Morde seems kinda sorta buffed but rather significantly changed enough it's hard to say definitively, Garen was straight buffed, Skarner is borderline insane although the static-zones-in-irrelevant-areas-of-the-map mechanic is literally the most retarded idea rito's ever concocted. Meanwhile, Darius somehow manages to be even shittier* than he already was. (Not that he was actually shitty per se, but at least binary as all heck and also not a competitive pick at all because he wears a GANK ME sign on his back.) What the hell?
*Your opinion may vary.
*Your opinion may vary.
Tankier base stats but AS nerf is huge for getting his Hemo stacks up.
Passive damage nerfed, loses movespeed.
Q less damage unless you build lots of damage. New delay amplifies the effect and also makes it tough to take advantage of the new heal mechanic.
W less damage past Rank 1, worse cooldown and no AS slow kills his god-tier dueling status.
E deservedly got fixed but it's still a nerf.
R's the closest thing to a real buff he got, more damage at all ranks, with max stacks, and no mana cost at max rank is nice for chains.
Mana buffs across the board.
They made him reliant on the new Bloodrage mechanic on his passive to boost damage output, yet his damage is down anyway because they: nerfed passive damage, nerfed Q base damage plus added delay to make landing the blade hitbox unreliable (the handle also deals less damage and no longer applies passive), nerfed W damage past rank 1. His AS was neutered so it's harder to five-stack someone in the first place to get the "deal-slightly-less-damage-instead-of-way-less" buff, his W doesn't AS slow, his E can't be timed to interrupt enemy dashes anymore. It's nice he got slightly tankier but that's all, the mana buffs are mostly a luxury because he was never very mana-intensive anyway except in midgame teamfights (say, contested Dragon) if you went off with an ult chain.
Passive damage nerfed, loses movespeed.
Q less damage unless you build lots of damage. New delay amplifies the effect and also makes it tough to take advantage of the new heal mechanic.
W less damage past Rank 1, worse cooldown and no AS slow kills his god-tier dueling status.
E deservedly got fixed but it's still a nerf.
R's the closest thing to a real buff he got, more damage at all ranks, with max stacks, and no mana cost at max rank is nice for chains.
Mana buffs across the board.
They made him reliant on the new Bloodrage mechanic on his passive to boost damage output, yet his damage is down anyway because they: nerfed passive damage, nerfed Q base damage plus added delay to make landing the blade hitbox unreliable (the handle also deals less damage and no longer applies passive), nerfed W damage past rank 1. His AS was neutered so it's harder to five-stack someone in the first place to get the "deal-slightly-less-damage-instead-of-way-less" buff, his W doesn't AS slow, his E can't be timed to interrupt enemy dashes anymore. It's nice he got slightly tankier but that's all, the mana buffs are mostly a luxury because he was never very mana-intensive anyway except in midgame teamfights (say, contested Dragon) if you went off with an ult chain.