I prefer running heavily offensive teams, but the thing i always run into is that theres always a stall team waiting to stall you out.
^in simplest form.
What i mean is , with the rampant amount of stall teams out there, its really hard to defeat them with hyper offense. Considering stall has less risk, takes less prediction and less skill and offense is the opposite.
I prefer running heavily offensive teams, but the thing i always run into is that theres always a stall team waiting to stall you out.
^in simplest form.
What i mean is , with the rampant amount of stall teams out there, its really hard to defeat them with hyper offense. Considering stall has less risk, takes less prediction and less skill and offense is the opposite.
I enjoy playing heavy offense, and stall is the easiest type of team for me to beat. With a team that is centered around attacking on only one side of the spectrum, it focuses all the beating on a few members of a well-built stall team. If you specialize your playstyle even more, say to powerful physical fighting-type attacks, it lessens the number of Pokemon that are built to stop that even more. Even the best walls will have trouble taking +2 attacks from strong sweepers over and over. Once the few members (sometimes it's only one) that resist your attacks are taken down, you've basically beaten stall, as nothing they have will outspeed and threaten you.
I have a few issues I would like to raise though...
Is it viable to use booth Salamence and Dragonite in HO teams? Well, since HO teams utilize Pokemon which are basically walled by the same Poke's then how about DD Salamence and DD Dragonite? They usually pack an almost identical movepool (DD, Outrage, EQ and a Fire Attack). Consequently,this leads both of them to be walled by the same Pokes.
Haunter said:it's pretty hard to find a sure counter for things like DD Mence (and DD Nite is in a similar position), unless you're dumb and start spamming outrage early in the game
Spamming Outrage is pretty much the easiest way to win if you use both dragonite and salamence. The only steel that always runs recovery is skarmory (Jirachi and Scizor occasionally do too), who can only ww in return. All other steels are 2HKOd with SR, so two successive outrages will do the trick, and generally outrage also kos something before the steel even manages to come in, which means that you will probably kill a poke and then cripple a steel from a single outrage cycle. If you can pull off 3 outrage cycles with your 2 dragons, you probably have killed both steels and 2-3 other pokes. Getting 3 outrage cycles isn't hard either considering you will have screens up for the first few turns and both dragons (should) have lum berries.
In using Lum Berry I haven't found the power loss to be that big of an issue because you're really just trying to punch holes in the opponents team until you can achieve a sweep. With Dragonite however there are times where a little extra power would be nice but it's not that I expect to sweep a team with him anyways so just the fact that he can open up the door for Lucario and friends makes it not matter so much. Avoiding confusion or continuing to set up while they use a status move is going to be beneficial more often than Life Orb imo.
I have to agree with your sentiments about Scizor especially. It's shocking sometimes how some people will permit you 2 turns of set up and play as though they still have a fighting chance. Not even would be sure-fire counters such as Zapdos and Gyarados can withstand that much power. SD Scizor should almost be a staple on any HO team, just having the extra priority user is a huge plus for revenge killing weakened mons.
Maybe switch Leftovers to Iron Plate to bluff Choice Band when Scizor uses U-Turn. If the opponent sees the Leftovers effect, the usefulness of the surprise factor in this set would be greatly reduced. Besides that, your Scizor set already has Roost for the recovery.i'm just using uturn/bullet punch/roost/swords dance with leftovers to sweep and scout with it, its amazing :D
Anyway, how viable is using [non-Scarf] Roserade as a lead, because I'm thinking about making two of my sweepers into sets that really like Toxic Spikes. The obvious problem with this is the lack of SR, increasing the chances that a Salamence could come in and blow through the team.
Any thoughts?