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Media Minecraft Discussion Thread

Hahaha Rain that's awesome man, I could tell it was Jorrvaskr straight away from the shape of the house and the fire-pit. Great job!

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If you stick 2 wooden slabs together they cant burn iirc
So you can make a Wooden house fireproof with only slabs

Anyway Im in the process of adding things to the spawn design, because I like spawn to be functional, in the end the spawn point az uploaded will contain a Railway station, a furnacery/crafting room, bank, brewing and enchanting room house, a mraketplace, a bakery and a small farm
 
If you stick 2 wooden slabs together they cant burn iirc
So you can make a Wooden house fireproof with only slabs

Anyway Im in the process of adding things to the spawn design, because I like spawn to be functional, in the end the spawn point az uploaded will contain a Railway station, a furnacery/crafting room, bank, brewing and enchanting room house, a mraketplace, a bakery and a small farm
Huh really...I never knew that, pretty odd since 2 wooden slabs combined just forms a basic wooden plank box. Interesting though, I'll have to remember this trick.
 
big post coming (whoops)

so i downloaded the map of az's mockup and have been playing around with it all day. of course i think az has done a beautiful job interpreting my slapdash design sketch, but i have a handful of practical complaints (not all of which i have discussed with the architect because az where are you :<) with his rendition. i took a stab at solving some of them, trying to make the spawn look a little more like i had originally envisioned while keeping my favorite azfeatures intact. it's a rough work, a few things are still missing and those that aren't are all negotiable, but all in all i think it's an improvement!

warning: lots of pointless screenshots

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the first thing i did was clear all the trees.
i've stated before that as awesome as the dense foliage looks, i find it detrimental to the desired feeling of openness i (and others) would like the spawn area to have. moreover, monsters spawn on trees (quite dumb imo!!!) and torches on top of trees look pretty bad so if possible i decided to simply exclude from them the city square.
instead i've copied a few fountains from the center, but they're pretty much filler for the time being. i don't really know how i'm going to fill this space yet, but i feel very strongly that it should remain open and accessible.
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the whole park area has been depressed by 1 square, and stone brick stairs have replaced the fences that once lined the courtyard. the arches feel a little taller, and you can actually walk through them now! which, again, contributes to the whole openness, i think. plus i think it looks cooler?
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the sandstone roads are depressed too! but only because i thought it would break up the flatness of the mostly empty courtyard. if we don't like the lightstone cubes, they can easily be replaced with torches on top of other blocks.
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i also removed the beloved water feature. i'm trying to find a way to implement it without obstructing travel out of the covered walkway. the pillars feel a little naked without the sources pouring down, though, and i guess it's not a big deal to just jump over the moat? but i want to do more research before i put the moat back in.
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kept az's exterior design and ramparts because i think they look really rad! but i made the wall thinner because double thickness costs a lot of extra stone, and i am not too worried about assaults because the hunts were neutralized hundreds of years ago the surrounding area will be well-lit!
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the important facilities will be built into these lots. i was never sure if this is what az intended for these spaces but it seems logical to me so i rolled with it. i tore the roofs off to cut building costs; whoever builds the individual facilities can worry about the roof - or the ceiling, as it were, as i've envisioned most of the buildings here being 2+ storeys. also the floor has been cleared out so you can put in your own floors. all the lots are 9 spaces from front to back, or 8 if you choose to erect a front wall. i think that is plenty? and as for width, i figured lots could be apportioned in complete arch widths, for uniformity's sake. er, i hope that all makes sense.
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here's an example of how these lots might look if they were filled in. i'm, uh, hoping that will help clarify the arch width comment.
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i wasn't a fan of az's stairs either, i felt their placement was kind of intrusive. what i thought instead was, it might be more elegant to dedicate the occasional archwidth to a little stairhouse thing, like this (except better designed of course) (whoops i never finished those sample buildings)
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here is what, for the purpose of maximizing sunset gloriousness, should be the west wall of the city. i sort of threw the port together and am not especially attached to it, although i am a big fan of the wall with the purple/yellow checkers. i have been trying to work other such inlays into the city's plan but tasteful opportunities have been limited.
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here is the spawn shrine. just an idea, nothing i'm too attached to. i think it suits the courtyard in its current form but truthfully i would prefer something grander to mark the city skyline
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alternative spawn shrine. i am of the opinion that the railway station would be located as close to the spawn point as possible; under this design, you can simply take a few steps back from the origin and fall into a pool of water located below. better than walking all the way to the rim of the courtyard, imo
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ultimately what i would like to do is have a big tower with some kind of icon at the top, with an upward-leading stairway in the fashion of the one i currently have in place, leading to a pleasant observation deck, or something, with a nice view of the sea. this is something i would like to play around with more but would probably be best left to a more creative builder.

okay that's about it ps az i hope you don't mind me being so critical i really do like your work :x :x :x ok sorry





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Wow, that looks amazing. I liked az's design but forks.. damn. I don't like how plain the open grass looks though! I think you should lay some flowers down.
 
Hm, I understand the purple and yellow for a Koffing theme, but is it really worth it? I'd much rather see a complimentary colour than a direct contrast.

If we really want a Koffing we can just build one as the grand landmark which you've suggested, much like the one at LSB (though hopefully in colour).

E: penguin's suggestion is a good one! Maybe we could make it like the Smog awards trophy... though that's quite ambitious!

Overall I'm loving how it's looking forks (and Az!); I especially like the spaces in between the arches for various things (and small spawn bases for people?).
 
Here's an idea: In the center of spawn, we have a spire with a 3D koffing at the top. The inside would be hollow, and you can ascend the spire to get inside the koffing. It could look really good if we do it right.
 
In my opinion the interior walls look really, really, repetitive (bland?) seeing how they're only made of slabs. Maybe we can place vertical strips of logs at repeating intervals to mimic wooden supports (and provide a texture, vertical to horizontal; as well as a color contrast). Or we can use something like smooth stone to create some kind of arabesque.
 
Loving the purple/gold color scheme and placement.

Sy123 said:
a mraketplace, a bakery

What purpose would these serve? "Baking" is the same as crafting so it shouldn't need a dedicated room, and I just plain don't get the marketplace.

penguin344 said:
Here's an idea: In the center of spawn, we have a spire with a 3D koffing at the top. The inside would be hollow, and you can ascend the spire to get inside the koffing. It could look really good if we do it right.

I can't imagine how this wouldn't look terrible. For it to look even remotely decent it'd have to be stupidly large (which in turn makes it look bad) because its a sphere, and unless you look at it from the correct distance and angle (which 99% of the time you won't) it'll just look like a purple mess in the sky. Not to mention it'll shadow the spawn heavily. Maybe I'm picturing it differently than you, but going to need a proof of concept to know that.
 
Yeah, spheres in minecraft pretty much suck. Not to mention it would need to be even bigger to give it accurate craters and the skull thing.
 
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We could make the skull and bones yellow also. It's a ten block cube so it'd fit nicely atop that structure forks built. If we wanted a better skull we could make it bigger.
 
I miss the moat/waterfalls from the pillars, they should definitely be put back in, they were a very nice aesthetic element I felt.

I disagree to an extent about too much openness in the courtyard; I mean that's just dead wasted space. Put a few trees back in at least to break it up, it doesn't have to be a forest but it just looks a tad lame being nothing but grass and some fountain. Otherwise, what's the point of having such a big courtyard, may as well shrink it otherwise so at least you don't have to run so far from point a to point b.
 
I've been working in ssp for a while now, and just finished this:



THE SMOG BALL

:P

Although it is way too gigantic to use at spawn, I think it looks good. Layell's design is much more appropriate to use at spawn.
 
I miss the moat/waterfalls from the pillars, they should definitely be put back in, they were a very nice aesthetic element I felt.

I disagree to an extent about too much openness in the courtyard; I mean that's just dead wasted space. Put a few trees back in at least to break it up, it doesn't have to be a forest but it just looks a tad lame being nothing but grass and some fountain. Otherwise, what's the point of having such a big courtyard, may as well shrink it otherwise so at least you don't have to run so far from point a to point b.

I think the main thing about the forest and the moat/waterfalls was that if you warp to spawn, we want it to be something you can get out of quickly and easily. I mean it's not a problem to just jump a moat but the fences and stuff could be hindering, I guess. Maybe forks has a better explanation of why he eliminated them, I could remember wrong.
 
I think the main thing about the forest and the moat/waterfalls was that if you warp to spawn, we want it to be something you can get out of quickly and easily. I mean it's not a problem to just jump a moat but the fences and stuff could be hindering, I guess. Maybe forks has a better explanation of why he eliminated them, I could remember wrong.
I do agree the fences could be hindering looking back at the pics, but that aside there's still the 4 main pathways besides that, and like you mentioned it's easy to just jump over a moat if fences are taken down. Would be kind of a shame if the waterfalls didn't make it in as they do look awesome...

And like I said, doesn't have to be a forest, but a few trees would be nice, there's more than enough room for example to have 2 trees spread evenly in each quadrant that wouldn't hinder anything. But again if you're making spawn something easy to get out of, why have such a big courtyard then in the first place?
 
I probably should have checked the thread before I decided to build something, but I already finished so fuck it, I'm gonna post it. I've been pretty stoked about brewing lately so I made a little potion shop for storing supplies and shit.

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The storefront

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Can't have a store without signs and shit

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Oh look, they're having a sale on useless hunks of metal. Just what I needed!

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I love this place. They always have the best prices

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Let's pop inside and see what kind of goods they have

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Man, they've got lots and lots of potions

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Seems like a pretty shady business here. Hey, what's that behind the counter?

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Some sort of alarm? No, it's too conspicuous for something like that. Wonder what happens if we flip it.

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A hidden staircase? Oh shit...

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Oh god, is this ...is this even legal?

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I guess this is how they can afford to give such low prices on their pots

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How sinister...

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Who would have guessed this little shop would hide such a dark secret?

The whole thing is about 15x15, so I don't think I'd have too much trouble adapting to the lots at spawn. That is, assuming the design is acceptable enough. Either way, I do plan on building this wherever I happen to settle on the server.
 
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