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Project Metagame Workshop (OM Submissions CLOSED)

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Okay, got a full team that's super jank but is starting to scratch the surface of what teambuilding will be like with a full six mons.

:Dragapult: @ Choice Scarf
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn

Inheriting Keldeo's statline leaves us with a very powerful speed control option that can aggressively take back momentum with U-turn.

:Rhyperior: @ Soft Sand
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Megahorn

Dragapult's bulk is juuust good enough to let Rhyperior eat some decently powered hits backed by Solid Rock and let it get a Swords Dance out and start dealing damage or even cleaning a weakened team.

:Nihilego: @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Trick Room
- Head Smash
- Gunk Shot
- Knock Off

GameFreak wanted to GameFreak when they gave Nihilego its moves, but now it can properly abuse moves with nuclear power like STAB Head Smash and Gunk Shot. Rhyperior has slightly more than double Nihilego's physical bulk and slightly more than half its special bulk, but at least it offers it a small HP boost to help mitigate Head Smash recoil.

:Tornadus-Therian: (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- U-turn

Getting a major special offense and bulk boost on top of his coveted pure Flying-typing makes Tornadus a major thorn and pain to even reliably hurt on the special side, but the speed and physical bulk cut severely polarizes the threats he can deal with.

:Tapu Koko: @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- U-turn

Here's where building started to get a little tricky. I went through multiple Pokemon before settling on Tapu Koko, who suffers a slight speed drop for a noticeable power and bulk increase. You could also run its Defog sets, as with 121 it's still quite fast.

:Keldeo: @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flip Turn
- Close Combat
- Liquidation
- Megahorn

I knew I wanted Keldeo's stats to give to Dragapult, but finding something to give to Keldeo was a process. I eyeballed both Crawdaunt (who gave Keldeo a booty statline) and Weavile (who almost certainly wouldn't hit hard enough to justify a NP set) before going with Tapu Koko to let Keldeo act as a breaker.
Seriously, just posting the full team it went through several iterations because different Pokemon and moveset potentialities jumped out at me. I really don't think Dragapult will last long, there's a lot of Pokemon that can give it major power increases while not noticeably inhibiting its speed while it simultaneously gives a fantastic statline for any physical attacker.
 
Okay, got a full team that's super jank but is starting to scratch the surface of what teambuilding will be like with a full six mons.

:Dragapult: @ Choice Scarf
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn

Inheriting Keldeo's statline leaves us with a very powerful speed control option that can aggressively take back momentum with U-turn.

:Rhyperior: @ Soft Sand
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Megahorn

Dragapult's bulk is juuust good enough to let Rhyperior eat some decently powered hits backed by Solid Rock and let it get a Swords Dance out and start dealing damage or even cleaning a weakened team.

:Nihilego: @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Trick Room
- Head Smash
- Gunk Shot
- Knock Off

GameFreak wanted to GameFreak when they gave Nihilego its moves, but now it can properly abuse moves with nuclear power like STAB Head Smash and Gunk Shot. Rhyperior has slightly more than double Nihilego's physical bulk and slightly more than half its special bulk, but at least it offers it a small HP boost to help mitigate Head Smash recoil.

:Tornadus-Therian: (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- U-turn

Getting a major special offense and bulk boost on top of his coveted pure Flying-typing makes Tornadus a major thorn and pain to even reliably hurt on the special side, but the speed and physical bulk cut severely polarizes the threats he can deal with.

:Tapu Koko: @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- U-turn

Here's where building started to get a little tricky. I went through multiple Pokemon before settling on Tapu Koko, who suffers a slight speed drop for a noticeable power and bulk increase. You could also run its Defog sets, as with 121 it's still quite fast.

:Keldeo: @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flip Turn
- Close Combat
- Liquidation
- Megahorn

I knew I wanted Keldeo's stats to give to Dragapult, but finding something to give to Keldeo was a process. I eyeballed both Crawdaunt (who gave Keldeo a booty statline) and Weavile (who almost certainly wouldn't hit hard enough to justify a NP set) before going with Tapu Koko to let Keldeo act as a breaker.
Seriously, just posting the full team it went through several iterations because different Pokemon and moveset potentialities jumped out at me. I really don't think Dragapult will last long, there's a lot of Pokemon that can give it major power increases while not noticeably inhibiting its speed while it simultaneously gives a fantastic statline for any physical attacker.
Now than i see it, Nihilego will probably a top tier due to is Giga Movepool
 
StatGiver(name stay at possible change)
Metagame Premise:The stat of the pokemon is give to the next pokémon in the party.So,If I have a Shuckle in the first slot and a Bisharp in the second slot,Bisharp obtains Shuckle stats but keep is own typing,ability and movepool.That will give the possibility to shine to the Pokemon with bad stat but good type,ability or movepool.

Rules:Standart OU Rules,Dynamax Clause,Sleep Clause
Potential Bans:Blissey and Chansey could be ban because they can create very hard Pokemon to kill if they give their stat on pokemon with Regenerator or Type Immunity Ability.
The Abilities Fur Coat,Huge Power and Wonder Guard could also be ban for logical reason (Imagine than Dragapult give is stat to Azumaril.).

Melmetal should also be ban because he could become overpower if he gets stat for any fast offensive pokemon like Zeraora or Weaville.He could just go and spam Double Iron Bash and flinch everything on his way.
Kartana should also be ban because any pokemon with this stat and a better movepool could be very dangerous.
Eviolite will be ban because giving Toxapex stat to any NFE with the eviolite will make them take 2/3 of damage will be very OP.
Thick Club and Light Ball are ban because they make any Pokemon basically double his offensive Stats.

Potential Threats:I think than Swoobat could be very good if he could gets betters speed and special attack stats because of its Simple Ability.
Swoobat @ Heavy-Duty Boots (getting stats from Noivern)
Ability: Simple
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Roost
- Defog
With now a Speed of 123 and 97 in SpA,Swoobat could hit very hard and be a very Good User of Stored Power,and possibly one of the best sweeper of the metagame.

Mew And Jirachi could be pretty decent if they could gets stats that are more specific.For exemple, Jirachi getting stat from Aerodactyl or Weaville could make him an ever better user of Serene Grace-Iron head Flincher.
Jirachi @ Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Drain Punch
- U-turn
- Play Rough

With a better Speed and a decent Attack,he could be a good pivot or wallbreaker.Mew could be a very good defensive pokemon by getting stat from Toxapex or Tangrowth or a very good lead with Regieleki Stats because of its incredible movepool.

I am sure than Ditto receving any good HP Stat could become an Absolute monster.


Dragapult could be a great Stat Giver, especially to Arctovish or Arctozolt which will make them pretty good because of a combination of great stat and Bolt Beak or Fishious Rend.

Arctozolt @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Icicle Crash
- Taunt
- Rock Slide
AND
Arctovish @ Choice Scarf
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Ice Fang
- Rock Blast
- Crunch

Questions:
How thats work with the first and last slot Pokemon?
-The first slot pokemon gets the stats of the last slots Pokemon.

What happen with Pokemon than change form during the match?
-The Pokemon than change form keep is stats than have being give.So If my darmanitan gets stats from Entei,Zen-Darmanitan keeps Entei Stats.
And the Shuckle that was receving Darmanitan stats keep Darmanitan stats even if Darmanitan as go on Zen Mode.


How Ditto would work ?
-Ditto copy the oponents stat than he presently have.So if my Ditto transform into a Scizor with Bisharp Stats,Ditto gets Bisharp Stats But Scizor moveset.





You should probably ban Regigigas, and possibly also Slaking. Regigigas can function as a bulky special attacker with the right stats, so it doesn't care about slow start and it passes its stats to someone that can use them better. Slaking itself won't be good for much, but the ability to pass its stats might make up for that.
 
You should probably ban Regigigas, and possibly also Slaking. Regigigas can function as a bulky special attacker with the right stats, so it doesn't care about slow start and it passes its stats to someone that can use them better. Slaking itself won't be good for much, but the ability to pass its stats might make up for that.
Yeah I should ban Regigigas but since Slaking is not in 8g I dont need to ban him.
 
Regieleki also looks bannable since it can get passed stats with some actual bulk and use Transistor to hit really hard while also passing decent attacking stats and 200 Speed.
 
Regieleki also looks bannable since it can get passed stats with some actual bulk and use Transistor to hit really hard while also passing decent attacking stats and 200 Speed.
I think he could be very good but not to the point to be bannable.
It’s suspect worthy, but because of this meta, Regieleki is making something like Tapu Lele/Indeedee and Nidoking extemely good, at the cost of its own viability, since any other stat spread just makes it death fodder. Remember that Regieleki is only OU viable because it can just outspeed nearly everything.
It’s like letting Deoxys-A in to OU under the condition that you need to use a Pokemon that can essentially make the game a 5v6. And that Deoxys-A is also much weaker too.
It’s hard to say if Regieleki is banworthy because of that, and that’s something that should be considered as well for other bans. Like Kartana would still be useful after giving its stats since it has a decent support move pool and can even 1-up Ferrothorn with Synthesis and Defog. Without its Speed, Regieleki becomes as much dead weight as Raichu, if not worse since Raichu actually has coverage.
Likewise, a reciever that seems broken, such as Regidrago, would be giving another Pokemon it’s poor stat spread just to let Regidrago fire off fast Dragon Energy’s or stronger Dragon Dance Outrages.
 
I have decide to create a little team just to explore the possibility of the Metagame.
Nihilego @ Leftovers
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Head Smash
- Knock Off
- Iron Head

With Rhyperior Attack and HP stats,Nihilego can be a a Decent Bulky Wallbreaker due to his access to Gunk Shot and Headsmash STAB.

Crawdaunt @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Dark Pulse
- Ice Beam
- Nasty Plot

Crawdaunt his now a Fast Special Attacker that can hit really hard with his access to Nasty Plot + Adaptability.Dark Pulse and
Scald are two puissant Stab that can hit hard and Ice Beam give the possibility to pass trought Grass and/or Flying type.

Mew @ Assault Vest
Ability: Synchronize
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Earthquake
- U-turn
- Fire Punch

Mew now having more specific stat,he become a good slow pivot that can U-turn easily on some dangerous wall like Tangrowth Stats.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Flip Turn
- Toxic

Swampert now become a faster lead than before.Nothing else to say.

Crobat @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dual Wingbeat
- Defog
- Roost
- U-turn
Crobat is now slower but hit harder and can make a better use of Roost and Defog.

Rhyperior @ Life Orb
Ability: Solid Rock
- Thunder Punch
- Iron Head
- Earthquake
- Swords Dance

Rhyperior now loose some hit power but gain a pretty good speed ,making him a good SD user.

Now there a list of poke than I think could also be good and why:
-Tauros:With Sheer Force and some good SPA and Speed,he could be a very good Special Attacker + he also give Good Attack and Speed
AND a decent Bulk.
-Grapploct:Fast Topsy-Turvy and give stats decent for a slow Physical Attacker.
-Archeops:With a correct support movepool,if he gets a good speed stat,he can totally pass trought Defeatist and give very Good Offensive Stat.
 
Ok,thanks.I'd like to say that 2-5 hit moves could be concerning,especially on Cloyster,as they get about thirty extra BP on average and Cloyster gets 50 extra BP.
Edit:
Ability+
(Formerly Powered Up)(Link to original thread https://www.smogon.com/forums/threads/powered-up.3530018/)
Metagame premise:All abilities have their effects doubled.Multipliers are applied again(Iron Fist,as an example,would have a multiplier of 1.2*1.2=1.44 for Punch moves)and anything added is stacked(Cursed Body has a 60% chance to disable a move,because it adds a 30% chance to disable a move,and 30+30=60).
IMPORTANT:Weather and Terrain abilities are unchanged unlike the original Powered Up,as they set the respective weather or terrain,which happens to last five turns,instead of them being treated as setting the field condition for 5 turns.
Potential bans and threats:
Threats:
:lycanroc-dusk: Lycanrock-Dusk:Lycanroc-Dusk gets access to the powerful Tough Claws.This gives it access to STAB 67.6 BP priority and colorful coverage with 202.8 BP CC,135.2 BP Drill Run,and 152.1 BP Play Rough with a solid 117 base Attack and 110 Speed,and its clear that Lycanroc-Dusk is a dangerous Choice Band user.
:scizor: Scizor:Scizor is standard Scizor,but with 90 BP STAB priority now.Good pivot and SD sweeper.
:toxapex: :slowbro: :slowking: :slowking-galar: :tornadus-therian: :tangrowth: :amoonguss: Regenerator:Regenerator now heals 67% max HP upon switching out.This combined with the users of the ability's bulk(in the case of Tornadus-Therian power as well)and this makes Regenerator an incredibly powerful defensive ability.A Regenerator Clause(1 Regenerator Mon per team)might have to be looked into.
:melmetal: Melmetal:Melmetal is already a hunk of a metal man in OU,but in Ability+ it gets even better.DIB becomes a 172.8 BP STAB move that breaks Sashes and Sturdy.Its coverage gets stronger as well,with the elemental punches providing nice coverage with 108 BP.
:conkeldurr: Conkeldurr:Conkeldurr with Guts activated becomes incredibly powerful,with the only real answers to it being Gardevoir,Landorus-T,and Tapu Lele.Guts Mach Punch and Facade is incredibly strong and hard to wall.
:tapu lele: Tapu Lele:With the power of priority in this metagame,Psychic Terrain becomes incredibly important for blocking that priority.Also,Tapu Lele itself is strong,being one of the 3 answers to Conkeldurr and hitting as hard as ever with its Specs set.
:heatran: Heatran:With Flash Fire now giving a ridiculous 2.25* power boost,it can apply constant pressure even if its not out.One read of a click of Fire coverage and suddenly you have 225 BP Magma Storm.It can be played around but one misplay and Tran is leaving a gaping hole in your team.
Unthreats:
:weavile: Weavile:While Pressure is nice I guess the powerful SE priority from Lycanroc-Dusk,Conkeldurr,and Scizor and the powerful Melmetal and Heatran makes it hard for Weavile to find opportunities to sweep.This makes it a lot more reliant on support to kill these threats before it can attempt a sweep.
:volcarona:Volcarona:it gets revenged by Lycanroc-Dusk,it has to really think before clicking Fire STAB against a team with Tran,and it's overall just less impressive.
Banlist:OU Banlist and Clauses,Serene Grace(sorry Rachi),Snow Cloak,Sand Veil,Huge Power
Watchlist:Regenerator Clause,Kyurem,Kartana,Conkeldurr,Regieleki,Zamazenta-C Unban
Questions for the community:
Would this be fun to play?
Should anything else be added to the watchlist?
Should Zamazenta-C be unbanned?
I love this metagame idea and I try to build a teams but I think I have find somethings that are maybe OP.
Araquanid @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Bug Buzz
- Giga Drain

Now,water move are 4X power,and a complete immunity to fire move.So now, Scald gets 320 BP,so that might just kill everything.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Thunder Wave
Now ,Bisharp is the perfect Anti Defogger!

Toxtricity @ Choice Scarf
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overdrive
- Boomburst
- Sludge Bomb
1/4 Sound damage and a 60% boost on Boomburst and Overdrive.That sound very powerful.

Darmanitan @ Heavy-Duty Boots
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Flare Blitz
- U-turn
- Bulk Up
Flare Blitz now hit very fricking hard.With Bulk Up,Darmanitan might be a little bit Overpower.

Cramorant @ Leftovers
Ability: Gulp Missile
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Surf
- Defog
- Roost
- Drill Peck
Gulp missile now do 1/2 Hp and might cause a -2 Def drop.So that pokemon might be a little bit scary but sure fun to play.

And now something that is not OP but seem fun:

Exeggutor-Alola @ Aguav Berry
Ability: Harvest
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Giga Drain
- Synthesis
Berry at the end of each turn look pretty cool.

HealThief (Appletun) @ Aguav Berry
Ability: Ripen
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Apple Acid
- Recover
- Recycle
- Leech Seed

Ripen is just very cool.Now the effect of the berry is 4x so basically the Aguav Berry heal him full.With Recycle and Recover plus Leech Seed,that will be unkillable.

Flapple @ Salac Berry
Ability: Ripen
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grav Apple
- Dragon Dance
- Outrage
- Acrobatics
More offensive Ripen user with a 4x boost in speed.

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Hurricane
- Fiery Wrath
- Substitute
Gain a +4 Spa boost when its under 1/4 hp if my calc are correct.Look fun to play but pretty unviable I guess.

Garbodor @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Gunk Shot
- Haze
- Pain Split
- Toxic Spikes
Kill Garbodor make you lose half of your Hp.

Inteleon @ Scope Lens
Ability: Sniper
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Snipe Shot
- Ice Beam
- Dark Pulse
- Sucker Punch
100% more damage on Critical Hit go brrrrrrr
 
I love this metagame idea and I try to build a teams but I think I have find somethings that are maybe OP.
Araquanid @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Bug Buzz
- Giga Drain

Now,water move are 4X power,and a complete immunity to fire move.So now, Scald gets 320 BP,so that might just kill everything.
You're probably better off going physical than special since Liquidation is stronger and it has more attack than special attack.I don't think it will be broken due to an inability to switch in to really good offensive threats such as Melmetal,however.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Thunder Wave
Now ,Bisharp is the perfect Anti Defogger!
This is going to be really scary to face as it makes trying to Defog at all a risk,similar to Heatran and Fire moves.I like it.
Toxtricity @ Choice Scarf
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overdrive
- Boomburst
- Sludge Bomb
1/4 Sound damage and a 60% boost on Boomburst and Overdrive.That sound very powerful.
I like the idea of this thing with Specs as a breaker.Can't switch in to Lycanroc-Dusk though.
Darmanitan @ Heavy-Duty Boots
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Flare Blitz
- U-turn
- Bulk Up
Flare Blitz now hit very fricking hard.With Bulk Up,Darmanitan might be a little bit Overpower.
Can't switch into Lycanroc-D and Speed tier isn't incredible in an offense filled meta but other than that pretty decent.You probably want to use Earthquake over Iron Head so that Heatran and Toxapex don't sit on you.
Also Zen Mode now activates at 100% for anybody who wants to try out Darm-Z as a bulky attacker and pivot.
Cramorant @ Leftovers
Ability: Gulp Missile
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Surf
- Defog
- Roost
- Drill Peck
Gulp missile now do 1/2 Hp and might cause a -2 Def drop.So that pokemon might be a little bit scary but sure fun to play.
Pretty cool.
Now some sets from me!
:ferrothorn:
Ferrothorn @ Leftovers
Careful Nature
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
- Spikes
- Knock Off
- Leech Seed
- Stealth Rock
Who needs offensive power when you can do this much chip?
:darmanitan-zen:
Darmanitan @ Heavy-Duty Boots/Choice Specs
Modest Nature
Ability: Zen Mode
EVs: 252 HP / 252 SpA / 4 SpD
- Flamethrower/Fire Blast
- U-turn
- Psychic
- Focus Blast
If somebody wants to optimize these EVs,go ahead.Like I said earlier,Zen Mode activates at full now!If you can keep hazards off the field,use Specs.If not,HDB.Overall decent.
 
Ok,thanks.I'd like to say that 2-5 hit moves could be concerning,especially on Cloyster,as they get about thirty extra BP on average and Cloyster gets 50 extra BP.
Edit:
Ability+
(Formerly Powered Up)(Link to original thread https://www.smogon.com/forums/threads/powered-up.3530018/)
Metagame premise:All abilities have their effects doubled.Multipliers are applied again(Iron Fist,as an example,would have a multiplier of 1.2*1.2=1.44 for Punch moves)and anything added is stacked(Cursed Body has a 60% chance to disable a move,because it adds a 30% chance to disable a move,and 30+30=60).
IMPORTANT:Weather and Terrain abilities are unchanged unlike the original Powered Up,as they set the respective weather or terrain,which happens to last five turns,instead of them being treated as setting the field condition for 5 turns.
Potential bans and threats:
Threats:
:lycanroc-dusk: Lycanrock-Dusk:Lycanroc-Dusk gets access to the powerful Tough Claws.This gives it access to STAB 67.6 BP priority and colorful coverage with 202.8 BP CC,135.2 BP Drill Run,and 152.1 BP Play Rough with a solid 117 base Attack and 110 Speed,and its clear that Lycanroc-Dusk is a dangerous Choice Band user.
:scizor: Scizor:Scizor is standard Scizor,but with 90 BP STAB priority now.Good pivot and SD sweeper.
:toxapex: :slowbro: :slowking: :slowking-galar: :tornadus-therian: :tangrowth: :amoonguss: Regenerator:Regenerator now heals 67% max HP upon switching out.This combined with the users of the ability's bulk(in the case of Tornadus-Therian power as well)and this makes Regenerator an incredibly powerful defensive ability.A Regenerator Clause(1 Regenerator Mon per team)might have to be looked into.
:melmetal: Melmetal:Melmetal is already a hunk of a metal man in OU,but in Ability+ it gets even better.DIB becomes a 172.8 BP STAB move that breaks Sashes and Sturdy.Its coverage gets stronger as well,with the elemental punches providing nice coverage with 108 BP.
:conkeldurr: Conkeldurr:Conkeldurr with Guts activated becomes incredibly powerful,with the only real answers to it being Gardevoir,Landorus-T,and Tapu Lele.Guts Mach Punch and Facade is incredibly strong and hard to wall.
:tapu lele: Tapu Lele:With the power of priority in this metagame,Psychic Terrain becomes incredibly important for blocking that priority.Also,Tapu Lele itself is strong,being one of the 3 answers to Conkeldurr and hitting as hard as ever with its Specs set.
:heatran: Heatran:With Flash Fire now giving a ridiculous 2.25* power boost,it can apply constant pressure even if its not out.One read of a click of Fire coverage and suddenly you have 225 BP Magma Storm.It can be played around but one misplay and Tran is leaving a gaping hole in your team.
Unthreats:
:weavile: Weavile:While Pressure is nice I guess the powerful SE priority from Lycanroc-Dusk,Conkeldurr,and Scizor and the powerful Melmetal and Heatran makes it hard for Weavile to find opportunities to sweep.This makes it a lot more reliant on support to kill these threats before it can attempt a sweep.
:volcarona:Volcarona:it gets revenged by Lycanroc-Dusk,it has to really think before clicking Fire STAB against a team with Tran,and it's overall just less impressive.
Banlist:OU Banlist and Clauses,Serene Grace(sorry Rachi),Snow Cloak,Sand Veil,Huge Power
Watchlist:Regenerator Clause,Kyurem,Kartana,Conkeldurr,Regieleki,Zamazenta-C Unban
Questions for the community:
Would this be fun to play?
Should anything else be added to the watchlist?
Should Zamazenta-C be unbanned?
Two sets I made:

:coalossal:
(removed, see post below (NOT EDITED BY A MODERATOR))

:garchomp:
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
Technically I just copied this over from the strategy dex and altered the nature, but oh well. Now that Rough Skin can take 1/4 of your health away, it becomes a prominent threat that's pretty much a force to begin with.
 
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:coalossal:
Coalossal @ Focus Sash
Ability: Steam Engine
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Fire Blast
- Heavy Slam
- Earthquake
- Scald
Coalossal has an ability called Steam Engine, and now it has its effects doubled, so you can increase your speed by 12 stages and go gas gas gas on (almost) everything. The main problems with this set is that you have to get damaged by a Fire/Water move so that leaves it pretty open, and it gets killed by priority anyways.
Stat changes only go up to +6, so this will only matter if you've had your Speed lowered by something like Sticky Web. Additionally, +6 Coalossal already outspeeds basically everything, and even +5 outspeeds basically everything save for like Scarf Dragapult, so adding more speed on top of it wouldn't really do much.
 
Family Feud

Metagame premise: Pokemon get types, moves, or abilities from an OU donor in this UU ban list format


Potential bans and threats: Toxapex, Clefable, Archeops


Questions for the community: Is team building too complex or will the meta be monopolized by a strategy?

Metagame premise. Similar to Godly Gift and Chimera 1v1. Each team gets 1 OU pokemon which donates aspects to its teammates based on their order 1-6. These are Type 1, Type 2, Ability, Physical Moves, Special Moves, Status Moves. One slot is occupied by the OU Donor who is unaffected. OU Donors with no second type instead remove secondary typing

Potential bans and threats:

  • Donors: Toxapex can help half the team stall with another Regenerator teammate and a pokemon getting its recovery moves. It’s no slouch on the offensive move pool either. Toxapex can even pass Merciless and Hex to complement Toxic Spikes. Clefable is one of the best monotype donors with Magic Guard/Unaware, the fantastic special and status move pool it’s known for, and a solid suite of physical moves like play rough, meteor mash, knock off, and drain punch. Dragonite grants Multiscale, Extreme Speed, and versatile status moves like Roost/Toxic/Heal Bell and Dragon Dance.

  • Pokemon usually held back their abilities: Regigigas, Archeops, Zarude

  • Pokemon with poor movepools: Jirachi can Quiver Dance+Stored Power for nasty damage. Grimsnarl gets the defensive options to be Sabeleye with stats or a physical move pool that can actually dish out pain. Dubwool gets healing moves to keep the wall-sweep alive.

  • Pokemon that like type changes: Salamanca and Gyarados both get new STABs. Toxtricity can boost Boomburst. Scolipede can ditch the bug type in favor of Dark or Ground.

  • Clarifying Questions
    • Is a pokemon’s original ability and move pool overwritten.
      • No, all Pokemon keep access to their original options; anything provided by the Donor is an addition.
    • Can I rearrange my team in Preview?
      • No, a valid set is determined by the order in team builder.
    • Does that mean I can send out whomever I want first?
      • Yup!
    • Chimera was too complicated for me.
      • Not a question but don’t worry, with only OU pokemon as donors there’s much less need to scour the Pokédex
    • Sounds fun, how can I play?
      • I have no experience in customizing battles on Pokemon Showdown, so for now this meta only exists in theory.
  • Questions for the community.
    • Is it fun to strategize spots or would you prefer the donors share everything as options for maximum mayhem?
    • Should UUBL pokemon be allowed as donors, unrestricted teammates, or banned on a case-by-case basis?
    • Do too many OU pokemon lose too much effectiveness because they’re unchanged? Should donors be Uber like in Godly Gift?
    • I had originally conceived this idea to involve Egg Groups but dropped that for the sake of not needing a reference guide. Do you like the more open design space or want the layer of complexity in choosing a Group?
 
Family Feud

Metagame premise: Pokemon get types, moves, or abilities from an OU donor in this UU ban list format


Potential bans and threats: Toxapex, Clefable, Archeops


Questions for the community: Is team building too complex or will the meta be monopolized by a strategy?

Metagame premise. Similar to Godly Gift and Chimera 1v1. Each team gets 1 OU pokemon which donates aspects to its teammates based on their order 1-6. These are Type 1, Type 2, Ability, Physical Moves, Special Moves, Status Moves. One slot is occupied by the OU Donor who is unaffected. OU Donors with no second type instead remove secondary typing

Potential bans and threats:

  • Donors: Toxapex can help half the team stall with another Regenerator teammate and a pokemon getting its recovery moves. It’s no slouch on the offensive move pool either. Toxapex can even pass Merciless and Hex to complement Toxic Spikes. Clefable is one of the best monotype donors with Magic Guard/Unaware, the fantastic special and status move pool it’s known for, and a solid suite of physical moves like play rough, meteor mash, knock off, and drain punch. Dragonite grants Multiscale, Extreme Speed, and versatile status moves like Roost/Toxic/Heal Bell and Dragon Dance.

  • Pokemon usually held back their abilities: Regigigas, Archeops, Zarude

  • Pokemon with poor movepools: Jirachi can Quiver Dance+Stored Power for nasty damage. Grimsnarl gets the defensive options to be Sabeleye with stats or a physical move pool that can actually dish out pain. Dubwool gets healing moves to keep the wall-sweep alive.

  • Pokemon that like type changes: Salamanca and Gyarados both get new STABs. Toxtricity can boost Boomburst. Scolipede can ditch the bug type in favor of Dark or Ground.

  • Clarifying Questions
    • Is a pokemon’s original ability and move pool overwritten.
      • No, all Pokemon keep access to their original options; anything provided by the Donor is an addition.
    • Can I rearrange my team in Preview?
      • No, a valid set is determined by the order in team builder.
    • Does that mean I can send out whomever I want first?
      • Yup!
    • Chimera was too complicated for me.
      • Not a question but don’t worry, with only OU pokemon as donors there’s much less need to scour the Pokédex
    • Sounds fun, how can I play?
      • I have no experience in customizing battles on Pokemon Showdown, so for now this meta only exists in theory.
  • Questions for the community.
    • Is it fun to strategize spots or would you prefer the donors share everything as options for maximum mayhem?
    • Should UUBL pokemon be allowed as donors, unrestricted teammates, or banned on a case-by-case basis?
    • Do too many OU pokemon lose too much effectiveness because they’re unchanged? Should donors be Uber like in Godly Gift?
    • I had originally conceived this idea to involve Egg Groups but dropped that for the sake of not needing a reference guide. Do you like the more open design space or want the layer of complexity in choosing a Group?
One issue I have with this idea is the tiering system itself. Unlike Godly Gift, which had pretty consistant Pokemon, Pokemon move between OU and UU. So a Pokemon on your team that’s originally UU becomes OU, and now your entire team needs to be reworked to fill in that gap.
There is also the issue that this is just Godly Gift but without as much appeal.
Instead of getting 1 Uber Pokemon to distribute their massive stats, you instead have a OU Pokemon give pretty standard assets.
Like in Godly Gift, I could have Calyrex-I as a God, and give Pokemon on my team 165 Atk, 150 Def, 130 SpD, and Ditto 100 HP.
From my understanding, by having Landorus-T, you give 1 Pokemon a Secondary or Tertiary Ground typing, a Secondary or Tertiary Flying typing, Intimidate, a Pokemon Earthquake/U-turn from its moveset, and Stealth Rock/Toxic in its moveset? This feels like bit-sized versions of different Metas for different slots, but somewhat hinders team building.
Like for instance, in that example of Jirachi getting Quiver Dance, you now have 2 Pokemon specifically designed as Quiver Dancers on 1 team. Granted, you COULD use Jirachi without the Quiver Dance, but that kind of defeats the purpose of the meta itself.
And as far as OU “Breadwinners” (this is family fued after all), you really don’t get many interesting Pokemon to use to the fullest potential. Like with Volcarona, it’s only interesting as a breadwinner because it gives Quiver Dance (which btw would be pretty broken on Swoobat with it having Simple), while Hawlucha will only be interesting as it gives Unburden and only to 1 Pokemon (probably something like Indeedee or Tapu Bulu tbh)

Some fixes that would improve the concept:
-Make it PU based Meta that can have 1 OU-NU Pokemon: What made Godly Gift cool was that you got to bring in a Pokemon with 680+ BST in a Meta that usually has BSTs in between 450-600, and on top of that, distributing those stats as well. In this Meta, it’s bringing 1 OU Pokemon into UU, which isn’t that much of a gap, and then you distribute a cocktail of different assets if the cocktail was filtered into 5 different sections. Not only do you widen the available Pokemon for “breadwinner” title, it feels more impactful to have Landorus-T or Volcarona in PU than in UU.
-Make it so the attributes you distribute are more consistent, like giving every Pokemon your primary typing as a Secondary typing or something else:
In Godly Gift, while you got different stats depending on your placement, those were one category of assets. I feel like that this meta doesn’t have the 200 IQ required to team build like Chimera did, while also being needlessly overcomplicated and the attributes not being well balanced with what they give.
Like changing the secondary typing on a Pokemon isn’t nearly as good as say giving a Pokemon with an immunity ability a second immunity, stacking power based abilities, having Intimidate+Regenerator, giving Double Iron Bash to Jirachi, ect. The ability slot is just too powerful compared to other slots, with rare appearences by Physical and Status slots.
Other changes to what is distributed, besides typings for whole family (which makes more sense given the name btw), would be letting the lower tier Pokemon have the entire movepool of the OU Pokemon, at the cost of their own. Having just abilities too could work, but that would be similar to a Metagame I posted a few days ago called Pokemon Wars (which if you could, please give some feedback. Would be much appreciated).
-Make the metagame more family central given its name, so have pre-evolutions get bonuses from evolutions or something:
What about instead of giving unrelated UU Pokemon bonuses from an unrelated OU Pokemon on the team, why not have NFE/LC get the bonus from the final stages instead? Even having the Slots idea as well.
As an example, let’s say you have Kadabra in Slot 6. Being a Middle Stage Pokemon and pre-evolution to Alalazam, it’s speed stat is raised from 105 to 135, where the difference from Kadabra’s Speed and Alakazam’s Speed (difference if 15), is doubled and added to Kadabra’s Speed. If instead you had Abra in Slot 6, it would have 150 Speed by the same method. Or some other thing.
-Go out and make it so that the team slots are different OMs as a whole, rather than just what Pokemon on the team gets:
By this, I mean Slot 1 would be AAA, Slot 2 would be STABmons, Slot 3 would be Tier Shift, Slot 4 would be Camomons, Slot 5 would be Inheretence, and Slot 6 would be BH. Change the slots to what ever Other Meta like Multibility, Pokebility, Sketchmons, Shared Power, Mix and Mega, depending on how balanced you want each team slot.
As it stands, the meta seems kind of bland despite the complexity.
 
HaxxOverMon
Metagame Premise:Every move with Secondary Effect have their Secondary effect gain 100% chance of apply this effect .

RULE:Standard OU Rule,No Freezing.
BAN:Every Move with the possibility to freeze the opponent.

Potential Threath: Natural Cure User (especially Blissey)
Now than the status will be very common,Pokemon like Blissey who can heals status condition risk to be very good.

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Soft-Boiled
- Flamethrower
- Seismic Toss
Aromatherapy is here to heal his party,Soft-Boiled cause why not...,Flamethrower to have the possibility to burn every fighting type (since they are pretty much always play physicall) and Seismic toss to do damage.

Conkeldurr (and some other guts user)
Conkeldurr risk to be very good in that meta since status condition will be very present,who give the possibility to sweep with Guts.
Conkeldurr @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Thunder Punch
- Fire Punch
- Mach Punch
And now than he can come on any status condition,he can have the choice band.

Corviknight
Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Body Slam
- Brave Bird
With Mirror Armor, he could be pretty decent on any move that lower a Stat.Nothing else to explain I Guess.

Milotic
Milotic having Competitive to now gets decent SPA Boost when getting a Stat lowered AND Marvel Scale to be play as a defensive way with every status condition,Milotic seem pretty Decent to me.

And Raikou is now pretty cool since he can paralyze ,burn and is immune to the flinching.

Question for the community:
Do you think Flinch will be to OP and we should use a Clause on that too?
Does HaxxOverMon explain everything?
 
Galar-Dexited Cup

Metagame Premise: A Generation 8 metagame where only Pokémon that are unobtainable and cannot be transferred to Pokémon Sword and Shield as of the Crown Tundra can be used. In addition, every moves are available within legality.

List of Unobtainable Pokémon in Sword and Shield: Here (credit to Serebii)

Potential Bans or Threats:
  • Pokémon that were Ubers in Generation 7 or in National Dex remained banned. The following are: :deoxys:, :deoxys-attack:, :deoxys-speed:, :shaymin-sky:, :darkrai:, :arceus: (all forms), :greninja: + :greninja-ash:, with :serperior: quick-banned and :hoopa-unbound: on watchlist.​
  • Gliscor doesn’t need to face competition with Landerous-Therian and might become a top tier threat due to sparity of Ice-type Pokémon, which in turn encouraging Ice-type coverage.​
  • Swellow and Hariyama, the two Guts user, can demolish opponents. Hariyama is comfortable with much lower power creep, making its bulk more effective, while Swellow’s lower Attack and much lower bulk is compensated with being much faster.​
  • Smeargle do usual Smeargle things.​
  • Hidden Power and Pursuit are among the moves that returns, giving an emergency special coverage and keeping Ghost-type and Psychic-type in check respectively. Manaphy is a threat thanks to Tail Glow, and nobody uses Volbeat seriously unless one go for Tail Glow + Baton Pass or weather support.​
  • In a metagame with lower average Speed, Infernape will be on a watch-list as well. The few defensive Pokémon out there are weak to either Fire, Fighting or both, and 108 Speed makes it difficult to revenge kill.​
Clarifications and Notes:
  • As Floette-Etneral, Pikachu-Partner and Eevee-Partner are not available in Gen 8, they are considered as compatible with this metagame.
  • As this is a Gen 8 Metagame, Mega Evolution is still unavailable as the mechanic is not available in Sword and Shield. Z-Moves are not available, either, as Z-Crystals are absent in that game as well.
  • The metagame’s power level is overall much lower than in Gen 8 OU, as many of the powerhouses, particularly all OU Legendary, are in Sword and Shield either base game or thorough DLC.
  • There are no Pokémon with Dragon-type in this Metagame. (If other types are missing, let me know!)
  • Speed-wise, Electrode is the fastest Pokémon in the tier.
Questions:
  • Does the metagame looks too limiting, with much lower total of 234 Pokémon available?
  • Should dexitted moves be available, or should they be still off-limit?
  • Should an Exception Clause be included to increase diversity without excessively increasing the power level? (Exception Clause: Up to two Pokémon that are RU or lower in Gen 8 can be used.)
 
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Galar-Dexited Cup

Metagame Premise: A Generation 8 metagame where only Pokémon that are unobtainable and cannot be transferred to Pokémon Sword and Shield as of the Crown Tundra can be used. In addition, every moves are available within legality.

List of Unobtainable Pokémon in Sword and Shield: Here (credit to Serebii)

Potential Bans or Threats:
  • Pokémon that were Ubers in Generation 7 or in National Dex remained banned. The following are: :deoxys:, :deoxys-attack:, :deoxys-speed:, :shaymin-sky:, :darkrai:, :arceus: (all forms), :greninja: + :greninja-ash:, with :hoopa-unbound: on watchlist.​
  • Kecleon have Protean balanced with low Speed and average Attack, making it unpredictable and have high enough Special Bulk to go toe-to-toe with Special-oriented threat.​
  • Gliscor doesn’t need to face competition with Landerous-Therian and might become a top tier threat due to sparity of Ice-type Pokémon, which in turn encouraging Ice-type coverage.​
  • Swellow and Hariyama, the two Guts user, can demolish opponents. Hariyama is comfortable with much lower power creep, making its bulk more effective, while Swellow’s lower Attack and much lower bulk is compensated with being much faster.​
  • Smeargle do usual Smeargle things.​
  • Hidden Power and Pursuit are among the moves that returns, giving an emergency special coverage and keeping Ghost-type and Psychic-type in check respectively. Manaphy is a threat thanks to Tail Glow, and nobody uses Volbeat seriously unless one go for Tail Glow + Baton Pass or weather support.​
Clarifications and Notes:
  • As Floette-Etneral, Pikachu-Partner and Eevee-Partner are not available in Gen 8, they are considered as compatible with this metagame.
  • As this is a Gen 8 Metagame, Mega Evolution is still unavailable as the mechanic is not available in Sword and Shield. Z-Moves are not available, either, as Z-Crystals are absent in that game as well.
  • The metagame’s power level is overall much lower than in Gen 8 OU, as many of the powerhouses, particularly all OU Legendary, are in Sword and Shield either base game or thorough DLC.
  • There are no Pokémon with Dragon-type or Steel-type in this Metagame. (If other types are missing, let me know!)
  • Speed-wise, Electrode is the fastest Pokémon in the tier.
Questions:
  • Does the metagame looks too limiting, with much lower total of 234 Pokémon available?
  • Should dexitted moves be available, or should they be still off-limit?
  • Should an Exception Clause be included to increase diversity without excessively increasing the power level? (Exception Clause: Up to two Pokémon that are RU or lower in Gen 8 can be used.)
Empoleon,the Bastiodon line,and Probopass have the Steel type,so the fact about there being no Steel types is false.
 
Does the metagame looks too limiting, with much lower total of 234 Pokémon available?
Nah. Most Metagames are effectively 50-70 Pokemon, and aside from Snorlax, Gen 2 didn’t have any problem with a similar Pokemon count.

Kecleon have Protean balanced with low Speed and average Attack, making it unpredictable and have high enough Special Bulk to go toe-to-toe with Special-oriented threat.
Hard disagree with this one. Greninja (and by extension Cinderace) weren’t good just because of Protean. Otherwise, their pre-evolutions would be UU. Kecleon is just too slow and physically frail to do anything besides being annoying with Shadow Sneak/Sucker Punch.

If this was Petmod, I would like to see what the game would be like with these unobtainable Pokemon getting Gen 8 movepools, all the cut moves being reimplemented in Gen 8 Pokemon, and how Gen 8 Status have as Z-effects.
 
Galar-Dexited Cup

Metagame Premise: A Generation 8 metagame where only Pokémon that are unobtainable and cannot be transferred to Pokémon Sword and Shield as of the Crown Tundra can be used. In addition, every moves are available within legality.

List of Unobtainable Pokémon in Sword and Shield: Here (credit to Serebii)

Potential Bans or Threats:
  • Pokémon that were Ubers in Generation 7 or in National Dex remained banned. The following are: :deoxys:, :deoxys-attack:, :deoxys-speed:, :shaymin-sky:, :darkrai:, :arceus: (all forms), :greninja: + :greninja-ash:, with :hoopa-unbound: on watchlist.​
  • Gliscor doesn’t need to face competition with Landerous-Therian and might become a top tier threat due to sparity of Ice-type Pokémon, which in turn encouraging Ice-type coverage.​
  • Swellow and Hariyama, the two Guts user, can demolish opponents. Hariyama is comfortable with much lower power creep, making its bulk more effective, while Swellow’s lower Attack and much lower bulk is compensated with being much faster.​
  • Smeargle do usual Smeargle things.​
  • Hidden Power and Pursuit are among the moves that returns, giving an emergency special coverage and keeping Ghost-type and Psychic-type in check respectively. Manaphy is a threat thanks to Tail Glow, and nobody uses Volbeat seriously unless one go for Tail Glow + Baton Pass or weather support.​
Clarifications and Notes:
  • As Floette-Etneral, Pikachu-Partner and Eevee-Partner are not available in Gen 8, they are considered as compatible with this metagame.
  • As this is a Gen 8 Metagame, Mega Evolution is still unavailable as the mechanic is not available in Sword and Shield. Z-Moves are not available, either, as Z-Crystals are absent in that game as well.
  • The metagame’s power level is overall much lower than in Gen 8 OU, as many of the powerhouses, particularly all OU Legendary, are in Sword and Shield either base game or thorough DLC.
  • There are no Pokémon with Dragon-type in this Metagame. (If other types are missing, let me know!)
  • Speed-wise, Electrode is the fastest Pokémon in the tier.
Questions:
  • Does the metagame looks too limiting, with much lower total of 234 Pokémon available?
  • Should dexitted moves be available, or should they be still off-limit?
  • Should an Exception Clause be included to increase diversity without excessively increasing the power level? (Exception Clause: Up to two Pokémon that are RU or lower in Gen 8 can be used.)
Looking at the list of Pokemon available,Infernape looks like it will be a prominent offensive threat as the few defensive Mons available are weak to its STABs and its 108 Speed is quite good with the reduced Speed of the metagame.
 
Galar-Dexited Cup

Metagame Premise: A Generation 8 metagame where only Pokémon that are unobtainable and cannot be transferred to Pokémon Sword and Shield as of the Crown Tundra can be used. In addition, every moves are available within legality.

List of Unobtainable Pokémon in Sword and Shield: Here (credit to Serebii)

Potential Bans or Threats:
  • Pokémon that were Ubers in Generation 7 or in National Dex remained banned. The following are: :deoxys:, :deoxys-attack:, :deoxys-speed:, :shaymin-sky:, :darkrai:, :arceus: (all forms), :greninja: + :greninja-ash:, with :hoopa-unbound: on watchlist.​
  • Gliscor doesn’t need to face competition with Landerous-Therian and might become a top tier threat due to sparity of Ice-type Pokémon, which in turn encouraging Ice-type coverage.​
  • Swellow and Hariyama, the two Guts user, can demolish opponents. Hariyama is comfortable with much lower power creep, making its bulk more effective, while Swellow’s lower Attack and much lower bulk is compensated with being much faster.​
  • Smeargle do usual Smeargle things.​
  • Hidden Power and Pursuit are among the moves that returns, giving an emergency special coverage and keeping Ghost-type and Psychic-type in check respectively. Manaphy is a threat thanks to Tail Glow, and nobody uses Volbeat seriously unless one go for Tail Glow + Baton Pass or weather support.​
  • In a metagame with lower average Speed, Infernape will be on a watch-list as well. The few defensive Pokémon out there are weak to either Fire, Fighting or both, and 108 Speed makes it difficult to revenge kill.​
Clarifications and Notes:
  • As Floette-Etneral, Pikachu-Partner and Eevee-Partner are not available in Gen 8, they are considered as compatible with this metagame.
  • As this is a Gen 8 Metagame, Mega Evolution is still unavailable as the mechanic is not available in Sword and Shield. Z-Moves are not available, either, as Z-Crystals are absent in that game as well.
  • The metagame’s power level is overall much lower than in Gen 8 OU, as many of the powerhouses, particularly all OU Legendary, are in Sword and Shield either base game or thorough DLC.
  • There are no Pokémon with Dragon-type in this Metagame. (If other types are missing, let me know!)
  • Speed-wise, Electrode is the fastest Pokémon in the tier.
Questions:
  • Does the metagame looks too limiting, with much lower total of 234 Pokémon available?
  • Should dexitted moves be available, or should they be still off-limit?
  • Should an Exception Clause be included to increase diversity without excessively increasing the power level? (Exception Clause: Up to two Pokémon that are RU or lower in Gen 8 can be used.)
Looking at the list of Pokemon available,Infernape looks like it will be a prominent offensive threat as the few defensive Mons available are weak to its STABs and its 108 Speed is quite good with the reduced Speed of the metagame.
I think Serperior will be King of the Metagame. The only Steel types are all neutral to Grass, no Dragon types, the amount of Poison and Bug types is limited to mostly unviable Pokemon, it’s incredibly fast with Glare to slowdown everything, and no Magic Guard means only other Grass types (and Sap Sipper users) can stop it from spamming Leech Seed.

Just to add to this, the only Pokemon with a higher Base Speed than Serperior are Electrode, Swellow, Deoxys (not Defense form), Floatzel, Ambipom, Darkrai, Arceus, Zebstrika, and Greninja in both forms.
 
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I think Serperior will be King of the Metagame. The only Steel types are all neutral to Grass, no Dragon types, the amount of Poison and Bug types is limited to mostly unviable Pokemon, it’s incredibly fast with Glare to slowdown everything, and no Magic Guard means only other Grass types can stop it from spamming Leech Seed.
yeah and the small amount of good special sweeper also give him no opponent in that category
 
Solomons
Metagame Premise: In this OM no dual-type pokemon are allowed. This means only single-type Pokemon like Umbreon can be used. This is a regional dex metagame.
Rules: Standard SS Ou Clauses, Standard SS Ou Banlist.
Unbans: None
Watchlist: Melemtal: More than likely ban because of this pokemon's sheer strength, great bulk, and coverage that make it hard to check/counter.
Potential Threats: Wallbreakers like Tornadus-therian have great coverage options because every pokemon is a single type they no longer have a secondary type to share resistances and weaknesses with. This means that tornadus-therian has less checks than usual in this om
Q and A: Should this OM include Natdex single-type pokemon to increase variety or is it fine as is?
 
Solomons
Metagame Premise: In this OM no dual-type pokemon are allowed. This means only single-type Pokemon like Umbreon can be used. This is a regional dex metagame.
Rules: Standard SS Ou Clauses, Standard SS Ou Banlist.
Unbans: None
Watchlist: Melemtal: More than likely ban because of this pokemon's sheer strength, great bulk, and coverage that make it hard to check/counter.
Potential Threats: Wallbreakers like Tornadus-therian have great coverage options because every pokemon is a single type they no longer have a secondary type to share resistances and weaknesses with. This means that tornadus-therian has less checks than usual in this om
Q and A: Should this OM include Natdex single-type pokemon to increase variety or is it fine as is?
Melmetal definitely looks banworthy as defensive counterplay is basically non-existent so you have to offensively check it.It's so strong,however,that most of its offensive answers can't switch into it without suffering heavy damage.
 
Solomons
Metagame Premise: In this OM no dual-type pokemon are allowed. This means only single-type Pokemon like Umbreon can be used. This is a regional dex metagame.
Rules: Standard SS Ou Clauses, Standard SS Ou Banlist.
Unbans: None
Watchlist: Melemtal: More than likely ban because of this pokemon's sheer strength, great bulk, and coverage that make it hard to check/counter.
Potential Threats: Wallbreakers like Tornadus-therian have great coverage options because every pokemon is a single type they no longer have a secondary type to share resistances and weaknesses with. This means that tornadus-therian has less checks than usual in this om
Q and A: Should this OM include Natdex single-type pokemon to increase variety or is it fine as is?

RU and up has 32 pokemon
Pushing to PU is another 40+Silvary forms, and then more with that last ZU batch.

Similarly to Tornadus-therian, Rilaboom and Zeorora are very strong. Mew might be everywhere for it's ability to run a variety of sets despite the single type. Porygon Z and Porygon 2 both have great coverage and fewer walls. Z has power with stab+adaptability; 2 has bulk and recovery in a Meta with only 13 fully evolved fighting types.
 
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