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(Little) Things that annoy you in Pokémon

Double checking gen 5 abilities made me remember Light Metal which....
So Light Metal is clearly meant to lessen the power of Low Kick & Grass Knot, right? But in practice its so niche it may as well be worthless.
Scizor goes from 260 to 130. This results in LK/GK going from 100 BP to...80. Scizor also already x4 resists grass....
Metagross goes from 1212 to 606 which results in...absolutely no change at all?!
Registeel goes from 451 to 225, again only a 20 difference from 120 to 100.
Duraludon goes from 88 (he's tiny!) to 44, so 60 to 40.

The difference is honestly so negligible I don't understand why they bother. Duraludon at least has the reasoning of "he's already light, so its fitting flavor". If you wanted protection against these two (2) moves, I feel like you would need way more than a 20 BP change to make the ability worth while. And Metagross is COMPLETELY worthless unless you ALSO use the Float Stone (you will not use the float stone).

Heavy Metal is also very niche, everyone with it doesnt want to be hit with Low Kick anyway, so it effectively just helps fuel Heavy Slam (which runs on a weight check against the opposing pokemon)and nothing else. But at least that's an active use that those Pokemon (all steel type & heavy) might want to use.

Someone on the balance staff clearly wanted weight to be a "thing" in gen 5: added 2 moves that use weight to deal more damage, 2 abilities to change weight, an item to halve weight, a move that halves weight & raise speed.... but it really went nowhere.
 
And yet, ORAS doesn't quite deliver. Instead of Braille tablets, you're fed one of four cryptic clues from a girl in Pacifidlog Town. Now, I have to give credit where credit is due. Pacifidlog is right next to the Sealed Chamber, so the Regi connection isn't completely absent (the folks there might have even mentioned the Regis in the originals and I've just forgotten). Also, giving the player only one clue forces the them to take the puzzle into the real world and track down other players who were given different clues, which can potentially result in a really cool moment of group problem solving. However, there are two main issues with this:

1) By 2014, most people playing Pokemon are very familiar with the internet. What could have been an outstanding puzzle in the originals is reduced to near worthless. After all, why bother trying to track down people to compare notes with when your favorite Pokemon message board has all the people you could possibly need all in one place, who may or may not have already solved it long before you arrived and left the solution written in plain text for all to see?

2) C'mon, no Braille? Part of the thrill of the main Regi puzzles came from decoding the Braille clues. Sure, in reality you're just replacing letters made of dots with the same letters but made of lines, but it still feels like you're a master archeologist deciphering a mysterious ancient language. Even if Game Freak was adamant on giving each player a single clue to send them on the mini-ARG, they could have at least put that single clue on a Braille tablet somewhere!

WAIT, THAT'S HOW YOU'RE SUPPOSED TO SOLVE IT?! :psynervous:

GF, what were you thinking? So instead of doing something that kept with the lore of the Regis and requiring us figuring out a Braille puzzle, instead you made a 4 step random cryptic puzzle in a thinly veiled attempt to try and players work together... in the day and age where even our phones are connected to the internet. The 3DS itself had a web browser! So I'm guessing this means Regice doesn't have a special connection with Regigigas that we haven't figured out, GF probably drew its name at random. :blobtriumph:

The same could be said on a larger scale of just about any settlement in Pokémon until arguably SwSh. I've always just assumed that the Pokémon world the games are set in is a 'scaled down' version of what the world actually looks like, and the actual size of the places and the amount of people/houses/etc in them are more like their anime counterparts.

While that's likely the case (as the anime, manga, and any other media has shown), I would like for GF to just make the hometown into a town. No, GF, young players won't get lost, ALL other RPGs tend to have village size hometowns yet I have never heard a story of a child quitting playing the game because they got lost in the first town.

Like you did it once, in BW2, and Aspertia City was a nice little town... yes, I know it says city, GF is stupid.
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All of this just makes one aspect of Regigigas seem even weirder: With its location always being an icy cave, where it's dark and freezing, why is it partially covered in moss?

If you look at it in a certain way Regigigas could sort of be like it's own microplanet with the moss having grown relying on its internal heat.

The Ability "Sap Sipper" being so named in English localizations. The original name of "Herbivorous" fits better for the Pokemon with this Ability, like Bouffalant and Goodra.

If someone said, "But kids wouldn't understand that", a) you're underestimating kids' intelligence, and b) if it had to be changed even something like "Plant Eater" would be fine. "Sap Sipper" makes me think of beetles, not large animals like Bouffalant.

I don't get why they didn't keep it as Herbivore. Kids know what a herbivore is. Infact there has to be another reason aside "kids not understanding" because that's just stupid. Maybe they didn't want kids to think the Pokemon ate the Grass-type Pokemon? "No, no kids, Stantler's Ability doesn't mean it devoured Oddish, it means that Stantler just, err, licked it's... sap. Yes, these Pokemon are Sap Sippers as they're just lapping up the nectar".''

As much as i love them, and am generally pro-localization having fun with names, "Sap Sipper" and "Big Pecks" both stick out among the ability names. They're so goofy compared to everything else, even within gen 5.

Big Pecks I'm fine with. Not only is it a funny pun, but the Japanese name is "Pigeon Breast" yet Chatot is a parrot, Ducklett/Swanna is a duck/swan, Vullaby family are vultures, Fletchling is a robin, heck, while Pidove starts as a pigeon it evolves into a pheasant thanks to really weird Japanese wordplay.
 
Oh, oops, that reminds me - I meant to respond to the question of Alder, Iris and Diantha, but I seem to have overlooked it!
(While my intentions in writing that were a bit different from yours, Pikachu315111, I appreciate that you gave your own interpretation! I always love seeing what other people have to say about stuff like this!
Also, I've heard theories about Plumeria being related to the former Ula'ula Kahuna before - I had heard it proposed that she was their daughter, for example, although a Captain probably makes more sense since she gives you the Poisonium-Z - but I had never made the connection between her Poison specialty and the tapu! That's super interesting - it is both the only weakness all four of them have in common and the only double-weakness of Ula'ula's own Tapu Bulu! That's a really cool observation!)
But yeah, here's what I was thinking when I said that, at least:

In Unova, pretty much the center of the story is the idea that, even when people or ideas seem to be in conflict with one another, a) they often aren't so irreconcilable after all and b) there is more to be learned by being open to others' opposing ideas and embracing them than by staying rigidly in your own beliefs; even if you don't outright change your mind or meet halfway every time someone else has a different point of view, you can come to a more nuanced point of view and a deeper understanding of the world than if you refuse to listen to anyone but yourself.
This is pretty much everywhere in these games. It's in the mascots (the values they represented seemed to be so irreconcilable that they split from the original dragon, but N realizes in the end that in order to change the world, they're meant to coexist rather than to destroy each other), it's in the "truth and ideals" dichotomy (the point of this is that they're not meant to be in opposition at all; changing the world takes both an understanding of it and a desire to make it better, not just one or the other, and both rejecting ideals because of the way the world is and rejecting the truth because of the way the world could be will get you nowhere), it's in the core conflict of the games (Team Plasma tries to frame humans and Pokémon as being better off apart, but they're actually at their best when they're working together and able to grow in tandem), it's in the way other characters engage with Team Plasma (Burgh in particular highlights this well: he mentions that by taking Team Plasma's message into account, he came to reconsider his relationship with his Pokémon and actually ended up closer to them than ever)...
This same theme inspired the region - with its clearly divided segments and its iconic bridges connecting them - and the starters - all of which are based on distinct, non-American cultures in a reflection of Unova as a "melting pot" - and Generation V's Pokémon in general - both the choice to have no older Pokémon (making them appear new and different) and the frequent parallels to older lines (making them more similar and familiar than they might appear at first glance) work together to create this effect.
So yeah. That's the point of Black and White.

In Black and White, Alder is the character who is most in touch with this philosophy. He more specifically engages with the relationship between people and Pokémon (which is the center of the conflict of the story) in a way that offers him a perspective no one else could share - after losing his first Volcarona to illness, he learned firsthand that there's more to life with Pokémon than being strong and winning, and that triumphing over your opponents and proving your strength is not as important as learning from each other and trying to savor every moment of life.
His central philosophy and background are both directly relevant to the conflict of the games and reflective of the aforementioned core message of the story, and he uses them to communicate this message to Cheren, to N and to the player throughout the game.

Meanwhile, while many people considered her to be an out-of-nowhere choice of Champion, Iris is the perfect successor to Alder.
As established, a recurring idea Alder raises in Black and White is that the point of battling is for Trainers and Pokémon to have fun and to learn from their opponents rather than being caught up in winning or losing. In his establishing scene, he even shows this to Cheren by having him battle two young children who go on to do nothing but celebrate how much they love their Pokémon and how much fun they had even after being defeated.
As Champion, Iris takes exactly this stance - her pre-battle speech is all about how she wants to grow, learn and get to know her challengers by going all-out against them in battle, and even when she's defeated, while she's disappointed that she lost, she instead focuses on how happy she is to have battled the player and their Pokémon and gotten to know them in doing so.
(And it doesn't hurt that she's also a little kid herself, which harkens back to the very first time the player meets Alder in both campaigns. That's a bit less about Unova as a whole and more about her role as Alder's successor specifically, but I think it makes her an extremely fitting choice as Champion for B2W2.)

I think this same message is most explicitly shown in a quote from post-character-growth N (for that matter, he's another acting Champion of Unova) in B2W2: "Pokémon battles decide winners and losers, it's true. Yet they do so much more. Your Pokémon! You! Your opponents! And their Pokémon! Everyone can see what wonderful things the others have to contribute! That's right! Accepting different ideas--different beings--changes the world like a chemical reaction! Pokémon battles are like a catalyst: a small component that leads to big changes!"
Coming to understand the relationship between humans and Pokémon, the way they can learn from each other and the good that comes from battling and growing together is largely the point of N's arc in Black and White - hopefully it's easy enough to see how significant it is that this is what he considers the culmination of what he learned and that it's exactly what both Champions of Unova embody.

With respect to Diantha... well, I can't argue with that - she is the most underutilized Champion in the series and has pretty much no role in the actual plot. All the more reason we should've gotten a Z - does anyone remember how small Cynthia's role was until Platinum saved her??
That said, since talking about story themes and not just plot relevance (I mean, I think you knew that and you were just making a joke, which is fair), I'm still going to explain why I think she embodies Kalos well enough - but yeah, I don't actually like her as a character either, haha.
Anyway!!
What I personally understood to be the main message of X and Y is that beauty is change. Just as Black and White's villains were in the wrong because they wanted to force people and Pokémon to separate, X and Y's Lysandre wanted to force the world to stay the same forever, with his intention being to keep it from decaying so that its beauty would never fade. X and Y also put a bit of focus on how terrifying and awful immortality would really be - AZ spends three thousand years suffering and alone, "condemned to wander forever," and while Lysandre's goal (at least in X) is to give immortality to himself and Team Flare, even he ultimately uses it as a threat against the player and their friends after being stopped: "I shall grant you eternal life! I'll give you the pain of endlessly waiting for a beautiful world to finally be built!" The prospect of living forever is meant to come off as nothing short of terrifying.
Diantha is the counterpoint to all of this - the one who tells us how important change really is. The very first time we see her, she's debating with Lysandre, and while he expects her to wish she could stay young and beautiful the way she is, she dismisses the notion out of hand... the very first quote she has in the entire game is this: "What a strange question... Why would I want to play the same old roles forever? Youth may be beautiful, but it's not all there is to life. Everything changes. I want to live and change like that, too. So I look forward to playing different roles as I get older."
She also strongly embraces the idea of "bonds," which is another recurring idea in X and Y (mostly for its importance to the mechanism of Mega Evolution) - the second time she shows up, while Sycamore only brings up the bond between Trainers and their Pokémon, she explains how bonds relate to her career of acting and suggests that they're important for everyone. As an extension of this, when she trades the player her Ralts in the postgame, she also makes a point of considering how the traded Pokémon must feel, addresses it directly and promises not to the player but to the Pokémon that she'll take good care of it - which seems like it should be completely obvious, but no one else ever does that, so it's another way to highlight how empathetic she is and how important bonds are to her.
She... doesn't really show up much more than that, haha. On one hand, that's pretty obviously a bad thing - she does less than any other Champion, and she's totally irrelevant to the story itself - but on the other hand, when basically every word that comes out of her mouth is something about the main ideas of the story, you can tell that at least the intention behind her was to act as an embodiment of those themes and a role model for the player in the same way I've suggested of Kukui, Iris and Alder.

Okay, I did my best - there's my take on how these Champions are supposed to represent the main themes of their games!
 
Something that you've never noticed but is still weird: Haina desert has the wrong type of sand.

Being based on Hawaii, the islands themselves are almost certainly going to be basalt, the main rock of the ocean plates. This means most alolan rocks, and thus most alolan sand, is going to be relatively dark. Conceivably, light-coloured beaches could be the result of either coral/limestone-based sand or imported sand for tourist reasons (people do this IRL). But Haina desert is neither a tourist location nor coastal enough to be affected by a hypothetical reef. There is no good explanation why its sand is lightly coloured.

(incidentally, it being a dry spot is actually pretty reasonable. If we assume the prevailing wind comes from the north-west, it would be in the rain shadow of the mountains. This would also explain Po Town getting more rain than usual)
 
Something that you've never noticed but is still weird: Haina desert has the wrong type of sand.

Being based on Hawaii, the islands themselves are almost certainly going to be basalt, the main rock of the ocean plates. This means most alolan rocks, and thus most alolan sand, is going to be relatively dark.

It really makes you wonder, doesn't it?
It is a missed opportunity to round off an otherwise perfect reference to Hawaii's black sand in the form of shiny Sandygast and Palossand:
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They clearly did it right for the beach with the black sand that can be found on Route 14 (close to the Thrifty Mega Mart):
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It is safe to assume that especially Hawaii's "Punalu'u Beach" (Black Sand Beach) must've served as a direct main reference (Source):
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As someone that genuinely enjoys the references to locations, cultures, the fauna, and the flora of our real world that are implemented into the Pokémon regions, I definitely agree that the incomplete nature of these references are definitely a "(little) thing that annoys me in Pokémon" and that it was definitely worth bringing it up in this thread.

Then again, "unfinished" has been a recurrent leitmotif in Pokémon games for a while now, so...
I guess they're at least being consistent with being inconsistent?
 
I am assuming they didn't make the desert black because they wanted it to be a standard desert area while the Thrifty Megamart area had black sand to make it stand out, go with the Spoooooky theming of the area as well as reference the black sand beaches.

Like they could have made it black, I guess, but they wanted a specific aesthetic for the token desert area they love adding to the games and stuck with it. Likewise this is why Route 14 is like, what, the only route in the game with black sand? It's not like All Of Hawaii has black sand anyway
 
Framing it as "incompleteness" or laziness just doesn't make any sense anyway. They already created the asset for black sand, and it doesn't take any more effort to use that than it does to use the other sand asset - for that matter, the sand used in Haina Desert is a unique graphic that's seemingly not shared with any other location (it has a redder tint than even the sand on Ula'ula Beach), and while it's only a slight change, it's still just... literally and objectively more effort than recycling the black sand graphic they already had.
It's pretty obvious that it was a creative choice for aesthetic reasons (like making it look nicer as a connection to Route 13, or making Route 14 stand out better as a unique location, or making the interior of the ruins look nicer since the sand is currently used as an accent, or making it look better alongside the rough terrain crossed by Mudsdale, or just making it look nicer alongside the Pokémon the Pokémon that live there...) and that some perceived inability to follow through or put in effort has nothing to do with it, haha.

For that matter, while the real-world desert that allegedly inspired Haina Desert does have black sand, I highly doubt that it was insufficient research that led Game Freak to give it a paler, red-tinted sand instead. Simply by looking up the name of the desert - ka'ū desert - grey sand is pretty much the first thing you see, so I would be genuinely astonished if the designers of the area somehow didn't know and "didn't put in the effort to research" rather than making a conscious choice there.
 
Yeah, GF took some creative liberties which took away more then it added. As Hematite said, Haina Desert is based on Ka'ū Desert and a quick Google check will show you the dark gray-brown sand. BTW, it's not an actual desert, but it's rather as Ironmage described it, it's in a rift zone near Ka'ū Volcano which has it frequented by acid rain preventing vegetation from growing. Here's a map of Hawaii's "Big Island" to Ula'ula Island:
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If I had to guess why. (1) They maybe wanted to make Route 14 special by having it the only location with black sand. (2) They changed Ka'ū Volcano into a plain mountain, Mount Lanakila, thus none of the real world reasons why the area is dry and plant-less. Instead the reason is because Tapu Bulu wanted to be left alone so if you want to go to its shrine you have to travel through a small desert it created (via probably absorbing the fertility of that area). Infact the having to find waymakers to get through the desert could be based on the Ka'ū Desert's Footprint Trail, a trail of footprints left by ancient Hawaiian's that's been preserved in the ash that has become a popular hiking trail.

... No, no explanation why there was an alien there in the original SM.
 
Yeah, GF took some creative liberties which took away more then it added. As Hematite said, Haina Desert is based on Ka'ū Desert and a quick Google check will show you the dark gray-brown sand. BTW, it's not an actual desert, but it's rather as Ironmage described it, it's in a rift zone near Ka'ū Volcano which has it frequented by acid rain preventing vegetation from growing. Here's a map of Hawaii's "Big Island" to Ula'ula Island:
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Ula%27ula_Island.png

If I had to guess why. (1) They maybe wanted to make Route 14 special by having it the only location with black sand. (2) They changed Ka'ū Volcano into a plain mountain, Mount Lanakila, thus none of the real world reasons why the area is dry and plant-less. Instead the reason is because Tapu Bulu wanted to be left alone so if you want to go to its shrine you have to travel through a small desert it created (via probably absorbing the fertility of that area). Infact the having to find waymakers to get through the desert could be based on the Ka'ū Desert's Footprint Trail, a trail of footprints left by ancient Hawaiian's that's been preserved in the ash that has become a popular hiking trail.

... No, no explanation why there was an alien there in the original SM.
First off, you give me too much credit. the acid rain off the volcano is a completely separate effect from what I mentioned. What I figured was happening was that, since colder air can store less moisture than warmer air, all of the water gets dumped on the windward side of a mountain as the air is forced upwards and cools, leaving the leeward side dry.

Secondly, the alien being there is surprisingly easy to explain. Celesteela was seeking out Tapu Bulu, either because a) Bulu interacted enough with the wormholes previously to effectively be a Faller, or b) Bulu has a stockpile of Sparkling Stones that radiate similar enough to the wormholes (similarity between UB/totem auras, necrozma connection) that the ruins are mistaken for housing a wormhole. Most of the other UBs can spawn at trial sites, presumably for similar reasons.
 
Secondly, the alien being there is surprisingly easy to explain. Celesteela was seeking out Tapu Bulu, either because a) Bulu interacted enough with the wormholes previously to effectively be a Faller, or b) Bulu has a stockpile of Sparkling Stones that radiate similar enough to the wormholes (similarity between UB/totem auras, necrozma connection) that the ruins are mistaken for housing a wormhole. Most of the other UBs can spawn at trial sites, presumably for similar reasons.

Wasn't talking about Celesteela:

Also apparently this is event is also in USUM, my bad.
 
It's weird that there are no contact status moves, even though a handful of them would logically make contact.
Acupressure
Decorate (arguably)
Hold Hands
Lovely Kiss
Play Nice
Quash
Sweet Kiss
Tickle

I know it's not that big of an issue, but it still irks me that Draining Kiss incurs Rough Skin damage, but Sweet and Lovely Kiss don't.

Could try to explain some of them off:

Acupressure: Only targets the user or ally.
Hold Hands: Targets an ally.
* I'm assuming that ally Pokemon can keep their Ability from activating for their partner for moves which help them.

Decorate: I can see the user not touching the target to decorate them. Think of it like they're decorating a Christmas tree; the baubles, tinsel/popcron string, & light string make contact but not the decorator. Except now its candy pieces.
Play Nice: Similarly, the move is just the user being friendly toward the target making them not wanting to hurt their new friend. No touching is needed.
Quash: And again, the user doesn't need to touch the target in order to have them move last. Like imagine if both Pokemon were soccer players and the user is trying to prevent the opponent from being open to help their teammates so starts blocking their path.

Lovely Kiss, Sweet Kiss & Tickle: The user may not apply enough force like an attack does to prompt a contact condition to activate. Lovely Kiss and Sweet Kiss also seem to have an additional magical element to them which causes their status ailment. Tickle could have the target so busy laughing it can't activate a contact condition itself.
 
I just tried getting the earthquake tm in Pokemon Platinum, and my god is it infuriating. You have to do very precise bike movement in a cramped up space, which is already annoying enough. When combined with a stupidly high encounter rate though, it becomes insufferable. I can't count the the amount of times I had to restart the ramp section because I got a random encounter right before the ramp.

Do not go here without repels, ever.
 
I've heard some people express discontentment with the HOME renders, usually noting its tendency to make Pokemon look like sterile plastic. While I don't fully disagree with that assessment, for the most part I still enjoy their look. There are a few hiccups here and there, like some eyes and faces being less dynamic (Scizor and Gengar spring to mind) and Hippowdon not having any sand is kinda weird, but these issues are pretty minor. However, there is one sin that I cannot forgive, and that is the mutilation of Solosis, Duosion, and Reuniclus.
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How the hell did this even happen? The models look fine in-game, so what's the deal?
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Home's renders & models use different textures and lighting engines, I imagine.

That...dopesnt fully answer teh question but it explains why they're SO different.
 
The RSE (and ORAS) battle themes for the standard trainer fights, gym leaders and champion are too similar for my liking. They have a similar motif at the start of each of them and while they each go off in their own direction eventually it's way too late in the music for them to have much of their own charm. The gym leader battle theme is probably my favourite of the three, but for the other two - it's a shame that I find the music that plays at the game's endpoint and in the majority of the battles in the game to be so uninspired.
 
Okay so all three of these are the most incredibly minor things ever but here goes.

Jasmine, Chuck, and Pryce
It's always bugged me that the original GSC games seemingly couldn't decide whether Chuck or Jasmine was supposed to be the 6th Gym Leader.

Now anyone who's played the games a few times knows that Pryce, Chuck, and Jasmine can be fought in any order, but the internal badge list shows us that Pryce is intended to be the seventh Gym Leader; Morty's in-game dialogue tells the player to head west to Olivine, too. Geographically, Jasmine comes first and in-game dialogue indicates that if she was there the player could challenge her right there and then, but of course it's a plot point that the player can't fight her immediately. So lots of people end up fighting Chuck first instead.

Level-wise, Chuck comes before Jasmine - but his badge breaks the sequence the other badges (and the badges from Gen 1) established, which is that every second badge gives an upgrade to obedience. And I... don't get why his badge was given that power? At this point in the game, the player is unlikely to have a Pokemon stronger than Level 35. The remakes fix this by making the Mineral Badge force Pokemon up to Level 70 to obey instead of the Storm Badge, seemingly confirming that the Mineral Badge is intended to be 6th in the sequence.

It's particularly odd also because the player can challenge Pryce before taking on either Jasmine or Chuck, and I've never understood why the designers didn't put some sort of impediment in the way so that Pryce would have to be fought seventh. It's all the more strange given that the exact same scenario occurs in DPP, which took it into account (the 3rd, 4th, and 5th badges can be obtained in any order, and the badge system was tweaked to reflect this) yet HGSS didn't change things at all.

VS Banners

In HGSS the Gym Leaders have "VS!" intro banners that flash up when you battle them. These are all coloured to reflect the typing of each Gym Leader:

Falkner's is dark blue
Bugsy's is green
Whitney's is pink
Morty's is purple
Chuck's is brown
Jasmine's is grey
Pryce's is turquoise/pale blue
Clair's is blue

Fine so far... but all the Kanto Gym Leaders have the same colours as their counterpart. Which looks incredibly odd because they don't match their type preferences at all. Brock is dark blue, Misty is green, Lt Surge is pink, Sabrina is brown, Blaine is pale blue?! Was it so difficult to swap the colours around, or god forbid make new ones? Even if you try and match up the colours to fit so that Erika has green or Janine has purple, you're still left with oddities (Blaine and Lt Surge don't have colours that fit them).

Amphy's bedroom

Where the hell did Amphy's bedroom disappear to in HGSS? In GSC he's literally got a bed and a sink and more space to roam about in than most human apartments do. And in the remakes... he's stuck in a little glass cubicle that looks little bigger than a prison cell. No bed, no sink, no rug on the floor, no home comforts at all. What were they thinking?
 
Amphy's bedroom

Where the hell did Amphy's bedroom disappear to in HGSS? In GSC he's literally got a bed and a sink and more space to roam about in than most human apartments do. And in the remakes... he's stuck in a little glass cubicle that looks little bigger than a prison cell. No bed, no sink, no rug on the floor, no home comforts at all. What were they thinking?
Finally a critique of HGSS I agree with :p
 
The RSE (and ORAS) battle themes for the standard trainer fights, gym leaders and champion are too similar for my liking. They have a similar motif at the start of each of them and while they each go off in their own direction eventually it's way too late in the music for them to have much of their own charm. The gym leader battle theme is probably my favourite of the three, but for the other two - it's a shame that I find the music that plays at the game's endpoint and in the majority of the battles in the game to be so uninspired.
Having a recurring theme in music can be a good way to tie a game together. It's also done in Colosseum with the Pyrite Town theme (it shows up in general Cipher areas, the Cipher Battle theme, and the Cipher admin theme). In a couple not from Pokémon, all the areas from Super Mario Sunshine have the same musical motif, as do all the areas in Super Mario Land 2: the 6 Golden Coins.

I actually really like how the battle themes in RSE play off of each other (special note to the Gym Leader theme and the Rival themes, which--generally--have the minor and major cues flipped).
 
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Persian and Cofagrigus getting shoved into the regional Pokedex behind their Galarian prevos and counterparts looks really ugly, and the way you get them (in-game trade) feels tacked on. There were two ways this could have been solved:
  1. Classify Perrserker and Runerigus as Galarian forms of Persian and Cofagrigus. Sure, they're visually much more distinct than most regional variants, but in terms of stats differences, Perrserker is comparable to Alolan Raticate and Galarian Zen Darmanitan, while Runerigus is comparable to Galarian Mr. Mime and Galarian Yamask. And while Runerigus is not a sarcophagus, thus Cofagrigus not being a particularly fitting name, Alolan Sandshrew and Sandslash also have nothing to do with sand anymore.
  2. Just don't include Persian and Cofagrigus in the regional Pokedex. It would be like how some evos were excluded from the regional dexes of FRLG and HGSS, except this time it wouldn't be contrived as fuck.
 
My way to "fix" it is just have a Standard meowth and Standard Yamask who have a proper split evolution into Perserian/Perserker and Cofagrigus/Runerigrus

Then just treat them like all those other evolutions/split evolution and go chronologically
 
2. Just don't include Persian and Cofagrigus in the regional Pokedex. It would be like how some evos were excluded from the regional dexes of FRLG and HGSS, except this time it wouldn't be contrived as fuck.

This would have been mine choice. They're sort of different Pokemon now, just because the base stage shares a name doesn't mean it needs to still remain connected to the evolution of the Pokemon its a regional form of.
 
My way to "fix" it is just have a Standard meowth and Standard Yamask who have a proper split evolution into Perserian/Perserker and Cofagrigus/Runerigrus

Then just treat them like all those other evolutions/split evolution and go chronologically
I'm not really a fan of that approach most of the time, even back when it was the only approach. Most of the time, the new evolution sticks out like a sore thumb and we're right back to having ugly dexes. Bellossom, Politoed, Alolan Marowak, Galarian Weezing, and Gallade all feel like offshoots from a straight main path as opposed to equal branches. It's the difference between a fork in the road and an exit off of a highway. The only new split evos I think work well in this regard are Slowking, Alolan Exeggutor, and Froslass, and I don't know what to make of Alolan Raichu.

EDIT: Oh yeah, and Galarian Mr. Mime also doesn't jive with me. Why did they not make a Galarian Mime Jr.? Also, what kind of punctuation are you supposed to use when ending a sentence with "Mime Jr."? The period is a part of its name.

This sentiment applies to a lot of cross-gen evolutions in general, actually. Things like Igglybuff, Crobat, Magnezone, and Mamoswine feel like sharp turns in otherwise straight roads, and even some additions to monostage Pokemon like Lickilicky and Roserade just visually don't sit right with me when placed next to their pre-existing family.

That's not to say that the designs don't work in isolation. The thing that I dislike is the incongruity that arises from viewing the evolutionary family as a whole.
 
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I guess it's different strokes, then, because while I get what you're saying it doesn't bug me that much and I would like them to stay near each other where possible.
For the purpose of regional dexes there'd just be no getting around it unless they arbitrarily just kept national dex order, just with the new numbering of a regional dex. You can't shove all of them into "alternate forms" nor can you necessarily ignore them especially when they aren't offshoots.
 
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