Ghost Arceus (Analysis)

Fireburn

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Probably the best Arceus type.

Status: DONE

_____________________________________________________________

[Overview]

<p>The spectral embodiment of Arceus is truly one of the beast's mightiest forms. While in this state, Arceus can attack the souls of its enemies directly with its powerful, ectoplasmic Judgment. Arceus, while in its ghostly form, cannot be hurt by neither Normal nor Fighting assaults. Even thee spinners are neigh worthy enough to cast their blasphemous eyes upon the mighty ghost of the omnipotent Arceus, as their feeble and worthless attempts to spin will be nothing but a waste. It would not be wise to underestimate the spirit of Arceus, lest one wishes to have their very soul stolen from their body.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force / Shadow Claw
move 3: Brick Break
move 4: Recover / ExtremeSpeed / Overheat
item: Spooky Plate
nature: Jolly
evs: 100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe

[SET COMMENTS]

<p>Ghost Arceus has the distinction of being the only Ghost-type Pokemon with access to Swords Dance, and thanks to its respectable combination of bulk, speed, and power, it can take advantage of this move to gear itself up for a deadly sweep.</p>

<p>Shadow Force is the STAB move of choice because of its insane power. For example, it always OHKOes Wobbuffet without a Swords Dance, meaning that Arceus will not have to worry about Encore. After a Swords Dance, Shadow Force becomes incredibly devastating; Kyogre, Lugia, Palkia, both Giratina formes, Ho-Oh, and Rayquaza are OHKOed, and even the most defensive of Groudon variants will be 2HKOed. However, the charge up phase Arceus experiences while using Shadow Force is problematic, since it gives the opponent a free turn to switch to a Normal-type to absorb the attack and possibly smack Arceus with a status condition. Although this problem can be circumvented with a bit of thought, if you wish to avoid this scenario entirely, Shadow Claw is usable over Shadow Force, but the power drop is very significant. Brick Break pounds the Dark-, Normal-, and Steel-types that resist Arceus's STAB attack of choice, and it grants perfect coverage alongside Ghost-type moves. Recover is an excellent move for this set to allow Arceus to gain more than one Swords Dance (especially helpful if using Shadow Claw) and heal off damage taken while setting up. ExtremeSpeed is also a great option to allow Arceus to pick off faster revenge killers. Overheat can also be used to OHKO Skarmory,

[ADDITIONAL COMMENTS]

<p>The only true counter to this set is Skarmory, who can take boosted hits from Arceus all day and Whirlwind it away or hit it with Toxic. Darkrai will loathe a boosted ExtremeSpeed, but it can otherwise set up on Arceus without much fear. Choice Scarf Tyranitar and Choice Band Garchomp can easily come in and put down Arceus with a powerful Crunch or Outrage, respectively. Defensive Groudon can also survive a hit, status Arceus, and then Roar away its boosts. Finally, Normal Arceus can defeat this set if it has Will-O-Wisp. A defensive Groudon of your own can defeat Garchomp and Tyranitar with ease, and it can also lure in and defeat Skarmory with a surprise Overheat. A bulky Kyogre can also handle Garchomp and Tyranitar while also being capable of drowning Skarmory and Groudon with its STAB Surf. If it is carrying Sleep Talk, Kyogre can also defeat Darkrai. Choice Scarf Heracross is an excellent switch-in to Darkrai and Normal Arceus thanks to its Dark-type resistance and its Guts ability, meaning that a Will-O-Wisp will net Heracross a power boost. Forretress can also cripple most of the above counters by setting up Toxic Spikes. It can also spin away the opponent's Toxic Spikes, which would otherwise compromise Arceus's bulk, and it helps Forretress in return by blocking Rapid Spin.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Focus Blast
move 4: Recover / Substitute
item: Spooky Plate
nature: Timid
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

[SET COMMENTS]

<p>At first glance, this set may seem to be inferior to Giratina-O since it gets STAB on Dragon-type attacks, packs a lot more resistances, and boasts an immunity to Toxic Spikes. However, Ghost Arceus has several qualities that Giratina-O wishes it had, namely higher Speed, a more powerful STAB move, and access to Recover, turning him into an extremely threatening user of Calm Mind.</p>

<p>Arceus's STAB Judgment will murder anything that does not resist it after a Calm Mind or two. STAB Ghost-type attacks are very potent in Ubers since it hits the ubiquitous Psychic-types found there for super effective damage, the most notable targets being Latias and Latios, who cannot beat this Arceus in a Calm Mind war thanks to its super effective STAB. Focus Blast destroys the Dark-, Normal-, and Steel-types that resist Judgment. Although its accuracy is pretty terrible, Arceus has the bulk to afford it missing once or twice. Recover is the preferred option in the last moveslot to keep Arceus alive as it gathers Calm Mind boosts. Substitute is a viable alternative, however, to give Arceus a shield against status. Since Arceus can also make 101 HP Substitutes, it can use the move to set up on and defeat Blissey.</p>

[ADDITIONAL COMMENTS]

<p>In addition to still having difficulties with Darkrai and Choice Scarf Tyranitar, Calm Mind Arceus will lose to bulky Pokemon that can take a boosted hit or two and either KO it or cripple it with status. This includes Blissey (if Arceus lacks Substitute), Ho-Oh, and Kyogre. Wobbuffet equipped with Tickle combined with a Pursuit user, such as Scizor, can easily trap and defeat Blissey, allowing Arceus to go on a rampage. Scizor is also helpful in general to help check Darkrai and Tyranitar. Stealth Rock can help keep Ho-Oh in check since Arceus naturally stops them from being spun away. A defensive Kyogre is a good teammate to help stop Ho-Oh from wrecking Arceus with Sacred Fire, and if it has Calm Mind and Rest, it can defeat Blissey one-on-one as well. Latias and Palkia can switch in on most Kyogre sets and fry it with Thunder. Once again, Forretress is also a great teammate to provide Toxic Spikes, and it also helps clear your side of the field of entry hazards with Rapid Spin.</p>

[SET]
name: Lead
move 1: Flamethrower / Stealth Rock
move 2: Judgment
move 3: ExtremeSpeed
move 4: Recover
item: Spooky Plate
nature: Hasty
evs: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

[SET COMMENTS]

<p>Arceus's power, bulk, and speed, combined with its wide movepool allow it to be an effective lead for offensive and stall teams alike. Arceus can defeat most other leads with ease while still being able to pose a good offensive threat later on in the match with its powerful STAB Judgment, or perhaps a defensive threat with its impressive bulk and Rapid Spin blocking abilities.</p>

<p>Judgment followed by ExtremeSpeed will always KO Deoxys-S and Deoxys-A leads, limiting them to one entry hazard. Not even Choice Scarf Deoxys can defeat Arceus, as Multitype grants it an immunity to Trick. Judgment also always 2HKOes Mew and Mewtwo leads, the former of which is outsped and the latter of which cannot 2HKO Arceus unless it has Shadow Ball and Life Orb. With Recover, Arceus can shrug off damage from leads such as Groudon, Dialga, Giratina-O, and Rayquaza, who will all eventually crumble to repeated Judgments. ExtremeSpeed also bypasses Shaymin-S's excellent Speed stat, allowing Arceus to KO it before its Air Slash KOes Arceus. Although, if Shaymin-S chooses to Seed Flare first, then unlucky Special Defense drops might force Arceus to switch out while Flamethrower will fry lead Forretress and Scizor to a crisp. Stealth Rock can also be used instead if you need a Pokemon to set it up, but Flamethrower is generally best so Arceus can do something to Forretress after Arceus switches in to block Rapid Spin. Flamethrower is also by far the superior choice if using a stall team.</p>

[ADDITIONAL COMMENTS]

<p>A Hasty nature is needed on this set so Arceus's ExtremeSpeed will have sufficient power to deal with Shaymin-S leads. Despite having lower physical defense, Arceus can still stand up to powerful hits from physical attackers such as Scizor, Heracross, and Groudon. A Speed boosting nature allows Arceus to always outspeed lead Rayquaza and anything slower. It also enables Arceus to outspeed all maximum Speed, positively-natured Palkia and Mew by three points, provided neither of them are holding a Choice Scarf.</p>

<p>Arceus will lose to Darkrai, Tyranitar, and Kyogre leads, so your team will need Pokemon that can deal with them. The latter is easily dealt with by Latias or Blissey thanks to thier huge special defensive capabilities, while a defensive Kyogre can take on the former two. Wobbuffet can also come in on Choice Scarf Darkrai's Dark Void and just sit there until it runs out of PP and KOes itself with Struggle. However, if Darkrai turns out to be a Focus Sash lead with Nasty Plot, you will be in a massive world of pain, so watch out. If not running Flamethrower, then Forretress is also an issue, so it is recommended to have a Forretress of your own to spin away its hazards. Alternatively, you can use Magnezone to trap and KO the enemy Forretress before it causes too much trouble.</p>

[SET]
name: Defensive Spinblocker
move 1: Judgment
move 2: Flamethrower
move 3: Recover
move 4: Will-O-Wisp / Thunder Wave / Roar
item: Spooky Plate
nature: Timid
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

[SET COMMENTS]

<p>This set is a more defensively oriented Arceus that is meant for use on stall teams as a dedicated spinblocker. Even though Arceus doesn't have a lot of resistances, it also doesn't have a lot of weaknesses, and with its great natural bulk it can wall many threats such as Scizor, Heracross, Groudon, Jirachi, Metagross, Rayquaza, some variants of Palkia, Giratina-O, and more. It also boasts Recover over Giratina and higher bulk over Giratina-O.</p>

<p>Even though it isn't using a boosting move, Arceus's STAB Judgment will still hit any Pokemon that doesn't resist it for nice damage. Arceus can easily prevent Forretress from spinning away your team's entry hazards and burn it with Flamethrower. Recover allows Arceus to stay alive to keep walling the Pokemon mentioned above. The last slot is dedicated to a support move, and Arceus has a wide variety of options it can choose from. Will-O-Wisp allows Arceus to cripple physical and mixed attackers such as Scizor, Groudon, and Palkia, which can allow special walls, such as Jirachi and Blissey, to have a field day. Thunder Wave can cripple fast offensive sweepers such as Darkrai and Mewtwo. Paralysis support is also helpful for slow but powerful sweepers such as Groudon. Finally, Roar is an excellent option to shuffle around the opponent's team while spreading damage from entry hazards. It also stops Pokemon such as Kyogre from setting up on Arceus. Stealth Rock is also usable if your team has no other Pokemon that can use it.</p>

[ADDITIONAL COMMENTS]

<p>A Speed boosting nature should always be used on this set. Being able to outspeed threats, such as Groudon, Rayquaza, and Palkia, and smack them with Will-O-Wisp before eating an attack is much more valuable than the small defense boost.</p>

<p>As this set's main job is to stop Rapid Spin, anything that can set up entry hazards, such as Deoxys, Groudon, Dialga, and Forretress, will greatly benefit from Arceus's presence and is a must to pair with this set. If Arceus is carrying Will-O-Wisp, special walls such as Jirachi, Blissey, and Latias are excellent partners. With the opponent's physical and/or mixed attackers suffering from Attack-reducing burns, the opponent will be extremely hard-pressed to break these special walls who can just sit there and stall with poison or entry hazard damage.</p>

[Other Options]

<p>Refresh allows Arceus to rid itself of status such as poison and paralysis that could hinder a sweep. You can try running a mono-attack Calm Mind set, but that leaves Arceus totally helpless against any Normal-type, so its not recommended. Thunder also has some use on the Calm Mind set to hit Kyogre and Ho-Oh for good damage. Arceus can also spread poison around with Toxic. Reflect and Light Screen or Cosmic Power can be used to boost Arceus's defenses or to support teammates, but there are better dual screeners, and Steel Arceus is generally a better Cosmic Power user since it can't be poisoned. Arceus can also use Perish Song to put a timer on Calm Minders that think they can set up, as well as forcing switches.</p>

[Checks and Counters]

<p>Darkrai resists Arceus's STAB Ghost-type attacks and can put it to sleep with Dark Void or outright KO it with Dark Pulse, although it will not enjoy taking a boosted ExtremeSpeed to the face. The Swords Dancer is stopped cold by Skarmory, while special sets can be handled by Kyogre and Ho-Oh thanks to their high Special Defense and powerful STAB attacks. Defensive Groudon variants can also survive a hit from the Swords Dance set and Roar away its boosts. Choice Scarf Tyranitar outspeeds Arceus and can nail it with a STAB Crunch, although it won't enjoy being burned. Dark Arceus is also a good counter thanks to its natural type advantage. Blissey can wall the Calm Mind and defensive sets all day and hit Arceus with a status move. Finally, Ghost Arceus hates being poisoned as its bulk is then compromised.</p>
 
Grass knot might be worth a mention on the lead set (Maybe slashed with FT and SR) to grant coverage on kyogre and groudon leads. Oh, and I don't think that tyranitar is really a counter to the spinblocker set because arceus is bulky as hell and can just burn him and laugh, especially since it will have recover. Lol are you allowed to pass yourself!? Haha

Pretty solid sets other than that though.
 

PDC

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Very solid. However, on the Ghost Swords Dance, I would consider Fire Blast or Overheat in there slashed on Recover. This way, Skarm and Forry don't wall you.
 

Ice-eyes

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Looks good. Recover needs to be first slash on the Swords Dancer, though; any Arceus without several cripplingly common weaknesses is able to outstall a huge proportion of the metagame. Without STAB or a boosting item, Extremespeed is pretty weak, and most faster things (Mewtwo, Scarf Palkia / Dialga / Garchomp etc.) can't touch Ghostceus with Recover.
 

shrang

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Very solid. However, on the Ghost Swords Dance, I would consider Fire Blast or Overheat in there slashed on Recover. This way, Skarm and Forry don't wall you.
Posting to agree with this, or you can slash Thunder on if you're playing in a more Rain-centric team.
 

PDC

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RestTalk Ogre would go good with this as it beats steels, groudon, and also can sometimes take darkrai thanks to SleepTalk.
 
Looks solid, wouldn't Magnazone (I.E With Thunder and HP Fire) be a good teammate? Takes out Skarm and Forretress with ease, who both can somewhat wall Arcues.
 

Theorymon

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Of course Im going to aprove Ghost Arceus! I feel that you should mention Stealth Rock in set comments on the supportive set though.
 

shrang

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Actually, now that I think about it, why isn't EQ slashed with Brick Break?? I mean, without Fire Blast/Thunder, you're losing to Skarmory anyway, and EQ hits pretty much every Steel harder anyway (I'm quite sure Darkrai won't enjoy EQ any more than he does BB, lol)
 

Fireburn

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Actually, now that I think about it, why isn't EQ slashed with Brick Break?? I mean, without Fire Blast/Thunder, you're losing to Skarmory anyway, and EQ hits pretty much every Steel harder anyway (I'm quite sure Darkrai won't enjoy EQ any more than he does BB, lol)

A +2 EQ doesn't 2HKO Blissey (which means it can Toxic you and outstall you with Wish + Protect) and won't always KO Tyranitar, and the stronger hit on Steel-types isn't a big deal when you can already set up on most of them.
 

Wild Eep

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[SET]
name: Lead Ghost
move 1: Flamethrower / Stealth Rock ( I know SR is second but its really equal)
move 2: Judgment
move 3: Extremespeed
move 4: Recover
item: Spooky Plate
evs: 100 HP / 10 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Hasty

Why this set should be on site


Vs most common leads:

-Shaymin-S: Spam Extremespeed. It will die first.
I was investigating Hasty vs. Timid on this set when I realized that the calcs of ExtremeSpeed vs. Shaymin-S may have accidentally taken STAB into account. I changed the actual type to Ghost, and it appears ExtremeSpeed is a 4HKO vs. the Choice Scarf Shaymin while it at most 3HKOs back with Seed Flare. Judgment is a clean 2HKO, but Arceus is too slow...
 

Fireburn

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I was investigating Hasty vs. Timid on this set when I realized that the calcs of ExtremeSpeed vs. Shaymin-S may have accidentally taken STAB into account. I changed the actual type to Ghost, and it appears ExtremeSpeed is a 4HKO vs. the Choice Scarf Shaymin while it at most 3HKOs back with Seed Flare. Judgment is a clean 2HKO, but Arceus is too slow...

Nah, they usually throw out Air Slash to stop SR which only 4HKOes Arceus, so you KO it first and Recover later. I will make a note of that though, thanks.
 

Fireburn

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Okay everything is written; although I was very tired when writing this so I likely made a lot of errors. If you see one, please point it out!
 
Spiritomb?

Though it is UU, Spiritomb can be used to destroy this Arceus outright. Unlike Darkrai, it doesn't die to a boosted Extremespeed.

Dunno...maybe it would be a reason to use it in this tier?
 
Though it is UU, Spiritomb can be used to destroy this Arceus outright. Unlike Darkrai, it doesn't die to a boosted Extremespeed.

Dunno...maybe it would be a reason to use it in this tier?
Well in really far past some people used Spiritomb in Ubers, mostly when speedy Deoxys forms were much more popular in offensive way, making Spiritomb quite a good check to them. And Choice sets also were much more popular, making predictions much easier. But I don't think that Spiritomb is a good check here. For first, Shadow Force hurts like hell, even if neutral (to be honest I don't think that Spiritomb survives hit) and Spiritomb has too low defences to switch into extremely strong attacks in Ubers, which it can't handle in most cases. Spiritomb is IMO just to weak, but I guess maybe on Lead spot may have some niche...
 
Though it is UU, Spiritomb can be used to destroy this Arceus outright. Unlike Darkrai, it doesn't die to a boosted Extremespeed.

Dunno...maybe it would be a reason to use it in this tier?
A +2 shadow force is a ohko and spiritomb is outsped, so it has to use shadow sneak, or sucker punch to even damage arceus
 

Fireburn

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A +2 shadow force is a ohko and spiritomb is outsped, so it has to use shadow sneak, or sucker punch to even damage arceus

This, not to mention that it won't do nearly enough to come close to KOing. I don't think it even takes off >50% health without a Choice Band lol.
 

AccidentalGreed

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Not that Spiritomb is used in Ubers for good reason except typing, which is unbalanced by inferior defenses compared to Registeel (Actually viable in Ubers) and inferior Attacking stats (Palkia and Arceus and all the other offensive Physical Ubers rub Spiritombs' faces.)

And as for Extremespeed concerning Shaymin-S, go with Hasty. Arceus is a lead that doesn't really need building upon unlike Rayquaza.
 

firecape

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Not that Spiritomb is used in Ubers for good reason except typing, which is unbalanced by inferior defenses compared to Registeel (Actually viable in Ubers) and inferior Attacking stats (Palkia and Arceus and all the other offensive Physical Ubers rub Spiritombs' faces.)

And as for Extremespeed concerning Shaymin-S, go with Hasty. Arceus is a lead that doesn't really need building upon unlike Rayquaza.
Actually, Registeel was recently removed from the site due to being able to only set up Stealth Rock and Explode, maybe spread a bit of status, but that's it. It had no offensive staying power.
 

AccidentalGreed

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Getting the GP checks started by making things easier for them. I suppose it's DoS: Deprivation of Sleep.

Changes in Green
Deletions in Red
Comments in Blue

[Overview]

<p>The spectral embodiment of Arceus is truly one of the beast's mightiest forms. While in this state, Arceus can attack the souls of its enemies directly with its powerful ectoplasmic Judgment. Arceus, while in its ghostly form, cannot be hurt by neither Normal- nor Fighting-type assaults. Even thee spinners are neigh worthy enough to cast their blasphemous eyes upon the mighty ghost of the omnipotent Arceus, as their feeble and worthless attempts to spin will be nothing but a waste. It would not be wise to underestimate the spirit of Arceus, lest one wishes to have their very soul stolen from their body.</p>


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force / Shadow Claw
move 3: Brick Break
move 4: Recover / Extremespeed / Overheat
item: Spooky Plate
evs: 100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe
nature: Jolly

[Set Comments]

<p>Ghost Arceus has the distinction of being the only Ghost-type Pokemon with access to Swords Dance, and thanks to its respectable combination of bulk, speed, and power it can take advantage of this move to gear itself up for a deadly sweep.</p>

<p>Shadow Force is the STAB move of choice because of its insane power. For example, it always OHKOes Wobbuffet without a Swords Dance, meaning that Arceus will not have to worry about Encore. After a Swords Dance, Shadow Force becomes incredibly devastating; Kyogre, Lugia, Palkia, all Giratina formes, Ho-Oh, and Rayquaza are OHKOed, and even the most defensive of Groudon variants will be 2HKOed. However, the charge-up phase Arceus experiences while using Shadow Force is problematic since it gives the opponent a free turn to switch in a Normal-type to absorb the attack and possibly cripple Arceus with a status condition. Although this problem can be circumvented with a bit of prediction, if you wish to avoid this scenario entirely, Shadow Claw is usable over Shadow Force, but the power drop is very significant. Brick Break pounds the Dark-, Normal-, and Steel-types that resist Arceus' STAB attack of choice, and it grants perfect coverage alongside Ghost-type moves. Recover is an excellent move for this set to allow Arceus to gain more than one Swords Dance (especially helpful if using Shadow Claw) and heal off damage taken while setting up. Extremespeed is also a great option to allow Arceus to pick off faster revenge killers. Overheat can also be used to OHKO Skarmory provided Stealth Rock is up and the weather is sunlight. It also stops Forretress from setting up on Arceus (a +6 Brick Break barely 2HKOes). Thunder can be used to defeat Skarmory if Arceus is on a team that is centered around rain.</p>

[Additional Comments]

<p>The only true counter to this set is Skarmory, who can take boosted hits from Arceus all day and Whirlwind it away or cripple it with Toxic. Darkrai will loathe a boosted Extremespeed, but it can otherwise set up on Arceus without much fear. Choice Scarf Tyranitar and Choice Band Garchomp can easily come in and put down Arceus with a powerful Crunch or Outrage, respectively. Defensive Groudon can also live a hit, induce status on Arceus, and then Roar away its boosts. (It can do any of those things on Arceus in no imposing order) Finally, Normal Arceus can defeat this set if it has Will-O-Wisp. A defensive Groudon of your own can defeat Garchomp and Tyranitar with ease, and it can also lure in and defeat Skarmory with a surprise Overheat. A bulky Kyogre can also handle Garchomp and Tyranitar while also being capable of drowning Skarmory and Groudon with its STAB Surf. If it is carrying Sleep Talk, Kyogre can also defeat Darkrai. Choice Scarf Heracross is an excellent switch-in to Darkrai and Normal Arceus thanks to its Dark-type resistance and its Guts ability, meaning that a Will-O-Wisp will net Heracross an Attack boost. Forretress can also cripple most of the above counters by setting up Toxic Spikes. It can also remove the opponent’s Toxic Spikes using Rapid Spin, which will compromise Arceus' bulk, and Arceus helps Forretress in return by blocking Rapid Spin.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Focus Blast
move 4: Recover / Substitute
item: Spooky Plate
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Timid

[Set Comments]

<p>At first glance, this set may seem to be inferior to Giratina-O since it gets STAB on Dragon-type attacks, packs a lot more resistances, and boasts an immunity to Toxic Spikes. However, Arceus has several qualities that Giratina-O wishes it had, namely higher Speed, a more powerful STAB move, and access to Recover, turning Ghost Arceus into an extremely threatening user of Calm Mind.</p>

<p>Arceus' STAB Judgment will severly injure anything that does not resist it after a Calm Mind or two. STAB Ghost-type attacks are very potent in Ubers since it hits the ubiquitous Psychic-types in Ubers for super effective damage, the most notable being Latias and Latios, whom cannot beat this Arceus in a Calm Mind war thanks to STAB super effective Judgement. Focus Blast destroys the Dark-, Normal-, and Steel-types that resist Judgment. Although its accuracy is relatively terrible, Arceus has the bulk to afford it missing once or twice. Recover is the preferable option in the last moveslot to keep Arceus alive as it gathers Calm Mind boosts. Substitute is a viable alternative, however, to give Arceus a shield against status. Since Arceus can also make 101 HP Substitutes, it can use the move to set up on and defeat Blisseys without Psych Up.</p>

[Additional Comments]

<p>In addition to still having difficulties with Darkrai and Choice Scarf Tyranitar, Calm Mind Arceus will lose to bulky Pokemon that can take a boosted hit or two and either KO it or cripple it with status. This includes Blissey (if Arceus lacks Substitute), Ho-Oh, and Kyogre. Wobbuffet equipped with Tickle combined with a Pursuit user such as Scizor can easily trap and defeat Blissey, allowing Arceus to more easily use Calm Mind. Scizor is also helpful in general to help check Darkrai and Tyranitar. Stealth Rock can help keep Ho-Oh in check since Arceus naturally stops it from being removed by Rapid Spin. A defensive Kyogre is a good teammate to help stop Ho-Oh from wrecking Arceus with Sacred Fire, and if it has Calm Mind and Rest it can defeat Blissey one-on-one as well. Latias and Palkia can switch in on most Kyogre sets and fry it with Thunder. Once again, Forretress is also a great teammate for reasons stated in the previous set.</p>


[SET]
name: Lead
move 1: Flamethrower / Stealth Rock
move 2: Judgment
move 3: Extremespeed
move 4: Recover
item: Spooky Plate
evs: 100 HP / 10 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Hasty

[Set Comments]

<p>Arceus' power, bulk, and speed combined with its wide movepool allow it to be an effective lead for offensive and stall-based teams alike, as. It can defeat most other leads with ease while being able to pose a good offensive threat later on with its powerful STAB Judgment, or perhaps a defensive threat with its impressive bulk and Rapid Spin blocking abilities.</p> (Conciseness check)

<p>Judgment followed by Extremespeed will always eliminate Deoxys-S and Deoxys-A leads, limiting them to one entry hazard. Not even Choice Scarf Deoxys can defeat Arceus as Multitype grants it an immunity to Trick. Judgment also always 2HKOes Mew and Mewtwo leads, the former of which is outsped and the latter of which cannot 2HKO Arceus unless it has Shadow Ball and Life Orb. With Recover, Arceus can shrug off damage from leads such as Groudon, Dialga, Giratina-O, and Rayquaza, who will all eventually crumble to repeated Judgments. Extremespeed also bypasses Shaymin-S' excellent Speed stat, allowing Arceus to KO it before Air Slash KOes Arceus. (Although if Shaymin-S chooses to Seed Flare first then unlucky Special Defense drops might force Arceus to switch out) (You still beat Shaymin-S with any combination of offensive moves involving Extremespeed, so it’s not a total loss if Arceus gets SpD drops. Deleting.) Flamethrower will fry lead Forretress and Scizor to a crisp. Stealth Rock can also be used instead if you need a team member to set it up, but Flamethrower is generally best so Arceus can eliminate Forretress after it switches in to block Rapid Spin. Flamethrower is also by far the superior choice if using a stall-based team.</p>

[Additional Comments]

<p>A Hasty nature is needed on this set so Arceus' Extremespeed will have sufficient power to deal with Shaymin-S leads. Despite having lower physical Defense, it can still stand up to powerful hits from physical attackers such as Scizor, Heracross, and Groudon. A positive nature allows Arceus to always outspeed lead Rayquaza and anything slower. It also enables Arceus to outrun all maximum Speed positive nature Palkia and Mew by three points, provided neither of them hold a Choice Scarf.</p>

<p>Arceus will lose to Darkrai, Tyranitar, and Kyogre leads, so your team will need Pokemon that can deal with them. The latter is easily dealt with by Latias or Blissey thanks to their huge Special Defense, while a defensive Kyogre can take on the former two. Wobbuffet can also come in on Choice Scarf Darkrai's Dark Void and just sit there until Darkrai runs out of PP and dispatches itself with Struggle. However, if Darkrai turns out to be a Focus Sash lead with Nasty Plot, the team will be in a massive world of pain, so beware. If not running Flamethrower, then Forretress is also an issue, so it is recommended to have a Forretress of your own to spin away its hazards. Alternatively, you can use Magnezone to trap and KO the enemy Magnezone can trap and eliminate Forretress before it sets up too much.</p>


[SET]
name: Defensive Spinblocker
move 1: Judgment
move 2: Flamethrower
move 3: Recover
move 4: Will-O-Wisp / Thunder Wave / Roar
item: Spooky Plate
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Timid

<p>Although similar to the previous set, this is a more defensively oriented Arceus that is meant for use on stall teams as a dedicated spinblocker. Even though Arceus doesn't have a lot of resistances, it also doesn't have a lot of weaknesses, and with its great natural bulk it can wall many threats such as Scizor, Heracross, Groudon, Jirachi, Metagross, Rayquaza, some variants of Palkia, Giratina-O, and more. It also boasts Recover over Giratina and higher bulk over Giratina-O.</p>

<p> Even though Arceus isn't using a boosting move, Arceus' STAB Judgment will still hit anything that doesn't resist it for harsh damage. Arceus can easily prevent Forretress from spinning away the team's entry hazards thanks to its Ghost-typing and burn it with Flamethrower. from using Rapid Spin to remove your team’s entry hazards thanks to its Ghost-typing and eliminate it with Flamethrower. Recover allows Arceus to stay alive to wall the Pokemon mentioned above. The last slot is dedicated to a support move, and Arceus has a wide variety of options it can choose from. Will-O-Wisp allows Arceus to cripple physical and mixed attackers such as Scizor, Groudon, and Palkia, which can allow special walls such as Jirachi and Blissey to have a field day. Thunder Wave can cripple fast offensive sweepers such as Darkrai and Mewtwo, and paralysis support is also helpful for slow but powerful sweepers such as Groudon. Finally, Roar is an excellent option to shuffle around the opposing team while spreading damage from entry hazards. It also stops Pokemon such as Kyogre from setting up on Arceus. Stealth Rock is also usable if your team has no other teammates that can use it.</p>

[Additional Comments]

<p>A positive nature should always be used on this set. Being able to outspeed threats such as Groudon, Rayquaza, and Palkia and cripple them with Will-O-Wisp before eating an attack is much more valuable than a small defense boost.</p>

<p>This Arceus set will benefit from the teammates listed in the lead set for the reasons mentioned previously. However, as this set's main job is to stop Rapid Spin, anything that can set up entry hazards, such as Deoxys, Groudon, Dialga, and Forretress, will greatly benefit from Arceus' presence and is a mustto pair with this set. If Arceus is carrying Will-O-Wisp, special walls such as Jirachi, Blissey, and Latias are excellent partners. With the opponent's physical and/or mixed attackers suffering from Attack-reducing burns, the opponent will be extremely hard-pressed to break these special walls who can just sit there and stall with poison/entry hazard damage.</p> (Poison and Burn wtf)

[Team Options]

<p>Ghost Arceus appreciates entry hazards moreso than its other forms due to its ability to block Rapid Spin, so it is often better able to take advantage of them. Groudon, Deoxys, Dialga, and Forretress can also set up Stealth Rock and/or Spikes safely with Ghost Arceus around to stop them from getting spun away. They are also instrumental in weakening Arceus' counters. Forretress is particularly helpful thanks to Rapid Spin, especially since all of Ghost Arceus' sets despise Toxic Spikes with a passion. Forretress also has the benefit of resisting all of Ghost Arceus' weaknesses. The more offensive Arceus sets also appreciates Reflect, Light Screen, and paralysis support to aid in sweeping. Lugia, Kyogre, Groudon, Dialga, and Jirachi are great paralysis spreaders, while Mewtwo, Uxie, Bronzong, and Latios are great users of dual screens.</p>

<p>Ghost Arceus will generally have problems getting past Darkrai, Choice Scarf Tyranitar, Skarmory (if using a physical set), Blissey, Kyogre, and Ho-Oh (if using the special sets). Darkrai, Skarmory, and Tyranitar are all easily taken care of by a defensive Kyogre with Sleep Talk thanks to its great bulk and powerful STAB Surf. It can also check Ho-Oh, although the rainbow phoenix can 2HKO most defensive Kyogre sets with Brave Bird, so Kyogre must tread carefully. Keeping Stealth Rock on the field is also very helpful in weakening Ho-Oh. Mixed attackers such as Dialga and Palkia can destroy Blissey and Skarmory as well by bluffing a Choice item to bait them into switching in. Palkia and Latias, can also come in on Kyogre's powerful STAB Water-type attacks and hammer it with Thunder.</p>

[Optional Changes]

<p>Refresh allows Arceus to rid itself of status such as poison and paralysis that could hinder a sweep. You can try running a mono Calm Mind set, but that leaves Arceus totally helpless against any Normal-type, so it is not recommended. Thunder also has some use on the Calm Mind set to hit Kyogre and Ho-Oh for good damage. Arceus can also spread poison around with Toxic. Reflect and Light Screen or Cosmic Power can be used to boost Arceus' defenses or to support teammates, but there are better Dual Screeners and Steel Arceus is generally a better Cosmic Power user since it can't be poisoned. Arceus also use Perish Song to put a timer on Calm Minders that think they can set up as well as to force switches.</p>

[Counters]

<p>Darkrai resists Arceus' STAB Ghost-type attacks and can put it to sleep with Dark Void or outright KO it with Dark Pulse, although it will not enjoy taking a boosted Extremespeed to the face. The Swords Dancer is stopped cold by Skarmory, while special sets can be handled by Kyogre and Ho-Oh thanks to their high Special Defense and powerful STAB attacks. Defensive Groudon variants can also survive a hit from the Swords Dance set and use Roar to negate Arceus’s boosts. Choice Scarf Tyranitar outspeeds Arceus and can heavily damage (Arceus can still handle a Crunch or two)it with a STAB Crunch, although it won't enjoy being burned. Dark Arceus is also a good counter thanks to its natural type advantage. Blissey can wall the Calm Mind and defensive sets all day and cripple Arceus with a status move. Finally, Ghost Arceus hates being poisoned as then its bulk is subdued.</p>
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
[Overview]

<p>The spectral embodiment of Arceus is truly one of the beast's mightiest forms. While in this state, Arceus can attack the souls of its enemies directly with its powerful, ectoplasmic Judgment. Arceus, while in its ghostly form, cannot be hurt by neither normal nor fighting assaults. Even thee spinners are neigh worthy enough to cast their blasphemous eyes upon the mighty ghost of the omnipotent Arceus, as their feeble and worthless attempts to spin will be nothing but a waste. It would not be wise to underestimate the spirit of Arceus, lest one wishes to have their very soul stolen from their body.</p>

]]i LOVED this. you can't see it but there's an added comma and full stop somewhere there.[[

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force / Shadow Claw
move 3: Brick Break
move 4: Recover / Extremespeed / Overheat
item: Spooky Plate
evs: 100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe
nature: Jolly

[Set Comments]

<p>Ghost Arceus has the distinction of being the only Ghost-type Pokemon with access to Swords Dance, and thanks to its respectable combination of bulk, speed, and power, it can take advantage of this move to gear itself up for a deadly sweep.</p>

<p>Shadow Force is the STAB move of choice because of its insane power. For example, it always OHKOes Wobbuffet without a Swords Dance, meaning that Arceus will not have to worry about Encore. After a Swords Dance, Shadow Force becomes incredibly devastating; Kyogre, Lugia, Palkia, all Giratina formes, Ho-Oh, and Rayquaza are OHKOed, and even the most defensive of Groudon variants will be 2HKOed. However, the charge up phase Arceus experiences while using Shadow Force is problematic since it gives the opponent a free turn to switch to a Normal-type to absorb the attack and possibly smack Arceus with a status condition. Although this problem can be circumvented with a bit of thought, if you wish to avoid this scenario entirely, Shadow Claw is usable over Shadow Force, but the power drop is very significant. Brick Break pounds the Dark-, Normal-, and Steel-types that resist Arceus' STAB attack of choice, and it grants perfect coverage alongside Ghost-type moves. Recover is an excellent move for this set to allow Arceus to gain more than one Swords Dance (especially helpful if using Shadow Claw) and heal off damage taken while setting up. Extremespeed is also a great option to allow Arceus to pick off faster revenge killers. Overheat can also be used to OHKO Skarmory provided Stealth Rock is up and the weather is sunlight. It also stops Forretress from setting up on Arceus (a +6 Brick Break barely 2HKOes). Thunder can be used to defeat Skarmory if using a team that is centered around rain.</p>

[Additional Comments]

<p>The only true counter to this set is Skarmory, who can take boosted hits from Arceus all day and Whirlwind it away or hit it with Toxic. Darkrai will loathe a boosted Extremespeed, but it can otherwise set up on Arceus without much fear. Choice Scarf Tyranitar and Choice Band Garchomp can easily come in and put down Arceus with a powerful Crunch or Outrage, respectively. Defensive Groudon can also live a hit, status Arceus, and then Roar away its boosts. Finally, Normal Arceus can defeat this set if it has Will-O-Wisp. A defensive Groudon of your own can defeat Garchomp and Tyranitar with ease, and it can also lure in and defeat Skarmory with a surprise Overheat. A bulky Kyogre can also handle Garchomp and Tyranitar while also being capable of drowning Skarmory and Groudon with its STAB Surf. If it is carrying Sleep Talk, Kyogre can also defeat Darkrai. Choice Scarf Heracross is an excellent switch-in to Darkrai and Normal Arceus thanks to its Dark-type resistance and its Guts ability, meaning that a Will-O-Wisp will net Heracross a power boost. Forretress can also cripple most of the above counters by setting up Toxic Spikes. It can also spin away the opponent's Toxic Spikes, which will compromise Arceus' bulk, and it helps Forretress in return by blocking Rapid Spin.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Focus Blast
move 4: Recover / Substitute
item: Spooky Plate
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Timid

[Set Comments]

<p>At first glance, this set may seem to be inferior to Giratina-O since it gets STAB on Dragon-type attacks, packs a lot more resistances, and boasts an immunity to Toxic Spikes. However, Arceus has several qualities that Giratina-O wishes it had, namely higher Speed, a more powerful STAB move, and access to Recover, turning Ghost Arceus into an extremely threatening user of Calm Mind.</p>

<p>Arceus' STAB Judgment will murder anything that does not resist it after a Calm Mind or two. STAB Ghost-type attacks are very potent in Ubers since it hits the ubiquitous Psychic-types in Ubers for super effective damage, the most notable targets being Lati@s, who cannot beat this Arceus in a Calm Mind war thanks to its super effective STAB. Focus Blast destroys the Dark-, Normal-, and Steel-types that resist Judgment. Although its accuracy is pretty terrible, Arceus has the bulk to afford it missing once or twice. Recover is the preferred option in the last moveslot to keep Arceus alive as it gathers Calm Mind boosts. Substitute is a viable alternative, however, to give Arceus a shield against status. Since Arceus can also make 101 HP Substitutes, it can use the move to set up on and defeat Blissey.</p>

[Additional Comments]

<p>In addition to still having difficulties with Darkrai and Choice Scarf Tyranitar, Calm Mind Arceus will lose to bulky Pokemon that can take a boosted hit or two and either KO it or cripple it with status. This includes Blissey (if Arceus lacks Substitute), Ho-Oh, and Kyogre. Wobbuffet equipped with Tickle combined with a Pursuit user such as Scizor can easily trap and defeat Blissey, allowing Arceus to go on a rampage. Scizor is also helpful in general to help check Darkrai and Tyranitar. Stealth Rock can help keep Ho-Oh in check since Arceus naturally stops it from being spun away. A defensive Kyogre is a good teammate to help stop Ho-Oh from wrecking Arceus with Sacred Fire, and if it has Calm Mind and Rest it can defeat Blissey one-on-one as well. Latias and Palkia can switch in on most Kyogre sets and fry it with Thunder. Once again, Forretress is also a great teammate for reasons stated in the previous set.</p>

[SET]
name: Lead
move 1: Flamethrower / Stealth Rock
move 2: Judgment
move 3: Extremespeed
move 4: Recover
item: Spooky Plate
evs: 100 HP / 10 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Hasty

[Set Comments]

<p>Arceus' power, bulk, and speed, combined with its wide movepool allow it to be an effective lead for offensive and stall teams alike, as it can defeat most other leads with ease while being able to pose a good offensive threat later on with its powerful STAB Judgment, or perhaps a defensive threat with its impressive bulk and Rapid Spin blocking abilities.</p>

<p>Judgment followed by Extremespeed will always KO Deoxys-S and Deoxys-A leads, limiting them to one entry hazard. Not even Choice Scarf Deoxys can defeat Arceus as Multitype grants it an immunity to Trick. Judgment also always 2HKOes Mew and Mewtwo leads, the former of which is outsped and the latter of which cannot 2HKO Arceus unless it has Shadow Ball and Life Orb. With Recover, Arceus can shrug off damage from leads such as Groudon, Dialga, Giratina-O, and Rayquaza, who will all eventually crumble to repeated Judgments. Extremespeed also bypasses Shaymin-S' excellent Speed stat, allowing Arceus to KO it before Air Slash KOes Arceus.[/b] (Although if Shaymin-S chooses to Seed Flare first then unlucky Special Defense drops might force Arceus to switch out), while Flamethrower will fry lead Forretress and Scizor to a crisp. Stealth Rock can also be used instead if you need a Pokemon to set it up, but Flamethrower is generally best so Arceus can do something to Forretress after it switches in to block Rapid Spin. Flamethrower is also by far the superior choice if using a stall team.</p>

[Additional Comments]

<p>A Hasty nature is needed on this set so Arceus' Extremespeed will have sufficient power to deal with Shaymin-S leads. Despite having lower physical defense, it can still stand up to powerful hits from physical attackers such as Scizor, Heracross, and Groudon. A Speed boosting nature allows Arceus to always outspeed lead Rayquaza and anything slower. It also enables Arceus to outspeed all maximum Speed[],[/b] positive nature Palkia and Mew by three points, provided neither of them hold a Choice Scarf.</p>

<p>Arceus will lose to Darkrai, Tyranitar, and Kyogre leads, so your team will need Pokemon that can deal with them. The latter is easily dealt with by Latias or Blissey thanks to thier huge special defensive capabilities, while a defensive Kyogre can take on the former two. Wobbuffet can also come in on Choice Scarf Darkrai's Dark Void and just sit there until it runs out of PP and KOes itself with Struggle. However, if Darkrai turns out to be a Focus Sash lead with Nasty Plot, you will be in a massive world of pain, so watch out. If not running Flamethrower, then Forretress is also an issue, so it is recommended to have a Forretress of your own to spin away its hazards. Alternatively, you can use Magnezone to trap and KO the enemy Forretress before it causes too much trouble.</p>


[SET]
name: Defensive Spinblocker
move 1: Judgment
move 2: Flamethrower
move 3: Recover
move 4: Will-O-Wisp / Thunder Wave / Roar
item: Spooky Plate
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Timid

<p>Although similar to the previous set, this is a more defensively oriented Arceus that is meant for use on stall teams as a dedicated spinblocker. Even though Arceus doesn't have a lot of resistances, it also doesn't have a lot of weaknesses, and with its great natural bulk it can wall many threats such as Scizor, Heracross, Groudon, Jirachi, Metagross, Rayquaza, some variants of Palkia, Giratina-O, and more. It also boasts Recover over Giratina and higher bulk over Giratina-O.</p>

<p> Even though it isn't using a boosting move, Arceus' STAB Judgment will still hit anything that doesn't resist it for nice damage. Arceus can easily prevent Forretress from spinning away the team's entry hazards thanks to its Ghost-typing and burn it with Flamethrower. Recover allows Arceus to stay alive to keep walling the Pokemon mentioned above. The last slot is dedicated to a support move, and Arceus has a wide variety of options it can choose from. Will-O-Wisp allows Arceus to cripple physical and mixed attackers such as Scizor, Groudon, and Palkia, which can allow special walls such as Jirachi and Blissey to have a field day. Thunder Wave can cripple fast offensive sweepers such as Darkrai and Mewtwo. Paralysis support is also helpful for slow but powerful sweepers such as Groudon. Finally, Roar is an excellent option to shuffle around the opponents team while spreading damage from entry hazards. It also stops Pokemon such as Kyogre from setting up on Arceus. Stealth Rock is also usable if your team has no other Pokemon that can use it.</p>

[Additional Comments]

<p>A Speed boosting nature should always be used on this set. Being able to outspeed threats, such as Groudon, Rayquaza, and Palkia, and smack them with Will-O-Wisp before eating an attack is much more valuable than the small defense boost.</p>

<p>This Arceus set will benefit from the teammates listed in the lead set for the reasons mentioned previously. However, as this set's main job is to stop Rapid Spin, anything that can set up entry hazards, such as Deoxys, Groudon, Dialga, and Forretress, will greatly benefit from Arceus' presence and is a must to pair with this set. If Arceus is carrying Will-O-Wisp, special walls such as Jirachi, Blissey, and Latias are excellent partners. With the opponent's physical and/or mixed attackers suffering from Attack-reducing burns, the opponent will be extremely hard-pressed to break these special walls who can just sit there and stall with poison/entry hazard damage.</p>

[Team Options]

<p>Ghost Arceus appreciates entry hazards moreso than its other forms due to its ability to block Rapid Spin, so it is often better able to take advantage of them. Groudon, Deoxys, Dialga, and Forretress can also set up Stealth Rock and/or Spikes safely with Ghost Arceus around to stop them from getting spun away. They are also instrumental in weakening Arceus' counters. Forretress is particularly helpful thanks to Rapid Spin, especially since all of Ghost Arceus' sets hate Toxic Spikes with a passion. Forretress also has the benefit of resisting all of Ghost Arceus' weaknesses. The more offensive Arceus sets also appreicates Screens and paralysis support to aid in sweeping. Lugia, Kyogre, Groudon, Dialga, and Jirachi are great paralysis spreaders, while Mewtwo, Uxie, Bronzong, and Latios are great users of Screens.</p>

<p>Ghost Arceus will generally have problems getting past Darkrai, Choice Scarf Tyranitar, Skarmory (if using a physical set), Blissey, Kyogre, and Ho-Oh (if using the special sets). Darkrai, Skarmory, and Tyranitar are all easily taken care of by a defensive Kyogre with Sleep Talk thanks to its great bulk and powerful STAB Surf. It can also check Ho-Oh, although the rainbow phoenix can 2HKO most defensive Kyogre sets with Brave Bird, so the giant blue fish must tread carefully. Keeping Stealth Rock up is also very helpful in weakening Ho-Oh. Mixed attackers such as Dialga and Palkia can destroy Blissey and Skarmory as well by bluffing a Choice item to bait them into switching in. Palkia, along with Latias, can also come in on Kyogre's powerful STAB Water-type attacks and hammer it with Thunder.</p>

[Optional Changes]

<p>Refresh allows Arceus to rid itself of status such as poison and paralysis that could hinder a sweep. You can try running a mono-attack Calm Mind set, but that leaves Arceus totally helpless against any Normal-type, so its not recommended. Thunder also has some use on the Calm Mind set to hit Kyogre and Ho-Oh for good damage. Arceus can also spread Poison around with Toxic. Reflect and Light Screen or Cosmic Power can be used to boost Arceus' defenses or to support teammates, but there are better Dual Screeners and Steel Arceus is generally a better Cosmic Power user since it can't be poisoned. Arceus can also use Perish Song to put a timer on Calm Minders that think they can set up as well as to forcing switches.</p>

[Counters]

<p>Darkrai resists Arceus' STAB Ghost-type attacks and can put it to sleep with Dark Void or outright KO it with Dark Pulse, although it will not enjoy taking a boosted Extremespeed to the face. The Swords Dancer is stopped cold by Skarmory while special sets can be handled by Kyogre and Ho-Oh thanks to their high special defense and powerful STAB attacks. Defensive Groudon variants can also survive a hit from the Swords Dance set and Roar away its boosts. Choice Scarf Tyranitar outspeeds Arceus and can nail it with a STAB Crunch, although it won't enjoy being burned. Dark Arceus is also a good counter thanks to its natural type advantage. Blissey can wall the Calm Mind and defensive sets all day and hit Arceus with a status move. Finally, Ghost Arceus hates being poisoned as then its bulk is compromised.</p>



1/2
 
On the lead set, wouldn't it be better to sack some def EVs to have a more powerful ES by putting in some more atk EVs? On the spinblock set, ice beam should probs be mentioned for taking down dragons like ray.
 

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