Oh dear...
Here we go again -_-
Would you like me to post lists of checks to those sets too? Cause those lists are even longer with more relevant threats.
"Murkrow
252+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Murkrow: 313-370 (119.9 - 141.7%) -- guaranteed OHKO"
If you actually took the time to look you would notice that the Murkrow I calculated had maxed SpD and Eviolite (not a blank set...), hence the calc you're looking for is this:
252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Eviolite Murkrow: 126-148 (38.8 - 45.6%) -- guaranteed 3HKO
Meaning it does in fact wall Aegislash's best and most common set.
"not like Melotte can do jack shit to Aegislash anyways"
I literally stated that Sub CM Meloetta runs Shadow Ball. Even the set on the calculator runs shadow ball.
24+ SpA Meloetta Shadow Ball vs. 252 HP / 4 SpD Aegislash-Blade: 274-324 (84.5 - 100%) -- 6.3% chance to OHKO
Not to mention the given Meloetta set beats both the Shadow Ball + Sacred Swords, and the Shadow Ball + Flash Cannon Aegi.
If fact it beats the latter easier than the 1st.
Like its really hard to make a point when you don't even read it...
I clearly stated at the very beginning of my post that these were checks to the Sacred Swords + Shadow Ball set with KS and SS. Though I did allow for sets running FC > SS hence why there isn't anything like SpD Togekiss up there.
All the sets I've posted fulfill the role of switching into and beating this Aegi set, which most would agree is the hardest to switch into due to its unresisted Link.
"You've proven nothing, you've actually helped my point as all of its supposed checks do nothing do it, while Aegislash kills all of them."
The set I'm referring to I've proven kills none of them. And I stated ways in which lots of them kill Aegislash.
Meloetta sets up and runs Shadow Ball.
Mega Sableye out slows with Foul Play. Mandibuzz also uses Foul Play to kill Aegi. Braviary sets up with Bulk Up until it can KO Aegi (all the way to +6 if need be).
Amoonguss out slows and KOs with Foul Play. Dragonite just chips away and phases with Dragon Tail. Pretty much everything else listed with recovery will just kill Aegi 1v1 so long as they can out damage a possible leftovers, like Porygon 2 for example. In fact I think Porygon 2 runs Shadow Ball so its even easier and less tedious. Pory 2's Shadow Ball + Tri Attack may even be a decent Link given it is unresisted.
"The only viable thing you mentioned is fucking Tornadus and that thing is a really, really poor thing.. it's not a check as it doesn't even OHKO with heatwave and it fears King shield."
How are these things unviable?
AV Amoonguss is A rank and one of the best blanket checks to special attackers. Mega Venu is B+. Volc is B. Mega Sableye B-. Hell even Chansey and Lickilicky found a spot on the Viability Rankings, which is far from complete and missing tonnes of threats.
Plus there are Plenty of things on the Viability rankings that are there almost solely for being able to check Talonflame. Such as Regirock in C, or Mega Aggron and Rhyperior in B. And if something can be considered viable for checking Talon they can certainly be viable for checking Aegislash (As well as all the other things these sets check).
As I said, the other Aegi sets you mentioned have even more checks, a decent amount of which over lap from set to set.
Just for samples given that I'd rather not make another list:
Swords dance with Iron head/Sacred sword:
Completely cock block by Quagsire, which I believe is being moved up to A+ for being such a terrific blanket check for Stall and Balance.
Mega Slowbro also does great against this as even if it runs SS > KS as:
+2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 252+ Def Mega Slowbro: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO
Shadow ball + Flash cannon:
Mega Gyarados, another fantastic A+ mon that can survive two hits from this link even with Spooky Plate. Meaning you can come in, set up DD, and spam EQ.
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 288-340 (88.8 - 104.9%) -- 31.3% chance to OHKO
(EQ avoids KS).
Porygon 2 again.
And these are just samples. Given that these two sets are far more strictly either physical or special, I'm sure there would be enough dedicated physical / special walls that could take them.
I don't see a point in my continuing when you could just admit that Aegislash has its checks, and just like Talonflame, can easily be handled if you're willing to sacrifice a couple team slots. Plus things like AV Amoonguss, Mega Gyarados, and Unaware Quagsire can hardly be considered sacrificing a team slot.
Lets also just throw it out there that strong Ground STAB users and dual STAB links can easily revenge Aegi.
Aegislash is strong yes. But it is not broken and without Aegislash there would be many more things become so much harder to check, and stall would become even less viable. We are better off having Aegislash and Talonflame be a bit centralising, than ban either of them and have all these other already viable links become broken af. Aegislash gives more too the meta than it takes away.
(I'm tired and can't be bothered proof reading this, msg me if I fked up and I'll change it in the morning).
Alright, another round or disproving his futile arguments.
"Murkrow
252+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Murkrow: 313-370 (119.9 - 141.7%) -- guaranteed OHKO"
If you actually took the time to look you would notice that the Murkrow I calculated had maxed SpD and Eviolite (not a blank set...), hence the calc you're looking for is this:
252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Eviolite Murkrow: 126-148 (38.8 - 45.6%) -- guaranteed 3HKO
Meaning it does in fact wall Aegislash's best and most common set."
252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Eviolite Murkrow: 126-148 (38.8 - 45.6%) -- guaranteed 3HKO
252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Eviolite Murkrow: 75-89 (23.1 - 27.4%) -- 66.8% chance to 4HKO
The minimum damage after both calcs are 61%, the maximum is 72%. And you call that a counter? Never the less, it can't switch in. Aegislash can link Swords dance + Iron head together and OHKO on the switch in, if you're using the specially defensive set. I wasn't looking, that's why I didn't notice Sp.def and Eviolite (lol) but it didn't really matter because it wasn't a counter never the less.
"not like Melotte can do jack shit to Aegislash anyways"
I literally stated that Sub CM Meloetta runs Shadow Ball. Even the set on the calculator runs shadow ball.
24+ SpA Meloetta Shadow Ball vs. 252 HP / 4 SpD Aegislash-Blade: 274-324 (84.5 - 100%) -- 6.3% chance to OHKO
Not to mention the given Meloetta set beats both the Shadow Ball + Sacred Swords, and the Shadow Ball + Flash Cannon Aegi.
If fact it beats the latter easier than the 1st.
Alright, lets do this slowly. Yes, sub CM runs Shadow ball, I know. But why would Aegislash leave itself open in Blade form, knowing that Meloette is faster and it loses nothing from going for King shield, since Meloette is at too low health for a substitute.
The scenario would be Meloette switching into Aegislash, since that's the definition of a counter, right? Meloette switches in, loses 84% from a +2 Iron head and then does 30-40% back with a shadow ball for then too die to another Iron head, ta-da. Not a counter. But since I'm generous lets do 1v1 scenario. Meloette Shadow balls takes out 30-40% of Aegislash, Aegislash goes for +2 Iron head, again doing 84%. Aegislash king shields and goes back into Shield form. Next turn Melloetta goes for Shadow ball leaving Aegislash at roughly 60-70% while Aegislash kill with Iron head. But in your calculations you conveniently keep forgetting about Iron heads existence.
Like its really hard to make a point when you don't even read it...
It's hard to make you understand when you grasp for straws
I clearly stated at the very beginning of my post that these were checks to the Sacred Swords + Shadow Ball set with KS and SS. Though I did allow for sets running FC > SS hence why there isn't anything like SpD Togekiss up there.
That's not how it works. I can use Ferrothorn as a counter to Charizard-Y if it lacks Flamethrower, but I'm not stupid and grasping for straws so I don't. I'm honestly just sick and tired of people who imo don't play the tire, or pokemon, enough to realise when something is broken. When you have to use Physically defensive Heatran or Rocky helmet Aggron to counter Talonflame, or Specially defensive Scyther to counter Aegislash it's so infuriating. Every time I try I go up against someone like this I spend time out of my day to disprove every single one of their points until they either get defensive or start going in circles, which ends up in a mod stopping the discussion.
"You've proven nothing, you've actually helped my point as all of its supposed checks do nothing do it, while Aegislash kills all of them."
The set I'm referring to I've proven kills none of them. And I stated ways in which lots of them kill Aegislash.
Meloetta sets up and runs Shadow Ball.
Mega Sableye out slows with Foul Play. Mandibuzz also uses Foul Play to kill Aegi. Braviary sets up with Bulk Up until it can KO Aegi (all the way to +6 if need be).
Amoonguss out slows and KOs with Foul Play. Dragonite just chips away and phases with Dragon Tail. Pretty much everything else listed with recovery will just kill Aegi 1v1 so long as they can out damage a possible leftovers, like Porygon 2 for example. In fact I think Porygon 2 runs Shadow Ball so its even easier and less tedious. Pory 2's Shadow Ball + Tri Attack may even be a decent Link given it is unresisted.
See, this is the part where I can tell you stopped reading my post, which evidently I wasn't grasping for straws. If facing your specific set, then yes, the pokemon you listed would've beaten them one on one. But that's not how it works, you don't decide what your opponent will bring. Meloette is beaten. Mega Sableye is outspeed and 2HKOd, easily. Mandibuzz is also outspeed and 2HKOd. Braviary dies to +2 Iron head, as Aegislash sets up faster. Also what attack are you using verus Aegislash? You do realise Aegislash is immune to normal and fighting, right? It also resists flying and has this nifty move called King Shield, though it (braviary) dies before that. Amoongus is outspeed and 2HKOd by Iron head... It's not the other way around. Dragonite is beaten by +6 Iron head the second he tries to attack, or he gets defence drops. Jesus christ "everything has recovery can out-stall Aegi" you do realise everything you listed is 2HKOd, right? You can't out stall that. Porygon2 doesn't run Shadow ball, it runs thunderbolt + Ice beam, which is also unresisted, even if it did Porygon2 is still 2HKOd by Sacred sword at +2.
"The only viable thing you mentioned is fucking Tornadus and that thing is a really, really poor thing.. it's not a check as it doesn't even OHKO with heatwave and it fears King shield."
How are these things unviable?
AV Amoonguss is A rank and one of the best blanket checks to special attackers. Mega Venu is B+. Volc is B. Mega Sableye B-. Hell even Chansey and Lickilicky found a spot on the Viability Rankings, which is far from complete and missing tonnes of threats.
Plus there are Plenty of things on the Viability rankings that are there almost solely for being able to check Talonflame. Such as Regirock in C, or Mega Aggron and Rhyperior in B. And if something can be considered viable for checking Talon they can certainly be viable for checking Aegislash (As well as all the other things these sets check).
Most of these things are unviable. I have no clue how Amoongus is rated so damn high while Lopunny is A-. Regirock is pretty bad, and I don't see how it should be rated. If anything defensive Heatran does that job better, but I still think they're both pretty god damn bad. Mega Aggron loses to Talonflame, and Rhyperior doesn't like a burn. But none of the things you said countered Aegislash. Anything that can OHKO aegislash checks it, though that list isn't very long.
As I said, the other Aegi sets you mentioned have even more checks, a decent amount of which over lap from set to set.
Just for samples given that I'd rather not make another list:
Swords dance with Iron head/Sacred sword:
Completely cock block by Quagsire, which I believe is being moved up to A+ for being such a terrific blanket check for Stall and Balance.
Mega Slowbro also does great against this as even if it runs SS > KS as:
+2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 252+ Def Mega Slowbro: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO
And then you're booped by a Shadow ball
Shadow ball + Flash cannon:
Mega Gyarados, another fantastic A+ mon that can survive two hits from this link even with Spooky Plate. Meaning you can come in, set up DD, and spam EQ.
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 288-340 (88.8 - 104.9%) -- 31.3% chance to OHKO
(EQ avoids KS).
Porygon 2 again.
You. Can't. Cherry. Pick. Your. Opponent. FUCK.
I don't see a point in my continuing when you could just admit that Aegislash has its checks, and just like Talonflame, can easily be handled if you're willing to sacrifice a couple team slots. Plus things like AV Amoonguss, Mega Gyarados, and Unaware Quagsire can hardly be considered sacrificing a team slot.
Lets also just throw it out there that strong Ground STAB users and dual STAB links can easily revenge Aegi.
If Aegislash had one set it would be easy to handle, but thats not the CASE. You can't easily check Talonflame, nor can you easily check Aegislash. A set like taunt, roost, will o wisp, brave bird or taunt, roost, swords dance, brave bird beats Garchomp, unless it carries a rock move, but they generally don't. Easily revenge kill? You do realise that there aren't that many mons powerful enough to OHKO Aegislash?
Another thing Amoongus can do to Aegi is Spore it, which shifts the momentum of the game. My stance on Aegislash is a little complicated. At the beginning of the proposal for his unban, I was all for it. Allowing him into Linked would promote balance (my favorite playstyle) and help deal with many, many offensive threats. As we playtested with Linked Ubers on Pandora, however, I began to realize how obnoxious it is to fight and how difficult it is to be playing 50/50s with it all the time. And if you lose the 50/50, you're punished very hard whether you attack or switch out or w/e. Most recently the problem was Shadow Sneak + King's Shield, which was fortunately banned, but it still causes a lot of turmoil. One thing I love about it is that is beats Talon if you switch into an Acrobatics/Aerial Ace + Brave Bird, even if they hit you with Flare Blitz after that, and OHKO's it back. If Aegi is the only poke tanking hits on your team it'll get worn don quickly, and has no reliable recovery, but it also hits super hard on switch-ins. One thing that would be worth noting is that EQ doesn't contact, so STAB and coverage alike aren't punished for spamming it against his King's Shield. I think we need to playtest him some more now that SS + KS is banned, and go from there.
Though Amoongus is outspeed and 2HKOd. There are better things to use to check Talonflame, like Garchomp.
While I'm reserving my opinion on whether to ban it or not, a few things to consider:
- There are extremely few things that can counter it. And even those die if it decides to run a different set. If it runs Shadow Ball + Flash Cannon literally nothing except special walls can come in and not be KO'd the next turn by Shadow Sneak. And then of course there is the possibility that it decides to run Shadow Claw + Iron Head/Sacred Sword instead which kills said special walls. Or it could run Swords Dance + Attack. Or it could even run a completely defensive set like SubToxic. The very presence of Aegislash on a team means you're very restricted about how you play.
- It's slow. In a meta where even base 110 Pokemon run scarves, 60 speed is just ridiculously slow. Pretty much everything is going to outspeed it. This however makes it quite menacing in Trick Room.
- It has to invest properly in EVs. If it runs max speed, it's sacrificing bulk. The same goes for max Sp. Atk and max Atk. Or it could just run 252 HP/252 Sp. Atk(Or Atk) where it sacrifices speed. However this is largely negated by the presence of King's Shield. Even uninvested 150 defences are ridiculous. Admittedly this isn't really a problem.
- King's Shield. It's just ridiculous. No physical attacker wants to face Aegi.
- It's weak to 4 very common types, Ground, Fire, Ghost and Dark. Building on the last point however, most Dark type moves are physical which means that with proper predictions, Aegi's going to leave the opponent with -2 Attack. Ground moves are also physical but don't make contact. Nobody uses Ghost type physical attacks bar opposing Aegi, so it isn't too big of a problem. Fire on the other hand does have problems. V-Create, Fire Punch and Flare Blitz all take -2. Of course, Fusion Flare, Fire Blast and Lava Plume don't really care.
- It resists most forms of common priority AND King's Shield out-prioritizes them. Basically only Sucker Punch and Shadow Sneak are unresisted.
- It walls a lot of common strategies. FakeTurn primarily hates it. I mean sure, it hates any ghost type but they hate Aegi more since it not only 4x resists U-Turn it punishes them with KS.
- It provides a decent stop to Talonflame if your usual
Garchomp stop to it is dead. It resists Parental Bond Brave Bird. It can get Talon to -2 with proper predicts.
Also on another note, someone said that Aegi makes a bunch of types unviable. I just want to point out that Talon does this but worse. You kinda cannot use any Bug, Fighting or Grass type Pokemon with it present. The only exception would be Ferrothorn but even that is bopped by it.
tl;dr: Ban Talonflame
I love you. I want to use Bug/Fighting/Grass types :[
For anyone said there is no counters, remember this is Linked, not OU, where almost everything has no counters. This meta is based on checking things, not countering, because its's nigh impossible to counter things in here. I explained how Mega Lopunny here 2HKOs every of its counters in OU. So please don't just say "it has no counters."
What I want to see is "what are the effects of Aegislash in this metagame?" What are the positives if it's there? What are the negatives?
As for myself, this is the way I am thinking. Feel free to disagree.
So far, from what I experience, here are the effects of Aegislash in Linked metagame.
1. Almost every good team carries one. There is almost no reason to not carry one because it fits in almost every kind of team.
2. The infamous 50/50 argument. I disagree with this at first, but I realized how annoying this is, considering with its typing, bulk and offensive power, it's almost in Aegislash favor every time, considering it hits even harder here.
3. Jirachi is still VERY COMMON AND VIABLE, meaning it doesn't become unviable because of Aegislash's presence. So please don't say "it make X unviable because Y exist" just because it got checked/countered by said poke.
4. The reason we unbanned Aegislash is it helps checking these things,
Talonflame
Faketurn
Jirachi
The need of more walls for those set up + attacking move
If Aegislash is gone, there is no doubt that those four things will be more common. My question is "do you need Aegislash's presence to check these things?"
Almost everything Aegislash checks is checked by Rockey helmet Garchomp better, and Garchomp isn't broken, so I don't see why we need Aegislash.
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