Introducing ... GrowthTran!

Since the current topic is Tyranitar, I'd like to mention that on Shoddy, a ton of people are running Ice Beam on TTar, whether it's Boah or DD. This screws over basically all the grass types listed so far as Heatran's partner, and if they do something like Focus Punch/EQ on the switch to heatran, it's as good as dead.
 
hes saying that stab stone edge already does enough damage to heatran so the difference between eq being a guaranteed KO to stone edge being 60%ish are both threatening to heatran.
 
A thing to note -- the more I use these two in conjunction with one another, the more I find that a physical set is actually in many cases better than a special set. Regarding Tangrowth, of course. With Power Whip, you are doing a ton of reliable damage, not to mention that Rock Slide offers great type-coverage, and Earthquake is always there to play with. It also manages to hit everything hard, unlike Grass Knot vs. Energy Ball debates.

Really? I still haven't tested this out. That means I need another Tangela.

Is a calm nature on Tangrowth okay? I don't know if it makes any difference between Calm and Bold, but that seems like a pretty small stat increase.

Who runs Ice Beam on tyraniah-boah? didn't Boah always run Thunderbolt?

So Tyranitar counters the combo. What counters Tyranitar?
 
Who runs Ice Beam on tyraniah-boah? didn't Boah always run Thunderbolt?

So Tyranitar counters the combo. What counters Tyranitar?
Well, the analysis says Ice Beam is better for Boah in D/P. Boah is actually not the point though; a lot of people are running sets like crunch/stone edge/EQ/Ice Beam, or C/SE/Fire Blast/IB, or whatever else. Obviously, they wreck "growthtran" pretty easily.
 
I plan on using this combo against my friend who knows nothing about Competitive play and uses Ho-oh. I just need a lead for it.

As for the Tyranitar problem, why not add a Swampert? Or we can give Tangrowth Earthquake.
 
This combo works wonders for me always, but it always seem hard to set up.

Can someone also tell me, what are some counters for this? TTar and Infernape i know right off the bat, what about Weavile? I dont think he can hurt Tangrowth much with Ice punch.
 
Nither are you. Lurk moar nub

Stop writing like a dork and stop being an asshole. Thanks.

Can someone also tell me, what are some counters for this? TTar and Infernape i know right off the bat, what about Weavile? I dont think he can hurt Tangrowth much with Ice punch.

Weavile gets slaughted by Heatran and CB Ice Punch might not even 2HKO Tangrowth IIRC. Not a counter.

A Flame Orb Heracross could scare the shit out of both of them by threatening with Close Combat and Megahorn, but is gonna hate switching into Heatran.

Just like Infernape, Blaziken could murder both of them with Earthquake/Overheat, but needs to be careful around Earth Power.

Actually, countering it is relatively easy with a reasonably powered mixed attacker. Finding out Heatran's item should be priority, then take it from there. Any Pokemon that's powerful on both ends of the spectrum with access to Earthquake and Fire Blast is gonna cause problems if you predict right. Salamence, Dragonite, Nidoking, Camerupt, Flygon, Exploud, Garchomp, Magmortar, Electivire...
 
Heat Rock keeps the sun up longer, always a plus for Heatran.

But I would think Leftovers, which is good for just about everyone but Pikachu, Marowak, and Shedinja, would be okay as well.
 
solarbeam has like 8 pp iirc, correct me if i'm wrong though.

8 is too low as a wall's main form of offense.
 
Whoa, this came out of nowhere.

SolarBeam loses a ton of its power in the sand. It takes a turn to charge like normal and then hits for only half its normal power at 60 BP. In other words, if you use SolarBeam and Tyranitar or Hippowdon switch in, you're toast.

Other options are typically more reliable.
 
solarbeam has like 8 pp iirc, correct me if i'm wrong though.

8 is too low as a wall's main form of offense.
solarbeam has base 10(16) like Ice Beam, but sandstreamers switching in really ruin your day, so it's best to stick with more reliable Grass Knot/Energy ball.
 
I have a Question...

Couldn't Heatran also work well with Dragonite/Salamence?

Roost/Sunny Day/Dragon Pulse/Fire Blast?

Roost isn't affected by Weather changes, Takes off Ice Weaknesses, and heals like Synthesis.

Sunny Day Boosts Salamence's Fire Blast (off the same Special Attack as Tangrowth), and helps Heatran, and since Salamence is Naturally fast it doesn't need the Chlorophyll boost to outspeed alot of pokemon.

Salamence also provides the same resistances as Tangrowth does for Heatran, except even better: Immune to Eq/Resistant to Fighting/Resistant to Water.

In Addition, he gets the Fire/Dragon Combo, and with Sunny Day it gets a Pseudo-Stab.

Dragon Pulse also subsitutes the need for Hp Ice (except for Gliscor), as 135 Base (After STAB) is 270 Base Power when super-effective vs other Dragons, only 10 less than a 4x Super Effective HP Ice.

In addition, Salamence gets the option of Wish, which especially comes in handy when your Heatran is holding Life Orb.

Also, when you switch to Salamence, Intimidate activates.

Dragonite can pull off the same set, but has less speed and Special attack, and doesn't get Wish/Intimidate, but does recieve better HP/Defenses.

And lets face it, Heatran resists Salamences' weaknesses: Ice/Dragon, and takes neutral from Rock (but factor in Intimidate). Perhaps this may even deserve its own MenceTran thread...
 
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