What if your attacks could gain additional effects based on what attack is held in the item slot? Instead of holding an item, you can instead hold an attack, giving all of the attacks in your move-slots the primary and secondary effects of that held move.
Rules:
Mechanic:
An attack put into the item slot will grant its primary and secondary effects to all of the attacks in the move-slots. The regular attack maintains its base power, accuracy, typing, physical or special, and original primary and secondary effects. Status moves cannot be put into the Item-slot, nor will they grant any additional effects in Fortemons. The mechanic will only work with attacks.
For example: Holding Fire Punch grants the properties of being a punching move, makes contact, and has a 10% to burn. Sludge Bomb would be a 90BP Special Attack with a 30% to poison, categorized as a bullet move, and boosted by Sheer Force, as well as the aforementioned effects gained through Fire Punch.
Resources: VR and Move-list in progress
Playability: This format is challengeable
Council:


FAQs & Clauses:
How does Swift work? Does it grant 100% accuracy to all attacks?
-Itemized moves do not pass their accuracy on to move-slot moves.
How does Knock Off work?
-Itemized moves cant be knocked off or removed in any way such as Trick or Fling. Knock Off would remain 65BP.
How does move legality work?
-Pokemon can only use moves they have access to in the Item-slot.
Can I itemize a move and also use it as a moveslot?
-No, one or the other.
How do itemized effects stack with move effects?
-It is two separate rolls. If you would roll for a 30% Thunder paralysis and then roll for a 10% Thunderbolt paralysis for a 37% total chance, rather than adding 30+10 and having a 40% chance overall. When it comes to healing, you'll heal once for 50% (assuming Giga Drain) and then once again for 50% (assuming another move like Mega Drain)- so in this particular case, you'll be effectively healing additively for 100% of the damage dealt.
Which order do the primary/secondary effects occur?
- temized effects happen after effects from moves in the move slot. Primary effects will occur before secondary effects for both.
What happens if I stack secondary effects like contact moves in the Item-slot and Move-slot with abilities like Tough Claws or Sheer Force?
-Abilities are only applied once in Fortemons. For example, even if there's a contact move in both the item and the move slot, Tough Claws applies once. The same concept applies to abilities like Triage and Sheer Force.
What would happen if I had Tera Blast in the Item-slot and Terastallized?
-Your move-slot attacks would change to either Special or Physical, as well as their typing accordingly similar to Tera Blast in this scenario.
Does Rage Fist and Last Respects pass its BP boosting?
-Both moves would pass their conditional BP boosts.
Does holding Body Press mean Special Attacks use the Defense stat for damage calculation?
-Yes.
What happens if I put Low Kick of Electro Ball in the Item slot?
- Whatever BP those moves would be, the rest of your attacks would mirror that BP. If your opponent had Steelix out for example, Low Kick would be 120 BP, meaning all of your attacks would become 120 BP. This also applies even if you have something like Hyper Beam, which is 150 BP, since the effect being transferred is the conditional damage based on Speed or weight.
Will High-Crit Ratio stack if I put it in the Item slot?
-Yes, it will be similar to holding a Scope Lens along with all the added flags that attack may have like Slicing.
What happens if I have Weather Ball in the Item slot?
-All of your attacks will change types depending on the Weather currently in play, as well as gain the double damage property if Weather is up.
Is Sheer Force bugged?
-As of right now, we're led to believe that it's working fine when it removes the stat dropping secondary effects from moves like CC, or the recharge effect from moves like Giga Impact. Though we are not entirely sure why Recoil is not removed while those are. We do believe that Sheer Force is working as of right now, and it may be due to the interaction of how Sheer Force removes secondary effects for increased damage now being applied to all moves (even with one possessing secondary effects not applicable to Sheer Force). Recoil seems to be the odd one out in this situation.
How does Rollout work?
-Your first attack will be the move you picked, and then next turn it will lock you into Rollout with the stacks added. If you used a multi-hit, then next turn you will get Rollout with 3 stacks applied.
How does Future Sight work?
-Attacks don't come out 2 turns later with Future Sight in the item slot, but Future Sight in the item slot seems to let you bypass immunity. Based on the coding, this may be intentional.
How does Magic Room work?
-Magic Room will work on regular items but not fortes.
Why isn't Hydro Steam working?
Hydro Steam doesn't have an effect to pass. Instead Sunny Day interacts with it and boosts it as a weather effect. This is not applied to Psyblade and Electric Terrain though.
-Itemized moves do not pass their accuracy on to move-slot moves.
How does Knock Off work?
-Itemized moves cant be knocked off or removed in any way such as Trick or Fling. Knock Off would remain 65BP.
How does move legality work?
-Pokemon can only use moves they have access to in the Item-slot.
Can I itemize a move and also use it as a moveslot?
-No, one or the other.
How do itemized effects stack with move effects?
-It is two separate rolls. If you would roll for a 30% Thunder paralysis and then roll for a 10% Thunderbolt paralysis for a 37% total chance, rather than adding 30+10 and having a 40% chance overall. When it comes to healing, you'll heal once for 50% (assuming Giga Drain) and then once again for 50% (assuming another move like Mega Drain)- so in this particular case, you'll be effectively healing additively for 100% of the damage dealt.
Which order do the primary/secondary effects occur?
- temized effects happen after effects from moves in the move slot. Primary effects will occur before secondary effects for both.
What happens if I stack secondary effects like contact moves in the Item-slot and Move-slot with abilities like Tough Claws or Sheer Force?
-Abilities are only applied once in Fortemons. For example, even if there's a contact move in both the item and the move slot, Tough Claws applies once. The same concept applies to abilities like Triage and Sheer Force.
What would happen if I had Tera Blast in the Item-slot and Terastallized?
-Your move-slot attacks would change to either Special or Physical, as well as their typing accordingly similar to Tera Blast in this scenario.
Does Rage Fist and Last Respects pass its BP boosting?
-Both moves would pass their conditional BP boosts.
Does holding Body Press mean Special Attacks use the Defense stat for damage calculation?
-Yes.
What happens if I put Low Kick of Electro Ball in the Item slot?
- Whatever BP those moves would be, the rest of your attacks would mirror that BP. If your opponent had Steelix out for example, Low Kick would be 120 BP, meaning all of your attacks would become 120 BP. This also applies even if you have something like Hyper Beam, which is 150 BP, since the effect being transferred is the conditional damage based on Speed or weight.
Will High-Crit Ratio stack if I put it in the Item slot?
-Yes, it will be similar to holding a Scope Lens along with all the added flags that attack may have like Slicing.
What happens if I have Weather Ball in the Item slot?
-All of your attacks will change types depending on the Weather currently in play, as well as gain the double damage property if Weather is up.
Is Sheer Force bugged?
-As of right now, we're led to believe that it's working fine when it removes the stat dropping secondary effects from moves like CC, or the recharge effect from moves like Giga Impact. Though we are not entirely sure why Recoil is not removed while those are. We do believe that Sheer Force is working as of right now, and it may be due to the interaction of how Sheer Force removes secondary effects for increased damage now being applied to all moves (even with one possessing secondary effects not applicable to Sheer Force). Recoil seems to be the odd one out in this situation.
How does Rollout work?
-Your first attack will be the move you picked, and then next turn it will lock you into Rollout with the stacks added. If you used a multi-hit, then next turn you will get Rollout with 3 stacks applied.
How does Future Sight work?
-Attacks don't come out 2 turns later with Future Sight in the item slot, but Future Sight in the item slot seems to let you bypass immunity. Based on the coding, this may be intentional.
How does Magic Room work?
-Magic Room will work on regular items but not fortes.
Why isn't Hydro Steam working?
Hydro Steam doesn't have an effect to pass. Instead Sunny Day interacts with it and boosts it as a weather effect. This is not applied to Psyblade and Electric Terrain though.
Clauses:
Terastal Clause
Standard OMs
Sleep Moves Mod
Min Source Gen=9
Terastal Clause
Standard OMs
Sleep Moves Mod
Min Source Gen=9
Ban History:
1/17/2023: Houndstone banned and Flinch moves restricted from Item slot.
1/21/2023: Fury Cutter and Flame Charge are restricted from Item slot. Multi-hit moves are unrestricted from Item slot.
1/25/2023: Baton Pass is banned.
1/27/2023: Cloyster is banned.
1/31/2023: Low Kick and Grass Knot are restricted from Item slot.
2/11/2023: Riolu and Serene Grace are banned. Spit Up is restricted from Item slot.
2/27/2023: Moody is banned and Flame Charge is unrestricted from Item slot.
3/1/2023: Shadow Tag and Arena Trap are banned.
3/3/2023: Chien Pao, Espathra, Chi-Yu, Flutter Mane, Iron Bundle, and Weavile are banned. Rapid Spin is unrestricted from the Item slot.
3/8/2023: Great Tusk is banned. Volt Switch, U-Turn, and Reversal are restricted from the Item slot.
3/14/2023: Dragonite, Azumarill, Annihilape, and Beat Up are Banned. Freeze, Flail, and Heavy Slam are restricted. Weavile is unbanned.
3/20/2023: Heat Rock and Damp Rock are banned.
7/2/203: Single Item Clause is implemented.
8/7/2023: U-Turn is unrestricted.
9/14/2023: Dialga-O, Giratina-O, Azumarill are unbanned. Grassy Glide and Heat Crash are restricted. Shaymin-Sky and Darkrai are banned.
9/24/2023: Skeleirge is banned.
12/16/2023: Legendaries ban post DLC release.
12/28/2023: Dragonite and Darkrai are unbanned. Tera banned.
1/1/2024: Smeargle is banned.
1/1/2024: Fake Out is banned.
1/2/2024: Tera Blast is restricted.
1/4/2024: Comfey, Urshifu-Rapid Strike, Meowscarada, and Shed Tail are banned. Weather Ball is restricted.
1/4/2024: Sleep Move Clause is implemented.
1/5/2024: Archuladon is banned.
1/21/2023: Fury Cutter and Flame Charge are restricted from Item slot. Multi-hit moves are unrestricted from Item slot.
1/25/2023: Baton Pass is banned.
1/27/2023: Cloyster is banned.
1/31/2023: Low Kick and Grass Knot are restricted from Item slot.
2/11/2023: Riolu and Serene Grace are banned. Spit Up is restricted from Item slot.
2/27/2023: Moody is banned and Flame Charge is unrestricted from Item slot.
3/1/2023: Shadow Tag and Arena Trap are banned.
3/3/2023: Chien Pao, Espathra, Chi-Yu, Flutter Mane, Iron Bundle, and Weavile are banned. Rapid Spin is unrestricted from the Item slot.
3/8/2023: Great Tusk is banned. Volt Switch, U-Turn, and Reversal are restricted from the Item slot.
3/14/2023: Dragonite, Azumarill, Annihilape, and Beat Up are Banned. Freeze, Flail, and Heavy Slam are restricted. Weavile is unbanned.
3/20/2023: Heat Rock and Damp Rock are banned.
7/2/203: Single Item Clause is implemented.
8/7/2023: U-Turn is unrestricted.
9/14/2023: Dialga-O, Giratina-O, Azumarill are unbanned. Grassy Glide and Heat Crash are restricted. Shaymin-Sky and Darkrai are banned.
9/24/2023: Skeleirge is banned.
12/16/2023: Legendaries ban post DLC release.
12/28/2023: Dragonite and Darkrai are unbanned. Tera banned.
1/1/2024: Smeargle is banned.
1/1/2024: Fake Out is banned.
1/2/2024: Tera Blast is restricted.
1/4/2024: Comfey, Urshifu-Rapid Strike, Meowscarada, and Shed Tail are banned. Weather Ball is restricted.
1/4/2024: Sleep Move Clause is implemented.
1/5/2024: Archuladon is banned.
Banlist & Restrictions:
Abilities:
Serene Grace
Arena Trap
Shadow Tag
Moody
Items:
Damp Rock
Heat Rock
Light Clay
Pokemon:
Annihilape
Arceus
Archaludon
Azumarill
Calyrex-Ice
Calyrex-Shadow
Chi-Yu
Chien-Pao
Cloyster
Comfey
Deoxys-Attack
Deoxys-Neutral
Dialga
Espathra
Eternatus
Flutter Mane
Giratina
Great Tusk
Groudon
Ho-Oh
Iron Bundle
Iron Treads
Koraidon
Kyogre
Kyurem-Black
Kyurem-White
Lugia
Lunala
Magearna
Meowscarada
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Palafin
Palkia
Palkia-Origin
Rayquaza
Reshiram
Samurott-Hisui
Shaymin-Sky
Skeledirge
Smeargle
Sneasler
Solgaleo
Spectrier
Terapagos
Urshifu Single Strike
Urshifu Rapid Strike
Zacian
Zacian-Crowned
Zamazenta
Zamazenta-Crowned
Zekrom
Moves:
-
Arm Thrust, Bone Rush, Bullet Seed, Beat Up, Double Hit, Double Kick, Dragon Darts, Dual Wingbeat, Fury Attack, Fury Swipes, Icicle Spear, Pin Missile, Population Bomb, Rock Blast, Scale Shot, Surging Strikes, Tail Slap, Triple Axel, Triple Dive, Twin Beam, Water Shuriken
-
Grassy Glide, Vacuum Wave, Water Shuriken, Accelerock, Aqua Jet, Bullet Punch, Extreme Speed, Fake Out, Feint, Ice Shard, First Impression, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Upper Hand
-
Night Shade, Seismic Toss, Ruination, Super Fang, Endeavor
-
Inferno, Zap Cannon, Dynamic Punch, Nuzzle
-
Air Slash, Astonish, Bite, Dark Pulse, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Headbutt, Ice Fang, Icicle Crash, Iron Head, Rock Slide, Snore, Stomp, Thunder Fang, Twister, Waterfall, Zen Headbutt, Zing Zap
-
Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Tri Attack
-
Final Gambit, Explosion, Self-Destruct, Misty Explosion
- Low Kick/Grass Knot/Heat Crash/Heavy Slam/Hard Press/Electro Ball/Gyro Ball (Restricted)
- Fury Cutter (Restricted)
- Stored Power (Restricted)
- Power Trip (Restricted)
- Mud Slap (Restricted)
- Flip Turn (Restricted)
- U-Turn (Restricted)
- Flail (Restricted)
- Future Sight (Restricted/Bugged)
- Doom Desire (Restricted/Bugged)
- Reversal (Restricted)
- Weather Ball (Restricted)
- Beat Up
- Baton Pass
- Shed Tail
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