My favorite type of bluffing is with Hidden Power - especially with Electrics that have to choose between Ice and Grass. Switching out your HP Grass Electric after Swampert comes in to take a T-bolt can pay huge dividends later in the match (a weakened Swampert later on will not only be more likely to stay in but will be less likely to survive the HP Grass).A prime example is Rotom-A. If you send out Rotom-c on a Swampert it will switch to a Grass resist. Using Rotom-c you can force Swampert to switch out without having to carry Leaf Storm because most Rotom-c do. You can keep this bluff going for a while until your opponent gets confident and keeps Swampert in to see through your bluff. Of course, you could get REALLY complicated and play like you DON'T have Leaf Storm and when the Swampert stays in you attack, but I'll try to stay simpler than that (although that is a viable strategy).
I actually agree with you on this, i used a latias lead with grass knot. Most people say to me,"since when did latias carry grass knot?" after i used it on swampert. Then they bring in gyara, i use t-bolt.I’ve been running “Bait Tar” (similar to the set posted by twash) and it’s been absolutely outstanding. The amount of surprise kills you can get with this thing is shocking. Crunch / Pursuit / Flamethrower / Suerpower @ Expert Belt catches a lot of people off guard. People expecting Choice Band variants end up suffering pretty badly, for example:
Player A’s Latias used Draco Meteor!
Player B’s Pokemon fainted!
Player B switched in Tyranitar
Player A switched out Latias
Player B’s Tyranitar used Pursuit!
Now, this is a typical scenario that would be pulled off by a Choice Band Tyranitar, and we all know who loves to set up on Choice Band Tyranitar locked into Pursuit, right?
Player A switched in Lucario!
Player A’s Lucario used Swords Dance
Player B’s Tyranitar used Suerpower!
This exact scenario has happened many times from experiance, although other times, it can vary, with sometimes Forretress and Scizor switching in (and getting roasted by Flamethrower). Pursuit + Superpower also is fun to use against Blissey, and can really mess up Stall or defensive teams.
So yeah, sorry for the long rant. Basically, bluffing doesn’t always work, but when it does, it’s absolutely beautiful. Definitely worth the risk in my opinion.
i agree with this. battles have been won off of bluffing, and waiting until the right moment. choice items might be a little risky, but by choosing your moveset right, and waiting for the right moment, bluffing can actually be used as a powerful mind game.Honestly i think bluffing is the single greatest strategy in pokemon, especially on leads. It can get you an early lead on your opponent if used correctly, and even lategame with things like mix/superachi, it just totally fucks with your opponent's head until it's too late.
I agree on what you said completely. It's pretty much what I would say, but it seems you've covered my thoughts on bluffing in a match. Sure, bluffing is a great thing you can use in a Pokemon battle; you can bluff your opponent and KO one or many of his/her Pokemon, but at the same time your opponent can do the same to you if your bluff doesn't work. In this case, that's happened to me so, so many times.I think the only bluffing that should be factored into your 'strategy' is as an aspect of luring. Anything else should be saved for times of desperation...sure, bluffing can be handy if you find yourself in a tight situation but when designing your team and playing matches you should be doing everything you can to make sure that you don't need to bluff.
The best bluffs are often the most risky ones (a popular one I see mentioned is switching a non-Scarf Flygon into Latias in an attempt to force her out or doing a similar thing with Heatran vs Heatran); if the opponent doesn't fall for your bluff then you've just lost a valuable member of your team. It doesn't seem too sensible to constantly make moves like that unless you absolutely have to and this is especially true on the ladder where consistency is everything.
Before you even try to bluff out your opponent make sure you have no other options left, hence why you have to use a bluff in order gain back your edge on the match and proceed to try to win or w/e you're planning on to do with that bluff.sure, bluffing can be handy if you find yourself in a tight situation but when designing your team and playing matches you should be doing everything you can to make sure that you don't need to bluff.