#630 -- Barujiina
Type: [B]Dark[/B]/[B]Flying [/B]HP: [B]110[/B] Atk: [B]65[/B] Def: [B]105[/B] SpAtk: [B]55[/B] SpDef: [B]95[/B] Spe: [B]80[/B] BST: [B]510 [/B][U]Type Matchups: [/U][B]Immune: [/B]Ground, Psychic [B]x.5: [/B]Grass, Ghost, Dark [B]x1: [/B]Normal, Fire, Water, Fighting, Poison, Flying, Bug, Dragon, Steel [B]x2: [/B]Electric, Ice, Rock [U]Abilities [/U][B]Pigeon Heart: [/B]Pokemon's Defense cannot be lowered. [B]Dustproof: [/B]Pokemon is unaffected by weather. [B](Dream World) Breakable Armor: [/B]When hit by a physical attack, Pokemon's Attack is lowered but Speed increases. [U]Level-Up Moves[/U] Lv1: Gust Lv1: Leer Lv1: Fury Attack Lv1: Pluck Lv5: Fury Attack Lv10: Pluck Lv14: Nasty Plot Lv19: Flatter Lv23: Faint Attack Lv28: Punishment Lv32: Defog Lv37: Tailwind Lv41: Air Slash Lv46: Dark Pulse Lv50: Embargo Lv51: Bone Rush Lv57: Whirlwind Lv63: Brave Bird Lv70: Mirror Move [U]Egg Moves[/U] Steel Wing Mean Look Roost Scary Face Knock Off Fake Tears [U]TM/HM Learnset [/U]TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Troll TM59 - Complete Burn TM63 - Embargo TM66 - Payback TM67 - Get Even TM68 - Giga Impact TM77 - Psych Up TM87 - Swagger TM88 - Pluck TM89 - U-Turn TM90 - Substitute TM94 - Rock Smash TM95 - Back Out HM01 - Cut HM02 - Fly [U]New Move Data: [/U][B]Troll: [/B] Normal-type, Special 15 PP, 60 BP, 100 Accuracy The more Pokemon on your team that have this move, the more powerful it becomes. [B]Complete Burn: [/B]Fire-type, Special 15 PP, 30 BP, 100 Accuracy Destroys the opponent's Berry. [B]Get Even: [/B]Normal-type, Physical 5 PP, 70 BP, 100 Accuracy Power increases if teammate was KO'd last turn. [B]Back Out: [/B]Dark-type, Special 15 PP, 55 BP, 95 Accuracy May decrease opponent's SpAtk by one stage.
Bulky! 110/105/95 defenses are nothing to scoff at. With max EV investment, Barujiina reaches 424 HP, 339 Def, and 317 SpDef. She also has base 80 Spe, not bad for a defensive Pokemon.
Typing! Barujiina can come in on Choiced Earthquakes and Psychic attacks all day. Her Dark typing and high SpDef mean she can take Ghost-type moves from heavy hitters like Shanderaa. She also laughs at Jaroda and other Grass-types.
Abilities! Probably not a big deal, but the ability Pigeon Heart to retain your Def stat is helpful if you're a defensive Pokemon. Dustproof means Barujiina takes no damage from Hail and Sandstorm, meaning less residual damage to worry about. Breakable Armor isn't great for Barujiina, but a boost to that 80 base Spe isn't harmful.
Moves! Barujiina is one of the few Pokemon who get Roost, now that it's no longer a TM. She also has a plethora of support moves: Knock-Off, Tailwind, Whirlwind, Mean Look, Toxic, Taunt, Torment, U-Turn, etc. She learns Brave Bird and Payback as powerful STAB moves.
Pathetic offensive stats! 65 Atk and 55 SpAtk are horrible, there's no avoiding that. Barujiina's weak attacks mean scary threats can come in on her with ease, force her out, and begin to wreck havoc.
Typing! Being a Flying-type isn't easy. Barujiina will take 25% damage from Stealth Rock. This may turn out to not be so bad depending on what happens to Rapid Spin. Is it unblockable now or something? I don't know. Still, being stripped of so much health is awful for a defensive Pokemon.
...I'm bad at making up movesets, so bear with me. This is by no means perfect, possibly not even good at all, but here's my idea.
Barujiina @ Leftovers
Nature: Careful (+SpDef, -SpAtk)
EVs: 252 HP / 252 Def / 4 SpDef
- Knock-Off/Payback/Brave Bird
A classic defensive phazer. Barujiina's job is to be a sponge for your team. Careful nature is chosen because the types that Barujiina resists (Psychic, Grass, and Ghost) are more often seen from the Special side. Whirlwind can get rid of Pokemon silly enough to try to set up on her. She can spread Toxic and heal herself in one turn thanks to Roost. Knock-Off is a great move that gets rid of your opponent's item, great for removing Leftovers from slow walls. Payback is an option for a move with wide type coverage, while Brave Bird hits harder.
Yeah, this is kind of a bad set, but I'm sure things will settle out when the metagame calms down. I can imagine sets that will run Spe EVs, since 80 Spe is decent.