Heavy Rain is pretty depressing but you know what is does have? Like dozens of endings complete with about five different epilogues per character. Kind of like what we were promised with ME3.I like the irony of vF saying he can play Heavy Rain to forget ME3's bad ending
Ignoring anything else about the game, I thought Heavy Rain did a decent job conceptually of what it set out to do with the endings, as far as having multiple, varying results for each of the major characters, but it was pretty easy for them to do that well given the smaller scope of the game and how few variables were involved with each ending. There were really only the four playable characters, Lauren, Blake, and the police chief guy who's name I forget who were named characters who actually have a chance of surviving the game's events, so it was easy for them to wrap things up. The only real variables were whether the character survived to the end or not, if the character made it to Old Warehouse, if the kid was saved, and if you clicked the forgive button, which obviously is a lot simpler than even resolving one of the races would have been in ME3's ending. For what it's worth, I'm partial to the endings you get from A Perfect Crime's trophy and A Mother's Revenge, seems like better writing to me somehow.Heavy Rain is pretty depressing but you know what is does have? Like dozens of endings complete with about five different epilogues per character. Kind of like what we were promised with ME3.
The ending ultimately negates all choices the player has made throughout the series. In addition, several instances of plot holes/just plain lazy writing leave even less observant people questioning the events of the ending.I've thought of buying Mass Effect 3, but reading up on the last few pages, the game appears full of holes and a terrible ending. I have not played any prior ME games and have not opened any spoiler-tags in case it might spoil something, but could someone tell me why the ending is so terrible (with as few spoilers as possible)? And is the rest of the game worth it?
On Metacritic, ME3 gets a critic score of 92/100, and a user score of 37/100. Ouch.
I treat Final Fantasy Tactics Advance as the slow and brutal death of the childhood dream and even I think this guy is just an asshole.Oh, also, here is Ryan Kuo's review of the game on Kill Screen, it's super insightful and offers a new perspective.
So, basically, ME3 is a a game that revolves around making choices, but in the end all these choices are nullified by one final decision? Sounds disappointing. Thanks for answering.The ending ultimately negates all choices the player has made throughout the series. In addition, several instances of plot holes/just plain lazy writing leave even less observant people questioning the events of the ending.
I can't elaborate on much, because you don't want spoilers, but some examples are:
-They introduce an important "character" immediately before the ending takes place.
-Several things that happen are nonsensical or badly conflict with the rest of the game.
-The decision of what ending you get is determined only by what choice you make at the end of the game. It is a matter of A, B or C, that's it.
I'm kind of torn on that, just because of what how vehement the reaction is says about the rest of the series. To use a really hyperbolic example, you didn't seen internet campaigns to change the endings of games like Superman 64 -- it's because of how worthwhile the Mass Effect series is in general that there's so much outcry about the ending of the series. I would wager that, short of what I would imagine would be a non-majority chunk of Mass Effect's playerbase who are/were MMO players, the ME series is probably the longest investment most of the people who played it have ever put into a single video game character and story. It takes a lot to get people who don't normally do so to invest that much time into a franchise, and I don't think it's just luck that led to Mass Effect pulling it off. Last fifteen minutes aside, it had some of the best characters (Shepard him/herself, Wrex, Joker, Garrus, Tali, Liara) this generation of video games(maybe video games as a whole) has seen, some of the best missions and scenarios (Virmire and Ilos in ME1, Collector Base and Shadow Broker DLC in ME2, Rannoch and Tuchanka in ME3 stand out), some fun plottwists I won't mention and antagonists (Harbinger isn't exactly deep but is probably one of the most enjoyable villains ever), but I think the little stuff is what made ME so good. The ambient dialogue when you're in cities and such, which got a lot better as the series progressed in spite of starting pretty good, the interaction between Shepard and the crew, the impact of choices for most of the series... in many ways the storytelling was the best evolution of a lot of mechanics I remember seeing way back when I first started playing RPGs sixteen or seventeen years ago.jumpluff said:I've intended to play this series for some time, but now understanding what's awaiting me, I feel like it would be masochistic to become emotionally invested in it, and after this I feel uncomfortable about the idea of paying money for the older games... like I'd rather not play them than give them my money to be fucked with.
The line the devs are giving now is more that they intended to wrap up the choices earlier in the game so the unrelated end-game choice was more intended to be made with the knowledge of how it would impact those situations in mind, to be a little more precise, but that's the general idea... it doesn't really seem like a fitting end to the build-up. The final entry lacks a real climax.More Cowbell said:So, basically, ME3 is a a game that revolves around making choices, but in the end all these choices are nullified by one final decision? Sounds disappointing. Thanks for answering.