I would also suggest phazing too, in case of set up. /ds may come in handy for you.Empoleon and Skarmory can now Defog without removing your Stealth Rock. That's kinda cool.
Also does anything get Metal Burst+Avalanche/Revenge? That will really bring in the pain when you use Metal Burst to counter... and they have -4 priority!
A.) No need to mention LC mons and NFE mons since you will never use them (other than Chansey, P2, Piloswine, and Dusclops pretty much) nerdI would also suggest phazing too, in case of set up. /ds may come in handy for you.
Metal Burst + Roar: Aggron, Aron, Bastiodon, Cobalion, Lairon, Rhydon, Rhyhorn, Rhyperior, Shieldon, Smeargle
Metal Burst + Dragon Tail: Aggron, Dialga, Rhydon, Rhyperior, Smeargle
Metal Burst + Avalanche: Aggron, Bastiodon, Rhydon, Rhyperior, Smeargle
Metal Burst + Revenge: Bisharp, Smeargle
And also because i dont want to double post, InfernapeTropius11 you forgot about simply outspeeding the faketurner with your own scarf, or Steadfast boosts until you outspeed (nird)
In addition, you can just outspeed with your own scarf, and Steadfast if you are willing to take a few hits.So since FakeTurn used to be one of the most common playstyles in Linked and is still very good and annoying to unprepared teams, I thought I'd give a bunch of ways to counter it :D
Inner Focus
Inner Focus obviously means you can't be flinched. The best Inner Focus Pokemon are Dragonite (if you are willing to forgo Multiscale), Lucario, Mega Gallade (it's finally useful !_!) and Kangaskhan. To get you started, here is a set than completely sweep teams that rely solely on FakeTurn:
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 52 HP / 252 Atk / 204 Spe
Jolly Nature
- Dragon Dance
- Sky Drop
- Earthquake/Fire Punch/Roost/Extremespeed
- Earthquake/Fire Punch/Roost/Extremespeed
The given EVs outspeed max speed Jolly Scarf Ampibom at +2. Sky Drop is STAB and is SE on many of the most common FakeTurners (such as Infernape and Mienshao). The other moves are coverage, priority, or healing, you can choose whatever you want. Sky Drop is usually bad as it takes 2 turns, but in this case it allows you to get 2 DDs up while still attacking. TheBlueFiretruck was the first person to use this iirc, and it is a very good strategy to counter FakeTurn.
Anyway, next is priority. Priority goes before FakeTurn so any priority users get 2 hits on the FakeTurners. Some priority users are Infernape, Weavile, Dragonite, the Hitmons, Mega Medicham, Aegislash, Toxicroak, Breloom, Lucario, Raichu, and Mega Pinsir, with a variety of combinations including Fake Out, Extremespeed, Feint, Quick Attack, Bullet Punch, Mach Punch, Sucker Punch, and Aqua Jet.
Aegislash. Pretty simple, this just kills all FakeTurn teams. King's Shield + hitting with priority + immune to Fake Out, etc. Can be rekted by non-Choiced Infernapes that choose to run WoW though.
Ghosts in general. Immunity to Fake Out and resistance to U-Turn ruins the strategy. The best ones are probably Aegislash, Gengar, and Chandelure due to their power and all 4x resisting U-Turn. Golurk could potentially be used as well if you hate Raichu, and Banded EdgeQuake/Dynamic Punch with No Guard seems like a decent set now that I think about it o.o
Protect. It stops Fake Out cold and causes the opposing team to lose momentum. It also gives you a free turn to set up or attack.
Residual damage. Iron Barbs (from Ferrothron) deals out 1/4 HP in damage, and it resists Fake Out/Volt Switch and is neutral to U-Turn while having massive bulk allowing it to tank many of these. If you slap a Rocky Helmet on it (or tbh any defensive Pokemon such as Amoonguss, Clefable, or Garchomp [who also has Rough Skin]) then it's basically over for the FakeTurners--they die really quickly.
So this is just a list of ways to beat FakeTurn in Linked easily, and you should always be packing at least one of them so as not to get overwhelmed by this strategy. I hope it helps people :D
Well, taking the situation as you're describing it, making stall viable would probably require banning boost+attack -- otherwise, stall just doesn't get the free turns it needs to stop things that boost. Linked STABs are also powerful, but without the possibility of them spiraling out of control in their own right, I can't think of anything whose only stall answers can't take paired STABs.I don't know if this goes against the whole concept of Linked, but stall can't flourish at all in the metagame. It's not a specific pokemon, it's how no wall can truly function without Unaware with behemoths like Landorus-Therian double dancing and Charizard-X dancing. I don't know how this can be fixed as I'd rather not ruin the concept of Linked, but as it stands now stall has no chance. Chopin posted a stall team, and I've made my own, Lcass brought his Swoobat and straight up swept me. I couldn't 3HKO him with my Chansey and even my Unaware Quagsire just died, even at full health. He swept me turn one. Stored power at +12 OHKOs Clefable and Quagsire so unaware really isn't a counter, a dark type might work but Swoobat still gets the likes of HP fighting and such. Though Swoobat might not be broken in itself, the ability to set up while attacking is way to pressuring for stall, you can't really recover it off.
Not only that but you still have gimmicks that pressure stall immensely, forcing you to run Aegislash for example. Fake-turn is what I'm talking about, and I again I repeat myself. I don't want either of these things quick banned, but I want them discussed. And of course, if you didn't know, you can baton pass protect. If your [Insert pokemon with reasonable speed and Baton pass here] gets up a substitute or a [Insert boosting move] off it can freely pass this to any mon on its team without fearing anything, except roar I guess.
Discuss
http://replay.pokemonshowdown.com/pandora-linked-2161007I kinda want to discuss linking Protect/Detect/King's Shield with something. The fact that you can buy free turns just by being faster or having Priority, makes it kinda uncompetitive I think. Not to mention that you can still have 50% chance to have an extra free turn, which means its kinda luck based.
You can stop Faketurn teams by punishing them with Rocky Helmet Ferrothorn or something, but linking Protect with something makes you can do anything without opponent doing anything to you. One example would be Protect + Extremespeed from Band Dragonite or something. If its by chance it would get three Protects in a row makes you get hit by three Band Extremespeeds without doing anything, does it make it kinda uncompetitive?
Paging hack_guy because this might be meta breaking.http://replay.pokemonshowdown.com/pandora-linked-2161007
here's an interesting fact. Protect move+protect move will always work every turn.
Detect only has 8 BP, so with some good switching around you can easily drain it and break a link to stop it from getting spammed.The double protect definitely does sound annoying at a first glance, off the top of my head, the only things I can see breaking it are pressure stallers and the odd feint from something like mega pinsir. but what exactly gets dual protect that actually would like to be using it over conventional links is the question. Off the top of my head I can think of probably Chesnaught (leech seed stalling) and Zapdos (toxic stalling)
I've been frustrated by the fact that it's so easy to kill momentum on volt-turn by sending in a ground to eat up Magnezone's Thunderbolt+Volt switch link. I searched for a reasonably fast electric type that can threaten grounds that try to switch in. So I came up with this.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Volt Switch
- Trick
- Will-O-Wisp
Yes, this may seem laughable at first. But I think Rotom-F has a serious niche on Volt-Turn. It may be worth using over Rotom-W in spite of the Rock weakness and inaccurate ice STAB because BoltBeam is just so good in this meta. Plus OHKOing Gliscor on the switch is cool. Rotom-W may be better than this due to its superb defensive typing, but this usually isn't in long enough to take a hit anyway.
This isn't true. I just tried this in a match with Aegi and both Protect and King's Shield failed.Detect only has 8 BP, so with some good switching around you can easily drain it and break a link to stop it from getting spammed.
I really only find Chesnaught and Aegislash concerning with a double-protecting-move link, because of Spiky Shield and King's Shield with Toxic, respectively -- and even then, it's only good for Toxic stalling/spreading (Leech Seed can be switched out of, at least). I can't imagine a team with a Steel-type or a Substitute user caring much about this effect.
It wouldn't be the first "opponent can't do anything" strategy that we've examined and found manageable.
... huh. Then we don't have to worry, because honestly what team can't beat Toxic + Protectspam for eight turns?This isn't true. I just tried this in a match with Aegi and both Protect and King's Shield failed.
http://replay.pokemonshowdown.com/pandora-linked-2161896
Bulbapedia: Using Protect, Detect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Throbulator36 was just really lucky. Also, this means we won't have to worry about Priority Attack+Protect spam as much, since spamming decreases the chance of Protect working.This isn't true. I just tried this in a match with Aegi and both Protect and King's Shield failed.
http://replay.pokemonshowdown.com/pandora-linked-2161896