• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Keldeo [available from June 23rd to August 31st]

Am I the only one here that thinks Keldeo got totally gypped by Gamefreak? I mean seriously, the thing has 129 Special attack and only gets 3 types of special moves outside of hidden power; Fighting, Water and Normal. That shit doesn't really make for good coverage now does it?

Still it seems you guys have put together a few viable sets... HP Ghost really does help, though the fact is that it is still Hidden Power (and therefor quite weak). Really the problem I see with this is going to be predictability. Everyone is going to know what moves its running because its Attack stat is crap and its special movepool is crap.

Still, it does seem to have what it needs to succeed. Secret Sword means it won't be walled by the pink blobs, HP ghost provides perfect coverage alongside Secret Sword, Hydro Pump packs power while Surf is more reliable, and Focus blast can provide more power. Good speed. Lacks recovery though, making Calm Mind much more risky, and Sword Dance is too easy to wall thanks to its pitiful attack. Water has some nasty weaknesses, so Celebi will have a field day. I'm very much doubting even a +1 HP Ghost could KO it, and Leaf Storm will surely KO it.

I'm curious to see how it does when it is released. Time will tell I suppose!
 
Jellicents are going to be flying around when this thing is going to be released. I have a lot of experience battling this thing from Dreamworld tier, i used jellicent to Will-O-Wisp them and stall them out, but the ones that had HP Electric/Grass i would just weaken it a bit then kill with a priority user. Either way this thing will be a huge threat it can sweep teams with ease with a couple boosts up. Special walls such as Blissey/Chansey stand no chance. Celebi is also a hard counter too although after a couple Calm Minds Surf/Hydro Pump will be doing a lot of damage. I see a lot of T-Wave Celebi's coming back.
 
Bulky DD Gyarados seems like it'd make a pretty good check, although it'd probably need SpD investment to take +1 Drizzle Hydro Pumps.
 
The Lati twins will make a solid counter to this guy once it's released, since they can take a hit, outspeed and ohko back with psyshock even if Keldeo is at +1. Jelly can work too but all it can do in return is statusing Keldeo while +1 HP ghost\electric still does a lot.
 
The Lati twins will make a solid counter to this guy once it's released, since they can take a hit, outspeed and ohko back with psyshock even if Keldeo is at +1. Jelly can work too but all it can do in return is statusing Keldeo while +1 HP ghost\electric still does a lot.

Yes, there will be the few checks and revenge killers for Keldeo such as the two you listed (- lol Adamant Scarf Terrakion using Close Combat will never OHKO even at Max Damage), but against the move set - Calm Mind/ Sacred Sword/ Surf (or Hydro Pump)/ Hidden Power - Ghost (or possibly Electric/Ice), what would you switch into to successfully wall and kill this thing??

Off the top of my head Multiscale-Nite/Tentacruel/(Virizon) are the only three things that springs to mind (in reference to Hidden Power - Ghost), but does anyone else have any other suggestions?
 
Probably Toxicroak, Celebi and a few other bulky grass types can "check" it, but it's definitely going to be a massive threat once (if) it's released. Btw the Lati twins are not just "checks" or revenge killers. They're actually good counters, especially Latias.
 
There's a fair amount of Pokemon Keldeo runs into trouble with in DW. Slowbro, Slowking, Jellicent, Celebi, Gyarados, Starmie, Latios, Latias, Toxicroak, Amoongus, Alakazam, Serperior, Tornadus, Whimsicott, Chlorophyll Sweepers, Scarf Pokemon, & Ditto.

The biggest reason Keldeo's not all that common in DW is because most teams, even if they didn't plan on it, run a Pokemon that stops or at least revenges Keldeo just because of how common it's checks & counters are. He should be used more though since aside from those Pokemon, he wrecks teams.
 
Well, with more and more teasers for the next movie hinting at a "new pokemon", keldeo's position in the pokedex and all the posters featuring the other musketeers, it's pretty obvious this little pony is gonna be released fairly soon. I thought I'd rebump this thread to start some discussion going about Keldeo's probable place in the current metagame, especially since his very idiosyncratic movepool, stats, and typing I think will obviously end up having an influence on the usage and movesets of a lot of other pokemon in the metagame.
To start off, obviously he'll fit quite comfortably within OU, especially with the large number of prominent pokemon that resist both of his STABs (Dragonite, Starmie, Lati@s, Celebi, Jellicent, Tentacruel, Gyarados, Venasaur and Toxicroak in OU alone). This is topped off with the fact that he doesn't get Ice Beam, like every other water type, drastically limiting the coverage of choice sets without doing some stupid redundant shit. On the other hand, he still has both ridiculous speed and power, and his movepool is just enough to allow for a bunch of random small tweaks to the standard calm mind set that can surprise the wrong opponent. Scald is an intriguing option on the standard calm mind set over surf or hydro pump to possibly give him better defensive coverage, and Taunt of course is a killer move especially on something with speed like his.
I guess to start off discussion, I'd like to pose a couple of questions to the community at large.
1. Obviously, Hidden Power will probably be the most common last move, but looking at the list of pokemon that resist his stabs it seems pretty evenly split in terms of coverage between Ghost, Electric and Ice. Which do you think will be more popular? Which do you think will be better?
2. One of the biggest advantages of Calm Mind as a boosting move is its simultaneous offensive and defensive utility. Do you think offensive sets with Life Orb or defensive sets with Leftovers (or maybe some other item I'm not thinking of?) will end up predominating?
3. Is Aqua Jet viable at all on something with this bad attack and this good speed?
4. What is used in DW that might he won't need to deal with when he comes out in a couple months, assuming we still have our current list of selections then, for better or for worse?
5. Is friendship magic?
 
the problem with the lati twins checking it is if the opponent has tyranitar paired with keldeo, so you will need a back up check to keldeo.
 
Yeah, it's quite interesting that most of the counters, revenge-killers and checks to Keldeo are Pursuit weak (Latios, Latias, Celebi, Jellicent, Slowbro, Starmie, Alakazam). I'm reminded of post-Plat Infernape in that regard. Still, Tyranitar isn't a great partner because Keldeo much prefers to play in the Rain where he can abuse Life Orb, Rain boosted Water attacks whereas in the Sand he'd likely be forced to hold Leftovers. I'd opt for Scizor or maybe even Heracross.
 
Well, with more and more teasers for the next movie hinting at a "new pokemon", keldeo's position in the pokedex and all the posters featuring the other musketeers, it's pretty obvious this little pony is gonna be released fairly soon. I thought I'd rebump this thread to start some discussion going about Keldeo's probable place in the current metagame, especially since his very idiosyncratic movepool, stats, and typing I think will obviously end up having an influence on the usage and movesets of a lot of other pokemon in the metagame.
To start off, obviously he'll fit quite comfortably within OU, especially with the large number of prominent pokemon that resist both of his STABs (Dragonite, Starmie, Lati@s, Celebi, Jellicent, Tentacruel, Gyarados, Venasaur and Toxicroak in OU alone). This is topped off with the fact that he doesn't get Ice Beam, like every other water type, drastically limiting the coverage of choice sets without doing some stupid redundant shit. On the other hand, he still has both ridiculous speed and power, and his movepool is just enough to allow for a bunch of random small tweaks to the standard calm mind set that can surprise the wrong opponent. Scald is an intriguing option on the standard calm mind set over surf or hydro pump to possibly give him better defensive coverage, and Taunt of course is a killer move especially on something with speed like his.
I guess to start off discussion, I'd like to pose a couple of questions to the community at large.
1. Obviously, Hidden Power will probably be the most common last move, but looking at the list of pokemon that resist his stabs it seems pretty evenly split in terms of coverage between Ghost, Electric and Ice. Which do you think will be more popular? Which do you think will be better?
2. One of the biggest advantages of Calm Mind as a boosting move is its simultaneous offensive and defensive utility. Do you think offensive sets with Life Orb or defensive sets with Leftovers (or maybe some other item I'm not thinking of?) will end up predominating?
3. Is Aqua Jet viable at all on something with this bad attack and this good speed?
4. What is used in DW that might he won't need to deal with when he comes out in a couple months, assuming we still have our current list of selections then, for better or for worse?
5. Is friendship magic?
1.Hidden Power Ghost will almost always be the superior option. Out of the list you mentioned it hits Starmie, Celebi, Lat@s, Jellicent and Slowbro for super effective damage. Most of these targets are very important because they can hurt Keldeo back badly if it does not ohko them.
For example Slowbro either paralyzes you, poisons you or kills you with Psyshock, Celebi 2hkoes you with his grass move of choice(or even 3hkoes or 4hkoes if defensive Celebi but it doesn't matter because Keldeo can't to anything in return if it lacks HP Ghost), Starmie 2hkoes with Tbolt, and Jellicent stalls you out with WoW since you can't touch it.
Out of the pokes that don't get hit super effectively by HP Ghost, most of the times it doesn't even matter.
For example Timid Keldeo with LO in Rain at +1 using Hydro Pump against offensive Gyara :82.31 - 97.1%. You kill this thing with a resisted move at +1!
Dragonite is in the same boat but i will take a max HP variant just to show Keldeo's power. The same attack(Hydro Pump) vs max HP Dragonite does 73.57 - 86.78%. A huge chance of ohko after SR!
Tentacruel doesn't even matter since it is complete setup bait.
Toxciroak loses 64.6% - 76.3% from a +1 HP Ghost so it is 2hkoed. Against Toxicroak there is no other HP that could hit it for better damage anyway.
So the only poke that remains is Venusaur.

HP Electric is the second best option if you don't want to use Keldeo in rain(which you should) hitting Gyarados, Starmie, Tentacruel, Slowbro and Jellicent but that's it really. Without HP Electric Celebi laughs at you,and so does Lati@s,which you had a chance of beating with HP Ghost.
I don't even consider HP Ice a primary choice for the CM set. It should be used if your team is desperately in need of a dragon check but that's it.

tl;dr HP Ghost is easily the most useful HP on Keldeo!

2.Life Orb will be the most useful item since when used correctly, meaning faster mons are gone it will be raining and his few counters are gone or weakened, because it simple destroys anything. Leftovers is an option but Keldeo prefers much more the added power to ohko dangerous pokes than need LO to be kod. For example Dragonite and Gyarados, get ohkoed after SR as i showed, while they just go at +1/+1 if you have Leftovers (if you don't have the right HP) and kill you after with Bounce and Outrage respectively.

3.Aqua Jet is a must on a physical set...! If you have the guts to use one of 'course. It could be an ok sweeper under rain if you manage to get a Justified boost and a Swords Dance(which won't be hard since the only poke that you can get a Justified boost from in OU is Ttar which easily gets forced out). Very unreliable set but could work under the right circumstances.

4.I am not sure.

5.Yes it is!
 
I think HP Ice could be superior it hits DNite, Latis, Celebi and Salamence while missing out on Jellicent, Starmie, Tentacruel and Slowbro. Starmie has a 68% chance to get OHKOd by rain boosted Hydro Pump if SR is up and a +1 rain boosted Surf will always OHKo with SR while LO TBolt from starmie will deal 50.62-59.88% back to a +1 Keldeo.
Slowbro isn`t that common in Ou and with a +1 LO Rain Hydro Pump it is KOd 93,2 % of the time with SR up and gets 2HKOd by LO Surf if rain is up and you got a layer of Spikes and there is also a 50% chance to 2HKO with only SR up.
Tentacruel can't do shit against you and you can simply get more calm Minds and KO with rain boosted surfs (+1 LO Surf deals 52-62% so unless it got rain dish its not a problem at all).

This leaves you being walled by Jellicent wich sucks, but imo DNite is alot more common and hitting it for 4x SE damage is pretty much a necessity if you want to OHKO it (+1 HP Ice got a 30% chance to OHKO through SR and will of course always OHKO with SR). Mence isn't all that important as +1 Rain Surf also OHKOs with SR but if you got no chance to boost up its still nice to hit him for an OHKO anyways.
 
Sand teams can base a solid team around CSLandorus and using Keldeo as a Water-type to sponge those special attacks, while Tyranitar takes its weaknesses just fine; exept Grass-types of course, which is relatively easy to resist on common ground.

Many of its counters have trouble with Tyranitar, CSLandorus and CSRotom-W; Scizor can help too. So, I see it making an impact at the very least, despite how 108 base speed is just not as unique as it once was.
 
The special movepool sucks, but i guess this will be the main set
- Calm Mind
- Scald / Hydro Pump
- Secret Sword
- Hidden Power Ice / Electric / Fire / Grass
Quite difficult to predict, despite the little movepool. With 108 Speed, Cheer Up is deadly, Rain Dance makes him a great supporter, as Hail does, Toxic combined with the not-that-bad defenses (91-90-90), even if hasn't enough HP to create a 101 Sub, can stall pretty well, Taunt stops checks such as Rest Calm Mind Latias, Skarmory (for the phisical version), Blissey (special version with Focus Blast). Under the rain, both Hydro Pump and Aqua Jet will be extremely strong, and Scald would score many 2HKOs. Some calcs i did, assuming 356 Special Attack and Life Orb
+0 Hidden Power Ice vs 252/252+ Dragonite: 75% - 89%
+1 Surf vs 252/0 Metagross: 91% - 107%
+1 Secret Sword vs 4/0 Virizion: 109% - 128%
+1 Secret Sword vs 252/252+ Ferrothorn: 92% - 109%
+2 Hidden Power Ice vs 252/252 Celebi: 77% - 91%
1HKO against all these threats, after a few Entry Hazards damage, especially Dragonite (Rocks, -25%, broken Multiscale). I don't know if it will be Uber (will wreak havoc even in Uber, as Close Combat hits Dialga, Darkrai and others for super-effective damage = sure 2HKO), but it will certainly be a major threats, much more in the rain, as Scald and Aqua Jet, quite weak, would be damn strong if boosted by Drizzle. Who could be a counter? I guess it's like Thundurus: some checks, all of them may be killed by appropriate moves, no true counters
 
I think HP Ice could be superior it hits DNite, Latis, Celebi and Salamence while missing out on Jellicent, Starmie, Tentacruel and Slowbro. Starmie has a 68% chance to get OHKOd by rain boosted Hydro Pump if SR is up and a +1 rain boosted Surf will always OHKo with SR while LO TBolt from starmie will deal 50.62-59.88% back to a +1 Keldeo.
Slowbro isn`t that common in Ou and with a +1 LO Rain Hydro Pump it is KOd 93,2 % of the time with SR up and gets 2HKOd by LO Surf if rain is up and you got a layer of Spikes and there is also a 50% chance to 2HKO with only SR up.
Tentacruel can't do shit against you and you can simply get more calm Minds and KO with rain boosted surfs (+1 LO Surf deals 52-62% so unless it got rain dish its not a problem at all).

This leaves you being walled by Jellicent wich sucks, but imo DNite is alot more common and hitting it for 4x SE damage is pretty much a necessity if you want to OHKO it (+1 HP Ice got a 30% chance to OHKO through SR and will of course always OHKO with SR). Mence isn't all that important as +1 Rain Surf also OHKOs with SR but if you got no chance to boost up its still nice to hit him for an OHKO anyways.
Assuming rain and SR are up, then Dragonite gets ohkoed anyway from Hydro Pump so there is no need for HP Ice on the LO set.
In the other hand HP Ghost allows you to 2hko Jellicent at +1, which walls you badly with HP Ice.
But if one choses to use Leftovers instead of Life Orb then HP Ice is an ok solution for dealing with Dragonite since you won't be able to ohko with Hydro Pump after SR anymore...
 
Yeah, it's quite interesting that most of the counters, revenge-killers and checks to Keldeo are Pursuit weak (Latios, Latias, Celebi, Jellicent, Slowbro, Starmie, Alakazam). I'm reminded of post-Plat Infernape in that regard. Still, Tyranitar isn't a great partner because Keldeo much prefers to play in the Rain where he can abuse Life Orb, Rain boosted Water attacks whereas in the Sand he'd likely be forced to hold Leftovers. I'd opt for Scizor or maybe even Heracross.


Well if someone wants to run Tyranitar to counter Keldo checks they could opt to run Unnerve if they don't want Sandstorm couldn't they? No sand damage to worry about, and almost free to run rain (Tyranitar may not take too many hits then but if it's just used as a counter to those pokes the maybe?)
 
Well if someone wants to run Tyranitar to counter Keldo checks they could opt to run Unnerve if they don't want Sandstorm couldn't they? No sand damage to worry about, and almost free to run rain (Tyranitar may not take too many hits then but if it's just used as a counter to those pokes the maybe?)

Without Sandstream, Tyranitar loses the special defense boost and becomes far easier to defeat, so I don't think that would work. I would probably go with Scizor to help dispose of the Lati twins.

As a side note, Keldeo makes a great check to Volcarona, resisting both its STABS and being able to Calm Mind alongside Quiver Dance. Without Psychic, Hurricane, or HP Electric (none of which are too common in my experience), Volcarona will lose and bulky Volcarona stand even less of a chance.
 
What are you saying? Unnerve Tyranitar sucks, the only scenario it MIGHT be useful is if the other 5 pokemon are not inmune to sandstorm or something else, and I really think in this case it would be better to use another pokemon in place of Tyranitar.
 
Calm mind, hydro pump, secret sword, hp ice. Take out Jellicent and your good. This guy+tornadus will run rain offense
 
Calm mind, hydro pump, secret sword, hp ice. Take out Jellicent and your good. This guy+tornadus will run rain offense
Calm Mind, Hydro Pump, Secret Sword, HP Ghost. Take out Ttar and scarfers and you are fine!
Calm Mind, Hydro Pump, Secret Sword, HP Ice. Take out Ttar, scarfers AND Jellicent and you are fine!
 
Tyranitar gets massacred by Secret Sword and you'll have to take out Dragonite if you're not running HP Ice.
You didn't understand... Dragonite and Gyarados die after SR from a +1 rain boosted LO Hydro Pump. That's why you have to eliminate Ttar before sweeping with Keldeo. To abuse it's biggest selling point, the strongest Hydro Pump in OU backed up by a CM boost, a rain boost and a LO boost.
 
You didn't understand... Dragonite and Gyarados die after SR from a +1 rain boosted LO Hydro Pump. That's why you have to eliminate Ttar before sweeping with Keldeo. To abuse it's biggest selling point, the strongest Hydro Pump in OU backed up by a CM boost, a rain boost and a LO boost.

Ah I see what you're saying. I haven't seen a whole lot of Gyarados and Dragonite on Sandstorm teams, so it might not be that big of a deal. By extension, you'll also have to take out Ninetales to prevent Sun from ruining your sweep. I have a feeling a lot of teams are going to be running Politoed/Dugtrio/Keldeo/Filler/Filler/Filler.
 
Does anyone know the date when Keldeo is released? I would like to use him in Wifi OU, not DW OU. I see him as a special version of Terrakion.

Sorry if this has been asked before.
 
Back
Top