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Megas For All (Read the whole 1st post and check current slate)

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What are you talking about? I was making Jumpluff not Shaymin. Anyways, here's my final submission:

Mega Slowking
Water/Psychic -> Water/Psychic
Oblivious/Own Tempo/Regenerator -> Drizzle
HP: 95 -> 95
Atk: 75 -> 75
Def: 80 -> 90 (+10)
SpA: 100 -> 150 (+50)
SpD: 110 -> 140 (+30)
Spe: 30 -> 40 (+10)
BST: 490 -> 590
Moves: +Water Spout, +Thunder
GODDAMMIT VALZY YOU KNOW DAMN WELL THAT'S KYOGRE
 
Oops forgot to do this lol.

Voting is now open for the slate of Espeon, Umbreon, Slowking, and Jumpluff. Please PM your votes to me.

This also begins the discussion (Not submission) period for Forretress (first Flash Fire submission should be banned from smogon imo), Granbull, Shuckle, and Corsola
 
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Forretress could be like a beehive kind of thing, with Defend Order and Heal Order. Sounds weird, I know, but it could work. But either way, he basically HAS to get recovery, otherwise Mega Scizor will just outclass him.
 
Water/Steel Corsola with Regenerator, let's go.
Flavorwise, Corsola, who was previously was extremely susceptible to water pollution (read its Pokedex entries) becomes resistant to Poison and more hardy. Rock-->Steel is a fairly reasonable type change, anyways.
 
Hmmm. Corsola as a bulky special attacker. Honestly, while regenerator is cool on her, we kinda need to make another optional ability for the other mega. Simply, Corsola need Mega A vs Mega B case (Charizard X vs Charizard Y)
a. Mega Corsola w/ regenerator
b. Mega Corsola w/ an ability related to its extreme sensitivity to water pollution.

For Shuckle, this can be debated if we want Shuckle to maintain its position as the pokemon with the highest Physical and Special Defense. Maybe not a lot to those. But it does want more physical attack and swords dance just to make its move Power Shift (shifts its atack and defense base stats) as a valid option.
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As for some who complain about making new abilities for the megas, I want to know why they just can't win at all in any submission contest. The way I interpret that message is that just about everybody is afraid to create new ability ideas.
 
As for some who complain about making new abilities for the megas, I want to know why they just can't win at all in any submission contest. The way I interpret that message is that just about everybody is afraid to create new ability ideas.
A lot of people think the basic coding for these abilities is a lot more complicated than it really is.
 
Shuckle's polar stats prevents us from doing anything but +50 Attack, +25 Defense, +25 Sp. Defense imo, as we'd otherwise turn Shuckle into something it's not.
 
Forretress needs to get Heal Order and Metal Burst. Shuckle can get Oblivious and an even more buffed Defenses to make use of untauntable SR and SW. Corsola should definitely get Regenerator. It would still be outclassed then.
 
It's not the creation of new abilities we're discouraging, it's the creation of new, unnecessarily complex abilites we're discouraging. There's nothing inherently wrong with something like "raises power of moves used in succession" if it fits flavorwise and serves a noteworthy niche competitively. What we do have a problem with is an ability that is either overly complex or unnecessary, without serving a purpose better than a currently existing ability; "heals a percentage of HP every turn, increasing for every turn the Pokemon is in play (3.125%, 6.25%, 12.5%) capping at 12.5%" is overly complex; Regenerator, Water/Volt Absorb, or something similar fulfills a healing role without such complexity. If the ability takes more than a line to describe, it may fall into this territory. "Damage on contact moves is increased by 33% and has a 10% chance to poison" is unnecessary; either give it Tough Claws or Poison Touch, but not both. If the ability can be described as two abilities combined, it may fall into this category. New abilities aren't discouraged, but do require some genuine thought put into their creations.
 
Pretty much what clapyourhands said. I recently had my xatu voted highest with an ability that makes field moves last eight turns instead of five. That is a much more simple ability than many of the others being posted.
 
I remember when people in PO where speculating of a Water/Steel Corsola evolution along with other stand alone Pokemon like Relicanth and Qwilfish. But alas, to no avail. Well, just as clapyourhands said, the typing is probably the most sensible retyping so far and one that gives enough competitive merits to give it a quirky defensive niche. Unfortunately with the steel nerfs, the typing combination isn't just as good as last generation.

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Granbull can put its promising Attack stat and wonderful set of resistances to good use by being a hard-hitting tank. Lots of flavorful and useful abilities to choose from to complement its role. I could think of Strong Jaw and Sheer Force at the top of my head, heck even just Intimidate is quite a strong candidate in itself. I don't know if reliable recovery is necessary, but it wouldn't hurt too. Then again, this is easily the case for any slow and bulky Pokemon. Drain punch could be a soft remedy and at that, a Fairy/Fighting retyping just seems oh-so delicious! (Speaking of slow, bulky Pokemon though, Granbull looks to be a nice addition to TR teams. Respectable Attack and coverage options are pluses, but what's more is that it has a nice synergy with most TR setters)
 
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For Forretress, I was thinking that when it Mega Evolves, we finally find out what is inside its shell; Forretress becomes Bug/Ghost when it Mega Evolves, with Forretress's soul escaping from its metallic confines, losing defense for increased Speed and Attack.
If that sounds a bit contrived, it's because it is. Forretress has dropped from OU this generation due to it being outshined by bigger threats, and needs something to make it special. The idea for this Mega is that it uses its great defenses to set up hazards, and then proceeds to do something that no other Rapid Spinner is capable of doing: blocking Rapid Spin. Utility Megas have proven to be difficult to find a use for (see: Bannette) because utility is a role that, unlike raw power of defense, can easily be filled by other, non-Mega Pokemon. The draw to Mega Forretress here would be that it fills two roles at once--hazard setting and spinblocking--allowing players another teamslot for an additional Pokemon.
 
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Forretress can have a new ability that auto-removes hazards upon entry (Auto Rapid Spin). That makes much more sense than a Ghost/Bug with more Speed and Attack.
 
It's not the creation of new abilities we're discouraging, it's the creation of new, unnecessarily complex abilites we're discouraging. There's nothing inherently wrong with something like "raises power of moves used in succession" if it fits flavorwise and serves a noteworthy niche competitively. What we do have a problem with is an ability that is either overly complex or unnecessary, without serving a purpose better than a currently existing ability; "heals a percentage of HP every turn, increasing for every turn the Pokemon is in play (3.125%, 6.25%, 12.5%) capping at 12.5%" is overly complex; Regenerator, Water/Volt Absorb, or something similar fulfills a healing role without such complexity. If the ability takes more than a line to describe, it may fall into this territory. "Damage on contact moves is increased by 33% and has a 10% chance to poison" is unnecessary; either give it Tough Claws or Poison Touch, but not both. If the ability can be described as two abilities combined, it may fall into this category. New abilities aren't discouraged, but do require some genuine thought put into their creations.

Well, looking back at my edited submissions, I fixed the abilities since I said this to myself. "Hmmm yea. Better not forget the fact that pokemon games are kid friendly. It's not DotA level complexity."
So simply, my mega Espeon's ability just summons a substitute upon entry. My mega Umbreon may dodge contact moves (like Sand Veil under sand storm. But the blur does not depend on weather).
 
For Forretress, I was thinking that when it Mega Evolves, we finally find out what is inside its shell; Forretress becomes Bug/Ghost when it Mega Evolves, with Forretress's soul escaping from its metallic confines, losing defense for increased Speed and Attack.
If that sounds a bit contrived, it's because it is. Forretress has dropped from OU this generation due to it being outshined by bigger threats, and needs something to make it special. The idea for this Mega is that it uses its great defenses to set up hazards, and then proceeds to do something that no other Rapid Spinner (other than Froslass, who can't learn as many hazard moves) is capable of doing: blocking Rapid Spin. Utility Megas have proven to be difficult to find a use for (see: Bannette) because utility is a role that, unlike raw power of defense, can easily be filled by other, non-Mega Pokemon. The draw to Mega Forretress here would be that it fills two roles at once--hazard setting and spinblocking--allowing players another teamslot for an additional Pokemon.
Golurk (Stealth Rock) and Cofagrigus (Toxic Spikes) are crying in a corner now.
 
For Shuckle, I was thinking that when it Mega Evolves, we finally find out what is inside its shell; Shuckle becomes Bug/Ghost when it Mega Evolves, with Forretress's soul escaping from its metallic confines, losing defense for increased Speed and Attack.
If that sounds a bit contrived, it's because it is.

Seriously though I think other than spreads we could do some pretty interesting things with shuckle.
Ability wise I'm thinking maybe something to do with his juices, Liquid Ooze maybe? Or perhaps even a Cute Charm clone because in the anime, shiny shuckle juice makes pokemon fall in love.
Another cool niche would be to retain contrary and give it power swap rather than power split.
Think about it, Shell Smash + Contrary -> Power Split. Bitches be mad.
 
Shuckle would adore Leech Seed and Heal Order. 255 defenses is pretty much a must as well.

Forretress could use U-Turn. It already has Volt Switch, but a ground-type switch in can kill momentum. Also Flash Fire

Corsola needs Regenerator to be at all viable, and even so, it needs a better typing. I would suggest Water/Steel, but it's a coral Pokemon. Perhaps a pure Water typing would make more sense flavor-wise.

Fighting/Fairy Granbull with Strong Jaw/Iron Fist/Sheer Force is practically necessary. Additionally, it could use a MASSIVE attack boost (like Mega Heracross)
 
Perhaps Water/Grass Corsola is an option? Coral is basically like ocean plants (kinda) and perhaps sea anemones growing off of it, access to Horn Leech etc. as Grass/Water actually becomes a rather solid typing for it.
 
Forretress deserves Bulletproof. Also, give it Sticky Web for the hell of it. ALL THE HAZARDS!

Aura Sphere and Searing Shot are the only viable Special non-resisted moves that Bulletproof protects Forretress against. Searing Shot is unique to Victini and Aura Sphere is almost never used (Maybe only by Lucario), so Shadow Ball is pretty much it. It's great in theory of course, but that definitely wouldn't make it OU-worthy again.
 
Aura Sphere and Searing Shot are the only viable Special non-resisted moves that Bulletproof protects Forretress against. Searing Shot is unique to Victini and Aura Sphere is almost never use
d (Maybe only by Lucario), so Shadow Ball is pretty much it. It's great in theory of course, but that definitely wouldn't make it OU-worthy again.
Better stats will help too.

Is Water/Ground Corsola a possibility?
 
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