Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

Should we start metagame development?

  • Yes

    Votes: 12 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .

inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
:butterfree: Butterfree; Mateeus !
Link To Post
Mega Butterfree :butterfree:
New Ability: Compound Eyes / Tinted Lens ----> Dust Scatter (Corrosion clone; powder/spore moves affect all opposing Pokemon regardless of their typing, item or ability)
New Typing: Bug / Flying ----> Bug / Flying
New Stats:
HP: 60 ----> 60
Attack: 45 ----> 15 (-30)
Defense: 50 ----> 50
Special Attack: 90 ----> 145 (+55)
Special Defense: 80 ----> 80
Speed: 70 ----> 145 (+75)
Base Stat Total: 395 ----> 495
(This stat spread reminds you of Mega Beedrill, right? Well, I did that purposefully; if I were to get into the minds of Game Freak developers, I think Mega Butterfree would end up with stats similar to its physically offensive counterpart).
New Moves: Taunt, Earth Power

Flavor Changes: Being the first-ever fully evolved Bug-type Pokemon species, Butterfree is the signature user of the "powder" moves. Ever since its early days in Gen 1, it has naturally learned the three main ones (Poison Powder, Stun Spore and Sleep Powder) via level-up, and various Pokédex entries of the purple butterfly mention the release, the scatter of "highly toxic dust" into the air via fast wingbeats. Mega Butterfree's visual capitalizes on these attributes; its wings become bigger and their bottom half are covered in excess poisonous dust it stores, so well that such a section's color looks like the color of the dust particle it is holding. (changes appearance-wise depending on which "powder" move it is carrying; if there's no "powder" move, the wings have the same color as regular Butterfree's, while if more than one is used, the sprite shown will have the bottom half of the wing colored with the respective paint of the first found "powder" move on its moveslots. Poison Powder = purple, Sleep Powder = aqua, Stun Spore = yellow, Rage Powder = red)

Competitive Changes: "Powder" moves (bar the very restricted Spore) have been rather "forgotten" in competitive battling. The very few relevant users of them are really niche in higher tiers, and they don't always use it on their movesets due to other move options being available. Conversely, "powder" moves are a big part in how Butterfree operates in lower tiers across the generations, and this Mega Butterfree looks to have them as the biggest factor for its viability. Although they are innacurate, Mega Butterfree is guaranteed to cripple any opposition regardless of typing, ability, and item, if any "powder" move lands. Putting even Grass-types and Overcoat users like Mandibuzz to sleep can prove to be an enourmous advantage for Quiver Dance sets, which are now enhanced by the addition of Earth Power and better offensive stats overall. Poison Powder and Stun Spore regain the limelight as well; Steel-types are not free from being poisoned anymore, and you can paralyze Electric-types. Taunt being introduced into its moveset also means Mega Butterfree is not a one-trick pony anymore; a disruptive or even a stallbreaking (although rather outclassed due to its extreme frailty) role can also be just as effective by disabling status moves and statusing the opposition itself.
:Butterfree:RottenInfernapeinkbugHematiteMegaFlareonkakaksMateeus
Three-point votesMegaFlareon,kakaks, mateeus,war incarnate,inkbug, hematite,DrPumpkinz, Rotten, zxgzxg, isocon,
Two-point votesmateeus,war incarnate, zxgzxg,inkbug, hematite, Rotten, isocon,kakaks, DrPumpkinz,MegaFlareon,
One-point voteskakaks, isocon,inkbug, hematite,DrPumpkinz, MegaFlareon, Rotten, zxgzxg,war incarnate, mateeus,
Total3 + 2 + 2 =
7
6 + 4 + 2 =
12
0 + 8 + 0 =
8
3 + 0 + 4 =
7
6 + 4 + 0 =
10
12 + 2 + 2 =
16

:Froslass: Froslass; Hematite !
This was a points tie between Hematite and DrPumpkinz ; Hematite's sub has both more 1st place votes and more total votes, so it comes out ahead in this case.
Link To Post
:froslass: Mega Froslass
New Ability
: Snow Cloak/Cursed Body -> Magic Bounce
Type
: Ice/Ghost

New Stats:
HP: 70
Attack: 80 -> 130 (+50)
Defense: 70 -> 95 (+25)
Special Attack: 80
Special Defense: 70 -> 90 (+20)
Speed: 110 -> 115 (+5)
(580 BST)

New moves: None for now
Description:
Okay, I know we have three Mega Evolutions with Magic Bounce already, but hear me out - this uses it in a completely different way from any of them!
Froslass is conventionally used as a dedicated lead, with access to Spikes and a fast Destiny Bond to make immediate progress against the opposing team and often guarantee a trade later in the game. It also has some fun utility in Will-o-Wisp and - as of Sword and Shield - surprisingly good physical STABs of both types, including the always-valuable Poltergeist, the best Ghost move in the game and a neat scouting tool on top of that.
Normally, Froslass is forced to spend a moveset on Taunt. This does serve a valuable role for it - it's anti-other leads, anti-other Taunts and can even force opposing Pokémon to attack straight into a Destiny Bond - but it's a bit limiting when it has so many other moves worth using. Wouldn't it be nice to be able to run Spikes, Destiny Bond, Will-o-Wisp and one of its fantastic STABs on the same set without having to worry about those things? That's what Magic Bounce is for - it frees up an extra moveslot so Froslass can use all of the status moves it wants, and it serves all of the aforementioned purposes of Taunt and even mitigates some of the usual risks attached, like the potential of wasting a turn Taunting something that was already going to attack and taking damage.
Mega Froslass is a still-fragile hazard setter that focuses on utility like Spikes and Will-o-Wisp and can sacrifice itself at opportune moments to force trades, setting it apart from the other Magic Bounce Megas and exemplifying the qualities that already make Froslass unique.
:Froslass:RottenInfernapeDrPumpkinzinkbugHematiteMegaFlareonkakaksChoiceScarfed
Three-point voteskakaks, MegaFlareon, rotten,hematite,inkbug, zxgzxg, isocon, mateeus,war incarnate,DrPumpkinz,
Two-point votesMegaFlareon, war incarnate, zxgzxg, mateeus,DrPumpkinz, hematite, isocon,kakaks, inkbug,rotten,
One-point votesrotten,inkbug,MegaFlareon, mateeus,DrPumpkinz, war incarnate, hematite,zxgzxg, isocon,kakaks,
Total0 + 8 + 1 =
9
9 + 6 + 1 =
16*
3 + 4 + 2 =
9
12 + 0 + 4 =
16*
3 + 2 + 2 =
7
13 + 0 + 0 =
3

:Slowking: Slowking; Hematite !
Link To Post
:slowking: Mega Slowking
New Ability: Oblivious/Own Tempo/Regenerator -> Counter-Clockwise Spiral
(For as long as Mega Slowking is present, the battle takes place under the effects of Trick Room.)
Type: Water/Psychic

New Stats:
HP: 95
Attack: 75
Defense: 80
Special Attack: 100 -> 145 (+45)
Special Defense: 110
Speed: 30 -> 85 (+55)
(590 BST)

New moves: None for now
Description:
An anti-offense Pokémon that can use Nasty Plot to cleave through faster teams and outspeed and revenge almost any offensive Pokémon thanks to its unusual Ability. The fastest Pokémon are also often among the frailest, so being able to outspeed them all without sacrificing bulk or power is a fantastic asset towards making it an effective cleaner and "sweeper" in itself.
In exchange, it only directly benefits from 45 points of the Mega stat boost itself, and it loses the ability to outspeed slow Pokémon like most walls and other tanks.
Like any Trick Room user, since you want your Speed to be as low as possible rather than as high as possible, you can fully invest in two other stats and have a Speed-reducing nature and still have the best Speed available to Slowking.
Small hint for using this: don't Mega Evolve right away!! Especially since Slowking isn't that reliant on its held item as it is, you can come pretty close to doing what Slowking already does with Regenerator before you Mega Evolve, and it seems like so much more fun to turn the tables on offensive Pokémon to clean lategame than to Mega Evolve right away and sacrifice the rest of what Slowking has to offer defensively. I love using Mega Evolutions like this that can do completely different things at different points in the battle, so I'm happy to have the opportunity to make one in Slowking. C:

Clarification: Mega Slowking cannot provide Trick Room support to its allies and is not a Trick Room autosetter in the same way as most weather setters or Mega Orbeetle or anything! Its Ability only applies while it's on the field. It can be regarded more as a quirk of its own stats than a "real" Trick Room setter.
:Slowking:RottenInfernapeHematiteMegaFlareonkakakszxgzxg
Three-point votesinkbug, hematite, mateeus,kakaks, MegaFlareon, war incarnate, zxgzxg,DrPumpkinz,rotten, isocon,
Two-point votesrotten,hematite, isocon,MegaFlareon, mateeus,kakaks, inkbug, war incarnate, zxgzxg,
One-point voteskakaks, war incarnate, zxgzxg,inkbug, rotten,hematite, isocon,MegaFlareon, mateeus,
Total9 + 2 + 3 =
14
12 + 4 + 2 =
18
3 + 4 + 0 =
7
0 + 0 + 2 =
2
4 + 8 + 2 =
14

Edit: Edited to include links to the original posts for all of the winning submissions.
 
Last edited:
:butterfree: Butterfree; Mateeus !
Mega Butterfree :butterfree:
New Ability: Compound Eyes / Tinted Lens ----> Dust Scatter (Corrosion clone; powder/spore moves affect all opposing Pokemon regardless of their typing, item or ability)
New Typing: Bug / Flying ----> Bug / Flying
New Stats:
HP: 60 ----> 60
Attack: 45 ----> 15 (-30)
Defense: 50 ----> 50
Special Attack: 90 ----> 145 (+55)
Special Defense: 80 ----> 80
Speed: 70 ----> 145 (+75)
Base Stat Total: 395 ----> 495
(This stat spread reminds you of Mega Beedrill, right? Well, I did that purposefully; if I were to get into the minds of Game Freak developers, I think Mega Butterfree would end up with stats similar to its physically offensive counterpart).
New Moves: Taunt, Earth Power

Flavor Changes: Being the first-ever fully evolved Bug-type Pokemon species, Butterfree is the signature user of the "powder" moves. Ever since its early days in Gen 1, it has naturally learned the three main ones (Poison Powder, Stun Spore and Sleep Powder) via level-up, and various Pokédex entries of the purple butterfly mention the release, the scatter of "highly toxic dust" into the air via fast wingbeats. Mega Butterfree's visual capitalizes on these attributes; its wings become bigger and their bottom half are covered in excess poisonous dust it stores, so well that such a section's color looks like the color of the dust particle it is holding. (changes appearance-wise depending on which "powder" move it is carrying; if there's no "powder" move, the wings have the same color as regular Butterfree's, while if more than one is used, the sprite shown will have the bottom half of the wing colored with the respective paint of the first found "powder" move on its moveslots. Poison Powder = purple, Sleep Powder = aqua, Stun Spore = yellow, Rage Powder = red)

Competitive Changes: "Powder" moves (bar the very restricted Spore) have been rather "forgotten" in competitive battling. The very few relevant users of them are really niche in higher tiers, and they don't always use it on their movesets due to other move options being available. Conversely, "powder" moves are a big part in how Butterfree operates in lower tiers across the generations, and this Mega Butterfree looks to have them as the biggest factor for its viability. Although they are innacurate, Mega Butterfree is guaranteed to cripple any opposition regardless of typing, ability, and item, if any "powder" move lands. Putting even Grass-types and Overcoat users like Mandibuzz to sleep can prove to be an enourmous advantage for Quiver Dance sets, which are now enhanced by the addition of Earth Power and better offensive stats overall. Poison Powder and Stun Spore regain the limelight as well; Steel-types are not free from being poisoned anymore, and you can paralyze Electric-types. Taunt being introduced into its moveset also means Mega Butterfree is not a one-trick pony anymore; a disruptive or even a stallbreaking (although rather outclassed due to its extreme frailty) role can also be just as effective by disabling status moves and statusing the opposition itself.
:Butterfree:RottenInfernapeinkbugHematiteMegaFlareonkakaksMateeus
Three-point votesMegaFlareon,kakaks, mateeus,war incarnate,inkbug, hematite,DrPumpkinz, Rotten, zxgzxg, isocon,
Two-point votesmateeus,war incarnate, zxgzxg,inkbug, hematite, Rotten, isocon,kakaks, DrPumpkinz,MegaFlareon,
One-point voteskakaks, isocon,inkbug, hematite,DrPumpkinz, MegaFlareon, Rotten, zxgzxg,war incarnate, mateeus,
Total3 + 2 + 2 =
7
6 + 4 + 2 =
12
0 + 8 + 0 =
8
3 + 0 + 4 =
7
6 + 4 + 0 =
10
12 + 2 + 2 =
16

:Froslass: Froslass; Hematite !
This was a points tie between Hematite and DrPumpkinz ; Hematite's sub has both more 1st place votes and more total votes, so it comes out ahead in this case.
:froslass: Mega Froslass
New Ability
: Snow Cloak/Cursed Body -> Magic Bounce
Type
: Ice/Ghost

New Stats:
HP: 70
Attack: 80 -> 130 (+50)
Defense: 70 -> 95 (+25)
Special Attack: 80
Special Defense: 70 -> 90 (+20)
Speed: 110 -> 115 (+5)
(580 BST)

New moves: None for now
Description:
Okay, I know we have three Mega Evolutions with Magic Bounce already, but hear me out - this uses it in a completely different way from any of them!
Froslass is conventionally used as a dedicated lead, with access to Spikes and a fast Destiny Bond to make immediate progress against the opposing team and often guarantee a trade later in the game. It also has some fun utility in Will-o-Wisp and - as of Sword and Shield - surprisingly good physical STABs of both types, including the always-valuable Poltergeist, the best Ghost move in the game and a neat scouting tool on top of that.
Normally, Froslass is forced to spend a moveset on Taunt. This does serve a valuable role for it - it's anti-other leads, anti-other Taunts and can even force opposing Pokémon to attack straight into a Destiny Bond - but it's a bit limiting when it has so many other moves worth using. Wouldn't it be nice to be able to run Spikes, Destiny Bond, Will-o-Wisp and one of its fantastic STABs on the same set without having to worry about those things? That's what Magic Bounce is for - it frees up an extra moveslot so Froslass can use all of the status moves it wants, and it serves all of the aforementioned purposes of Taunt and even mitigates some of the usual risks attached, like the potential of wasting a turn Taunting something that was already going to attack and taking damage.
Mega Froslass is a still-fragile hazard setter that focuses on utility like Spikes and Will-o-Wisp and can sacrifice itself at opportune moments to force trades, setting it apart from the other Magic Bounce Megas and exemplifying the qualities that already make Froslass unique.
:Froslass:RottenInfernapeDrPumpkinzinkbugHematiteMegaFlareonkakaksChoiceScarfed
Three-point voteskakaks, MegaFlareon, rotten,hematite,inkbug, zxgzxg, isocon, mateeus,war incarnate,DrPumpkinz,
Two-point votesMegaFlareon, war incarnate, zxgzxg, mateeus,DrPumpkinz, hematite, isocon,kakaks, inkbug,rotten,
One-point votesrotten,inkbug,MegaFlareon, mateeus,DrPumpkinz, war incarnate, hematite,zxgzxg, isocon,kakaks,
Total0 + 8 + 1 =
9
9 + 6 + 1 =
16*
3 + 4 + 2 =
9
12 + 0 + 4 =
16*
3 + 2 + 2 =
7
13 + 0 + 0 =
3

:Slowking: Slowking; Hematite !
:slowking: Mega Slowking
New Ability: Oblivious/Own Tempo/Regenerator -> Counter-Clockwise Spiral
(For as long as Mega Slowking is present, the battle takes place under the effects of Trick Room.)
Type: Water/Psychic

New Stats:
HP: 95
Attack: 75
Defense: 80
Special Attack: 100 -> 145 (+45)
Special Defense: 110
Speed: 30 -> 85 (+55)
(590 BST)

New moves: None for now
Description:
An anti-offense Pokémon that can use Nasty Plot to cleave through faster teams and outspeed and revenge almost any offensive Pokémon thanks to its unusual Ability. The fastest Pokémon are also often among the frailest, so being able to outspeed them all without sacrificing bulk or power is a fantastic asset towards making it an effective cleaner and "sweeper" in itself.
In exchange, it only directly benefits from 45 points of the Mega stat boost itself, and it loses the ability to outspeed slow Pokémon like most walls and other tanks.
Like any Trick Room user, since you want your Speed to be as low as possible rather than as high as possible, you can fully invest in two other stats and have a Speed-reducing nature and still have the best Speed available to Slowking.
Small hint for using this: don't Mega Evolve right away!! Especially since Slowking isn't that reliant on its held item as it is, you can come pretty close to doing what Slowking already does with Regenerator before you Mega Evolve, and it seems like so much more fun to turn the tables on offensive Pokémon to clean lategame than to Mega Evolve right away and sacrifice the rest of what Slowking has to offer defensively. I love using Mega Evolutions like this that can do completely different things at different points in the battle, so I'm happy to have the opportunity to make one in Slowking. C:

Clarification: Mega Slowking cannot provide Trick Room support to its allies and is not a Trick Room autosetter in the same way as most weather setters or Mega Orbeetle or anything! Its Ability only applies while it's on the field. It can be regarded more as a quirk of its own stats than a "real" Trick Room setter.
:Slowking:RottenInfernapeHematiteMegaFlareonkakakszxgzxg
Three-point votesinkbug, hematite, mateeus,kakaks, MegaFlareon, war incarnate, zxgzxg,DrPumpkinz,rotten, isocon,
Two-point votesrotten,hematite, isocon,MegaFlareon, mateeus,kakaks, inkbug, war incarnate, zxgzxg,
One-point voteskakaks, war incarnate, zxgzxg,inkbug, rotten,hematite, isocon,MegaFlareon, mateeus,
Total9 + 2 + 3 =
14
12 + 4 + 2 =
18
3 + 4 + 0 =
7
0 + 0 + 2 =
2
4 + 8 + 2 =
14
Next time when you put winning sub, can you quote the post so that I can easily put it in the Hall of Fame?
 

inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
I... you can't quote quotes in other peoples' posts, so I dont see how me quoting them would help you there, but I can include a link to the OP so you can quote from there, if that would help.
 
Slate 11
:ss/Chandelure: :ss/Bisharp: :ss/Gothitelle: :ss/Conkeldurr:

Here is our first four-mon slate. These four Pokémon are the signature Pokémon of each of Unova’s Elite 4. Can you make them stronger for competitive? You may start submitting.

Ability Banlist:

Trapping Abilities (Shadow Tag, Arena Trap, etc) for Gothitelle
 
Type:
Max Phantasm - Ghost-type
,
Max Flare - Fire-type

Ability: Magic Guard
Stats
HP: 60 ----> 60
Attack: 55 ----> 55
Defense: 90 ----> 113 (+23)
Special Attack: 145 ----> 150 (+5)
Special Defense: 90 ----> 112 (+22)
Speed: 80 ----> 125 (+45)
Base Stat Total: 520 ----> 620
New Moves: Recover
:chandelure:
Type:
Max Darkness - Dark-type
,
Max Steelspike - Steel-type

Ability: Quick Striker: Opposite of analytic.
Stats
HP: 65 ----> 65
Attack: 125 ----> 125
Defense: 100 ----> 122 (+22)
Special Attack: 60 ----> 60
Special Defense: 70 ----> 193 (+25)
Speed: 70 ----> 120 (+50)
New Moves: None
:bisharp:
Type:
Max Knuckle - Fighting-type

Ability: Concrete Pillars: Clear Body clone.
Stats
HP: 105 ----> 105
Attack: 140 ----> 150 (+10)
Defense: 95 ----> 120 (+25)
Special Attack: 55
Special Defense: 65 ----> 135 (+65)
Speed: 45
:conkeldurr:
Type:
Max Mindstorm - Psychic-type
,
Max Phantasm - Ghost-type

Ability: Serene Grace
Stats
HP: 70 ----> 70
Attack: 55 ----> 55
Defense 95 ----> 120 (+25)
Special Attack: 95 ----> 145 (+50)
Special Defense: 110 ----> 135 (+25)
Speed: 65 ----> 65
:gothitelle:
 
Last edited:
:ss/Chandelure:

Mega: Chandelure ——> Chandelure-Mega
New Ability: Flame Body, Flash Fire, Infiltrator —> Sharp Striker (Mega Cinderace’s Ability)
New Typing: Fire/Ghost —> Fire/Ghost

New Stats:

HP:
60 —> 60 (+0)
Atk: 55 —> 55 (+0)
Def: 90 —> 124 (+34)
SpA: 145 —> 153 (+8)
SpD: 90 —> 105 (+15)
Spe: 80 —> 119 (+39)
New BST: 520 —> 620
New Moves: Electro Ball
Description: Chandelure-Mega is now a fearsome wallbreaker, being able to utilize its Sharp Striker ability to power up its ballistic moves. It can run Fire Blast along with other ballistic moves such as Shadow Ball, Electro Ball, and Energy Ball.
 
Last edited:

inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
Type:
Max Phantasm - Ghost-type
,
Max Darkness - Dark-type

Ability: Eerie Light: Water Bubble clone, increases power of fire moves and decreases dark type ones.
Stats
HP: 60 ----> 60
Attack: 55 ----> 55
Defense: 50 ----> 50
Special Attack: 145 ----> 170 (+25)
Special Defense: 80 ----> 80
Speed: 80 ----> 155 (+75)
Base Stat Total: 520 ----> 620
New Moves: Recover
Type:
Max Darkness - Dark-type
,
Max Steelspike - Steel-type

Ability: Adaptability
Stats
HP: 65 ----> 65
Attack: 125 ----> 150 (+25)
Defense: 100 ----> 132 (+32)
Special Attack: 60 ----> 60
Special Defense: 70 ----> 103
Speed: 70 ----> 70
New Moves: None
I'll post the other two later,
H..hey, uh, ChoiceScarfed ... a couple notes, completely disregarding the power level on these subs for now (I'll let other people who are more knowledgeable than me bring that up):

- You've misreported Chandelure's base stats somewhat. It actually has 90 in both Defense and Special Defense. If you wanted to lower them, please say so.
- Bisharp is missing some points as well/its total doesn't add up to 100.

If you want your submissions to be taken seriously by the thread but are having a hard time with the calculating process (I get it, I'm not good at math either), please feel free to DM me before you post them so I can check them over for you.

... Technical stuff aside, the power level on those subs is also absurdly high, but that's not really my wheelhouse, so I'll leave that for someone else to unpack.
 
H..hey, uh, ChoiceScarfed ... a couple notes, completely disregarding the power level on these subs for now (I'll let other people who are more knowledgeable than me bring that up):

- You've misreported Chandelure's base stats somewhat. It actually has 90 in both Defense and Special Defense. If you wanted to lower them, please say so.
- Bisharp is missing some points as well/its total doesn't add up to 100.

If you want your submissions to be taken seriously by the thread but are having a hard time with the calculating process (I get it, I'm not good at math either), please feel free to DM me before you post them so I can check them over for you.

... Technical stuff aside, the power level on those subs is also absurdly high, but that's not really my wheelhouse, so I'll leave that for someone else to unpack.
Kay, fixed them.
 
Last edited:
Type:
Max Phantasm - Ghost-type
,
Max Darkness - Dark-type

Ability: Eerie Light: Water Bubble clone, increases power of fire moves and decreases dark type ones.
Stats
HP: 60 ----> 60
Attack: 55 ----> 55
Defense: 90 ----> 90
Special Attack: 145 ----> 170 (+25)
Special Defense: 90 ----> 90
Speed: 80 ----> 155 (+75)
Base Stat Total: 520 ----> 620
New Moves: Recover
Type:
Max Darkness - Dark-type
,
Max Steelspike - Steel-type

Ability: Adaptability
Stats
HP: 65 ----> 65
Attack: 125 ----> 150 (+25)
Defense: 100 ----> 132 (+32)
Special Attack: 60 ----> 60
Special Defense: 70 ----> 103 (+35)
Speed: 70 ----> 70
New Moves: None
I'll post the other two later,
Mega Chandelure is still insanely broken. 170 in SpA and 155 in Speed is too overpowered that it is extremely hard to outspeed.
 
I'm afraid that I'm going to have to overrule Imperial with my own feedback because I'm not convinced that he has fully addressed the problem.
Here's my breakdown:

Basically, your Bisharp is more than a Choice Band's worth of a boost between its Attack and Adaptability (Bisharp only uses STAB moves anyway), minus any of the associated drawbacks - it can still use Swords Dance and switch its moves freely. Most Mega Evolutions don't have nearly this much of an offensive advantage over their base forms, and Bisharp normally can't even afford to run Band between needing Sucker Punch and Swords Dance to be usable, so it's already doing way more more than compensating for its usual held item.
That wouldn't be such a problem if not for the fact that it only took 25 points and you still had 75 left over. From there, you've still poured another 65 into bulk, making it 27% physically bulkier and 38% specially bulkier - that makes Swords Dance that much easier to use and Bisharp that much harder to take down once it gets going.
It's not as flagrantly broken as some other nonsense I've seen, but there's no question that it's a much bigger buff than Bisharp needs. It's already a perfectly strong Pokémon.

That said, your Chandelure seems incredibly silly in both iterations.
I'll start by talking over the advantages of the type change and Ability alone:
you've traded its generally mediocre defensive Fire type for the single best defensive type combination in the game + no hazard weakness + a free Dark resistance, but it essentially still has it offensively in the form of Fire pseudo-STAB and pseudo-Adaptability, and it still gets +25 Special Attack on top of that. At this point, it's already hitting as hard as Specs Chandelure with its Fire moves, has the best defensive type it could possibly want and has an artificially-imposed resistance to one of the best attacks in the game (Knock Off) on top of that. This Ability is broken.
But as with Bisharp, this is only 25 of its points, and just as much problems stem from how you spent the rest of it.
For your first take, +75 Speed is just way too freaking much. Nothing that hits this hard should ever be allowed to be that fast, and it also has no priority weakness, it resists all of the three strongest priority moves (resistant to Sucker Punch and Grassy Glide and immune to Extreme Speed), and it has crazy-fast Recover and Will-o-Wisp for any physical attackers that might threaten it.
But your second spread is also excessive - it now has strictly superior mixed bulk to Mega Sableye, the other Ghost- and Dark-type Mega Evolution, which is already an OU-viable wall while having next to no offensive presence - combine that with what we've just established about your Chandelure's breaking power, and... how is this not excessive?
It's true that Mega Sableye does have a big advantage on that front in Magic Bounce, and that isn't to be underestimated - Chandelure isn't necessarily going to replace or outclass Sableye at the same role. Even so, Chandelure and Sableye still share key options like Will-o-Wisp and Recover, while your Chandelure is also still much faster and also has the aforementioned absurd breaking power and Dark resistance on top of that.
The fact is that Mega Chandelure gets Mega Sableye's defensive type combination, its main walling moves and all of its bulk plus the raw power of some of the hardest-hitting Mega Evolutions like Mega Camerupt even without needing to invest in Special Attack, an additional extremely valuable resistance and a perfectly good Speed tier for a wallbreaker or a tank while Mega Sableye and Mega Camerupt are both saddled with a mere 20.
This just has way too much going in its favor. I'm sorry you're being asked to make so many changes, but I can't possibly see the "nerfed" version being any more balanced an addition to the meta.

Also, you (once again...) did not change a single stat when claiming to "fix" your Mega Bisharp - you slightly altered the changes you reported (they're still wrong, and you only changed them by 2 points anyway), but you didn't touch the stats themselves. It seems you are not making any effort at all to follow the rules here. :l

And liking a Pokémon is not an excuse to make it deliberately overpowered.
 
Last edited:
ChoiceScarfed: I'm afraid that I'm going to have to overrule Imperial with my own feedback because I'm not convinced that he has fully addressed the problem.
Here's my breakdown:

Basically, your Bisharp is more than a Choice Band's worth of a boost between its Attack and Adaptability (Bisharp only uses STAB moves anyway), minus any of the associated drawbacks - it can still use Swords Dance and switch its moves freely. Most Mega Evolutions don't have nearly this much of an offensive advantage over their base forms, and Bisharp normally can't even afford to run Band between needing Sucker Punch and Swords Dance to be usable, so it's already doing way more more than compensating for its usual held item.
That wouldn't be such a problem if not for the fact that it only took 25 points and you still had 75 left over. From there, you've still poured another 65 into bulk, making it 27% physically bulkier and 38% specially bulkier - that makes Swords Dance that much easier to use and Bisharp that much harder to take down once it gets going.
It's not as flagrantly broken as some other nonsense I've seen, but there's no question that it's a much bigger buff than Bisharp needs. It's already a perfectly strong Pokémon.

That said, your Chandelure seems incredibly silly in both iterations.
I'll start by talking over the advantages of the type change and Ability alone:
you've traded its generally mediocre defensive Fire type for the single best defensive type combination in the game + no hazard weakness + a free Dark resistance, but it essentially still has it offensively in the form of Fire pseudo-STAB and pseudo-Adaptability, and it still gets +25 Special Attack on top of that. At this point, it's already hitting as hard as Specs Chandelure with its Fire moves, has the best defensive type it could possibly want and has an artificially-imposed resistance to one of the best attacks in the game (Knock Off) on top of that. This Ability is broken.
But as with Bisharp, this is only 25 of its points, and just as much problems stem from how you spent the rest of it.
For your first take, +75 Speed is just way too freaking much. Nothing that hits this hard should ever be allowed to be that fast, and it also has no priority weakness, it resists all of the three strongest priority moves (resistant to Sucker Punch and Grassy Glide and immune to Extreme Speed), and it has crazy-fast Recover and Will-o-Wisp for any physical attackers that might threaten it.
But your second spread is also excessive - it now has strictly superior mixed bulk to Mega Sableye, the other Ghost- and Dark-type Mega Evolution. Chandelure and Sableye shares key options like Will-o-Wisp and Recover, but your Chandelure is also still much faster and also has the aforementioned absurd breaking power and Dark resistance on top of that.
Mega Sableye benefits a great deal from Magic Bounce, to be fair, and it's true that your Chandelure isn't quite a straight upgrade from it for want of that Ability alone - but in exchange, it gets that defensive type combination and all of its bulk plus the raw power of some of the hardest-hitting Mega Evolutions like Mega Camerupt even without needing to invest in Special Attack, an additional extremely valuable resistance, boosting move access in Calm Mind and a perfectly good Speed tier for a wallbreaker or a tank while Mega Sableye and Mega Camerupt are both saddled with a mere 20.
This just has way too much going in its favor. I'm sorry you're being asked to make so many changes, but I can't possibly see the "nerfed" version being any more balanced an addition to the meta.

Also, you (once again...) did not change a single stat when claiming to "fix" your Mega Bisharp - you altered the changes you reported (they're still wrong, and you only changed them by 2 points anyway). It seems you are not making any effort at all to follow the rules here. :l

And liking a Pokémon is not an excuse to make it deliberately overpowered.
Also adding this: you gave Mega Bisharp +20 in Attack yet you give him Wicked Blow. Urshifu-S is banned from National Dex, and having a higher Attack stat than it and getting Urshifu-S makes it even more of a broken Pokémon, since it get x2 STAB bonus from Adaptablity and always landing a crit.

I’m sadly going to have to veto your Mega Bisharp, meaning it will be excluded from voting. Tag me if you have made some changes and I’ll be happy to unveto.

I’m also going to veto your Mega Chandelure ChoiceScarfed since its offenses and bulk are even greater than freaking Kyogre. It even has the same SpA stat has Primal Kyogre and Mega Rayquaza. Change the stats and I’ll unveto.
 
Last edited:

Geysers

not round
is a Community Contributoris a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I’m also going to veto your Mega Chandelure ChoiceScarfed since its offenses and bulk are even greater than freaking Kyogre. It even has the same SpA stat has Primal Kyogre and Mega Rayquaza. Change the stats and I’ll unveto.
Sir have you heard of editing your posts? You double post constantly for stuff for which you could easily just edit the post before, which is reeeeally annoying and makes it a pain in the ass to read your threads.
 
Mega Chandelure
Type: Fire/Ghost
Ability:
Spectral Glow: (Moves always result in a critical hit if the opponent is statused, Merciless clone)
HP: 60
Atk: 55
Def: 90 => 115 (+25)
SpA: 145=> 150 (+5)
SpD: 90 => 115 (+25)
Spe: 80 => 125 (+45)
New Moves: Moonblast
Description: Fast special attacker/sweeper that takes advantage of statused opponents.


Mega Gothitelle
Type: Psychic => Psychic/Dark
Ability:
Magic Bounce
HP: 70
Atk: 55
Def: 95 => 120 (+25)
SpA: 95 => 130 (+45)
SpD: 110 => 135 (+25)
Spe: 65 => 70 (+5)
New Moves: Draining Kiss, Moonlight
Description: Bulky special sweeper that bounces back status and taunts that would otherwise attempt to stop Gothitelle's sweep.

Mega Conkeldurr
Type: Fighting
Ability: Iron Fist

HP: 105
Atk: 140 => 165 (+25)
Def: 95 => 125 (+30)
SpA: 55
SpD: 65=> 100 (+35)
Spe: 45 => 65 (+20)
New Moves: Meteor Mash
Description: Devastating Physical wallbreaker whose slightly buffed speed allows it to naturally outspeed bulky pokemon such as Clefable and speed tie with Magerna.

Mega Bisharp
Type: Dark/Steel
Ability: Steelworker

HP: 65
Atk: 125 => 155 (+35)
Def: 100 => 115 (+15)
SpA: 60
SpD: 70 => 95 (+25)
Spe: 70 => 95 (+25)
New Moves: Bullet Punch
Description: Mega Bisharp is more effective at what its base form always has: spam STAB attacks off of a boosted attack stat and fire off Steelworker-boosted Iron Head
 
:ss/conkeldurr:
Mega Conkeldurr
Type:
Fighting
Ability: Long Reach
Stats:
HP: 105​
Att: 190 (+50)​
Def: 125 (+30)​
SpA: 65 (+10)​
SpD: 85 (+20)​
Spe: 35 (-10)​

The energy from Mega Evolution pours into the concrete, turning it into what looks like a robotic exoskeleton, but is actually just regular armor because Conkeldurr is jacked as all hell and can move this giant concrete suit with its own strength.


but made of concrete

Mega Conkeldurr ties Mega Mewtwo X for the highest Attack stat of any Pokemon, but since it's giving up Guts, it ends up being slightly weaker than regular Conkeldurr. In return, it gains solid defensive stats to support its great HP, and can lay waste to physical walls like Ferrothorn, Hippowdon, and Tangrowth without fear of Iron Barbs or Rocky Helmet (because Conk isn't actually touching them, just the mech).

Oh, and if anyone is thinking of giving Chandelure Soul-Heart because of its flavor fits like a glove... tread carefully.
 
Last edited:

Mega Chandelure
New Ability: Flash Fire / Flame Body / Infiltrator ----> Wandering Spirit
New Typing: Ghost/Fire

New Stats:

HP: 60 ----> 60
Attack: 55 ----> 75 (+20)
Defense: 90 ----> 140 (+50)
Special Attack: 145 ----> 155 (+10)
Special Defense: 90 ----> 90
Speed: 80 ----> 100 (+20)
Base Stat Total: 520 ----> 620
New Moves: None
Description: With boosted defense upon Mega Evolution, Mega Chandelure can pivot in to physical attackers and gain their most likely useful abilities, while neutering those said attackers from their power. Useful abilities it can get include Libero from Cinderace, Beast Boost from Kartana, Regenerator from Knock Off Toxapex and Tangrowth, and Arena Rock from Mega Rillaboom (to boost Energy Ball and gain recovery).


Mega Bisharp
New Ability: Defiant / Inner Focus / Pressure ----> Merciless
New Typing: Dark/Steel

New Stats:

HP: 65 ----> 65
Attack: 125 ----> 155 (+30)
Defense: 100 ----> 120 (+20)
Special Attack: 60 ----> 80 (+20)
Special Defense: 70 ----> 70
Speed: 70 ----> 100 (+30)
Base Stat Total: 490 ----> 590
New Moves: None
Description: Give it Toxic Spikes support and watch it plow defensive teams with guaranteed critical hit attacks from 155 base Attack, and Swords Dance to boost them even further. Even offensive teams are not as safe since it has Sucker Punch to knock them out. It still has its drawbacks such as weaknesses to the incredibly common types in Fire and Ground as well as a double weakness to Fighting, frailty on the special side, and the fact that it mandates Toxic Spikes support which can restrict teambuilding somewhat.


Mega Gothitelle
New Ability: Frisk / Competitive / Shadow Tag ----> Neuroforce
New Typing: Psychic

New Stats:

HP: 70 ----> 70
Attack: 55 ----> 55
Defense: 95 ----> 95
Special Attack: 95 ----> 135 (+40)
Special Defense: 110 ----> 130 (+20)
Speed: 65 ----> 105 (+40)
Base Stat Total: 490 ----> 590
New Moves: Aura Sphere
Description: Nasty Plot and Neuroforce allows Gothitelle to break down walls efficiently. It has a lot of coverage to hit checks super-effectively and get the Neuroforce boost such as Thunderbolt (for Corviknight and Skarmory), Shadow Ball (Aegislash), and the newly added Aura Sphere (for Heatran and various Dark-types).


Mega Conkeldurr
New Ability: Guts / Sheer Force / Iron Fist ----> Construction Worker: Boosts Rock-type moves by 50% (Steelworker clone)
New Typing: Fighting

New Stats:

HP: 105 ----> 105
Attack: 140 ----> 160 (+20)
Defense: 95 ----> 135 (+40)
Special Attack: 55 ----> 75 (+20)
Special Defense: 65 ----> 85 (+20)
Speed: 45 ----> 45
Base Stat Total: 505 ----> 605
New Moves: None
Description: Conkeldurr loves to handle concrete so I decided to give it a custom ability that boosts the elemental type that is most related to it: the Rock-type. Construction Worker allows Conkeldurr to have a a second (pseudo-)STAB without the defensive drawbacks of the Rock-typing.
 
:bisharp:
Mega Bisharp
New Ability: Pressure / Defiant / Inner Focus ----> Tough Claws
New Typing: Dark / Steel

New Stats:

HP: 65 ----> 65
Attack: 125 ----> 145 (+20)
Defense: 100 ----> 110 (+10)
Special Attack: 60 ----> 60
Special Defense: 70 ----> 95 (+25)
Speed: 70 ----> 115 (+45)
Base Stat Total: 490 ----> 590
New Moves: None.
Description: This variant of Mega Bisharp intends to hit as hard as possible without and with setup. A decently high 145 attack, a decent 115 speed tier, and some setup is all it really needs to wreak havoc on the opposing team. If you thought that offensive teams could take care of this, then you'd be wrong. Really, really, wrong. Even offensive teams aren't safe from this - Sucker Punch will wipe out (or at least heavily damage) faster threats, while its other moves take care of the rest.

:gothitelle:
Mega Gothitelle
New Ability: Frisk / Competitive / Shadow Tag ----> Astral Zone (Arena Rock clone that instead sets Psychic Terrain)
New Typing: Psychic

New Stats:

HP: 70 ----> 70
Attack: 55 ----> 55
Defense: 95 ----> 95
Special Attack: 95 ----> 125 (+30)
Special Defense: 110 ----> 160 (+50)
Speed: 65 ----> 85 (+20)
Base Stat Total: 490 ----> 590
New Moves: Earth Power, Recover
Description: Mega Alakazam, but bulkier, slower, and less broken. But still just as powerful and actually balanced.
This variant of Mega Gothitelle intends to be a bulky setup sweeper that effectively says "Not today, thank you" to priority, all while granting an extremely hard-hitting Psychic STAB in Expanding Force. 70/95/160 defenses are incredibly potent and allow for Mega Gothitelle to tank all the hits that it needs, and this is backed up by access to Recover. Meanwhile, 125 special attack is surprisingly potent even unboosted, and this effectively grants an insane amount of power behind its Expanding Forces. Earth Power bolsters its offensive capabilities so that it can pick off anything that would be able to survive an Expanding Force has to worry about an Earth Power to the face.
0 SpA Gothitelle Expanding Force (120 BP) vs. 252 HP / 4 SpD Toxapex in Psychic Terrain: 300-354 (98.6 - 116.4%) -- 87.5% chance to OHKO
0 SpA Gothitelle Expanding Force (120 BP) vs. 252 HP / 252 SpD Toxapex in Psychic Terrain: 252-296 (82.8 - 97.3%) -- guaranteed 2HKO
(the second calc technically isn't a OHKO but god that's insane)


great now I need Hematite to code for me
if my Bisharp sub somehow ends up being incredibly unbalanced I'm gonna break my PC
 
Last edited:

trollfluff rebound

I COULD BE BANNED!
Mega Conkeldurr
New Ability: Guts / Sheer Force / Iron Fist ----> Iron Fist
New Typing: Fighting / Steel

New Stats:

HP: 105 ----> 105
Attack: 140 ----> 155 (+15)
Defense: 95 ----> 120 (+25)
Special Attack: 55 ----> 50 (-5)
Special Defense: 65 ----> 80 (+15)
Speed: 45 ----> 95 (+50)
New Moves: Meteor Mash, Rock Polish
Description: Conkeldurr now has a better speed tier. With it's increased speed and improved bulk, Conkeldurr can sweep with bulk up and maybe rock polish. Conkeledurr can unleash powerful iron fist boosted drain punches and meteor mashes. Steel is a good defensive typing and it's bulk get increased, making set up easy.. Conkeldurr will typically use bulk up, drain punch, meteor mash and knock off / rock polish / ice punch because we hate smogonlion. However, unrock polished Conkeldurr's speed is totally manageable, and without guts and added weakness to common attacking types will keep it balanced.
 

Donkeldurr
Fighting, Rock
Guts
105, 175, 140, 55, 65, 65
nah
Appearance: it gets buffer and its stone things get larger
Comp: Mega-Donk can be used as an devastating wallbreaker, but its held back by having an not so useful ability, since it needs to hold an mega stone. it also gets more defense



Bisharp
Fighting, Steel
Justified
65, 165, 100, 60, 100, 100
Earthquake, Cross chop
Appearance: it becomes more of an knight
Comp: Mega-Bisharp can be an scary sweeper, getting an devastating stab in cross chop, and the chad and ol reliable earthquake to get some kills with 100 acc. it also can punish knock off.


Gothitelle
Psychic, Ice
Snow warning

70, 55, 95, 190, 115, 65
Ice beam
Appearance: its clothes become longer and white, and goth has those things woman put when they are going to be married or something
Comp: Mega-Gothitelle can be an scary sweeper, boasting an spa higher than deo-a and being able set hail. its still held back by its low speed, but trick room might be somewhat scary.



Chandelure
Ghost, Fire
Magic guard
60, 55, 90, 175, 130, 110
Nasty plot
Appearance: It gets more chandelier branches or idk, ant its fire now is completely blue.
Comp: It can become incredbly scary in with a solid 165 special attack. its also pretty scary using some sort of setup build with aurora veil. its still frail physically seeing the high bp of moves like eq and sedge.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top