He'a a huge threat, I don't deny that.
What I'm trying to bring up, and hopefully get people to understand, is that MegaKhan will have different sets of counters based on whatever moves she's carrying. Like what you said, if she foregoes sucker punch and opts for Crunch, she gets KO'd by mons faster than her. If she goes for Sucker Punch, then she gets walled by bulky Ghost types. Imo this is a very big advantage, because every player will have to scout/play the guessing game in order to counter her effectively. Imo this is the main reason why MegaKhan is a very big threat, big enough to be suspected for a ban.
Heck, I faced a MegaKhan carrying an Ice Punch, that thing decimated my Gliscor in a turn.
Now that that is established, imo what you guys should be discussing about should be on what's the optimal moveset for MegaKhan, and what kinds of checks/counters come with that moveset.
What is happening is this:
Forumer#1:
This is my moveset for MegaKhan blah blah
Move 1
Move 2
Move 3
Move 4
Forumer#2:
What about "x" pokemon? Won't it counter Your megakhan with that moveset?
Forumer#3:
You should just replace Move 1 with Move 5 to deal with "x" pokemon. Problem solved! (Forumer#3 forgot to mention that removing Move 1 from MegaKhan wille result in her gaining a new weakness)
Others:
Oh wow that megakhan has no weakness shes op yada yada yada quick ban yada yada OP what the heck is trollfreak thinking blah blah
alexhitman666
See, that's my point. What you're saying is obvious. The question is, if you run Fire Punch, what will you replace? You have PuP/Return/Fire Punch then what? EQ? Sucker Punch? Crunch? Giving up on either for those three moves will net MegaKhan a different weakness.
See my point here?