What would stamina and moxie clones even be
-Yup, Marvel Scale gives the defense buff right away!Some other interesting mechanics (if I understand it correctly)
- Marvel Scale is essentially +1 Def
- Poison Heal is better leftovers
- Do the -ates make all moves the type of the -ate?
- Analytic is life orb without recoil
Can't imagine Huge Power Gumshoos is bannable right off the bat even with 110 attack + pure power.
Also does Earthquake get x2 power due to its Dig interaction? If so NASTY
What would stamina and moxie clones even be
Question regarding Solar Beam: Would it charge in one turn as if it's in the sun, or would it be half power as if it's in the rain, or both?
Does this mean that any pokemon could use another pokemon's Mega stone?Aloraichium Z: No longer needed to be held by just Alolan Raichu, so any Pokemon with Thunderbolt can use this Z move!
Does this mean that any pokemon could use another pokemon's Mega stone?![]()
Big set dump for Full Effect.
Tornadus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Focus Blast
- Sludge Wave [/hide]
Thankfully I think Prankster working for every move would also mean every move from a Prankster Pokemon fails against Dark types. Immense priority in exchange for a type hard walling.
Triage also is pretty nuts, what with its +3 priority to all moves. Comfey isn't exactly amazing, but +3 priority to every attack means it can easily throw away all pretenses of running speed. The extra power that Dazzling Gleam offers over Draining Kiss is appreciated, and meanwhile Comfey can do +3 priority support (including an ultra priority U-turn) or +3 priority sweeping attempts.
That said, Dazzling and Queenly Majesty probably also need bans since they make the Pokemon immune to all attacks. Also, the post seems to be missing Sand Rush, despite getting the other weather speed abilities.
Just realized another scary ability: Technician.
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Ambipom @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Fire Punch
- Seed Bomb
Also, would Knock Off always be at 1.5x power, because it acts as if the target is always holding an item?
Some Bans:
Items: Eviolite, Focus Sash, Eevium Z, Light Clay (Aurora Veil doesn't need Hail), Red Card (would phaze immediately), Weakness Policy, Deep Sea Scale, Deep Sea Tooth, Light Ball, Metal Powder, Quick Powder, Thick Club.
Abilities: Chlorophyl, Multiscale, Sturdy, Swift Swim, Tinted Lenses, Unburden, Slush Rush, Sand Rush, Sand Veil, Snow Veil, Surge Surfer, Wonder Guard, Wonder Skin (all moves have 50% accuracy).
Moves: Earthquake, Fake Out (works every turn), Fusion Bolt, Fusion Flare, Grudge (doesn't require user to faint), Magnitude, Surf (doubles on Dive targets, so always 180 bp), Extrasensory (160 bp, perfect accuracy), Dragon Rush (200 bp, perfect accuracy), Flying Press (200 bp, perfect accuracy), Body Slam (170 bp, perfect accuracy, 30% chance to para).
YET ANOTHER scary ability: Fluffy. Fluffy isn't a defense boost, rather it halves the damage of contact moves. So in this meta, it would halve the damage of all incoming attacks.
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Bewear @ Leftovers
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Facade
- Drain Punch
- Ice Punch
- Swords Dance
On a similar note, the likes of Iron Barbs, Rocky Helmet, and Gooey are really good as well.
Also, how does Adaptability work? It's sort of a type-based ability, but not really, as it doesn't boost a defined type.
You'd probably need to ban Brightpowder/Lax Incense if they allow for a 100% chance to dodge all moves with an accuracy check, especially with all those high damage accuracy ignoring moves banned.
This might be an unpopular opinion, but I personally don’t think Deep Sea Scale and Metal Powder should be banned. Considering how enormous offense is probably going to be in this meta, defensive Pokémon need all the help they can get.
Side note: Starmie finally, FINALLY gets a useful offensive Ability in Analytic.
Other comments about Full Effect:
-Does Sleep Talk work even if the user is awake? If so, it may need to be looked at, since it could potentially call phazing moves with normal priority.
-Do Magic Bounce and Magic Coat bounce back every move? If so, they need to be banned.
-Similarly, Crafty Shield, which can be used consecutively without failing, should be banned if it blocks every move.
-I can see the logistics in banning the Red Card, but what about the Eject Button? Wouldn’t that cause the holder to switch out instantly, giving you a free switch any time you switched in? It would also be stupidly good with Intimidate and Regenerator. I’m suggesting a ban on that, especially since you could put it on every member of your team at once, forcing an infinite battle.
-Come to think of it, how does Emergency Exit work? Does it activate immediately too? Or only once Golisopod is hit?
-And while we’re on the topic of Golisopod, First Impression might need to go, since it can be used every turn.
-Zangoose is absolutely terrifying with Toxic Boost and Facade.
-Conkeldurr is a lot more straightforward at least—Guts is just straight up a better option over either of its other Abilities, leaving it free to use Assault Vest (or, God willing, Deep Sea Scale) as it pleases.
-Never have I been more glad that Clanging Scales is restricted to one evolutionary line.
-If Innards Out and Counter work like I think they do, then whenever Pyukumuku is attacked it will respond by dealing three times the damage in return. And it gets Recover. Yeah, we might need to talk about Pyukumuku.
-If Pokémon-exclusive items are allowed for only their respective Pokémon, Ditto benefits massively from Quick Powder, as it now doubles Ditto’s Speed even when transformed, making it an infinitely better option than the traditional Scarf.
-How do Swallow and Spit Up work? Do they have max power/recovery every time? If so, do they also give -3 to both defensive stats every time?
-Do Plasma Fists and Ion Deluge make every move Electric-type? If so, Plasma Fists needs a ban, seeing as how it’s on one of the fastest Pokémon around which is also immune to Electric.
-I don’t see anything that could go particularly wrong with Sky Drop, but it’s such a weird and poorly programmed move that you should probably ban it as a precautionary measure.
-Would Focus Punch work regardless of whether the user was attacked? If so, cool.
-Are Plus/Minus always active? What about Gear Up/Magnetic Flux; do those always work regardless of Plus/Minus? I can see Plus/Minus Pokémon (aside from, ironically, Plusle and Minun) becoming very highly used in this meta if that’s how it is. Also Magearna, since Gear Up just gives it +1 defenses, plus the whole Soul-Heart deal.
-Merciless guarantees Toxapex crits every time it attacks. Too bad it’s still no good offensively.
-Stick and Lucky Punch are far better options than Scope Lens.
-I can also see Harvest being ridiculous since it regenerates the Berry every turn and Berries activate immediately. In the hands of Tropius or Alolan Exeggutor, the Starf Berry instantly becomes a better version of Moody.
-I would have suggested banning Last Resort rather than Eevium Z, but considering that Facade is just a better version of Last Resort, never mind.
-If Charizard is holding another Pokémon’s Mega Stone, which form does it Mega Evolve into?
Mascots
In sports, teams use mascots to rally the team and make the team more interesting. The Patriots have a bunch of militiamen shoot after every score, in addition to pat patriot. The Lions don't have an actual lion and are named after an overhyped, endangered cat. So clearly, mascots are important to team success, and I want to bring this important symbol of every sports team into Pokémon.
Metagame premise: the mon in the first slot (the mascot) in the teambuilder gives its ability and all 4 of its moves to all of the other mons on the team in an ou based meta. Thus giving every mon but the mascot 8 moves and the mascot only 4.
Possible Bans and threats: (all of these apply only to the mascot) unburden, speed boost, surge surfer, the speed boosting weather abilities, huge/ pure power, water bubble, smeargle, regenerator, defog, and rapid spin (6 hazard removers is just unfair) are the things that should immediately and definitely be banned. Things that are more open for discussion of banning are: intimidate, multiscale, magic bounce, and unaware.
some potentially threatening mascots include: pelipper, magearna (shift gear), lele, mega-pinsir, beast booster of choice, dhelmise, and a hell of a lot more threats that others more creative than me can think of.
Questions for the Community:
Can anyone think of a cooler/ more informative name? (I like it but I believe it could be better)
Can it be coded correctly? (I know 8 moves is possible because of PIC, but I don't know about a combo of 4 and 8 depending on the mon, but it could possibly be worked around by simply doubling up the mascots moves)
Would the receiving mons also have their own ability on top of the mascot's? Or is their ability replaced by the mascot's?
Also more possible bans could be Adaptability, No Guard, Protean, and Prankster. Also, implying the other 5 mons get 2 abilities, you'll have to deal with the Shared Power glitches and Exploits lol. Sharing something like Skill Link would be ugly, and also say if the mascot was mega hera, could it first pass Guts then pass Skill Link when its megas?
Maybe add a disadvantage for when your mascot faints. Like I constant barbs effect or something.Mascots
In sports, teams use mascots to rally the team and make the team more interesting. The Patriots have a bunch of militiamen shoot after every score, in addition to pat patriot. The Lions don't have an actual lion and are named after an overhyped, endangered cat. So clearly, mascots are important to team success, and I want to bring this important symbol of every sports team into Pokémon.
Metagame premise: the mon in the first slot (the mascot) in the teambuilder gives its ability and all 4 of its moves to all of the other mons on the team in an ou based meta. Thus giving every mon but the mascot 8 moves and the mascot only 4.
Possible Bans and threats: (all of these apply only to the mascot) unburden, speed boost, surge surfer, the speed boosting weather abilities, huge/ pure power, water bubble, smeargle, regenerator, protean, shell smash, defog, and rapid spin (6 hazard removers is just unfair) are the things that should immediately and definitely be banned. Things that are more open for discussion of banning are: intimidate, multiscale, magic bounce, contrary and unaware.
some potentially threatening mascots include: pelipper, magearna (shift gear), lele, mega-pinsir, beast booster of choice, dhelmise, and a hell of a lot more threats that others more creative than me can think of.
Questions for the Community:
Can anyone think of a cooler/ more informative name? (I like it but I believe it could be better)
Can it be coded correctly? (I know 8 moves is possible because of PIC, but I don't know about a combo of 4 and 8 depending on the mon, but it could possibly be worked around by simply doubling up the mascots moves)
Or just have the added ability and moves go away.Maybe add a disadvantage for when your mascot faints. Like I constant barbs effect or something.