From Untiereds to Ubers

Champion Leon

Banned deucer.
Two inferences: you are from Canada and there are Eiffel Towers in canada. Are there? Lol need to work on my inferencing skills.
Nah, but I have always wanted to visit. No Eiffel Towers in Canada, it’s just that Canadians are nice, including French Canadians from Quebec.

The French are seen as sometimes stuck up, but Canadians are like the regional variants no one complains about.

Good guesses though!
 

Champion Leon

Banned deucer.
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Current Voting standings: Even with TickTock’s vote

#1 Ninjask - 7 Votes (Speedster heading straight for the gold!)
#2 Rotom-Fan - 6 votes (Blowing us all away!)
#3 Gourgeist - 4 votes (Sounds like Moregeist because Halloween), Shedinja (TickTock)
#4 Politoed (Yours Truly) + Simipour (See Me Pour! There! I figured it out!) + Pyukumuku (Lotsa U’s in that name) (Twinsies!) - 3 votes
#5 Torterra - (That Forest is a Backpack!) - 2 votes
#6 Vespiquen (Her Highness) + Glaceon (More like Graceon) + Oranguru (Orange is a nice color for a Guru!) + Simisear (See Me See Ear!) - 1 vote
These are the results:

1st Place Winner:

Ninjask- 7 votes, 737373elj

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2nd Place Winner:

Rotom-Fan- 6 votes, SteelixPrismGX

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3rd Place Tie Winners:

Shedinja - 4 votes, Ticktock
Gourgeist- 4 votes, Anaconja

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4th Place Tie Winners:

Politoad - 3 votes, OM!
Simipour - 3 votes, Heavyweapons Mann
Pyukumuku - 3 votes alephgalactus

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5th Place:

Toterra - 2 votes, Jerry the great

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6th Place Tie:

Simisear - 1 vote, Heavyweapons Mann
Vespiquen - 1 vote, Fragmented
Glaceon - 1 vote, Fragmented
Oranguru - 1 vote, Ticktock
 
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Oh crap, I'm late! Anyways, here are the results:

Slate 10 Voting Results:

1st Place Winner: 7 votes

Ninjask by 737373elj

2nd Place Winner: 6 votes

Rotom-Fan by SteelixPrismGX

3rd Place Tied Winners: 4 votes

Gourgeist by Anaconja

Shedinja by Ticktock

4th Place Tied Winners: 3 votes

Politoed by OM!

Simipour by Heavyweapons Mann

Pyukumuku by alephgalactus

5th Place: 2 votes

Torterra by Jerry the great

6th Place: 1 vote

Vespiquen by Fragmented

Glaceon by Fragmented

Oranguru by Ticktock

Simisear by Heavyweapons Mann

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With Slate 10 ending, 737373elj speeds to not just 1st place, but also to a Mega Salamence in the Hall of Fame! Congratulations! It only took 2 slates for that! Very fast indeed! If your ideas are good, healthy, and consistent, you can speed up the Hall of Fame with great ease!

Oh, and Anaconja is now officially one win away from being this Mod's 1st Primal Groudon in the Hall of Fame! Congrats to you and 737373elj for these moments and keep up the good work!

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OM!, you might want to copy+paste the list of the 1st place - 4th place results into the OP's Slate Winners list.
All Pokemon (& Change Nomination) Submissions Won by Vote earn +1 Point

Primal Groudons (12+ wins): No one yet
Zygarde Completes (8-11 wins): OM! (9 wins), Anaconja (10 wins)
Mega Salamences (4-7 wins): Jamis361 (7 wins), Scoopapa (4 wins), SteelixPrismGX (5 wins), Chazm (4 wins)
Ho-Ohs (1-3 wins): G-Luke (2 wins),
Tmi489 (1 win), Steel With It (1 win), Demon Dragon (3 wins), Stealthbomber16 (1 win), sumwun (1 win), Jerry the great (3 wins), Alucs (1 win),
money12wolf (1 win), Heavyweapons Mann (2 wins), Failure999 (2 wins), 737373elj (3 wins)
1st Place Tie Winners

Persian - 5 votes, OM!
Wailord - 5 votes, Scoopapa

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2nd Place Tie Winners

Farfetch’d - 4 votes, Failure999
Wigglytuff - 4 votes, Jamis361
Kecleon - 4 votes, Anaconja
Solrock - 4 votes, Tmi489
1st Place Winner

Swalot - 5 votes, G-Luke

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2nd Place Tie Winners

Lunatone - 4 votes, OM!
Huntail - 4 votes, Steel With It
Cherrim - 4 votes, Scoopapa
Rampardos- 4 votes, Demon Dragon
Heatmor - 4 votes, Anaconja
Maractus - 4 votes, Stealthbomber16
1st Place Winner

Swanna - 5 votes, G-Luke

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2nd Place Tie Winners

Mr. Mime - 4 votes, OM!
Delibird - 4 votes, sumwun
Relicanth - 4 votes, Jerry the great

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3rd Place Tie Winners

Luvdisc - 3 votes, Jamis361
Pacharisu - 3 votes, SteelixPrismGX
Gogoat - 3 votes, Anaconja
1st Place Winner

Driftblim - 5 votes, Jamis361

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2nd Place Tie Winners

Butterfree - 4 votes, Alucs
Golem - 4 votes, Chazm
Rapidash - 4 votes, Jamis361
Simisage - 4 votes, SteelixPrismGX
1st Place Tie Winners

Ariados - 4 votes, OM!
Electivire - 4 votes, Jamis361
Regice - 4 votes, Jerry the great
Watchog - 4 votes, money12wolf
1st Place Winner

Avalugg - 5 votes, Demon Dragon

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2nd Place Tie Winners

Unfeazant - 4 votes, OM!
Bouffalant - 4 votes, SteelixPrismGX

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3rd Place Tie Winners

Bibarel - 2 votes, Anaconja
Muk - 2 votes, Anaconja
Ledian - 2 votes, Jamis361
Lapras - 2 votes, Jerry the great
1st Place Winner

Sunflora - 6 votes, Scoopapa

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2nd Place Tied Winners

Stunfisk - 5 votes, OM!
Zebstrika - 5 votes, Chazm

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3rd Place Tied Winners

Regigigas - 4 votes, Scoopapa
Granbull 4 votes, Anaconja
1st Place Tied Winners

Corsola - 6 votes, OM!

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2nd Place Tied Winners:

Dusknoir - 4 votes, Jamis361

Ursaring - 4 votes, Demon Dragon

Bastiodon - 4 votes, Heavyweapons Mann

Carnivine - 4 votes, Chazm

Wishiwashi - 4 votes, Anaconja
1st Place Tied Winners: 4 votes

Lumineon by Chazm
Castform by 737373elj

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2nd Place Tied Winners: 3 votes

Noctowl by OM!
Magcargo by Heavyweapons Mann

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3rd Place Tied Winners: 2 votes

Tropius by 737373elj

Lycanroc-Midnight Form by SteelixPrismGX

Dunsparce by Failure999

Masquerain by 737373elj]

Toucannon by Anaconja
Finalized Discussion Change Results:

Persian Change History-

1). Persian - Movepool removals by Jamis361
2). Persian - Movepool/Ability removals by Anaconja & approved by Jamis361 & OM!
2). Persian - Stats/Ability/Signature Move effect change by OM!

Relicanth Change History-

1). Relincanth - Movepool removal by Anaconja & approved by Jamis361

Wigglytuff Change History

1). Wigglytuff - Stat change by Scoopapa & approved by Jamis361

Swanna Change History

1). Swanna - General BST Stat Change suggested by Anaconja and finalized by Jamis361

Swalot Change History

1). Swalot - General BST Stat Change suggested by Anaconja and finalized by Jamis361
1st Place Tied Change Nomination Winners

Maractus - 2 Votes, Nom by OM!
Regice - 2 Votes, Nom by Anaconja
Huntail - 2 Votes, Nom by SteelixPrismGX
Farfetch’d - 2 Votes, Nom by Anaconja
Static Signal - Effect discussed by Thread; finalized effects with specific ruling by SteelixPrismGX
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Anyways, Slate 11 submissions are open! Again, don't forget to submit individual ideas to this Pet Mod's Discord Channel!
 
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alephgalactus

Banned deucer.
Type: Psychic/Steel
Abilities: Levitate, Heat Shield [Levitate clone for Fire moves], Motor Drive
105/75/115/143/71/91 - 600

New moves: Flash Cannon, Magnet Rise, Gamma Ray Burst

Gamma Ray Burst - 110 power, 100% Accuracy, 5 PP, Psychic type, Special. 10% chance to badly poison the opponent. Z-Move: 185 BP

Flavor: I originally designed this as a straight-up PDon check/possible counter before realizing exactly how many of those we already have, and a lot of that still shows in the final design. Since the Beheeyem line draws heavy inspiration from aliens, Area 51 (haha funny meme), UFO sightings (especially Roswell) and “Men in Black”-type conspiracies, I decided to make Beheeyem into a UFO itself. The Abilities work well for both flavor and typing—it would make sense for a spaceship to levitate and have heat shielding to protect it from reentry, and Motor Drive represents some super-advanced technology that lets it draw energy from static electricity.

Competitive: Beheeyem deals lots of damage to a good chunk of the meta with its powerful Psychic STAB, has good setup options in Calm Mind and Nasty Plot, and has good physical bulk and a defensive typing that is augmented massively by its Abilities combined with Recover, Stealth Rocks resistance and Toxic immunity, making it very versatile and good against some of the meta’s top threats. Unfortunately, it can’t have its cake and eat it too—it has to choose between immunity to Ground, Fire or Electric (but seriously, don’t pick Motor Drive, it’s there for flavor), leaving it weak to some commonly used Pokémon depending on the set. Heat Shield with an Air Balloon allows Beheeyem to briefly get the best of both worlds (or you can use Magnet Rise if you want to meme), but ultimately you still have to choose. Beheeyem is also slightly hindered by a lack of coverage, finding it difficult to break through some of the more defensive Pokémon in the meta without setting up and/or running Hidden Power, and its relatively low Special Defense makes Beheeyem a prime target of special attackers. A set with Heat Shield and Air Balloon can safely switch into Pokémon like Primal Groudon (because we totally needed another check to that huehuehue), Ho-oh and most Arceus variants, while Levitate sets have a Fire weakness but can safely switch in against the many, many Pokémon with Ground coverage. However, it struggles against Dark-, Ghost- and Steel-type Pokémon, especially Lunala, Mega Gengar, Yveltal and Necrozma-Dusk-Mane.

Type: Normal
Abilities: Fur Coat, Fluffy, Filter
90/115/90/100/85/120 - 600

New moves: Counter, Fur Fling

Fur Fling - 100 power, 100% Accuracy, 10 PP, Normal type, Physical. If the user is Furfrou, this move has the following effects based on Furfrou’s trim:
Normal - Randomly lowers one of the target’s stats by 1.
Dandy - Becomes a Grass move. Summons Leech Seed.
Debutante - Becomes an Electric move. Paralyzes target.
Diamond - Becomes a Rock move. Clears all entry hazards and screens from both sides of the field.
Heart - Becomes a Fairy move. Cures the user’s party of all status conditions.
Kabuki - Becomes a Fire move. Burns target.
Lareine - Becomes a Water move. User recovers 50% of the damage dealt.
Matron - Becomes a Psychic move. Summons Light Screen.
Pharaoh - Becomes a Dark move. Summons Reflect.
Star - Becomes an Ice move. Eliminates all stat changes.
Z-Move: 160 BP

Flavor: I wanted to kill two birds with one stone for this one. First, the Starter Eevee moves from Let’s Go are really neat but they’ll probably never be implemented in the main games. Second, Furfrou has ten different forms with purely aesthetic differences. That was my main motivation in designing Fur Fling, a move which I feel like I have to preemptively apologize to the coders for. I noticed that most of Furfrou’s trims match up nicely with the Eeveelutions’ types in terms of color—green for Grass, yellow for Electric, that sort of thing. With this information in mind, I made a move that includes the effects of all the special Let’s Go Eevee moves (aside from Veevee Volley, which is effectively just Return), plus some extras since the Diamond and Normal trims don’t fit any Eeveelution. I was originally going to make a custom Ability so each of the trims would be the same type as the move, but I decided against it because I can’t just rip off Arceus every time.

Competitive: Furfrou is sort of a jack of all trades. With Fur Coat granting it absolutely massive physical bulk and its natural typing giving it only one weakness, it can switch into a wide variety of strong physical attacks. It’s also quite fast and has good attacking stats, though it’s a bit lacking in terms of setup. Fur Fling is far and away Furfrou’s best coverage move—not only can you choose between nine (9) different types, but you get a nifty little side effect with each one! With Fur Fling and U-turn, Furfrou becomes an insanely good support Pokémon. It can act as a screen setter, Defogger, cleric, and more. For all its strengths, Furfrou does have its fair share of weaknesses. Firstly, its Special Defense is mediocre, leaving it vulnerable to strong special attackers, especially with so many Focus Blasts and Aura Spheres being thrown around in the tier. Secondly, it has no reliable recovery. The Lareine trim can use Fur Fling to heal, but that’s all it can do, and that means you miss out on the other neat effects of the move. Thirdly, outside of Fur Fling, Furfrou has basically no coverage. Lastly, as mentioned before, it doesn’t have anything for setup outside of Work Up, though this isn’t necessarily the worst Pokémon to use as a mixed Work Up sweeper (that award goes to Happiny). Furfrou works best on bulkier teams, but it has its places on more offensive teams as well.

Type: Water/Steel
Abilities: Analytic, Sniper, Mega Cannon
95/105/105/145/105/45 - 600

Mega Cannon: Ball and bomb moves used by this Pokémon have 1.5x power and do not check accuracy. [Ball/bomb moves: anything affected by Bulletproof - Acid Spray, Aura Sphere, Barrage, Beak Blast, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Pollen Puff, Rock Blast, Rock Wrecker, Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, Zap Cannon]

New moves: Beak Blast, Egg Bomb, Gyro Ball, Ice Ball, Mist Ball, Mud Bomb, Pollen Puff, Searing Shot, Shadow Ball, Weather Ball, Zap Cannon

New item: Octillerium Z - If held by an Octillery with Octazooka, allows it to use Apoctolypse Cannon.

New Z-move: Apoctolypse Cannon - 180 power, Water type, Special. Summons rain before use, overwriting any active weather, including Desolate Land, Primordial Sea, and Delta Stream.

Flavor: Octillery is supposed to be a sort of tank or self-propelled howitzer. I decided to play up that aspect of it, but I felt like I had to make the gun bigger, so I gave it an Ability that’s effectively the opposite of Bulletproof to emphasize how strong this gun is (and partially because Octazooka is one of the best attack names ever and I wanted to make it viable). This brings a lot of less powerful or rarely used moves into the spotlight, such as Zap Cannon, Mist Ball and Beak Blast (it’s an octopus, it has a beak). I chose to omit a couple ball/bomb moves from its movepool, either because nobody would use them (Barrage, Electro Ball, Rock Wrecker, Magnet Bomb), or because everyone would use them instead of coming up with more creative movesets (Aura Sphere, Focus Blast). Apoctolypse Cannon represents an all-out nuclear blast so powerful it even affects the weather.

Competitive: A very strong special attacker that becomes absolutely terrifying under Trick Room. Mega Cannon Octazooka is a force to be reckoned with, as are the boosted Searing Shot, Zap Cannon, Shadow Ball and even Mist Ball and Mud Bomb. Octillery works best as an all-out attacker. It can be equipped with an Assault Vest or Leftovers to improve its longevity, or you can slap Choice Specs on it if you just want to watch your opponent’s team crumble before you. Octillerium Z gives Octillery a one-time literal nuke that sets up weather; it also prevents Primal Groudon from safely switching in on it and removes Wailord’s Delta Stream protection. Physical attacks can also be run on it if you want, including the quite powerful STAB Gyro Ball, but it’s better as a dedicated special wallbreaker. Octillery suffers from a lack of setup or recovery as well as painfully low Speed, but it has enough bulk to make up for that, and if you can set up a Trick Room it becomes one of the most terrifying sweepers in Ubers.
 

Champion Leon

Banned deucer.
Oh crap, I'm late! Anyways, here are the results:

Slate 10 Voting Results:

1st Place Winner: 7 votes

Ninjask by 737373elj

2nd Place Winner: 6 votes

Rotom-Fan by SteelixPrismGX

3rd Place Tied Winners: 4 votes

Gourgeist by Anaconja

Shedinja by Ticktock

4th Place Tied Winners: 3 votes

Politoed by OM!

Simipour by Heavyweapons Mann

Pyukumuku by alephgalactus

5th Place: 2 votes

Torterra by Jerry the great

6th Place: 1 vote

Vespiquen by Fragmented

Glaceon by Fragmented

Oranguru by Ticktock

Simisear by Heavyweapons Mann

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With Slate 10 ending, 737373elj speeds to not just 1st place, but also to a Mega Salamence in the Hall of Fame! Congratulations! It only took 2 slates for that! Very fast indeed! If your ideas are good, healthy, and consistent, you can speed up the Hall of Fame with great ease!

Oh, and Anaconja is now officially one win away from being this Mod's 1st Primal Groudon in the Hall of Fame! Congrats to you and 737373elj for these moments and keep up the good work!

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OM!, you might want to copy+paste the list of the 1st place - 4th place results into the OP's


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Anyways, Slate 11 submissions are open! Again, don't forget to submit individual ideas to this Pet Mod's Discord Channel!
I had just finished editing my Vote Count post above, as I saw yours. Thank you.

I look forward to this upcoming slate 11!

To get things started off right now:

poliwhirl_and_poliwrath__the_soul_and_swole_frog_by_blueharuka_dc0buyn-pre.png
Pokémon: Poliwrath
Typing: Water / Fighting
Abilities: Iron Fist, Buffed Diver
Buffed Diver: *Poliwrath's Water-type Attacks have a 30% to lower the foe's Speed by 1 Stage, and Fighting-type attacks have a 30% chance to cause Flinch. *Poliwrath only
Stats: 95 / 99 / 110 / 75 / 110 / 101 (590 BST)
New Attacks: Mach Punch, Drain Punch, Pain Split, Ice Hammer, Plasma Fists, Meteor Mash, Tsunamic Punch. Remove Belly Drum
Tsunamic Punch Details: Both Water & Fighting-type, 70 Base Power, 100% Accuracy, Physical, Makes Contact, Counts as a Punch Move, 16 PP. (Can gain STAB twice, if user is both types)
Tsunamic Punch Effect: “After damage, if successful, (not blocked by Desolate Land, a Ghost-type doesn't switch in, etc.), activates Focus Energy."
Z-Move - Tidal Plow: Both Water & Fighting-type; 100 Base Power, Physical, Counts as a Punch Move, Makes Contact. Inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use; target is partially trapped. (Can gain STAB twice, if user is both types)
New Item: Swim Trunks-
Swim Trunks: Adds a Water-type effectiveness (like Flying-Press; no STAB) to all non-Water-type Punching Attacks; boosts Punching Attacks by 30% - can only be held by a dual Water / Fighting-type or dual Fighting/ Water-Type. It does not benefit from Buffed Diver; just as Flying Press does not benefit from Gale Wings.
Competitive (niche in Ubers): A massive powerhouse, with Buffed Diver Politwrath’s Tsunamic Punch can trigger Speed Stat drops and Flinch just by using its Water and/or Fighting moves, while also powering up with Tsunamic Punch's Focus Energy effect. This is in addition to gaining boosts from Power Up Punch, Bulk-Up, etc. Still, with it’s most reliable recovery coming via Pain Split, or Drain Punch, it’s not able to heal as much as most. Plus removing Belly Drum takes away it being too much.

Nevertheless, pair it with the Poliwrathium-Z and you have yourself a trapped opponent, that cannot do anything as you potentially Flinch, or Critical Hit your way past them. Using Ice Hammer is not recommended, as you will lose Speed, making it a trade-off with Buffed Diver.

Iron Fist: Pair with Swim Trunks and turn your Poliwrath into a Punching machine, otherwise you can still take advantage of Ice Hammer, Tsunamic Punch, Plasma Fist, Power-Up Punch, Drain Punch, etc. with a Choice Band set.

Sets:

Poliwrath @ Poliwrathium-Z
Ability: Buffed Diver
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Tsunamic Punch
- Bulk Up / Power-Up Punch
- Pain Split
- Plasma Fists

Poliwrath @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Tsunamic Punch
- Ice Hammer
- Meteor Mash
- Plasma Fists

Poliwrath @ Swim Trunks
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Tsunamic Punch
- Ice Hammer
- Drain Punch
- Bulk Up
 
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alephgalactus

Banned deucer.
I had just finished editing my Vote Count post above, as I saw yours. Thank you.

I look forward to this upcoming slate 11!

To get things started off right now:

View attachment 199097
Pokémon: Poliwrath
Typing: Water / Fighting
Abilities: Iron Fist, Buffed Diver
Buffed Diver: *Poliwrath's Water-type Attacks have a 30% to lower the foe's Speed by 1 Stage, and Fighting-type attacks have a 30% chance to cause Flinch. *Poliwrath only
Stats: 95 / 95 / 110 / 85 / 110 / 80 (575 BST)
New Attacks: Mach Punch, Drain Punch, Pain Split, Ice Hammer, Thunder Punch, Tsunamic Punch. Remove Belly Drum
Tsunamic Punch Details: Both Water & Fighting-type, 60 Base Power, 100% Accuracy, Physical, Makes Contact, Counts as a Punch, Move, 16 PP. (Can gain STAB twice, if user is both types)
Tsunamic Punch Effect: “After damage, if successful, (not blocked by Desolate Land, a Ghost-type doesn't switch in, etc.), activates Focus Energy."
Z-Move - Tidal Plow: Both Water & Fighting-type; 100 Base Power, Physical, Counts as a Punch Move, Makes Contact. Inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use, in addition to the damage dealt when it is used; target is partially trapped. (Can gain STAB twice, if user is both types)
New Item: Swim Trunks-
Swim Trunks: All Physical Attacks now count as Punching attacks, and have a 20% accuracy increase, when held by a dual Water / Fighting-type or dual Fighting/ Water-Type.
Competitive (niche in Ubers): A massive powerhouse, with Buffed Diver Politwrath’s Tsunamic Punch can trigger Speed Stat drops and Flinch just by using its Water and/or Fighting moves, while also powering up with Tsunamic Punch's Focus Energy effect. This is in addition to gaining boosts from Power Up Punch, Bulk-Up, etc. Still, with it’s most reliable recovery coming via Pain Split, it’s not able to heal as much as most. Plus removing Belly Drum truly hindered its main selling point.

Nevertheless, pair it with the Poliwrathium-Z and you have yourself a trapped opponent, that cannot do anything as you potentially Flinch, or Critical Hit your way past them. Using Ice Hammer is not recommended, as you will lose Speed, making it a trade-off with Buffed Diver.

Iron Fist: Pair with Swim Trunks and turn your Poliwrath into a Punching machine, otherwise you can still take advantage of Ice Hammer, Tsunamic Punch, Thunder Punch, Power-Up Punch, Drain Punch, etc. with the Poliwrathium-Z.
[muffled Pillar Men theme plays in the background]

Also, I really appreciate the dual-typed move. I love seeing moves that explore that property while simultaneously not being the hot garbage that Flying Press turned out to be. Double STAB seems like it might be a pain to code; it would probably be better to just format it like Flying Press. 60 power seems a bit low though, even for a move that’s going to crit as much as that. You don’t really see Storm Throw or Frost Breath being used all that often. Might I suggest buffing it to 70 or 75 power, to be in line with a lot of other punching moves? Or is that too strong combined with the Iron Fist/double STAB boost?
 
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Champion Leon

Banned deucer.
[muffled Pillar Men theme plays in the background]

Also, I really appreciate the dual-typed move. I love seeing moves that explore that property while simultaneously not being the hot garbage that Flying Press turned out to be. Double STAB seems like it might be a pain to code; it would probably be better to just format it like Flying Press. 60 power seems a bit low though, even for a move that’s going to crit as much as that. You don’t really see Storm Throw or Frost Breath being used all that often. Might I suggest buffing it to 70 or 75 power, to be in line with a lot of other punching moves? Or is that too strong combined with the Iron Fist/double STAB boost?
I actually edited it as you were typing up your edit. Interesting how it relates to my edits anyways.

My focus was that with the new base power 70 x 1.5 x 1.5 (Double STAB) = 157.5 base power is on par with Return / Frustration, especially when it gets the Focus Energy effect (50% chance to Critical Hit) to make it 236 Base Power 1/2 the time, with a decent chance to lower Speed, which stacks well with a 30% Flinch, and due to Critical Hit's bypassing +Defense Boosts, it can wear down walls.

Adding 20% boost for Iron Fist, and now Swim Trunks makes it a beast in base Power. (See the new effect for Swim Trunks)
157.5 x 1.2 (Iron Fist) x 1.3 (Swim Trunks) = 245.7 base power. I could add Choice Band, but no need.

I did prevent it from being able to use Belly Drum, and made the Punch moves gain a Water-type effectiveness while holding onto Swim Trunks. Why? Because a recoil-less Life Orb otherwise would be too much, and because it allows Poliwrath to make any other type of Punch move gain a Water-type effectiveness without a STAB boost. (This allows Iron Fist to be better than Buffed Diver in specific situations, because Swim Trunks wont turn moves into a Water-type, and will only add an effectiveness, like Flying Press). Now, it can use any Punching coverage move without fear it wont get a useful type-bonus.

I also meant to mention I added more Punching moves: Plasma Fists, and Meteor Mash. Plasma Fist handles the Flying resists to Fighting-type moves, while handling the Water-types that resist its Water Attacks. This pairs perfectly with Tsunamic Punch. Meteor Mash is for the Fairy Types that also resist Fighting, and can raise the Attack stat in the process.

Looking at the Punch moves, Ice Hammer, and Meteor Mash, we see how the Water-type effectiveness lets them deal neutral damage to Fire-types, and doubles the power against either Ground-types or Rock-types, respectively. It's like Liquid Voice, without compromising the original Attack-type.
 
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Sorry, Jerry the great...

Pokémon: Torterra
Typing: Grass / Ground
Abilities: Rock Head / Sturdy / Adaptability
Stats: 100 / 141 / 130 / 60 / 92 / 77 (600 BST)
New Moves: Head Smash, Falling Earth
Custom Move Description: Ground-type, 120 BP, 85% Acc, Physical, Does Not Make Contact, 5 PP (max. 8)
Custom Move Effects: Deals 1/3 of the damage dealt to the target as recoil to the user.
Competitive (niche in Ubers): Torterra is the yin to Dusk Mane Necrozma's yang, lacking a good defensive typing and role compression; but instead gaining a devastatingly powerful offensive typing and ability to better handle pokemon that Necrozma-DM would be weak to, such as Marshadow and Zygarde-C. As opposed to Necrozma-DM, Torterra doesn't have a wide pool of coverage moves for a good reason: it won't need them - Torterra gets by with its standard attacking moves of Wood Hammer, Earthquake, and Stone Edge. Its STABs alone hit a good chunk of the tier for super effective damage, while Stone Edge as its only coverage move lets it pick off pokemon that would wall it otherwise, such as Ho-Oh, Mega Salamence, and Yveltal, leaving Zygarde-C and Ferrothorn as the only true counters to Torterra. However, Torterra's typing is a double-edged sword - while incredibly powerful offensively, Grass / Ground curses it with weaknesses to common attacking types in Fire, Flying, and a quad weakness to Ice - so it has to be careful of coverage moves of those types from the likes of Marshadow and Dusk Mane Necrozma, which is the main reason why Torterra can't run a defensive set. Moreover, Torterra's disappointing speed tier forces it to move last the majority of the time, which combined with its vulnerability to strong special and super effective attacks from the likes of Yveltal and PDon, constricts its effectiveness as an offensive threat.
Weakness Policy + Rock Polish
Torterra @ Weakness Policy
Ability: Adaptability / Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge / Head Smash



Pokémon: Silvally
Typing: Normal
Abilities: Type Processor
Custom Ability Description (if applicable): Changes type based off of Silvally's held Z-crystal, Plate, or Memory.
Stats: 105 / 130 / 95 / 130 / 95 / 125 (680 BST)
New Moves: Bolt Strike, Blue Flare, Close Combat, Earthquake, Earth Power, Overheat, Knock Off, Nasty Plot, Recover, Spikes, Extreme Speed, Grass Knot, Shadow Force, Sludge Bomb, Sludge Wave, Stone Edge, Multi-Shot
Custom Move Information (if applicable): Normal-type, 100 BP, 100% Acc, Physical / Special, Does not make contact, 10 PP (max. 16)
Custom Move Description (what effects it has): Changes type and secondary effects based off of Silvally's held Z-crystal or Plate. It will be a physical or special attack depending on Silvally's highest attacking stat.
Competitive (niche in Ubers): Silvally's main niche in Ubers is that of a true "Offensive Arceus", trading away bulk for raw immediate power. Its high attacking stats and fantastic speed tier let it outspeed most of the tier, which is especially effective if it chooses to run an offensively-based defogger variant. In addition to this, Silvally also functions as an effective Spiker on more offensively-geared teams, which is something that the other resident Spiker, Ferrothorn, cannot do, and even carries the nice quality of being able to pivot out of a sticky situation (assuming MM2X, MM2Y, and Deoxys-A are out of the picture), which can be useful on Hyper Offense teams. Unfortunately, Silvally's defenses are merely average at best, meaning that if it fails to KO whatever is in front of it, especially if it carries a strong super effective or neutral foe, it will risk getting severely weakened or KOed, limiting it to either a late-game sweeper or an early-game lead. Moreover, Silvally's performance can be a bit match-up based at times given the high amount of pokemon that do not care about or are immune to Extreme Speed and its overall frailty causing it to struggle against bulkier, but not fully defensively-based playstyles.
Normal-type: No secondary effects
Bug-type: 30% chance to lower special defense by 1 to 3 stages
Dark-type: 30% chance to flinch
Dragon-type: 30% chance to lower the target's attack or special attack by 1 to 3 stages, depending on which attacking stat is higher
Electric-type: 30% chance to paralyze the target, regardless of immunities
Fairy-type: 30% chance to lower the target's attack or special attack by 1 to 3 stages, depending on which attacking stat is higher
Fighting-type: 30% chance to lower the target's defense or special defense by 1 to 3 stages, depending on which defensive stat is higher
Fire-type: 30% chance to burn the target, regardless of immunities
Flying-type: 30% chance to raise the user's speed by 1 stage
Ghost-type: 30% chance to purge the effects of the target's item
Grass-type: 30% chance to raise the user's attack or special attack by 1 stage, depending on which attacking stat is higher
Ground-type: 30% chance to raise the user's defense or special defense by 1 stage, depending on which attacking stat is higher
Ice-type: 30% chance to lower the target's speed by 1 to 3 stages
Poison-type: 30% chance to badly poison the target
Psychic-type: 30% chance to flinch
Rock-type: 30% chance to lower the target's defense by 1 to 3 stages
Steel-type: 30% chance to raise the user's defense or special defense by 1 stage, depending on which defensive stat is higher
Water-type: 30% chance to lower the target's defense, special defense, or speed, depending on which stat is higher

Base form Silvally:
Silvally @ Chople Berry / Normalium Z
Ability: Type Processor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Shot
- Extreme Speed
- Earthquake / Knock Off

Silvally @ Normalium Z
Ability: Type Processor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Multi-Shot
- Earth Power
- Blue Flare / Ice Beam

Dark-type Silvally:
Silvally-Dark @ Dread Plate / Darkinium Z
Ability: Type Processor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Shot
- Stone Edge
- Poison Jab / Bolt Strike

Silvally-Dark @ Dread Plate
Ability: Type Processor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Parting Shot
- Multi-Shot
- Earth Power
- Ice Beam / Sludge Bomb

Fairy-type Silvally:
Silvally-Fairy @ Pixie Plate
Ability: Type Processor
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty / Lonely Nature
- U-turn / Parting Shot
- Multi-Shot
- Knock Off / Earthquake
- Earthquake / Stone Edge

Ice-type Silvally (It's surprising, but whatever):
Silvally-Ice @ Icicle Plate
Ability: Type Processor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Multi-Shot
- Earth Power
- Blue Flare

Water-type Silvally:
Silvally-Water @ Splash Plate
Ability: Type Processor
EVs: 248 HP / 96 SpD / 164 Spe
Timid Nature
- Defog
- Recover
- Multi-Shot
- U-turn

Silvally-Water @ Splash Plate
Ability: Type Processor
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Multi-Shot
- Bolt Strike
- Earth Power
- U-turn

Dragon-type Silvally:
Silvally-Dragon @ Draco Plate
Ability: Type Processor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Multi-Shot
- Earth Power
- Sludge Wave

Electric-type Silvally:
Silvally-Electric @ Zap Plate
Ability: Type Processor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Multi-Shot
- Earth Power
- Ice Beam
- U-turn

Fighting-type Silvally (also weird, but whatever):
Silvally-Fighting @ Fist Plate
Ability: Type Processor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Multi-Shot
- Earthquake
- U-turn

Silvally-Fighting @ Fightinium Z
Ability: Type Processor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Shot
- Earthquake
- Stone Edge
- Extreme Speed / Knock Off

Flying-type Silvally:
Silvally-Flying @ Sky Plate
Ability: Type Processor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Multi-Shot
- Earth Power
- Recover

Ground-type Silvally:
Silvally-Ground @ Earth Plate
Ability: Type Processor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Shot
- Stone Edge
- Extreme Speed / Knock Off

Silvally-Bug: While not a bad Silvally form per se, Silvally-Bug's niche requires a lot of skill to get the most use out of it, making it hard to use on a team. As such, it won't be seen a whole lot once playtesting officially starts.
Silvally-Fire: I don't have to explain this lol. It's in the same situation as Arceus-Fire.
Silvally-Psychic: Offensive variants are outclassed by the superior Lunala and Dusk Mane Necrozma, while it can't even run a defensive variant due to its average defenses.
 
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Champion Leon

Banned deucer.

Pokémon: Torterra
Typing: Grass / Ground
Abilities: Rock Head / Sturdy / Adaptability
Stats: 100 / 141 / 130 / 60 / 92 / 77 (600 BST)
New Moves: None
Competitive (niche in Ubers): Torterra is the yin to Dusk Mane Necrozma's yang, lacking a good defensive typing and role compression; but instead gaining a devastatingly powerful offensive typing and ability to better handle pokemon that Necrozma-DM would be weak to, such as Marshadow and Zygarde-C. As opposed to Necrozma-DM, Torterra doesn't have a wide pool of coverage moves for a good reason: it won't need them - Torterra gets by with its standard attacking moves of Wood Hammer, Earthquake, and Stone Edge. Its STABs alone hit a good chunk of the tier for super effective damage, while Stone Edge as its only coverage move lets it pick off pokemon that would wall it otherwise, such as Ho-Oh, Mega Salamence, and Yveltal, leaving Zygarde-C and Ferrothorn as the only true counters to Torterra. However, Torterra's typing is a double-edged sword - while incredibly powerful offensively, Grass / Ground curses it with weaknesses to common attacking types in Fire, Flying, and a quad weakness to Ice - so it has to be careful of coverage moves of those types from the likes of Marshadow and Dusk Mane Necrozma, which is the main reason why Torterra can't run a defensive set. Moreover, Torterra's disappointing speed tier forces it to move last the majority of the time, which combined with its vulnerability to strong special and super effective attacks from the likes of Yveltal and PDon, constricts its effectiveness as an offensive threat.
Weakness Policy + Rock Polish
Torterra @ Weakness Policy
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge

Reserving Silvally and Vespiquen next.
I feel bad for Jerry! First he doesn't win Noctowl, and I win with it, then he doesn't win with Torterra and you submit it.

Anyways, why not give it additional recoil moves? I think Head Smash works perfectly with the theme of Rock Head, both in lore, and in effect, plus it would handle Flying-types resistant/immune to both of its types. It's not overpowering, especially considering some Ubers have Pressure as their ability, and you lose PP pretty quickly as is.

The obvious cost of using Rock Head is not using Adaptability, but if you give it additional recoil moves, I could see it putting in work. Maybe a new Recoil Ground-type move, so it pairs well with Wood Hammer?

How about Falling Earth - Wood Hammer clone.

It's completely up to you, but I just wanted to maximize both of its offensive abilities, so it can take advantage of both of its STABs. (Not using Adaptability makes Rock Head still okay with Falling Earth, and it lets you trade power for survivability, so it can use Head Smash, and Wood Hammer without recoil).

With Rock Head currently, does it only benefit from Wood Hammer?

Overall, it's just a suggestion, but I do think it would help.

Plus Falling Earth still benefits Adaptability sets as well.

TLDR: + Head Smash, + Falling Earth (Wood Hammer - Ground-type clone).

I just try to consider what it will need to compete with for a slot on a team, compared to other Grass or Ground types.
 
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Fragmented

procrastinating...
is a Pokemon Researcher
:sm/parasect:
Pokemon: Parasect
Typing: Bug/Ghost
Abilities: Effect Spore / Dry Skin | HA: Triage
Stats: 95/130/105/85/105/50 (BST:570)
New Attacks: Soul Eater, Horn Leech, Drain Punch, Draining Kiss, Strength Sap, Shadow Ball, Shadow Sneak
Soul Eater: The user drains the life force of the opponent, healing themselves
Ghost, Physical, 80BP, 100ACC, 10PP (16 Max), User recovers 50% of the damage dealt

I've left Effect Spore and Dry Skin mainly for flavour purposes. Triage, on the other hand, is my idea of breaking the game. Being infected by a parasitic fungus, Parasect is more dead than alive anyway, hence the Ghost type. Additionally, due to the parasitic nature of the fungus, Parasect would be equipped to siphon the life of other living things.

Competitive Niche: Parasect functions as a revenge killer for offensive threats, like E-killer Arceus and Marshadow, or annoy things with Spore and Strength Sap. Triage helps to compensate for its mediocre speed, allowing it to out prioritize most of the metagame. Its bulk helps it to tank hits from uninvested bulky walls, giving it opportunities to set up and wreck, becoming a late game threat. However, as high as 130 Attack is, even with a Life Orb, it still falls short on knocking out several metagame threats at +2, like bulky Geomancy Xerneas and Primal Groudon. Ghost/Bug is also a poor defensive typing, and Bug isn't even a good offensive type. Despite the flaws, with a new ability and moves to abuse it with, this bug hopefully gets a new lease of life in the Ubers tier.

Parasect @ Life Orb
Ability: Triage
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Soul Eater
- Drain Punch / Leech Life
- Drain Punch / Leech Life / Spore / Aromatherapy

Spore neutralizes would-be check and grant an opportunity for set-up, Aromatherapy is really just there in case of Toxic.

Parasect @ Assault Vest
Ability: Triage
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Soul Eater
- Leech Life
- Drain Punch
- Knock Off

Eat Moonblasts for breakfast.

Parasect @ Leftovers
Ability: Triage
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spore
- Strength Sap
- Soul Eater
- Drain Punch / Swords Dance

A bulky set-up sweeping set is viable, especially with Spore and Strength Sap forcing switches.


:sm/fearow:
Pokemon: Fearow
Typing: Normal/Flying
Abilities: Keen Eye / Sniper | HA: Reckless
Stats: 79/145/79/61/79/127 (BST: 570)
New Moves: Brave Bird, Superpower, Taunt, War Feathers (from previous slate), Fell Swoop
Fell Swoop: The user swoops down from high above and hits the target where they least expect it
Flying, Physical, 100BP, 100ACC, 10PP (16 Max), Has a high critical hit ratio

Edited: Pidgey has competition now. No longer the lesser of the Kanto birds, Fearow has risen to challenge the Ubers that dare mock it. In older days, perhaps they were right, and Fearow could do nothing to contest them on the derogatory remarks thrown at it. But now, the new and improved Fearow is back with a vengeance. With a new ability and new options, Fearow is ready to make its nest among the Ubers in one Fell Swoop.

Competitive Niche: Fearow has two functionally good abilities, with the good one being Reckless, and the decent one being Sniper. FeIgnarow functions as a physical breaker, tearing things apart with Reckless Brave Birds and Double Edges. With a niche speed tier of 127, Fearow can also run a Choice Scarf and help to check and/or revenge kill +1 Quiver Dancers which threaten the tier. Or you can go the gimmicky route and try CritBird! Ignore your opponent's defense raises and your own attack drops, worry less about damage output and just start clicking buttons. However, you have the burden of having to set up War Feathers or Focus Energy, with the former giving +1 Attack and +1 Crit chance, meaning that not all your attacks will crit unless they have a innate high crit chance, while the latter forgoes the Attack raise and allows you to start critting all over your opponent. Fearow still has its fair share of problems, mainly being its less than average bulk giving it few set-up opportunities, and limited coverage options in only Superpower and Drill Run. Despite the limitations, Fearow's high attack allows it to muscle past its adversaries, and is should definitely be a contender to watch out for.

Fearow @ Choice Band/Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double Edge
- Superpower
- U-turn

Hit hard die fast.

Fearow @ Scope Lens
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- War Feathers / Focus Energy
- Fell Swoop / Brave Bird
- Drill Run / Superpower
- Frustration / Taunt / Agility / Roost

Crits ignore the attack drops from Superpower, while Drill Run does hit Primal Groudon and Dusk Mane harder. Taunt for stuff that try to set-up/status/recover, Agility to clean up late game and Roost for slight longevity.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Does this mod have a planned stopping point? Because with this pace (and with the oftentimes explicit encouragement to add a lot of custom elements to subs) this mod will likely suffer the fate of many a pet mod- eternally languishing in the theorymon/barely explored stage just due to the sheer amount of stuff added and difficulty for new players to actually understand what's going on (and hence lack of new people getting involved). Just food for thought if this mods wants to be playable and actually explored to any extent.
 
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Champion Leon

Banned deucer.
Does this mod have a planned stopping point? Because with this pace (and with the oftentimes explicit encouragement to add a lot of custom elements to subs) this mod will likely suffer the fate of many a pet mod- eternally languishing in the theorymon/barely explored stage just due to the sheer amount of stuff added and difficulty for new players to actually understand what's going on (and hence lack of new people getting involved). Just food for thought if this mods wants to be playable and actually explored to any extent.
We do have new people involved, hence many people as recent as last slate submitting their first submission.

Also, I guess the stopping point would be the end of Gen 7.

Overall, Jamis361 will be better able to answer this question, as he is the founder of it. I took over as he has started school.

I believe that our coder, Scoopapa will let us know if the coding is limited and will not allow us to do the custom elements to subs.

I also created the Winning Submissions list of resources on the First Page, so that the new and old player base alike can review the actual Pokemon, and balanced changes while Jamis361 has agreed to consistently update the Google Spreadsheet, with SteelixPrismGX stepping in as needed.

This message may have been better served as a Private Message so it could be handled by the leaders, and not undermine the thread itself...

I appreciate your concern, but I hope I have answered your questions.
 
raticate.png

reserving raticate

Pokémon: My boy Saxophone!
Typing:
Normal(/Ground??)
Abilities: Rush/Guts/Hustle
Custom Ability Description (if applicable): Rush- increases speed by 1 on switchin, take 50% more recoil from recoil moves
Stats: 55/81/60/50/70/97-> 80/120/65/50/75/117will buff later- needs to be reworked but attack and speed will remain about the same)
New Moves:
Hone Claws, Poison Jab, Earthquake, Knock Off, Head Smash
Custom Move Information (if applicable):
Custom Move Description (what effects it has):
Competitive (niche in Ubers):
speed tier underspeeds e-killer and swanna. same power as arceus but less than regigigas/bouffalant . pick one to buff.
 

alephgalactus

Banned deucer.
I actually edited it as you were typing up your edit. Interesting how it relates to my edits anyways.

My focus was that with the new base power 70 x 1.5 x 1.5 (Double STAB) = 157.5 base power is on par with Return / Frustration, especially when it gets the Focus Energy effect (50% chance to Critical Hit) to make it 236 Base Power 1/2 the time, with a decent chance to lower Speed, which stacks well with a 30% Flinch, and due to Critical Hit's bypassing +Defense Boosts, it can wear down walls.

Adding 20% boost for Iron Fist, and now Swim Trunks makes it a beast in base Power. (See the new effect for Swim Trunks)
157.5 x 1.2 (Iron Fist) x 1.3 (Swim Trunks) = 245.7 base power. I could add Choice Band, but no need.

I did prevent it from being able to use Belly Drum, and made the Punch moves gain a Water-type effectiveness while holding onto Swim Trunks. Why? Because a recoil-less Life Orb otherwise would be too much, and because it allows Poliwrath to make any other type of Punch move gain a Water-type effectiveness without a STAB boost. (This allows Iron Fist to be better than Buffed Diver in specific situations, because Swim Trunks wont turn moves into a Water-type, and will only add an effectiveness, like Flying Press). Now, it can use any coverage move without fear it wont get a useful type-bonus.

Looking at the Punch moves, Ice Hammer, and Meteor Mash, we see how the Water-type effectiveness lets them deal neutral damage to Fire-types, and doubles the power against either Ground-types or Rock-types, respectively. It's like Liquid Voice, without compromising the original Attack-type.
Yeah, that’s pretty strong. Victini’s STAB V-Create has an effective base power of 270 coming off of a just barely higher base Attack, so I guess it’s on par with that. It should be fine since anything immune to Water or Fighting can switch in against it, including You-Know-Who.


Pokémon: Torterra
Typing: Grass / Ground
Abilities: Rock Head / Sturdy / Adaptability
Stats: 100 / 141 / 130 / 60 / 92 / 77 (600 BST)
New Moves: None
Competitive (niche in Ubers): Torterra is the yin to Dusk Mane Necrozma's yang, lacking a good defensive typing and role compression; but instead gaining a devastatingly powerful offensive typing and ability to better handle pokemon that Necrozma-DM would be weak to, such as Marshadow and Zygarde-C. As opposed to Necrozma-DM, Torterra doesn't have a wide pool of coverage moves for a good reason: it won't need them - Torterra gets by with its standard attacking moves of Wood Hammer, Earthquake, and Stone Edge. Its STABs alone hit a good chunk of the tier for super effective damage, while Stone Edge as its only coverage move lets it pick off pokemon that would wall it otherwise, such as Ho-Oh, Mega Salamence, and Yveltal, leaving Zygarde-C and Ferrothorn as the only true counters to Torterra. However, Torterra's typing is a double-edged sword - while incredibly powerful offensively, Grass / Ground curses it with weaknesses to common attacking types in Fire, Flying, and a quad weakness to Ice - so it has to be careful of coverage moves of those types from the likes of Marshadow and Dusk Mane Necrozma, which is the main reason why Torterra can't run a defensive set. Moreover, Torterra's disappointing speed tier forces it to move last the majority of the time, which combined with its vulnerability to strong special and super effective attacks from the likes of Yveltal and PDon, constricts its effectiveness as an offensive threat.
Weakness Policy + Rock Polish
Torterra @ Weakness Policy
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge

Reserving Silvally and Vespiquen next.
Pretty neat. I’m echoing OM! ’s sentiments of adding Head Smash and a Ground recoil move; otherwise there’s really not much reason for Torterra to even run Rock Head. (Fun fact: I initially typed up pretty much the exact same argument as OM!, at some parts almost word-for-word identical, because I didn’t read through the rest of the thread before going to add my input. Then I went to reply to another post and saw that my ideas had been stolen before I had them. I hate being retrocausally mind-robbed!)

:sm/parasect:
Pokemon: Parasect
Typing: Bug/Ghost
Abilities: Effect Spore / Dry Skin | HA: Triage
Stats: 95/130/105/85/105/50 (BST:570)
New Attacks: Soul Eater, Horn Leech, Drain Punch, Draining Kiss, Strength Sap, Shadow Ball, Shadow Sneak
Soul Eater: The user drains the life force of the opponent, healing themselves
Ghost, Physical, 80BP, 100ACC, 10PP (16 Max), User recovers 50% of the damage dealt

I've left Effect Spore and Dry Skin mainly for flavour purposes. Triage, on the other hand, is my idea of breaking the game. Being infected by a parasitic fungus, Parasect is more dead than alive anyway, hence the Ghost type. Additionally, due to the parasitic nature of the fungus, Parasect would be equipped to siphon the life of other living things.

Competitive Niche: Parasect functions as a revenge killer for offensive threats, like E-killer Arceus and Marshadow, or annoy things with Spore and Strength Sap. Triage helps to compensate for its mediocre speed, allowing it to out prioritize most of the metagame. Its bulk helps it to tank hits from uninvested bulky walls, giving it opportunities to set up and wreck, becoming a late game threat. However, as high as 130 Attack is, even with a Life Orb, it still falls short on knocking out several metagame threats at +2, like bulky Geomancy Xerneas and Primal Groudon. Ghost/Bug is also a poor defensive typing, and Bug isn't even a good offensive type. Despite the flaws, with a new ability and moves to abuse it with, this bug hopefully gets a new lease of life in the Ubers tier.

Parasect @ Life Orb
Ability: Triage
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Soul Eater
- Drain Punch / Leech Life
- Drain Punch / Leech Life / Spore / Aromatherapy

Spore neutralizes would-be check and grant an opportunity for set-up, Aromatherapy is really just there in case of Toxic.

Parasect @ Assault Vest
Ability: Triage
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Soul Eater
- Leech Life
- Drain Punch
- Knock Off

Eat Moonblasts for breakfast.

Parasect @ Leftovers
Ability: Triage
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spore
- Strength Sap
- Soul Eater
- Drain Punch / Swords Dance

A bulky set-up sweeping set is viable, especially with Spore and Strength Sap forcing switches.
Yes! I’ve always been a proponent of a draining Ghost move involving draining souls/life energy. It genuinely baffles me that they haven’t done it in the main games yet. Triage with base 130 Attack and strong draining STAB reminds me a lot of AAA Buzzwole, which is one of my favorite mons to use. Triage Strength Sap also sounds like it could be tremendously useful. I’m really liking this design and concept.

:sm/fearow:
Pokemon: Fearow
Typing: Normal/Flying
Abilities: Keen Eye / Sniper | HA: Reckless
Stats: 69/175/69/61/69/127 (BST: 570)
New Moves: Brave Bird, Double Edge, Superpower, Taunt

Why think so much when you can just click buttons? From the Ultra Sun Pokedex entry: "Carrying food through Fearow's territory is dangerous. It will snatch the food away from you in a flash!" That speaks Reckless to me, and so here we are. The main thought process behind this is "hee hoo bird beat ubers". Taunt is there for when your food gets taken away.

Competitive Niche: It's a physical breaker. What more can be said? You could always meme with Focus Energy Scope Lens sets and break through defensive mons. The rare speed tier of base 127 allows it to outpace most +1 Quiver Dancers available.

Fearow @ Choice Band/Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double Edge
- Superpower
- U-turn

Hit hard die fast.

Fearow @ Scope Lens
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Focus Energy
- Brave Bird
- Drill Run / Superpower
- Frustration / Taunt / Agility / Roost

Crits ignore the attack drops from Superpower, while Drill Run does hit Primal Groudon and Dusk Mane harder. Taunt for stuff that try to set-up/status/recover, Agility to clean up late game and Roost for slight longevity.
I’m not really sure how to feel about this one. On the one hand, we’ve already got about ten billion physical wallbreakers, and this one seems braindead even by the standards of hyper offense. On the other hand, hee hoo bird beat Ubers. (Also, doesn’t Fearow already get Double-Edge?)

View attachment 199456
reserving raticate

Pokémon: My boy Saxophone!
Typing:
Normal(/Ground??)
Abilities: Rush/Guts/Hustle
Custom Ability Description (if applicable): Rush- increases speed by 1 on switchin, take 50% more recoil from recoil moves
Stats: 55/81/60/50/70/97-> 80/120/65/50/75/117will buff later- needs to be reworked but attack and speed will remain about the same)
New Moves:
Hone Claws, Poison Jab, Earthquake, Knock Off, Head Smash
Custom Move Information (if applicable):
Custom Move Description (what effects it has):
Competitive (niche in Ubers):
speed tier underspeeds e-killer and swanna. same power as arceus but less than regigigas/bouffalant . pick one to buff.
You should probably buff Attack. Rush gives +1 Speed on switch-in, so Speed doesn’t need much improving. I think Normal/Ground is a good typing for Raticate, and if we’re doing the whole “it gets a bunch of recoil moves” thing (this does seem to be the recoil moves slate), we might as well go all the way and make a custom Ground attack with recoil. Who knows, maybe Torterra and Raticate can have the same custom attack!
 
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737373elj

Banned deucer.
Oh dear oh dear I am a bit late am I? Didn’t expect people to reply early. I’ll get the Walrein, Carbink and Emolga subs up soon.

BTW Jerry the great maybe it was because you submitted Torterra late.

Edit: I literally built my subs in an old post so I don’t have to think up too much and can post as early as possible XD.
Now who asked for Defensive Pokemon?

1570433946694.gif

Pokémon: Walrein
Typing: Water-Ice
Abilities: Terrain Breaker, Thick Fat, Refrigerate
Custom Ability Description (if applicable): Terrain Breaker: As long as this Pokemon is active, terrain (Electric, Misty, Psychic and Grassy) cannot be set.
Stats: 100 / 100 / 70 / 20 / 200 / 65 (BST 555)
New Moves: Slack Off, U-Turn
Custom Move Information (if applicable):
Custom Move Description (what effects it has):
Competitive (niche in Ubers): A new Defensive Pokemon that could possibly overthrow Blissey! (No that’s a joke nothing could overthrow Blissey). High Special Defense, good HP and a reasonable Defense mean this Pokemon can function as a good wall.

Defensive / Specially Defensive
Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def (252 HP / 4 Atk / 252 SpD)
Relaxed Nature (Sassy Nature)
- Slack Off
- Scald
- Literally anything else you need
- ^^

Mega Ampharos lead (aka don’t use unless you want to get 100 loses in a row)
Walrein @ Leftovers
Ability: Northern Lights
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- literally anything you want
- literally anything you want
- literally anything you want
- literally anything you want

Primal Groudon: With Rock-type attacks, Primal Groudon also has ridiculously high Attack which makes it hurt a ton as it goes for Walrein’s low Defense. It’s Desolate Land ability event prevents Walrein from doing much to it and makes Walrein as useless as a fish dying in the sun; oh wait it is a fish dying in the sun.

Fighting-types: Fighting-type Pokemon like Marshadow and Lucario-Mega aim for Walrein’s lower Defense: combine that with their Super-effective attacks and Walrein is essentially dead.

Zekrom: With its mainly Physical attacks and a preference for Electric especially (looking at you Fusion Bolt) Walrein cannot last long with this monster.

To add after playtesting

Pokemon that can counter, check and annihilate Primal Groudon is needed before you even send Walrein into battle. The Pokemon best suited for this are Pokemon that have abilities that restrict Desolated Land like Wailord and Castform. Alternatively, Ground-type Pokemon like Arceus-Ground and Zygarde-C are good alternatives. Pokemon that can handle Fighting-types as well as Zekrom are appreciated. Although there can be more than one, Xerneas checks both and can be a threatening Sweeper in her own right. She can’t check Lucario though, so a back-up Pokemon such as Groudon-Primal or Lugia would be safer.

1570433993449.gif

Pokémon: Carbink
Typing: Rock-Fairy
Abilities: Solid Rock, Sturdy
Custom Ability Description (if applicable):
Stats: 100 / 50 / 150 / 100 / 150 / 50 (BST 600)
New Moves: Wish, Heal Bell, Carbon Storm, Recover
Custom Move Information (if applicable):
Carbon Storm: Rock-type, 100 Base Power, 95% Accuracy, Special, 8 PP.
Custom Move Description (what effects it has): 50% chance to raise the user’s Defence by 2 for each hit

Z-Move - Continental Crush: Rock-type; 180 Base Power, Special.
Competitive (niche in Ubers): Carbink was originally a very Defensive Pokemon, with 50/150/150 bulk. However, this Pokemon had too little hp to be good. The change was simple: increase the HP stat. And so we have it here. With a bit of tweaks, this Pokemon has the bulk to be a decent wall, and with new Special Offenses, it’s Attack an can hurt. However, Necrozma-DM hurts its viability extremely: even with Diamond Armor and huge (if not too high) bulk, a Searing Sunraze Smash would be a nigh unwallable Attack.

Defensive
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Heal Bell / Stealth Rock
- Toxic
- Carbon Storm

Specially Defensive
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Recover
- Heal Bell / Stealth Rock
- Toxic
- Carbon Storm

Wish
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Toxic
- Carbon Storm

Trick Room setter (Stealth Rock setter possible by making Speed IVs 0 and switching Trick Room for something else)
Carbink @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Toxic
- Carbon Storm

Offensive Tank
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Carbon Storm
- Moonblast
- Recover

Steel-types: Due to Carbink’s overwhelming 4x weakness to Steel, any and all Pokemon that at least use Steel-type attacks are a nightmare to it, and let’s not give poor little Carbink nightmares (Fighting Rayquaza and all the rest is nightmare enough for it!). Even with Diamond Armor, Steel-type attacks still deal 3x damage. The worst offenders of this sort are usually Necrozma-DM, Magearna, and Scizor-Mega.

Water-types: although Water-types deal 1.5x damage to it, they can still be nasty, with Primal Kyogre in particular being especially deadly.

Ground-types: It is unfortunate that poor Carbink is weak to the dictator of Ubers Primal Groudon, as it means it will face few occasions where it can enter safely. Even worse, the rebels opposing him (Arceus-Ground, Zygarde-C, etc.) still hit Carbink Super-effectively, and I’m sure they don’t mind collateral damage if it means Groudon dies.

Grass-types: Thankfully rarer than the rest, Grass-types can be a nuisance. Pokemon that are part Grass-type include Shaymin-Sky, Ferrothorn, Tropius, Simisage, Cherrim (both formes) and Gogoat.

To add after playtesting

Solid Steel-type counters like Groudon-Primal, Arceus-Ground and Zygarde-C make for great teammates as they get rid of irksome Steel-types like Necrozma-DM. Arceus-Ground and Zygarde-C in particular are good as they also check Groudon-Primal, a Pokemon that can make life’s difficult for Carbink. Speaking of Groudon, a Pokemon that can handle Water, Grass and Ground-types in general are handy. Although no Pokemon can handle all of these types at once, you can use multiple Pokemon for them, like Emolga for Water-types, Ninjask for Grass-types and Kyogre-Primal for Ground-types.

1570434028098.gif

Pokémon: Emolga
Typing: Electric-Dragon
Abilities: Levitate, Static, Competitive
Custom Ability Description (if applicable):
Stats: 95 / 75 / 85 / 125 / 95 / 125 (BST 600)
New Moves: Moonblast, Static Signal, Dragon Pulse, Draco Meteor
Custom Move Information (if applicable):
Custom Move Description (what effects it has):
Competitive (niche in Ubers): Designed to be the end of all Defoggers, this Pokemon hits them all (with the exception of Castform) Super-effectively (which include Wailord by the way). Electric-type attacks kill them pretty easily, and Dragon and/or Fairy attacks dispose of the other one, Salamence, and proceed to set Static Signal in their faces. It also has decent Special Offense and a brilliant Speed that allows it to outspeed the crowded 99 Speed tier and etc.

Support
Emolga @ Leftovers
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Static Signal
- Toxic
- Thunderbolt / Dragon Pulse / Moonblast / Air Slash

All-out Attacker
Emolga @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Thunderbolt
- Dragon Pulse
- Moonblast
- Air Slash / Roost

Castform: As the only Defogger that Emolga can’t stop, Castform can choose to ignore Emolga altogether and set-up, forcing Emolga to either attack or retreat. The problem is further worsened if Castform has Ice-type moves.

Fairy-types: Fairy-types like Xerneas, Magearna and Arceus-Fairy can target Emolga’s weaknesses and defeat it.

To add after playtesting

Pokemon that can defeat Castform would make life far easier of Emolga. Good options include Pheromosa and Marshadow. Most teams running Castform would also run Ninjask, so a Primal Groudon would be a safe addition. Good counters to Fairy-types like Necrozma-DM would make for a good addition, stopping them from removing Emolga from the match prematurely.

Give me a while I still need to complete it.
 
Last edited:

Champion Leon

Banned deucer.
Oh dear oh dear I am a bit late am I? Didn’t expect people to reply early. I’ll get the Walrein, Carbink and Emolga subs up soon.

BTW Jerry the great maybe it was because you submitted Torterra late.

Edit: I literally built my subs in an old post so I don’t have to think up too much and can post as early as possible XD.
Now who asked for Defensive Pokemon?

View attachment 199509
Pokémon: Walrein
Typing: Water-Ice
Abilities: Winter Sky, Thick Fat, Ice Body
Custom Ability Description (if applicable): Winter Sky: activates Northern Lights on Switch-in. (Northern Lights: all Electric and Ice type Pokemon have their Speed doubled for 5 turns. Effect is stackable.)
Stats: 110 / 115 / 90 / 20 / 200 / 65 (BST 600)
New Moves: Recover
Custom Move Information (if applicable):
Custom Move Description (what effects it has):
Flavor: I gave it the ability for this guy: :Ampharos-Mega:
Competitive (niche in Ubers): A new Defensive Pokemon that could possibly overthrow Blissey! (No that’s a joke nothing could overthrow Blissey). High Special Defense, good HP and a reasonable Defense mean this Pokemon can function as a good wall.

Defensive / Specially Defensive
Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def (252 HP / 4 Atk / 252 SpD)
Relaxed Nature (Sassy Nature)
- Recover
- Scald
- Literally anything else you need
- ^^

Mega Ampharos lead (aka don’t use unless you want to get 100 loses in a row)
Walrein @ Leftovers
Ability: Northern Lights
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- literally anything you want
- literally anything you want
- literally anything you want
- literally anything you want

Primal Groudon: With Rock-type attacks, Primal Groudon also has ridiculously high Attack which makes it hurt a ton as it goes for Walrein’s low Defense. It’s Desolate Land ability event prevents Walrein from doing much to it and makes Walrein as useless as a fish dying in the sun; oh wait it is a fish dying in the sun.

Fighting-types: Fighting-type Pokemon like Marshadow and Lucario-Mega aim for Walrein’s lower Defense: combine that with their Super-effective attacks and Walrein is essentially dead.

Zekrom: With its mainly Physical attacks and a preference for Electric especially (looking at you Fusion Bolt) Walrein cannot last long with this monster.

To add after playtesting

Pokemon that can counter, check and annihilate Primal Groudon is needed before you even send Walrein into battle. The Pokemon best suited for this are Pokemon that have abilities that restrict Desolated Land like Wailord and Castform. Alternatively, Ground-type Pokemon like Arceus-Ground and Zygarde-C are good alternatives. Pokemon that can handle Fighting-types as well as Zekrom are appreciated. Although there can be more than one, Xerneas checks both and can be a threatening Sweeper in her own right. She can’t check Lucario though, so a back-up Pokemon such as Groudon-Primal or Lugia would be safer.

View attachment 199510
Pokémon: Carbink
Typing: Rock-Fairy
Abilities: Diamond Armor, Sturdy
Custom Ability Description (if applicable): Filter clone.
Stats: 100 / 50 / 150 / 100 / 150 / 50 (BST 600)
New Moves: Wish, Heal Bell, Carbon Storm, Recover
Custom Move Information (if applicable):
Carbon Storm: Rock-type, 100 Base Power, 95% Accuracy, Special, 8 PP.
Custom Move Description (what effects it has): 50% chance to raise the user’s Defence by 2 for each hit

Z-Move - Continental Crush: Rock-type; 180 Base Power, Special.
Competitive (niche in Ubers): Carbink was originally a very Defensive Pokemon, with 50/150/150 bulk. However, this Pokemon had too little hp to be good. The change was simple: increase the HP stat. And so we have it here. With a bit of tweaks, this Pokemon has the bulk to be a decent wall, and with new Special Offenses, it’s Attack an can hurt. However, Necrozma-DM hurts its viability extremely: even with Diamond Armor and huge (if not too high) bulk, a Searing Sunraze Smash would be a nigh unwallable Attack.

Defensive
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Heal Bell / Stealth Rock
- Toxic
- Carbon Storm

Specially Defensive
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Recover
- Heal Bell / Stealth Rock
- Toxic
- Carbon Storm

Wish
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Toxic
- Carbon Storm

Trick Room setter (Stealth Rock setter possible by making Speed IVs 0 and switching Trick Room for something else)
Carbink @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Toxic
- Carbon Storm

Offensive Tank
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Carbon Storm
- Moonblast
- Recover

Steel-types: Due to Carbink’s overwhelming 4x weakness to Steel, any and all Pokemon that at least use Steel-type attacks are a nightmare to it, and let’s not give poor little Carbink nightmares (Fighting Rayquaza and all the rest is nightmare enough for it!). Even with Diamond Armor, Steel-type attacks still deal 3x damage. The worst offenders of this sort are usually Necrozma-DM, Magearna, and Scizor-Mega.

Water-types: although Water-types deal 1.5x damage to it, they can still be nasty, with Primal Kyogre in particular being especially deadly.

Ground-types: It is unfortunate that poor Carbink is weak to the dictator of Ubers Primal Groudon, as it means it will face few occasions where it can enter safely. Even worse, the rebels opposing him (Arceus-Ground, Zygarde-C, etc.) still hit Carbink Super-effectively, and I’m sure they don’t mind collateral damage if it means Groudon dies.

Grass-types: Thankfully rarer than the rest, Grass-types can be a nuisance. Pokemon that are part Grass-type include Shaymin-Sky, Ferrothorn, Tropius, Simisage, Cherrim (both formes) and Gogoat.

To add after playtesting

Solid Steel-type counters like Groudon-Primal, Arceus-Ground and Zygarde-C make for great teammates as they get rid of irksome Steel-types like Necrozma-DM. Arceus-Ground and Zygarde-C in particular are good as they also check Groudon-Primal, a Pokemon that can make life’s difficult for Carbink. Speaking of Groudon, a Pokemon that can handle Water, Grass and Ground-types in general are handy. Although no Pokemon can handle all of these types at once, you can use multiple Pokemon for them, like Emolga for Water-types, Ninjask for Grass-types and Kyogre-Primal for Ground-types.

View attachment 199511
Pokémon: Emolga
Typing: Electric-Flying
Abilities: Delta Tunnel, Static, Motor Drive
Custom Ability Description (if applicable): Delta Tunnel: Delta Stream effect, opponents cannot use Defog.
Stats: 95 / 75 / 85 / 125 / 95 / 125 (BST 600)
New Moves: Moonblast, Static Signal, Dragon Pulse, Draco Meteor
Z Move Information (if applicable): Electrocharged Dragons: 260 BP, Special. Base move: Draco Meteor. Requires Emolgium Z
Z Move Description (what effects it has): Takes Electric-type when determining type effectiveness.
Custom item: Dragon Suit
Item effect: Dragon-type moves are given STAB. Only available to Pikachu and it’s clones (Pichu, Plusle, Minun, Pachirisu, Emolga, Dedenne, Togedmaru)
Competitive (niche in Ubers): Designed to be the end of all Defoggers, this Pokemon hits them all (with the exception of Castform) Super-effectively (which include Wailord by the way). Electric-type attacks kill them pretty easily, and Dragon and/or Fairy attacks dispose of the other one, Salamence, and proceed to set Static Signal in their faces. It also has decent Special Offense and a brilliant Speed that allows it to outspeed the crowded 99 Speed tier and etc. Setting-up is an option, but it is rather squishy (pun meant XD)
View attachment 199508
so setting-up would be rather difficult.

Support
Emolga @ Leftovers
Ability: Delta Tunnel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Static Signal
- Toxic
- Thunderbolt / Dragon Pulse / Moonblast / Air Slash

Mega Ampharos lead (aka don’t use unless you want to get 100 loses in a row)
Carbink @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Heal Bell / Stealth Rock
- Toxic
- Carbon Storm

WIP

To add after playtesting

WIP

Give me a while I still need to complete it.
I mentioned more defensive Pokemon bc based on the Role Compendum, the category where we have the most Pokemon is Physical Offense.

P.S. Why is my submission funny?
:psycry:
——————

Yeah, that’s pretty strong. Victini’s STAB V-Create has an effective base power of 270 coming off of a just barely higher base Attack, so I guess it’s on par with that. It should be fine since anything immune to Water or Fighting can switch in against it, including You-Know-Who.



Pretty neat. I’m echoing OM! ’s sentiments of adding Head Smash and a Ground recoil move; otherwise there’s really not much reason for Torterra to even run Rock Head. (Fun fact: I initially typed up pretty much the exact same argument as OM!, at some parts almost word-for-word identical, because I didn’t read through the rest of the thread before going to add my input. Then I went to reply to another post and saw that my ideas had been stolen before I had them. I hate being retrocausally mind-robbed!)



Yes! I’ve always been a proponent of a draining Ghost move involving draining souls/life energy. It genuinely baffles me that they haven’t done it in the main games yet. Triage with base 130 Attack and strong draining STAB reminds me a lot of AAA Buzzwole, which is one of my favorite mons to use. Triage Strength Sap also sounds like it could be tremendously useful. I’m really liking this design and concept.



I’m not really sure how to feel about this one. On the one hand, we’ve already got about ten billion physical wallbreakers, and this one seems braindead even by the standards of hyper offense. On the other hand, hee hoo bird beat Ubers. (Also, doesn’t Fearow already get Double-Edge?)



You should probably buff Attack. Rush gives +1 Speed on switch-in, so Speed doesn’t need much improving. I think Normal/Ground is a good typing for Raticate, and if we’re doing the whole “it gets a bunch of recoil moves” thing (this does seem to be the recoil moves slate), we might as well go all the way and make a custom Ground attack with recoil. Who knows, maybe Torterra and Raticate can have the same custom attack!
Are you serious about almost word for word?
Great minds think alike!
Well, I don’t want to make Fearow sound bad in concept, it’s just does a bit of min-max
:sm/parasect:
Pokemon: Parasect
Typing: Bug/Ghost
Abilities: Effect Spore / Dry Skin | HA: Triage
Stats: 95/130/105/85/105/50 (BST:570)
New Attacks: Soul Eater, Horn Leech, Drain Punch, Draining Kiss, Strength Sap, Shadow Ball, Shadow Sneak
Soul Eater: The user drains the life force of the opponent, healing themselves
Ghost, Physical, 80BP, 100ACC, 10PP (16 Max), User recovers 50% of the damage dealt

I've left Effect Spore and Dry Skin mainly for flavour purposes. Triage, on the other hand, is my idea of breaking the game. Being infected by a parasitic fungus, Parasect is more dead than alive anyway, hence the Ghost type. Additionally, due to the parasitic nature of the fungus, Parasect would be equipped to siphon the life of other living things.

Competitive Niche: Parasect functions as a revenge killer for offensive threats, like E-killer Arceus and Marshadow, or annoy things with Spore and Strength Sap. Triage helps to compensate for its mediocre speed, allowing it to out prioritize most of the metagame. Its bulk helps it to tank hits from uninvested bulky walls, giving it opportunities to set up and wreck, becoming a late game threat. However, as high as 130 Attack is, even with a Life Orb, it still falls short on knocking out several metagame threats at +2, like bulky Geomancy Xerneas and Primal Groudon. Ghost/Bug is also a poor defensive typing, and Bug isn't even a good offensive type. Despite the flaws, with a new ability and moves to abuse it with, this bug hopefully gets a new lease of life in the Ubers tier.

Parasect @ Life Orb
Ability: Triage
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Soul Eater
- Drain Punch / Leech Life
- Drain Punch / Leech Life / Spore / Aromatherapy

Spore neutralizes would-be check and grant an opportunity for set-up, Aromatherapy is really just there in case of Toxic.

Parasect @ Assault Vest
Ability: Triage
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Soul Eater
- Leech Life
- Drain Punch
- Knock Off

Eat Moonblasts for breakfast.

Parasect @ Leftovers
Ability: Triage
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spore
- Strength Sap
- Soul Eater
- Drain Punch / Swords Dance

A bulky set-up sweeping set is viable, especially with Spore and Strength Sap forcing switches.


:sm/fearow:
Pokemon: Fearow
Typing: Normal/Flying
Abilities: Keen Eye / Sniper | HA: Reckless
Stats: 69/175/69/61/69/127 (BST: 570)
New Moves: Brave Bird, Double Edge, Superpower, Taunt

Why think so much when you can just click buttons? From the Ultra Sun Pokedex entry: "Carrying food through Fearow's territory is dangerous. It will snatch the food away from you in a flash!" That speaks Reckless to me, and so here we are. The main thought process behind this is "hee hoo bird beat ubers". Taunt is there for when your food gets taken away.

Competitive Niche: It's a physical breaker. What more can be said? You could always meme with Focus Energy Scope Lens sets and break through defensive mons. The rare speed tier of base 127 allows it to outpace most +1 Quiver Dancers available.

Fearow @ Choice Band/Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double Edge
- Superpower
- U-turn

Hit hard die fast.

Fearow @ Scope Lens
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Focus Energy
- Brave Bird
- Drill Run / Superpower
- Frustration / Taunt / Agility / Roost

Crits ignore the attack drops from Superpower, while Drill Run does hit Primal Groudon and Dusk Mane harder. Taunt for stuff that try to set-up/status/recover, Agility to clean up late game and Roost for slight longevity.
I agree it with alephgalactus that it is just too much. Basically Alakazam-Mega on the physical side, but it can hold an item...

Maybe just give it War Feathers - it’s before I began making my moves and items and abilities exclusive. It’s a Bulk - Up + Focus Energy. Since it’s created before your slate, you can still create your own custom move in addition to using pre-established winning slate moves / abilities / items - the ultimate perk of not being an early slate winner.

Due to it having Sniper, let’s lower its offense to 135, and increase its Defense by 10, SpD by 10, and HP by 10.

It does get Double-Edge already. Maybe let it know a move that has both Recoil and a high critical hit rate, so it benefits both abilities.

“Sudden Arrow” - Plucks it’s own feathers, chips off the tip of its own beak, snatches bark off a nearby tree, and summons immense winds to form and and send a makeshift arrow directly at its opponent, aiming at its foe’s weak spot. High-Critical Hit, does not make contact, 25% Recoil. Grass-type (Tree Bark), Nevermiss. 100 base power. Physical.

Give Arrow converage that handles Rock-types, pesky Water types that pack Ice Beam, and something to hurt Ground-types since it can come in on Ground moves anyways - without being OP because main Ground-types like Groudon are neutral.

Also, Fearow is fine being physical, I just don’t want it to be like a Mega Alakazam with no drawbacks.

Please know I like your submissions! Just a tip
/ suggestion.


View attachment 199456
reserving raticate

Pokémon: My boy Saxophone!
Typing:
Normal(/Ground??)
Abilities: Rush/Guts/Hustle
Custom Ability Description (if applicable): Rush- increases speed by 1 on switchin, take 50% more recoil from recoil moves
Stats: 55/81/60/50/70/97-> 80/120/65/50/75/117will buff later- needs to be reworked but attack and speed will remain about the same)
New Moves:
Hone Claws, Poison Jab, Earthquake, Knock Off, Head Smash
Custom Move Information (if applicable):
Custom Move Description (what effects it has):
Competitive (niche in Ubers):
speed tier underspeeds e-killer and swanna. same power as arceus but less than regigigas/bouffalant . pick one to buff.
I kind of agree with alephgalactus on adding Falling Earth. Maybe just add it since you haven’t used up it’s Custom Move (same slate as Torterra so it’s not a free winning move like it would be if Falling Earth was created and won last slate).

Completely up to you.

Still, wont most people just use Guts and Facade over Rush and Hustle? Maybe give it something that prevents it from 1 ability being preferred.
 
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Resubs


Type: Normal
Abilities: Oblivious / Klutz / HA: Comatose
Stats: 150/160/100/95/65/100 (670)
New Moves: Drain Punch, Superpower, Poison Jab, Knock Off
Removed Moves: Sleep Talk (Say NO to Comaphasing, kids!)
Competitive (niche in Ubers): Without Truant, Slaking can now function as a strong physical tank with its massive attack and good physical bulk, though it may have some trouble with Fighting-types like Marshadow or Simisage.


Type: Fire/Psychic
Abilities: Magic Bounce, Trio Pledge
Stats: 90/80/85/130/115/100 (600)
New Moves: Psychic, Psyshock, Mystical Fire, Grass Knot, Calm Mind, Trick, Grass Pledge, Water Pledge
Custom ability details: Trio Pledge: If the user is a Simisage, Simisear, or Simipour, the Pledge moves become physical if the user’s Attack is higher than its special attack and always trigger their secondary effects (so they would be 150 BP and always have STAB, along with Sea of Fire/Swamp/Rainbow.)
Competitive (niche in Ubers): Offensive Magic Bounce user who can go CM+Z-move or AoA with a choice item+Trick, though you can go with Trio Pledge if you want Water/Grass coverage and the Pledge secondary effects.

New sub


Type: Normal / Psychic
Abilities: Unaware / Prankster / Contrary
Stats: 95/80/95/70/105/65 (510 BST)
New Moves: Taunt, Psycho Boost, Focus Blast, Aura Sphere (gotta give the option of power vs. accuracy)
Competitive (niche in Ubers): Balanced Unaware Defender, with some disruptive moves with the potential to be +1 priority due to Prankster (also meme potential with Assist and Copycat) as well as some offensive potential, if you want to go the Contrary route. You can either be a bulky booster with Superpower (which can also hit Dark- and Steel-types) or go on the special side with STAB Psycho Boost to boost up faster. However, Unaware sets are highly susceptible to Taunt, though this is less of a problem if Prankster or Contrary is opted for, though the former makes Yveltal an issue because of it being immune to Spinda’s priority status moves, while Contrary faces some competition from setup sweepers because they have more PP on their boosting moves and/or more initial power/bulk.
 
Last edited:

Fragmented

procrastinating...
is a Pokemon Researcher
I’m not really sure how to feel about this one. On the one hand, we’ve already got about ten billion physical wallbreakers, and this one seems braindead even by the standards of hyper offense. On the other hand, hee hoo bird beat Ubers. (Also, doesn’t Fearow already get Double-Edge?)
To be honest, that was the whole idea lol. And apparently it does not get Double Edge according to both Serebii and Bulbapedia. On further research, Double Edge is like a Gen 1/3 thing (TM from Red/Blue, Move Tutor in FRLG).

Well, I don’t want to make Fearow sound bad in concept, it’s just does a bit of min-max
I agree it with alephgalactus that it is just too much. Basically Alakazam-Mega on the physical side, but it can hold an item...

Maybe just give it War Feathers - it’s before I began making my moves and items and abilities exclusive. It’s a Bulk - Up + Focus Energy. Since it’s created before your slate, you can still create your own custom move in addition to using pre-established winning slate moves / abilities / items - the ultimate perk of not being an early slate winner.

Due to it having Sniper, let’s lower its offense to 135, and increase its Defense by 10, SpD by 10, and HP by 10.

It does get Double-Edge already. Maybe let it know a move that has both Recoil and a high critical hit rate, so it benefits both abilities.

“Sudden Arrow” - Plucks it’s own feathers, chips off the tip of its own beak, snatches bark off a nearby tree, and summons immense winds to form and and send a makeshift arrow directly at its opponent, aiming at its foe’s weak spot. High-Critical Hit, does not make contact, 25% Recoil. Grass-type (Tree Bark), Nevermiss. 100 base power. Physical.

Give Arrow converage that handles Rock-types, pesky Water types that pack Ice Beam, and something to hurt Ground-types since it can come in on Ground moves anyways - without being OP because main Ground-types like Groudon are neutral.

Also, Fearow is fine being physical, I just don’t want it to be like a Mega Alakazam with no drawbacks.

Please know I like your submissions! Just a tip
/ suggestion.
All cool, I see the problem. Tbh Fearow's goal was to be a brain dead attacker, but yeah we already have those. I'll edit this post later with the changes so that it's easier to see.

Changes:
Added War Feathers as recommended
Lowered offense to 145
Increase HP, Def and SpDef by 10 to 79
Added Fell Swoop (Flying | Physical, 100BP, 100ACC, 10PP (16 Max), Has a high critical hit chance)

I've decided against adding Sudden Arrows since it already has Drill Run to hit stuff like Dusk Mane and P-Groudon and other Rock-types. Drill Run is already a high crit move in itself, and I think it should be fine to limit a physical wallbreaker to a small list of viable moves in order to ease the strain on team building and match up.
 
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Jerry the great

Banned deucer.
Well turns out I have an idea after all. Meet... Bowser! Ahem. I meant...
Pokemon: Turtonator
Typing: Fire/Dragon
Abilities: Shell Armor, Intimidate (HA)
Stats: 115/60/110/100/105/55/545 BST
New moves: Evaporation flame, Will-O-Wisp
Custom move information: 90 BP (was originally 120, but I had decided not to remove shell, and then after that 100 but after hearing how only three types even resist this, one of which dies to dragon stab, I decided to keep it down here), 16 PP, 100% Accuracy, fire type, creates a flame so hot, it makes water evaporate (in other words, super effective vs water, freeze dry clone). Also, 10% chance to burn because it was suggested, and still makes sense as this IS a flame we're talking about here
Custom Niche: A bulky, hard hitting special attacker. I mean, it makes sense for it to be bulky like this, because the shell, the bulk on it already being high, ect... Yeah. Anyways, that high bulk with Will-O-Wisp and intimidate makes it very tedious to knock it out with physical attacks. Furthermore, that fire typing can really help in this meta, as there is a lot of things weak to fire in this meta. It's best move though simply has to be shell smash, as that can allow it to cause havoc. As for standard ubers logic though, it'd give Dusk Mane Necrozma, Ultra necrozium Z or not, the biggest of troubles, take a hit from Zygarde complete, boost, then OHKO, shell smash along with Will-O-Wisp and intimidate scares Marshadow, and some other stuff. On the flip side, Primal Groudon may have rock polish which can let it exploit Turtonator's weakened bulk from setting up, though trying to switch into it ain't doing anything but getting it ready for a dragon pulse or draco meteor to the face, Lugia can use toxic (or whirlwind if hazards are up on Turt's side), and after it uses shell smash, it can yeet those boosts away with whirlwind, weakness to stealth rock which can hinder it's tanking stats and make it harder for it to live a hit to let it use shell smash, and a lack of recovery. Those stats combined with a typing excellent for a meta like this, is really helpful. It doesn't really need much coverage as those stats as well as fire/dragon stab hitting nearly everything at least neutrally, and besides what much coverage would actually make sense for this? Also, I do not recommend taking this thing on with physical attacks because it has much physical bulk, Will-O-Wisp, and intimidate, unless you're a primal groudon or something because then you'd have the things needed (a way to have + stats despite being intimidated, as well as a fire typing to absorb burns, and take a hit rather well)
Phsst, Bowser Approves of this... Bwahahahahaha!
 
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Fragmented

procrastinating...
is a Pokemon Researcher
Well turns out I have an idea after all. Meet... Bowser! Ahem. I meant...
Pokemon: Turtonator
Typing: Fire/Dragon
Abilities: Shell Armor, Intimidate (HA)
Stats: 130/60/150/100/120/40/600 BST
New moves: Evaporation flame, Will-O-Wisp
Custom move information: 120 BP, 16 PP, 100% Accuracy, fire type, creates a flame so hot, it makes water evaporate (in other words, super effective vs water, freeze dry clone)
Removed moves: Shell smash (because it'd be nearly unstoppable if it had shell smash), or any other boosting move it has if it has anymore
Custom Niche: A very bulky, hard hitting special attacker. I mean, it makes sense for it to be bulky like this, because the shell, the bulk on it already being high, ect... Yeah. Anyways, that very high bulk with Will-O-Wisp makes it very, very tedious to knock it out with physical attacks. Furthermore, that fire typing can really help in this meta, as there is a lot of things weak to fire in this meta. As for standard ubers logic though, it'd give Dusk Mane Necrozma, Ultra necrozium Z or not, the biggest of troubles, take a hit from Zygarde complete and hit back HARD, that bulk paired with Will-O-Wisp scares Marshadow, and some other stuff. On the flip side, Primal Groudon can set up on it and not have to worry about burn thanks to it's fire type, and hit like a truck with a boosted Precipice Blades or Earthquake, Lugia can use toxic, survive a blow, and spam roost, has no way of recovery, shell smash removal makes it to where you can't really work around these, and a lack of recovery. Those stats combined with a typing excellent for a meta like this, is really helpful. Like I said before though, I knew it'd be too OP to have stats like those and shell smash, as those flaws could easily be worked around. It doesn't really need much coverage as those stats as well as fire/dragon stab hitting nearly everything at least neutrally, and besides what much coverage would actually make sense for this?
Phsst, Bowser Approves of this... Bwahahahahaha!
Tbh I think Shell Smash on Turt is fine. Even at +2, 100 SpAtk isn't anything spectacular, especially in Ubers. And +2 base 40 Speed is still really slow, and anything with a scarf can still outspees it. Then it wants to decide whether to run Modest or Timid. Modest gives you more breaking power but you're susceptible to being revenge killed more easily, while Timid means you're less likely revenge killed but hit much weaker.

tl, dr; Shell Smash is okay, still has same problems it has in PU, albeit in Ubers
 

Jerry the great

Banned deucer.
Tbh I think Shell Smash on Turt is fine. Even at +2, 100 SpAtk isn't anything spectacular, especially in Ubers. And +2 base 40 Speed is still really slow, and anything with a scarf can still outspees it. Then it wants to decide whether to run Modest or Timid. Modest gives you more breaking power but you're susceptible to being revenge killed more easily, while Timid means you're less likely revenge killed but hit much weaker.

tl, dr; Shell Smash is okay, still has same problems it has in PU, albeit in Ubers
... I need to hear OM's opinion on such before I actually do remove shell smash, as that thing is bulky as hell as well as that special attack going to skyhigh levels if it was to be boosted like that... I remember what happened last time I put shell smash on a bulky as all hell and great special attacking prowess onto it, I had gotten a lot of complaints and I ultimately had to either nerf the stats or remove shell smash. And because of it's point being a shell smash sweeper, I had nerfed the stats. I want OM's opinion before I ultimately decide if I want it to be on it or not though because I don't want to repeat the same thing.
 

Champion Leon

Banned deucer.
... I need to hear OM's opinion on such before I actually do remove shell smash, as that thing is bulky as hell as well as that special attack going to skyhigh levels if it was to be boosted like that... I remember what happened last time I put shell smash on a bulky as all hell and great special attacking prowess onto it, I had gotten a lot of complaints and I ultimately had to either nerf the stats or remove shell smash. And because of it's point being a shell smash sweeper, I had nerfed the stats. I want OM's opinion before I ultimately decide if I want it to be on it or not though because I don't want to repeat the same thing.
I was literally about to type “I’m rooting for you Jerry!” Before I saw this comment, replying to Fragmented

After reading your reply I feel that even more!

I think Lapras had only 80 base SpA, and I felt it was a bit low. However, you also had a priority move, Drizzle, while packing a Thunder in its natural moveset so it could even weaponize to break that Kyogre! Whose Raining now Moby Dick?! SLAPras!
No wonder Lapras always smiles, Kyogre is a bottom feeder, Lapras rises to the surface and gets all the glory, above a literal Legend. ;)

In this case, 120 base power, and 100 SpA seems borderline scary, I would just lower the base power of Evaporation Flame to 90, and lower Defense to 110, HP to 115, and SpD to 105, and up Speed to 55.

It’s great typing leaves it only 3 weaknesses: Dragon, Rock, and Earthquake, which it can dismantle with Dragon coverage.

I like your Shell Smash theme, my only concern is being realistic in what counters it.

Shell Smash is like a free Huge Power for both Offenses, we have to be careful.

I didn’t lower the base SpA which makes a big deal: all of the other moves it had on its future moveset deal the same damage as before.

I am rooting for you Jerry! You won with Lapras, and I have a feeling a vote is coming your way for this one too! *Looks in mirror!*

Let me know what you think of my suggestions.
 

Jerry the great

Banned deucer.
I was literally about to type “I’m rooting for you Jerry!” Before I saw this comment, replying to Fragmented

After reading your reply I feel that even more!

I think Lapras had only 80 base SpA, and I felt it was a bit low. However, you also had a priority move, Drizzle, while packing a Thunder in its natural moveset so it could even weaponize to break that Kyogre! Whose Raining now Moby Dick?! SLAPras!
No wonder Lapras always smiles, Kyogre is a bottom feeder, Lapras rises to the surface and gets all the glory, above a literal Legend. ;)

In this case, 120 base power, and 100 SpA seems borderline scary, I would just lower the base power of Evaporation Flame to 90, and lower Defense to 110, HP to 115, and SpD to 105, and up Speed to 55.

It’s great typing leaves it only 3 weaknesses: Dragon, Rock, and Earthquake, which it can dismantle with Dragon coverage.

I like your Shell Smash theme, my only concern is being realistic in what counters it.

Shell Smash is like a free Huge Power for both Offenses, we have to be careful.

I didn’t lower the base SpA which makes a big deal: all of the other moves it had on its future moveset deal the same damage as before.

I am rooting for you Jerry! You won with Lapras, and I have a feeling a vote is coming your way for this one too! *Looks in mirror!*

Let me know what you think of my suggestions.
You know... I'll take it. I mean with intimidate and Will-O-Wisp, even with that defense going a lot lower, can still keep it's role of a hard physical wall while still doing great damage. If I had nerfed the bulk down to those levels, maybe then shell smash on this won't be too scary, all the while still posing a challenge... But if I had nerfed evaporation flame down to 90 BP, freaking FLAMETHROWER would outclass it... So I'll nerf it down to 100 BP instead of 90, so it still can outclass the likes of flamethrower and fire blast, but not by so much it becomes near unstoppable. And maybe it could use 55 speed, as then it'd out speed lots of things after a shell smash boost, but still keep the theme of being slow while that shell is still there. Suppose I'll do some editing as well as shell smash now on this will make a large difference. Thanks for ultimately deciding how it'd be finished off though, but I knew you'd have issues with that bulk along with something like shell smash.
 

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