I just ensured the Physical movepool not being barren.
1. Nitro Charge [Fire] - Not only is this a physical move, but it raises Speed. Being Fire, it can kill Skarmory, Forretress, Scizor, and a lot of other Steel-types. It can learn this by leveling up, too.
Secondary effect may be useful, but it has piss-weak base power. It's weaker than fire fang for crying out loud. Skarmory in particular can take hits from it. Steel types may be weak to it, but why do that when it has Flamethower to hit their weaker special defense?
2. Magnet Bomb [Steel] - This = the Steel-equivalent of Faint Attack, but with STAB on this guy.
Who the hell would use this? Seriously. It has Flash Cannon first of all, and secondly, steel doesn't get much coverage outside of hitting rock types and ice types harder for Gensekuto.
3. X-Scissor [Bug] - Ok...
Only thing useful here, along with a few others.
4. Frustration/Return - Eh, depends on your treatment of Genosekuto... still, though.
[sarcasm]Normal sure gets amazing coverage with Genosekuto[/sarcasm]
5. Aerial Ace [Flying] - It says hi, too, but not with the STAB that Magnet Bomb has.
Do I even need to explain how terrible this is?
6. Explosion/Selfdestruct - Maybe not... I mean, Genosekuto is not supposed to be a suicide lead.
Pretty cool actually. This is a great addition.
7. Shadow Claw [Ghost] - Why hello there. It may not be Dragon Claw, but it's still pretty cool.
Considering it doesn't get shadow ball or dark pulse, yeah this is good.
8. U-turn [Bug] - "If I see that Ho-oh one more time..."
Another good move this guy has.
9. Fly [Flying] - Pseudo-protect.
Again, who the hell would use this?
These all would like to have a word with you.