DISCLAIMER: This is not a topic to debate implementation, that's going to happen. This is to discuss how we're going to implement it.
The last thread to cover the subject[/URL] was seeking an emergency solution, largely in attempt to make the metagame true while avoiding the weather completely. Multiple perfectly viable alternatives to stay true to the game (see the quote at topic's start) were stated that keeping the negative effects to a minimum. However, everybody entered with a mentality along the lines of "play with the weather or don't." Nobody acknowledged that every other alternative removes the weather from play completely, while staying true to the game. Hell, it didn't even need to be coded. So, by an overwhelming margin, people were perfectly constent to ignore it. Why is such an option acceptable? Why Smogon, which the policy reviewers represent, advocating not playing Pokemon? Again, it didn't even need to be coded with the alternatives provided, so those that voted to ignore it for convenience were largely misguided in their thoughts. Both of Shoddy's core developers, Colin and Doug, supported its coding and implementation. Well now in the advent of Shoddy Battle 2, the Weather Glitch can be perfectly replicated within our simulator, so it can no longer be ignored. Unless we come up with an alternative course of action, the glitch will be standard in all battles. "That's pokemon." We decided to neglect it and now, when it's the most difficult to change the metagame and adapt, we're being forced to face it.
Before the whining begins that nobody wants to play with the weather glitch and you happened to disregard everything up until now, here's a news Flash: there are options beyond the allowance of the weather! Everybody knows of the extreme negative implications associated with it. But we do not and should not have to ignore it and pretend its not there. There are other changes we can make to our ruleset to completely evade this. From the other thread:
Like it or not, this is our ultimatum. We have to choose between the two. Yes, both will have a very large impact on the game, but 'we' decided it was better to develop a false metagame over the last year. We can continue to ignore it and have the full effect implemented in SB2 if you'd prefer, dealing with the weather in ladder matches and so forth, or, we can begin to let the metagame adapt now so we don't have to suffer later. So now we must choose the lesser of two evils:Rotom formes/60% accurate Hypnosis/Skymin/Giratina-O and a fully-functional Pursuit are mutually exclusive.
EDIT: Alternatively we can allow the weather in its entirety, there seems to be enough support behind it to warrant the option.* Return to the Diamond/Pearl battle mechanics. All Platinum changes are withheld from Shoddy, including Hypnosis's accuracy drop, Rotom formes, Skymin, and Giratina-O. Platinum-exclusive movesets stay, however, because they can exist in Diamond/Pearl.
OR
* Ban Pursuit while keeping the Platinum changes.