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The Friend Safari is driving me nuts because of this. I need Dittos to breed with, but between their lower appearance rate (at least for me-I find the other two much more often) and the catch rate trick made null and void.....it's not fun :/

What I do is use a Scyther with only False Swipe as a move and whittle them down. In turn, they can't technically kill me (until they run out of their 5 PP False Swipe and then use Struggle, in which case everyone goes down) and I have 2 - 3 turns to chuck Repeat Balls. I used to lead with someone with Yawn, but that just took too long.

Maybe I should consider training a Breloom with Spore and False Swipe, but Imposter Ditto will automatically be immune to Spore. Ha... Hmmm Smeargle...
 
I use a fainted Synchronizer in front, and currently the Bisharp obtainable through the in-game trade. I'm thinking of getting a Smeargle with moves False Swipe/Spore/Substitute/Protect or something. Does anyone here have any tricks for catching Ditto?
 
Its fairly easy to catch pokemon in the FS . I catch ditto with quickball about 85% of the time. I lead with a non fainted synchronizer kadabra (without tp) then switch into pinsir and false swipe. Then repeat ball will catch them on 1-2 tries
 
I lead with my HM slave Diggersby (which is lv. 70-something), and switch out to something else to take a bunch of hits.

Then I chuck balls and pray.

It works.
 
Can anyone think of a good DPP team for me? Thanks in advance!

I'm assuming that since you said DPP you mean competitive? If so, this isn't really the place, since Orange Islands is more for discussion of in-game things, or the anime and manga. If it actually is for an in-game run though, then pretty much anything works. I don't know if an in-game tier list was made for the Gen IV games, but you can pretty much figure out what is really good by looking at base stats. However, when you play in-game you can easily win using your favorites, so you don't really have to worry about using the best. Torterra is really cool though, so I'd recommend choosing Turtwig as your starter!
 
I'm assuming that since you said DPP you mean competitive? If so, this isn't really the place, since Orange Islands is more for discussion of in-game things, or the anime and manga. If it actually is for an in-game run though, then pretty much anything works. I don't know if an in-game tier list was made for the Gen IV games, but you can pretty much figure out what is really good by looking at base stats. However, when you play in-game you can easily win using your favorites, so you don't really have to worry about using the best. Torterra is really cool though, so I'd recommend choosing Turtwig as your starter!
Ok then I'll post this elsewhere.
 
If you get an egg from a Vivillon that has a pattern that isn't native to your region, will it's egg hatch in the same pattern as it's parent or will they have the pattern associated with your region?
 
If you get an egg from a Vivillon that has a pattern that isn't native to your region, will it's egg hatch in the same pattern as it's parent or will they have the pattern associated with your region?
Any Scatterbug that hatches on your game will have your pattern. You need someone to trade you a Scatterbug/Spewpa/Vivillon from their game (already hatched) to get their pattern.
 
Recently I've heard tell that there is a tied event between pokemon black and white to black 2 and white 2 involving a girl teleporting on a bridge, and the area where you catch cresselia. I haven't had a chance to play all the way through black 2. Could somebody clarify this event and the lore behind it?
 
Question about Pre-Evolution moves:

I want a Scoliopede with Iron Defense, which Whilripede only gets.

If I teach it to Whirlipede and then evolve my Scolio, and THEN decide I want to swap it for Swords Dance, will Scoliopede know Iron Defense? Or is it forever lost as a pre-evolution move only?

The Friend Safari is driving me nuts because of this. I need Dittos to breed with, but between their lower appearance rate (at least for me-I find the other two much more often) and the catch rate trick made null and void.....it's not fun :/

Sorry for the double post,

But I always bring a Ditto in my party when I am Ditto hunting. The opposing Ditto will transform into my Ditto, and once they are transformed into Ditto, they cannot transform anymore, not even if I switch to a non-Ditto.

So basically, trap them with Ditto and use Hypnosis/Twave and false swipe, whatever you like, and then catch.
 
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I've got a question about moves being passed down in Emerald for breeding.

This is the scenario. I want to breed a Charmander so it knows both Outrage and Dragon Dance. However, Bulbapedia says that Charmander can only get both those moves from the Dragonite family.

Here's the problem, I don't have a Dragonite in my Emerald right now.

BUT, I have Duking's Larvitar, which has both Outrage and Dragon Dance on it. Since Larvitar and Charizard are both in the same egg group(Monster), would the baby Charmander inherit those moves?

Thanks.
 
Quick battling related question : Let's say my opponent uses Sucker Punch, and I use Disable.
Their Sucker Punch will fail, but will it be Disabled?
 
What are the "Happy Hour" pokemon? I've seen them mentioned a few times, but have no idea what they are. Also, what 2 pokemon would work for the Battle Chateau? I have no good ideas, and I don't really have any competivite level pokemon. Breeding is possible though.

There was an event in Japan where you could get an Inkay with the move "Happy Hour" This increases your prize money, stacking with amulet coin and the O Power. People have then taught the move to Smeargles and are trading them.
 
Question about Pre-Evolution moves:

I want a Scoliopede with Iron Defense, which Whilripede only gets.

If I teach it to Whirlipede and then evolve my Scolio, and THEN decide I want to swap it for Swords Dance, will Scoliopede know Iron Defense? Or is it forever lost as a pre-evolution move only?



Sorry for the double post,

But I always bring a Ditto in my party when I am Ditto hunting. The opposing Ditto will transform into my Ditto, and once they are transformed into Ditto, they cannot transform anymore, not even if I switch to a non-Ditto.

So basically, trap them with Ditto and use Hypnosis/Twave and false swipe, whatever you like, and then catch.
If Scolipede forgets the move Iron Defense at any time after evolving from Whirlipede, it will no longer be able to relearn the move.
 
What would be the optimal numbers for a pokemon to invest points into HP taking into account I also have a question regarding Stealth Rocks is the damage rounded up or down? Same with every other ability/item that heals/damage off a % hp. Thanks for your time. Can you also explain how one should ev spread for lvl 50s to optimize stats that aren't wasted since I realize now that its divided by 8 for 1 stat?
 
Serebii just updated this morning with the levels at which the game's legendaries learn moves before the level they are caught. How was this information obtained? Doesn't using a Heart Scale only list off all the previously learned moves, and not the levels at which they were learned?
 
Serebii just updated this morning with the levels at which the game's legendaries learn moves before the level they are caught. How was this information obtained? Doesn't using a Heart Scale only list off all the previously learned moves, and not the levels at which they were learned?

I think they're just guessing.
 
^More likely, they are in contact with people who have cracked the games' code, and extract data from there. Serebii managed to get the data on Hoopa, Diancie and Volcanion almost before their names were even known to the public.
 
If a bred child hatches with a level up move that its evolution cannot learn, can its evolution relearn it from the move tutor?

IE if I breed a Roselia with Toxic Spikes as an "egg move" (even if it learns it by level up later) and then have it forget it, will Roserade be able to re-learn Toxic Spikes?
 
What would be the optimal numbers for a pokemon to invest points into HP taking into account I also have a question regarding Stealth Rocks is the damage rounded up or down? Same with every other ability/item that heals/damage off a % hp. Thanks for your time. Can you also explain how one should ev spread for lvl 50s to optimize stats that aren't wasted since I realize now that its divided by 8 for 1 stat?

1. Damage is always floored.

2. You want to have one HP less than the denominator of the fraction 1/n of your HP it takes away. Since that is confusing, if Life Orb (1/10HP), make it one less than a multiple of 10 (XX9). If Neutral Stealth rock (1/8HP), make it one less than a multiple of 8(like 127, 399, or 407).

3. If odd IVs, make EVs/4 odd. If even IVs, make EVs/8 an integer.
 
As I'm getting ready to catch Articuno on my alternate cartridge, would it be worthwhile to catch a Modest nature and run it with a Choice Scarf and high risk / high reward attacks like Blizzard and Hurricane, for Wifi (6v6) battles and other Wifi formats? Or are more defensive SubRoost(/Toxic) sets and/or Timid non-Scarf sets completely superior? I just hate the thought of using such a bland stall-based set on a fun legendary bird, but particularly with Pressure I see how it could be useful...
 
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