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League of Legends: Let's Talk About uhhh??

Are you serious? Everyone knows getting kills is better than getting minions, thanks to the fact that kills give you more gold and put the enemy team behind. I shouldn't have to tell you this. You can either stay in lane and last hit every creep like a noob, or you can run around getting kills and towers too in the process. Sigh, L2P.
 
Are you serious? Everyone knows getting kills is better than getting minions, thanks to the fact that kills give you more gold and put the enemy team behind. I shouldn't have to tell you this. You can either stay in lane and last hit every creep like a noob, or you can run around getting kills and towers too in the process. Sigh, L2P.

I don't think I've ever seen a good player in streams or games or in any medium in my life that had a creep score of 69 at the end of a game.

Sigh, L2P.
 
i think you need to l2recognisetrolling byrne :(

also how do you build jax? like i start boots+3>double dorans>cutlass but then from there i build both gunblade and triforce which is expensive as hell, so i was wondering if there's a better route to take
 
i think you need to l2recognisetrolling byrne :(

also how do you build jax? like i start boots+3>double dorans>cutlass but then from there i build both gunblade and triforce which is expensive as hell, so i was wondering if there's a better route to take

people generally go triforce first nowadays

double doran's is optional
usually phage first

vamp scepter somewhere along there
 
Let's get some real talk in here about The Twisted Treeline!

Map's been out for a few days now, what are people thinking of it?

I've been playing a fair bit of 3v3 now, Darius is ridiculously broken on the map. Legit whichever team has Darius wins, you can't focus him down fast enough to stop his ult from wrecking you.

Meta seems to still be 3 bruisers, or 2 bruisers and someone with free wards as there are no wards.

What team comps/champs have people been running on new TT? I've found a lot of success playing Maokai, Diana and Kayle myself. Kayle+Darius is just a cruel cheese combo but it works well.

IMO the best AD carries for TT are Vayne, Kayle and Caitlyn. Vayne because in a tanky bruiser-centric meta she just laughs as she eats through their armor. Pick up Blade of the Ruined King on any AD carry if the enemy team is 3 tanky guys, in 3 autos Vayne will have done 12% of her target's HP in magic and another 8% in true damage so that's 20% gone in 3 hits l0l0l0l. Kayle has built-in shred, plus her utility is really strong, the ult is clutch, and she can jungle if you send two tanky guys to lane. Caitlyn's range is not to be scoffed at when you have a lot of melee champs AND she has her E, which is actually good on TT imo, plus she comes with free wards to scout out. Grab BotRK and maybe even Black Cleaver on Cait so her damage output is stronger when shredding through bruisers. Other ADs beyond like Kog since he is also an anti-tank may not fare as well.

I haven't seen much from AP carries, they don't chunk through tanks fast enough for how squishy they are in my experience, Diana can build very tanky AP and have good utility (bush checking, her pull, etc) and be strong but if anyone else has any thoughts on squishy mages on TT please post.

The Diana/Darius wombo combo is pretty funny - Darius pulls, they flash out, Diana Q-R's and pulls them right back in. How 2 escape??

TT is really sort of who has the tankiest bruisers that are dealing the most damage - make sure you have some CC though, Maokai may not be the biggest DPS player but with CDR and tanky items (get RoA or Torch and Abyssal on him) he's a CC machine with a strong ult and he can output a fair bit of damage in a fight.

I played Mao in jumpluff's first non-support game since her first normal, she went Jungle Kayle and I dropped saplings around the speed shrine so she could always be aware of Shyvana trying to counterjungle her, or gank (Flash Shyvana real terror) to show up and countergank. rem was Darius.. Maokai gets tanky af and never dies just CCs people into Darius ult and Kayle ults Darius, gg. It's a really good teamcomp, Mao could be swapped out by Diana or Cho, any tanky AP champ with good CC imo.
 
Let's get some real talk in here about The Twisted Treeline!

Map's been out for a few days now, what are people thinking of it?

I've been playing a fair bit of 3v3 now, Darius is ridiculously broken on the map. Legit whichever team has Darius wins, you can't focus him down fast enough to stop his ult from wrecking you.

Meta seems to still be 3 bruisers, or 2 bruisers and someone with free wards as there are no wards.

What team comps/champs have people been running on new TT? I've found a lot of success playing Maokai, Diana and Kayle myself. Kayle+Darius is just a cruel cheese combo but it works well.

IMO the best AD carries for TT are Vayne, Kayle and Caitlyn. Vayne because in a tanky bruiser-centric meta she just laughs as she eats through their armor. Pick up Blade of the Ruined King on any AD carry if the enemy team is 3 tanky guys, in 3 autos Vayne will have done 12% of her target's HP in magic and another 8% in true damage so that's 20% gone in 3 hits l0l0l0l. Kayle has built-in shred, plus her utility is really strong, the ult is clutch, and she can jungle if you send two tanky guys to lane. Caitlyn's range is not to be scoffed at when you have a lot of melee champs AND she has her E, which is actually good on TT imo, plus she comes with free wards to scout out. Grab BotRK and maybe even Black Cleaver on Cait so her damage output is stronger when shredding through bruisers. Other ADs beyond like Kog since he is also an anti-tank may not fare as well.

I haven't seen much from AP carries, they don't chunk through tanks fast enough for how squishy they are in my experience, Diana can build very tanky AP and have good utility (bush checking, her pull, etc) and be strong but if anyone else has any thoughts on squishy mages on TT please post.

For starters I'd like to mention that the new map is a fucking blast.

Monsters like Darius and Olaf are ridiculous on this map. You hardly even have to try with those guys. Singed is really good as well. Singed/Darius/Olaf is nearly unbeatable if you play your cards right.

Speaking of Olaf, JESUS. He's fucking god mode. It's about time he had a free week. I'm buying his ass asap.
 
Yeah Blade of the Ruined King is completely broken. I actually started to build it on Elise on the TT game I played because of the magic pen I had and the ATS buff on her W. The only reason we won that game was because the enemy Nasus wouldn't communicate with his teammates. The map's really fun but I don't think the speed boost in the middle is necessary on such a small map.
 
Yeah Blade of the Ruined King is completely broken. I actually started to build it on Elise on the TT game I played because of the magic pen I had and the ATS buff on her W. The only reason we won that game was because the enemy Nasus wouldn't communicate with his teammates. The map's really fun but I don't think the speed boost in the middle is necessary on such a small map.

They clearly tried to make it as fast paced as possible, and I think the speed boost in the middle helps that a bit. They want this to be almost completely opposite of Summoner's Rift...no laning phase, just pure team fights. Now, I still usually have a cs of 100 or so, but that's because mid-late game I'm so strong that I wipe them all out really quick :P

Some of the items seem really strong. That one item that's name has to do with Pillaging is quite effective in particular I believe.
 
We've been playing a ton of TT in my little ring of friends because we usually have 3-4 people on but not 5 so it's usually preferable to grabbing PUGs. It was a little ugly early on because most of us play mostly APs/ADs/Supports which are all largely not super good on TT but we've played like 40 ranked games or something since the map change so things are improving decently and we're back over the gold bar so that's progress I guess :/

Definitely agree having a couple bruisers is almost mandatory but not that APs are useless. It's pretty handy to have one, both to make it harder for the opponent to itemize and because a lot of them have nice teamfight (and in many cases skirmish) abilities to give you some tactical advantage of some sort in team fights to make it less up to which bruisers have more gold. Definitely not a massive pool of AP champs I'd suggest using but Cassiopeia, Diana, Katarina, Mordekaiser, Morgana, Rumble, and Zyra are all strong for more conventional APs and I imagine stuff like Kennen and Gragas works too if you don't want to use stuff like Jax, Singed, Cho'Gath, Shyvana, Nunu, and Malphite to try to get some AP damage mixed in.

Playing a lot of random AP pusher + faster pushing bruiser + partial jungler bruiser stuff. Usually Zyra/Cassiopeia/Morgana + Pantheon/Garen/Renekton/Xin/Darius/Singed/Cho'gath/Riven/Volibear + Shyvana/Lee Sin/Cho'Gath/Riven/Nocturne/Jarvan/Rammus/Kha'zix depending on who's playing. We tried doing some double bruiser + AD crap briefly too because we've seen it work for other teams but we just don't have the mechanics for it.

Mostly I'm finding you pretty much have to play it like the Asian teams play Summoner's Rift and be super aggressive and objective based early, fight for altars at level 2 if you have better level 1s, go for the spider thing early if you can, push lanes and skirmish or fight for altars as much as you can midgame, that sort of thing. Really easy to gank enemy junglers relative to Summoner's Rift if your team is active enough to collapse when they need to due to how close the junglers tend to be if you're playing a decent duelist, too.

Mostly experiencing Darius/Singed/Jax/Rengar as the "must bans" right now with stuff like Riven, Malphite, Olaf, and random stuff people don't like filling out the other slots (we should actually probably be banning Olaf more since we tend to play stuff like Zyra and Cass a lot now that I think of it). Feel like things are pretty decently balanced though it's still a bruiser show for the most part, at least it's a step in the right direction. I notice some of the top teams are playing some champs I don't see a lot where I'm at (Gangplank, for instance) I might start looking into.
 
Kinda expected that Yeti would never include Ezreal on her list due to her immense hatred of that character. Q checking brushes is extremely useful due to wards not being able to being purchased on that map and E is always useful as ever. Also Q procs Blade from a long distance and still procs Triforce if you build it (why wouldn't you, it's Ezreal).

Anyway, Rumble is strong because the map is pretty small that his ulti will cut off a good amount of the map/escape routes. He's also pretty good because the map is laning a lot and Rumble can beat a lot of laning matchups because of his kit. I've seen/heard that Katarina (manaless damage), Mordekaiser (3v3 means if you get your ulti off, it swings that much more), Cassiopeia (high damage low mana costs and Chalice is all you need, build kinda bruiserlike with Haunting Guise + Sweeper), Zyra (long ranged snares, ulti is retarded on this map, W gives vision if stepped on). AP Teemo also works, I've rushed a Sweeper and then gotten Wooglets and the Blacklight Torch. I miss old DFG but Sweeper is fine. Singed is still retarded as always.

Jarvan IV is actually pretty strong with the Brutalizer upgrades, if you do cheese with him you can get 60 armor pen by going Youmuus + that mace thing + another Brutalizer. His EQ is extremely useful for engaging and escaping and EQR has immense range to catch up to someone. If you combine that with some sort of AP's ultimate, it's really easy to catch all of them. Also, his E can check brushes, which is useful if you don't want to facecheck.

Now that I think about it, Irelia wouldn't be so great on this map. She does poorly vs Darius/Jax/Rengar/Olaf unless you play it correctly and since the majority of the map is laning + ganking and she's weak against those characters in lane, it's not looking too great for her. You just have to be a good Irelia.
 
I didn't count Ezreal because in my experience he doesn't do enough damage to kill bruisers. I beat one in lane as Maokai.. he took more damage from my EQ than I did from his autos. Caitlyn doesn't do a ton of damage like Vayne does but she has reliable wards, her E which also slows, and a mammoth amount of range which puts her above Ezreal imo. Also Peacemaker to send through random bushes. I dunno Ezreal just doesn't feel as strong on the map and the bruiser meta.. he's not really known for his damage onto tanks.
Plus Ezreal is more about poke pre-fights with his Q and W, with the quantity of bruisers they are all about starting a fight, he doesn't have a ton of time to poke. Once a fight breaks out Vayne and Kayle can say OK LET'S RUMBLE and do a lot more damage than him. I guess we value different assets but I wouldn't personally want Ezreal on my TT team, I think there's better ADs for the map.

I can definitely see the mages being mentioned (notably Zyra/Cass/Morde) being strong on the map. There are some who I think just won't have as fun of a time, it's not really a mage-happy map like SR, but if you have the comp for it then I can see someone who pushes hard and has a lot of damage/CC utility being successful, probably as long as you peel off Cass if someone tries to dive her.
 
I was about to post saying how strong Rengar and Singed are, but freaking Thorns beat me to it.

Olaf is also really strong, especially with LORD VAN DAMM'S PILLAGER, the best-named item in the entire game.

Regarding Singed, it seems like some of the items are tailor-made for him. I've been running a boots->blackfire torch->rylais->wooglet's witchcap build on him for 3v3, and it's worked really, really well.
 
I am just glad you can no longer turtle in 3s for like 30 mins farming super minions to catch up to the other team. Also the fact that anything that can go through walls had a huge advantage in the old 3s format. I like this new map a lot, hopefully they can move the towers a little bit closer to each other because it's a pain to push towers early without being 3 man ganked.

I'm not sure how I feel about the 0 wards thing, I kind of like it since its a different map and isn't supposed to be like SR, but at the same time it's annoying when the enemy team has teemo/nidalee/cait/etc.

Concerning the meta, it's pretty much the same as the old 3s except that more APs are viable and tryndamere isn't ban worthy anymore. I think Irelia got a little worse in this new 3s format, since she can't be as safe as before and her early levels being bad are a huge disadvantage because of the constant pressure and skirmishes at early levels.
 
Liking Karth and Maokai on TT so far. I'm going Torch (make isolated Q hits much stronger)

Incidentally, how do you play Olaf? I've been trying to play him, but he's still annoyingly prone to focus fire. On 3's.
 
i think you need to l2recognisetrolling byrne :(

also how do you build jax? like i start boots+3>double dorans>cutlass but then from there i build both gunblade and triforce which is expensive as hell, so i was wondering if there's a better route to take

Jax got a flexible item build, it just depends on what you're facing and on how much gold you had when you were at the fountain.
Trinity is almost mandatory given the damage it can bring to you if you manage to use your spells right.
I almost never make GunBlade anymore, it's just too expensive since the nerf. It can be a luxury but yea.. definitely too expensive.
So grab boots, then if you feel pressured (let's say a Yorick is against you) a vampiric scepter is a good thing.
There are heroes against whom start phage is better, and sometime you want the damage output of sheen. It depends on who is currently "starting the aggession on the lane".

After the trinity people usually go for GA, you can fill the inventory with things like hexdrinker if you're against a heavy ap team during the process.
I like right after taking warmog, I really love how life scales with the MR/Armor that your utlimate grants you, and usually you need to put alot of pressure on the enemy paper/carry heroes, this can only be done if you're not forced to blow your GA too fast in the fight.
Being top means that you will have to make good choices on the item path you choose. Since if your bot lane/ mid lane fails, you'll have to soak up the damage of heavily stuffed champions who will melt you if your build is weak.

Not to mention that you can also go hybrid, which was the way to go before his change, but now that your stun has no ap ratio, people don't do it anymore. I tried and it works however.


* About elo, I dunno if I can be considered as "plat" but I increased my friend's elo by playing with his account from 1800 to 2k. And hell, I'm still looking for some solide duoQ in the 1400-1500 radius. PM me and we'll play for sure.
;(





*"Incidentally, how do you play Olaf? I've been trying to play him, but he's still annoyingly prone to focus fire. On 3's."
I'm not a TT player, it wouldnt be too different anyway.
On the classic map if you're top or jungle you just max Q. In jungle you put one level into the W but as top it's not needed so you can max E also.
You need to be really agressive and don't forget that his main source of damage early/mid game is his axe and E combo. You need to SPAM your axe, it's not always easy to hit it (and make sure you take it back as you keep chasing) but once you get the trick you're basically a good Olaf.
There is NO CHAMPION that can 1v1 Olaf spamming axe (without missing) and E in the entire league at equal level of stuff. So as Olaf you need to find good ways to trade with your opponent if you're top lane without being out of mana. Best way is to play passiv untill you get an advantage (you hit level 5 before, you're back full heatlh from fountain, this type of things) and atack straigh. The fact is that you must not let your opponent use the "hit and run" against you because you'll blow mana and the sustain of Olaf (his vampiric atack) is not reliable at all and requires to push the lane (so you're weaker to ganks and to harass when you hit minions constantly).
For items I do HoG most of the time tabi/merc depending if I need MR or Armor. It's good to have philosopher stone to upgrade it into Shurelya (a really good item that provides Olaf with everything he needs. CDR for spells, Health and speed boost along with ultimate). Frozen Mallet is also a Core on him for obvious reasons.
Then you can go either for GA or Warmog depending on the situation (if you're off tank GA and if you're the main tank then go Warmog).
Same deal as Jax you can fill your inventory with quick items such as Hexdrinker/Brutalizer/Aegis... depending on what happens
 
New champ is Shredder from TMNT

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shredder_tmnt_comic_pictureboxart_160w.jpg
 
League of Legends Players: "We want you to make some minor fixes to Twisted Treeline and give us some new, cool, unique champions that fit some roles you have been neglecting like support or tank!"
Riot: "That's a cool idea and all, but I think it would be better if we drastically changed Twisted Treeline into something WAY different, which is basically our way of giving a big 'FUCK YOU' to fans of the old map, and we're also going to keep on releasing assassin/DPS champs because they're so much cooler!!!"
 
League of Legends Players: "We want you to make some minor fixes to Twisted Treeline and give us some new, cool, unique champions that fit some roles you have been neglecting like support or tank!"
Riot: "That's a cool idea and all, but I think it would be better if we drastically changed Twisted Treeline into something WAY different, which is basically our way of giving a big 'FUCK YOU' to fans of the old map, and we're also going to keep on releasing assassin/DPS champs because they're so much cooler!!!"

Stop trolling in this thread please =[
 
byrne he wasn't kidding, we want you to be able to enjoy the game like the rest of us please keep this thread a happy environment <3
 
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