It looks good so far, even though I've never played skyrim.
Also, try
Also, try
instead of <spoiler>
Huh really...I never knew that, pretty odd since 2 wooden slabs combined just forms a basic wooden plank box. Interesting though, I'll have to remember this trick.If you stick 2 wooden slabs together they cant burn iirc
So you can make a Wooden house fireproof with only slabs
Anyway Im in the process of adding things to the spawn design, because I like spawn to be functional, in the end the spawn point az uploaded will contain a Railway station, a furnacery/crafting room, bank, brewing and enchanting room house, a mraketplace, a bakery and a small farm
It's not up yet, I believe they're just doing basic design work on swag's ideal on his map.Wait, who's hosting the server and whats the IP address?
Sy123 said:a mraketplace, a bakery
penguin344 said:Here's an idea: In the center of spawn, we have a spire with a 3D koffing at the top. The inside would be hollow, and you can ascend the spire to get inside the koffing. It could look really good if we do it right.
Well, if we're making it bigger, then we should just pixel-art koffing's RBY sprite, but Layell's design is fine with me
I miss the moat/waterfalls from the pillars, they should definitely be put back in, they were a very nice aesthetic element I felt.
I disagree to an extent about too much openness in the courtyard; I mean that's just dead wasted space. Put a few trees back in at least to break it up, it doesn't have to be a forest but it just looks a tad lame being nothing but grass and some fountain. Otherwise, what's the point of having such a big courtyard, may as well shrink it otherwise so at least you don't have to run so far from point a to point b.
I do agree the fences could be hindering looking back at the pics, but that aside there's still the 4 main pathways besides that, and like you mentioned it's easy to just jump over a moat if fences are taken down. Would be kind of a shame if the waterfalls didn't make it in as they do look awesome...I think the main thing about the forest and the moat/waterfalls was that if you warp to spawn, we want it to be something you can get out of quickly and easily. I mean it's not a problem to just jump a moat but the fences and stuff could be hindering, I guess. Maybe forks has a better explanation of why he eliminated them, I could remember wrong.