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Mega Butterfree
New Ability: Compound Eyes / Tinted Lens ----> Dust Scatter (Corrosion clone; powder/spore moves affect all opposing Pokemon regardless of their typing, item or ability)
New Typing: Bug / Flying ----> Bug / Flying
New Stats:
HP: 60 ----> 60
Attack: 45 ----> 15 (-30)
Defense: 50 ----> 50
Special Attack: 90 ----> 145 (+55)
Special Defense: 80 ----> 80
Speed: 70 ----> 145 (+75)
Base Stat Total: 395 ----> 495
(This stat spread reminds you of Mega Beedrill, right? Well, I did that purposefully; if I were to get into the minds of Game Freak developers, I think Mega Butterfree would end up with stats similar to its physically offensive counterpart).
New Moves: Taunt, Earth Power
Flavor Changes: Being the first-ever fully evolved Bug-type Pokemon species, Butterfree is the signature user of the "powder" moves. Ever since its early days in Gen 1, it has naturally learned the three main ones (Poison Powder, Stun Spore and Sleep Powder) via level-up, and various Pokédex entries of the purple butterfly mention the release, the scatter of "highly toxic dust" into the air via fast wingbeats. Mega Butterfree's visual capitalizes on these attributes; its wings become bigger and their bottom half are covered in excess poisonous dust it stores, so well that such a section's color looks like the color of the dust particle it is holding. (changes appearance-wise depending on which "powder" move it is carrying; if there's no "powder" move, the wings have the same color as regular Butterfree's, while if more than one is used, the sprite shown will have the bottom half of the wing colored with the respective paint of the first found "powder" move on its moveslots. Poison Powder = purple, Sleep Powder = aqua, Stun Spore = yellow, Rage Powder = red)
Competitive Changes: "Powder" moves (bar the very restricted Spore) have been rather "forgotten" in competitive battling. The very few relevant users of them are really niche in higher tiers, and they don't always use it on their movesets due to other move options being available. Conversely, "powder" moves are a big part in how Butterfree operates in lower tiers across the generations, and this Mega Butterfree looks to have them as the biggest factor for its viability. Although they are innacurate, Mega Butterfree is guaranteed to cripple any opposition regardless of typing, ability, and item, if any "powder" move lands. Putting even Grass-types and Overcoat users like Mandibuzz to sleep can prove to be an enourmous advantage for Quiver Dance sets, which are now enhanced by the addition of Earth Power and better offensive stats overall. Poison Powder and Stun Spore regain the limelight as well; Steel-types are not free from being poisoned anymore, and you can paralyze Electric-types. Taunt being introduced into its moveset also means Mega Butterfree is not a one-trick pony anymore; a disruptive or even a stallbreaking (although rather outclassed due to its extreme frailty) role can also be just as effective by disabling status moves and statusing the opposition itself.
Mega Butterfree

New Ability: Compound Eyes / Tinted Lens ----> Dust Scatter (Corrosion clone; powder/spore moves affect all opposing Pokemon regardless of their typing, item or ability)
New Typing: Bug / Flying ----> Bug / Flying
New Stats:
HP: 60 ----> 60
Attack: 45 ----> 15 (-30)
Defense: 50 ----> 50
Special Attack: 90 ----> 145 (+55)
Special Defense: 80 ----> 80
Speed: 70 ----> 145 (+75)
Base Stat Total: 395 ----> 495
(This stat spread reminds you of Mega Beedrill, right? Well, I did that purposefully; if I were to get into the minds of Game Freak developers, I think Mega Butterfree would end up with stats similar to its physically offensive counterpart).
New Moves: Taunt, Earth Power
Flavor Changes: Being the first-ever fully evolved Bug-type Pokemon species, Butterfree is the signature user of the "powder" moves. Ever since its early days in Gen 1, it has naturally learned the three main ones (Poison Powder, Stun Spore and Sleep Powder) via level-up, and various Pokédex entries of the purple butterfly mention the release, the scatter of "highly toxic dust" into the air via fast wingbeats. Mega Butterfree's visual capitalizes on these attributes; its wings become bigger and their bottom half are covered in excess poisonous dust it stores, so well that such a section's color looks like the color of the dust particle it is holding. (changes appearance-wise depending on which "powder" move it is carrying; if there's no "powder" move, the wings have the same color as regular Butterfree's, while if more than one is used, the sprite shown will have the bottom half of the wing colored with the respective paint of the first found "powder" move on its moveslots. Poison Powder = purple, Sleep Powder = aqua, Stun Spore = yellow, Rage Powder = red)
Competitive Changes: "Powder" moves (bar the very restricted Spore) have been rather "forgotten" in competitive battling. The very few relevant users of them are really niche in higher tiers, and they don't always use it on their movesets due to other move options being available. Conversely, "powder" moves are a big part in how Butterfree operates in lower tiers across the generations, and this Mega Butterfree looks to have them as the biggest factor for its viability. Although they are innacurate, Mega Butterfree is guaranteed to cripple any opposition regardless of typing, ability, and item, if any "powder" move lands. Putting even Grass-types and Overcoat users like Mandibuzz to sleep can prove to be an enourmous advantage for Quiver Dance sets, which are now enhanced by the addition of Earth Power and better offensive stats overall. Poison Powder and Stun Spore regain the limelight as well; Steel-types are not free from being poisoned anymore, and you can paralyze Electric-types. Taunt being introduced into its moveset also means Mega Butterfree is not a one-trick pony anymore; a disruptive or even a stallbreaking (although rather outclassed due to its extreme frailty) role can also be just as effective by disabling status moves and statusing the opposition itself.
![]() | RottenInfernape | inkbug | Hematite | MegaFlareon | kakaks | Mateeus |
---|---|---|---|---|---|---|
Three-point votes | MegaFlareon, | kakaks, mateeus, | war incarnate, | inkbug, hematite, | DrPumpkinz, Rotten, zxgzxg, isocon, | |
Two-point votes | mateeus, | war incarnate, zxgzxg, | inkbug, hematite, Rotten, isocon, | kakaks, DrPumpkinz, | MegaFlareon, | |
One-point votes | kakaks, isocon, | inkbug, hematite, | DrPumpkinz, MegaFlareon, Rotten, zxgzxg, | war incarnate, mateeus, | ||
Total | 3 + 2 + 2 = 7 | 6 + 4 + 2 = 12 | 0 + 8 + 0 = 8 | 3 + 0 + 4 = 7 | 6 + 4 + 0 = 10 | 12 + 2 + 2 = 16 |

This was a points tie between Hematite and DrPumpkinz ; Hematite's sub has both more 1st place votes and more total votes, so it comes out ahead in this case.
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Mega Froslass
New Ability: Snow Cloak/Cursed Body -> Magic Bounce
Type: Ice/Ghost
New Stats:
HP: 70
Attack: 80 -> 130 (+50)
Defense: 70 -> 95 (+25)
Special Attack: 80
Special Defense: 70 -> 90 (+20)
Speed: 110 -> 115 (+5)
(580 BST)
New moves: None for now
Description:
Okay, I know we have three Mega Evolutions with Magic Bounce already, but hear me out - this uses it in a completely different way from any of them!
Froslass is conventionally used as a dedicated lead, with access to Spikes and a fast Destiny Bond to make immediate progress against the opposing team and often guarantee a trade later in the game. It also has some fun utility in Will-o-Wisp and - as of Sword and Shield - surprisingly good physical STABs of both types, including the always-valuable Poltergeist, the best Ghost move in the game and a neat scouting tool on top of that.
Normally, Froslass is forced to spend a moveset on Taunt. This does serve a valuable role for it - it's anti-other leads, anti-other Taunts and can even force opposing Pokémon to attack straight into a Destiny Bond - but it's a bit limiting when it has so many other moves worth using. Wouldn't it be nice to be able to run Spikes, Destiny Bond, Will-o-Wisp and one of its fantastic STABs on the same set without having to worry about those things? That's what Magic Bounce is for - it frees up an extra moveslot so Froslass can use all of the status moves it wants, and it serves all of the aforementioned purposes of Taunt and even mitigates some of the usual risks attached, like the potential of wasting a turn Taunting something that was already going to attack and taking damage.
Mega Froslass is a still-fragile hazard setter that focuses on utility like Spikes and Will-o-Wisp and can sacrifice itself at opportune moments to force trades, setting it apart from the other Magic Bounce Megas and exemplifying the qualities that already make Froslass unique.

New Ability: Snow Cloak/Cursed Body -> Magic Bounce
Type: Ice/Ghost
New Stats:
HP: 70
Attack: 80 -> 130 (+50)
Defense: 70 -> 95 (+25)
Special Attack: 80
Special Defense: 70 -> 90 (+20)
Speed: 110 -> 115 (+5)
(580 BST)
New moves: None for now
Description:
Okay, I know we have three Mega Evolutions with Magic Bounce already, but hear me out - this uses it in a completely different way from any of them!
Froslass is conventionally used as a dedicated lead, with access to Spikes and a fast Destiny Bond to make immediate progress against the opposing team and often guarantee a trade later in the game. It also has some fun utility in Will-o-Wisp and - as of Sword and Shield - surprisingly good physical STABs of both types, including the always-valuable Poltergeist, the best Ghost move in the game and a neat scouting tool on top of that.
Normally, Froslass is forced to spend a moveset on Taunt. This does serve a valuable role for it - it's anti-other leads, anti-other Taunts and can even force opposing Pokémon to attack straight into a Destiny Bond - but it's a bit limiting when it has so many other moves worth using. Wouldn't it be nice to be able to run Spikes, Destiny Bond, Will-o-Wisp and one of its fantastic STABs on the same set without having to worry about those things? That's what Magic Bounce is for - it frees up an extra moveslot so Froslass can use all of the status moves it wants, and it serves all of the aforementioned purposes of Taunt and even mitigates some of the usual risks attached, like the potential of wasting a turn Taunting something that was already going to attack and taking damage.
Mega Froslass is a still-fragile hazard setter that focuses on utility like Spikes and Will-o-Wisp and can sacrifice itself at opportune moments to force trades, setting it apart from the other Magic Bounce Megas and exemplifying the qualities that already make Froslass unique.
![]() | RottenInfernape | DrPumpkinz | inkbug | Hematite | MegaFlareon | kakaks | ChoiceScarfed |
---|---|---|---|---|---|---|---|
Three-point votes | kakaks, MegaFlareon, rotten, | hematite, | inkbug, zxgzxg, isocon, mateeus, | war incarnate, | DrPumpkinz, | ||
Two-point votes | MegaFlareon, war incarnate, zxgzxg, mateeus, | DrPumpkinz, hematite, isocon, | kakaks, inkbug, | rotten, | |||
One-point votes | rotten, | inkbug, | MegaFlareon, mateeus, | DrPumpkinz, war incarnate, hematite, | zxgzxg, isocon, | kakaks, | |
Total | 0 + 8 + 1 = 9 | 9 + 6 + 1 = 16* | 3 + 4 + 2 = 9 | 12 + 0 + 4 = 16* | 3 + 2 + 2 = 7 | 1 | 3 + 0 + 0 = 3 |

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Mega Slowking
New Ability: Oblivious/Own Tempo/Regenerator -> Counter-Clockwise Spiral
(For as long as Mega Slowking is present, the battle takes place under the effects of Trick Room.)
Type: Water/Psychic
New Stats:
HP: 95
Attack: 75
Defense: 80
Special Attack: 100 -> 145 (+45)
Special Defense: 110
Speed: 30 -> 85 (+55)
(590 BST)
New moves: None for now
Description:
An anti-offense Pokémon that can use Nasty Plot to cleave through faster teams and outspeed and revenge almost any offensive Pokémon thanks to its unusual Ability. The fastest Pokémon are also often among the frailest, so being able to outspeed them all without sacrificing bulk or power is a fantastic asset towards making it an effective cleaner and "sweeper" in itself.
In exchange, it only directly benefits from 45 points of the Mega stat boost itself, and it loses the ability to outspeed slow Pokémon like most walls and other tanks.
Like any Trick Room user, since you want your Speed to be as low as possible rather than as high as possible, you can fully invest in two other stats and have a Speed-reducing nature and still have the best Speed available to Slowking.
Small hint for using this: don't Mega Evolve right away!! Especially since Slowking isn't that reliant on its held item as it is, you can come pretty close to doing what Slowking already does with Regenerator before you Mega Evolve, and it seems like so much more fun to turn the tables on offensive Pokémon to clean lategame than to Mega Evolve right away and sacrifice the rest of what Slowking has to offer defensively. I love using Mega Evolutions like this that can do completely different things at different points in the battle, so I'm happy to have the opportunity to make one in Slowking. C:
Clarification: Mega Slowking cannot provide Trick Room support to its allies and is not a Trick Room autosetter in the same way as most weather setters or Mega Orbeetle or anything! Its Ability only applies while it's on the field. It can be regarded more as a quirk of its own stats than a "real" Trick Room setter.

New Ability: Oblivious/Own Tempo/Regenerator -> Counter-Clockwise Spiral
(For as long as Mega Slowking is present, the battle takes place under the effects of Trick Room.)
Type: Water/Psychic
New Stats:
HP: 95
Attack: 75
Defense: 80
Special Attack: 100 -> 145 (+45)
Special Defense: 110
Speed: 30 -> 85 (+55)
(590 BST)
New moves: None for now
Description:
An anti-offense Pokémon that can use Nasty Plot to cleave through faster teams and outspeed and revenge almost any offensive Pokémon thanks to its unusual Ability. The fastest Pokémon are also often among the frailest, so being able to outspeed them all without sacrificing bulk or power is a fantastic asset towards making it an effective cleaner and "sweeper" in itself.
In exchange, it only directly benefits from 45 points of the Mega stat boost itself, and it loses the ability to outspeed slow Pokémon like most walls and other tanks.
Like any Trick Room user, since you want your Speed to be as low as possible rather than as high as possible, you can fully invest in two other stats and have a Speed-reducing nature and still have the best Speed available to Slowking.
Small hint for using this: don't Mega Evolve right away!! Especially since Slowking isn't that reliant on its held item as it is, you can come pretty close to doing what Slowking already does with Regenerator before you Mega Evolve, and it seems like so much more fun to turn the tables on offensive Pokémon to clean lategame than to Mega Evolve right away and sacrifice the rest of what Slowking has to offer defensively. I love using Mega Evolutions like this that can do completely different things at different points in the battle, so I'm happy to have the opportunity to make one in Slowking. C:
Clarification: Mega Slowking cannot provide Trick Room support to its allies and is not a Trick Room autosetter in the same way as most weather setters or Mega Orbeetle or anything! Its Ability only applies while it's on the field. It can be regarded more as a quirk of its own stats than a "real" Trick Room setter.
![]() | RottenInfernape | Hematite | MegaFlareon | kakaks | zxgzxg |
---|---|---|---|---|---|
Three-point votes | inkbug, hematite, mateeus, | kakaks, MegaFlareon, war incarnate, zxgzxg, | DrPumpkinz, | rotten, isocon, | |
Two-point votes | rotten, | hematite, isocon, | MegaFlareon, mateeus, | kakaks, inkbug, war incarnate, zxgzxg, | |
One-point votes | kakaks, war incarnate, zxgzxg, | inkbug, rotten, | hematite, isocon, | MegaFlareon, mateeus, | |
Total | 9 + 2 + 3 = 14 | 12 + 4 + 2 = 18 | 3 + 4 + 0 = 7 | 0 + 0 + 2 = 2 | 4 + 8 + 2 = 14 |
Edit: Edited to include links to the original posts for all of the winning submissions.
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