This thread could do with a little bit of a revival (and having all the tiering announcements done on page 4 this time), so here's a post on the most significant new mons in Mix and Mega.
Urshifu
Single Strike:
Urshifu-Single-Strike is probably one of the better drops that has come from the Isle of Armor. Hard resists to this mon are fairly rare, and from an initial look into the metagame it seems that most checks to Urshifu tend to be some sort of bulky fairy like Manectite Magearna, Altarianite Arcanine and the occasional Audinite Slowbro and Altarianite Hippowdon. The ability to reliably crit through bulky setup like Sablenite Mew and Sablenite Slowbro is also something that is very welcome in Mix and Mega as Sablenite Mew was terrorizing the metagame in its pre-DLC state.
Rapid Strike:
Urshifu-Rapid-Strike unfortunately does not have the same level of power that Urshifu-Single-Strike has. Because of the prominence of Toxapex and Slowbro, Urshifu-Rapid-Strike finds it considerably harder to break through balance teams as a result. However, it does have a few distinct advantages over Urshifu-Single-Strike that may actually make it better in reality. The better defensive typing as well as the ability to threaten a 2HKO on Manectite Magearna after Stealth Rock and OHKO Arcanine makes Urshifu-Rapid-Strike considerably better against more offensive teams which may see a resurgence. Urshifu-Rapid-Strike also gets a few significant spaces to start breaking, such as through Blissey or Sablenite Hippowdon. But for the most part, I believe the greater threat level of Urshifu-Single-Strike leaves it difficult to utilize Urshifu-Rapid-Strike.
Blissey

Blissey has been an absolute blessing to Mix and Mega. The problem with a lacking special wall on balance has been solved, and this mon has gotten utility options that allow it to be utilized on more offensive builds as well. However, it does further extenuate the problem with Sablenite, and the current issues that are follow suit around it. Stealth Rock is incredibly difficult to set up against Blissey and it almost mandates the usage of Terrakion to be able to reliably set up Stealth Rock. Sadly, not all teams can afford Terrakion and thus it may be impossible for teams to get reliably useful Stealth Rockers without the existence of some cursed teambuilding options.
Slowbro

Slowbro is also another returning mon from SM MnM, and its viability in that metagame may speak to its effectiveness overall as a Pokemon in the current metagame. Compared to Mew, Slowbro has a few particularly excellent traits that will help it along in comparison. Its Water secondary typing will allow it to take on Ground types considerably better than Mew could, and it may also help it to do much more lasting damage against Mew's would be counters. However, Slowbro having a snail-like 1 base Speed is pretty detrimental to its effectiveness vs Toxapex and that could be a reason to continue to run Mew. It does also get Teleport this generation, so a pivot set is likely viable.
Magearna

Probably the best Pokemon to be dropped out of the entire list. An incredible Steel/Fairy typing packed with 80/115/115 defenses and a massive 130 Special Attack backed with Fleur Cannon is already dangerous in a metagame without Primal Groudon to balance it. However, Magearna does lose a major component of its viability in SM, and that is Return. The loss of Return means that Pinsirite Magearna is no longer as effective as it used to be, and thankfully this may mean that Magearna could theoretically be balanced in this metagame. The loss of Heart Swap also gives Magearna some issues as it is no longer as worthy as a specially defensive pivot. This restricts its roles a bit, but a bit is nothing for Magearna. This mon has a seriously large amount of sets that it could possibly run, but I'd rather go into the bread and butter sets only because of just how many variations this could be.
Volcarona

Volcarona may not be as viable as the other picks on this list, but it is still a fairly major introduction none-the-less, so I felt like I needed to add this in. Volcarona's strong Fire STABs no longer have the same resists they did last gen and the metagame now gives it a few more decent switchin opportunities to wreak havoc. However, Teleport users like Blissey can still give Volcarona a hard time of properly setting up and avoiding being revenge killed by mons like Lucario, so it may be risky to use this as a wincon.
Some gimmicks:
Urshifu
Single Strike:
Urshifu-Single-Strike is probably one of the better drops that has come from the Isle of Armor. Hard resists to this mon are fairly rare, and from an initial look into the metagame it seems that most checks to Urshifu tend to be some sort of bulky fairy like Manectite Magearna, Altarianite Arcanine and the occasional Audinite Slowbro and Altarianite Hippowdon. The ability to reliably crit through bulky setup like Sablenite Mew and Sablenite Slowbro is also something that is very welcome in Mix and Mega as Sablenite Mew was terrorizing the metagame in its pre-DLC state.
Urshifu @ Metagrossite
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Poison Jab
- U-turn / Taunt / Sucker Punch
This is probably the Urshifu set that I like most at the moment. A fairly strong 140 Attack with the addition of Tough Claws gives Urshifu a decent chance at 3HKOing Manectite Magearna with Stealth Rock up and can threaten out Toxapex with Taunt + Wicked Blow. It does have a small weakness to certain Pokemon like Arcanine, the same way Terrakion had problems with Zygarde, but these problems are not enough to discourage it from being used.
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Poison Jab
- U-turn / Taunt / Sucker Punch
This is probably the Urshifu set that I like most at the moment. A fairly strong 140 Attack with the addition of Tough Claws gives Urshifu a decent chance at 3HKOing Manectite Magearna with Stealth Rock up and can threaten out Toxapex with Taunt + Wicked Blow. It does have a small weakness to certain Pokemon like Arcanine, the same way Terrakion had problems with Zygarde, but these problems are not enough to discourage it from being used.
Rapid Strike:
Urshifu-Rapid-Strike unfortunately does not have the same level of power that Urshifu-Single-Strike has. Because of the prominence of Toxapex and Slowbro, Urshifu-Rapid-Strike finds it considerably harder to break through balance teams as a result. However, it does have a few distinct advantages over Urshifu-Single-Strike that may actually make it better in reality. The better defensive typing as well as the ability to threaten a 2HKO on Manectite Magearna after Stealth Rock and OHKO Arcanine makes Urshifu-Rapid-Strike considerably better against more offensive teams which may see a resurgence. Urshifu-Rapid-Strike also gets a few significant spaces to start breaking, such as through Blissey or Sablenite Hippowdon. But for the most part, I believe the greater threat level of Urshifu-Single-Strike leaves it difficult to utilize Urshifu-Rapid-Strike.
Urshifu-Rapid-Strike @ Metagrossite
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Thunder Punch
This is likely to be Urshifu-Rapid-Strike's best set. In matchups where Toxapex and Slowbro are present, U-turn can be used to slowly wear them down either through hazard chip or in Slowbro's case, through U-turn damage alone. Metagrossite is used for the same reasons that it is used on Single Strike to give better overall damage to coverage. If warranted an Aerodactylite set could be used to get more power out of Urshifu-Rapid-Strike as it does not have the same speed control issues that Urshifu-Single-Strike has.
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Thunder Punch
This is likely to be Urshifu-Rapid-Strike's best set. In matchups where Toxapex and Slowbro are present, U-turn can be used to slowly wear them down either through hazard chip or in Slowbro's case, through U-turn damage alone. Metagrossite is used for the same reasons that it is used on Single Strike to give better overall damage to coverage. If warranted an Aerodactylite set could be used to get more power out of Urshifu-Rapid-Strike as it does not have the same speed control issues that Urshifu-Single-Strike has.
Blissey

Blissey has been an absolute blessing to Mix and Mega. The problem with a lacking special wall on balance has been solved, and this mon has gotten utility options that allow it to be utilized on more offensive builds as well. However, it does further extenuate the problem with Sablenite, and the current issues that are follow suit around it. Stealth Rock is incredibly difficult to set up against Blissey and it almost mandates the usage of Terrakion to be able to reliably set up Stealth Rock. Sadly, not all teams can afford Terrakion and thus it may be impossible for teams to get reliably useful Stealth Rockers without the existence of some cursed teambuilding options.
Blissey @ Sablenite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold / Calm Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport / Heal Bell
This will likely be Blissey's bread and butter, likely paired with a relevant Fire type such as Arcanine, to deal with Calm Mind + Pain Split Magearna. Blissey's absolutely gargantuan HP + SpDef stat allows it to take on previously frustrating to take on mons like Hydreigon and Chandelure. Blissey however may suffer from a lack of being able to take momentum due to the recent rising of Fighting types like Megahorn Terrakion and both Urshifu forms, and Slowbro hogging the Sablenite slot. It may be worth it to run an alternate stone such as Audinite or Ampharosite, but these options may be highly cursed as alternates.
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold / Calm Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport / Heal Bell
This will likely be Blissey's bread and butter, likely paired with a relevant Fire type such as Arcanine, to deal with Calm Mind + Pain Split Magearna. Blissey's absolutely gargantuan HP + SpDef stat allows it to take on previously frustrating to take on mons like Hydreigon and Chandelure. Blissey however may suffer from a lack of being able to take momentum due to the recent rising of Fighting types like Megahorn Terrakion and both Urshifu forms, and Slowbro hogging the Sablenite slot. It may be worth it to run an alternate stone such as Audinite or Ampharosite, but these options may be highly cursed as alternates.
Slowbro

Slowbro is also another returning mon from SM MnM, and its viability in that metagame may speak to its effectiveness overall as a Pokemon in the current metagame. Compared to Mew, Slowbro has a few particularly excellent traits that will help it along in comparison. Its Water secondary typing will allow it to take on Ground types considerably better than Mew could, and it may also help it to do much more lasting damage against Mew's would be counters. However, Slowbro having a snail-like 1 base Speed is pretty detrimental to its effectiveness vs Toxapex and that could be a reason to continue to run Mew. It does also get Teleport this generation, so a pivot set is likely viable.
Slowbro @ Sablenite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Psychic
- Calm Mind
- Slack Off
Probably the bread and butter set. CM Slowbro works very similarly to Mew, so this set doesn't really need much explanation.
Slowbro @ Sablenite / Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Teleport
- Toxic / Thunder Wave
- Slack Off
Pivot Slowbro. Walls Urshifu pretty well if Audinite but is generally better if Sablenite as it can't be statused by mons like Toxapex. Works pretty well alongside Teleport Blissey too, as it can form a VoltTurn core.
Slowbro @ Sablenite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Stored Power / Scald
- Cosmic Power
- Slack Off
Demon Slowbro. A bit less powerful than Mew due to a lower Speed but the typing helps it deal with certain problems that Mew could not surpass, so it may become more viable as time goes on.
turns out Slowbro doesn't get Cosmic Power lmao. my bad
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Psychic
- Calm Mind
- Slack Off
Probably the bread and butter set. CM Slowbro works very similarly to Mew, so this set doesn't really need much explanation.
Slowbro @ Sablenite / Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Teleport
- Toxic / Thunder Wave
- Slack Off
Pivot Slowbro. Walls Urshifu pretty well if Audinite but is generally better if Sablenite as it can't be statused by mons like Toxapex. Works pretty well alongside Teleport Blissey too, as it can form a VoltTurn core.
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Stored Power / Scald
- Cosmic Power
- Slack Off
Demon Slowbro. A bit less powerful than Mew due to a lower Speed but the typing helps it deal with certain problems that Mew could not surpass, so it may become more viable as time goes on.
turns out Slowbro doesn't get Cosmic Power lmao. my bad
Magearna

Probably the best Pokemon to be dropped out of the entire list. An incredible Steel/Fairy typing packed with 80/115/115 defenses and a massive 130 Special Attack backed with Fleur Cannon is already dangerous in a metagame without Primal Groudon to balance it. However, Magearna does lose a major component of its viability in SM, and that is Return. The loss of Return means that Pinsirite Magearna is no longer as effective as it used to be, and thankfully this may mean that Magearna could theoretically be balanced in this metagame. The loss of Heart Swap also gives Magearna some issues as it is no longer as worthy as a specially defensive pivot. This restricts its roles a bit, but a bit is nothing for Magearna. This mon has a seriously large amount of sets that it could possibly run, but I'd rather go into the bread and butter sets only because of just how many variations this could be.
Magearna @ Manectite
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Fleur Cannon
- Volt Switch / Thunderbolt
- Aura Sphere / Calm Mind
- Pain Split
A classic from last generation. Hidden Power Fire doesn't exist and doesn't hit any relevant targets anyway, so Aura Sphere is used to hit Excadrill for a 2HKO in order to improve Magearna's ability to pivot around teams with ease. Manectite Magearna also has the same trait that it did last gen of being able to effectively tank the majority of the physical metagame, although with mons like Urshifu and Terrakion rising in the metagame it may not be able to throw itself in front of Fire attacks as easily as it did last generation. Calm Mind may also be an option over Aura Sphere if you're looking for the ability to wincon.
Magearna @ Pinsirite
Ability: Soul-Heart
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Tri Attack
- Calm Mind
- Pain Split
- Agility / Shift Gear / Encore
Whilst Pinsirite Magearna lost Return, it did gain a new Normal type move in Tri-Attack. As a result, a Double Dance set may pop up to counteract the likely heavy usage of Fire-types in the metagame as a response to checking Magearna. It happens to be able to 2HKO Arcanine and PDef Banettite Toxapex with some reliability, and the Speed tier that it has is also capable of outpacing certain issue Pokemon like Necrozma-Dusk-Mane. This will probably be Magearna's best chance at being able to pull off sweeping sets this generation, and I think this is the Magearna most likely to be broken.
Magearna @ Sablenite
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Pain Split
- Heal Bell / Eerie Impulse / Calm Mind
Magearna lost Heart Swap but it did gain an unbouncable Special Attack lowering move in Eerie Impulse. This may allow it to handle certain NP attackers and opposing Magearna very well, but do be warned that Eerie Impulse's PP is actually less than Calm Mind, meaning that smart play can still result in the opposing Magearna overpowering you. At least this set is still viable. Latiasite could also be used to take some pressure off of Hippowdon, potentially with Calm Mind.
Magearna @ Cameruptite
Ability: Soul-Heart
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Flash Cannon / Ice Beam
- Thunderbolt
- Calm Mind
- Pain Split (TR maybe?)
Cameruptite Magearna may be worth something in this metagame as Primal Groudon doesn't wall its STABs to death, but the introduction of Volcarona may as well do this mon in anyway. Flash Cannon is unbelievably powerful under 170 Special Attack and a STAB boost, but the lack of Speed really hurts Cameruptite Magearna do its job. Confide Blissey is also on most stall teams at the moment to deal specifically with Magearna so this set is not nearly as powerful against fatter balances, but it could catch on later.
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Fleur Cannon
- Volt Switch / Thunderbolt
- Aura Sphere / Calm Mind
- Pain Split
A classic from last generation. Hidden Power Fire doesn't exist and doesn't hit any relevant targets anyway, so Aura Sphere is used to hit Excadrill for a 2HKO in order to improve Magearna's ability to pivot around teams with ease. Manectite Magearna also has the same trait that it did last gen of being able to effectively tank the majority of the physical metagame, although with mons like Urshifu and Terrakion rising in the metagame it may not be able to throw itself in front of Fire attacks as easily as it did last generation. Calm Mind may also be an option over Aura Sphere if you're looking for the ability to wincon.
Magearna @ Pinsirite
Ability: Soul-Heart
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Tri Attack
- Calm Mind
- Pain Split
- Agility / Shift Gear / Encore
Whilst Pinsirite Magearna lost Return, it did gain a new Normal type move in Tri-Attack. As a result, a Double Dance set may pop up to counteract the likely heavy usage of Fire-types in the metagame as a response to checking Magearna. It happens to be able to 2HKO Arcanine and PDef Banettite Toxapex with some reliability, and the Speed tier that it has is also capable of outpacing certain issue Pokemon like Necrozma-Dusk-Mane. This will probably be Magearna's best chance at being able to pull off sweeping sets this generation, and I think this is the Magearna most likely to be broken.
Magearna @ Sablenite
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Pain Split
- Heal Bell / Eerie Impulse / Calm Mind
Magearna lost Heart Swap but it did gain an unbouncable Special Attack lowering move in Eerie Impulse. This may allow it to handle certain NP attackers and opposing Magearna very well, but do be warned that Eerie Impulse's PP is actually less than Calm Mind, meaning that smart play can still result in the opposing Magearna overpowering you. At least this set is still viable. Latiasite could also be used to take some pressure off of Hippowdon, potentially with Calm Mind.
Magearna @ Cameruptite
Ability: Soul-Heart
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Flash Cannon / Ice Beam
- Thunderbolt
- Calm Mind
- Pain Split (TR maybe?)
Cameruptite Magearna may be worth something in this metagame as Primal Groudon doesn't wall its STABs to death, but the introduction of Volcarona may as well do this mon in anyway. Flash Cannon is unbelievably powerful under 170 Special Attack and a STAB boost, but the lack of Speed really hurts Cameruptite Magearna do its job. Confide Blissey is also on most stall teams at the moment to deal specifically with Magearna so this set is not nearly as powerful against fatter balances, but it could catch on later.
Volcarona

Volcarona may not be as viable as the other picks on this list, but it is still a fairly major introduction none-the-less, so I felt like I needed to add this in. Volcarona's strong Fire STABs no longer have the same resists they did last gen and the metagame now gives it a few more decent switchin opportunities to wreak havoc. However, Teleport users like Blissey can still give Volcarona a hard time of properly setting up and avoiding being revenge killed by mons like Lucario, so it may be risky to use this as a wincon.
Volcarona @ Charizardite Y / Cameruptite
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Quiver Dance
- Roost / Bug Buzz
Volcarona has the impeccable initial power with Charizardite Y as another Fire type with absurd Special Attack, but this is cranked up even more with access to Quiver Dance, which allows it to boost its power even further against targets like Blissey and pull off a sweep. No capability of preventing Extreme Speed but Volcarona is plenty powerful enough to warrant usage. Psychic is chosen as the only coverage as Toxapex is the only relevant Fire resist stopping Volcarona from blazing through teams, and Roost is almost too important to drop. Cameruptite is slower and thus can be revenge killed by mons like Terrakion at +1 but the stronger Psychic means Toxapex and other potential resists are easier to blow through.
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Quiver Dance
- Roost / Bug Buzz
Volcarona has the impeccable initial power with Charizardite Y as another Fire type with absurd Special Attack, but this is cranked up even more with access to Quiver Dance, which allows it to boost its power even further against targets like Blissey and pull off a sweep. No capability of preventing Extreme Speed but Volcarona is plenty powerful enough to warrant usage. Psychic is chosen as the only coverage as Toxapex is the only relevant Fire resist stopping Volcarona from blazing through teams, and Roost is almost too important to drop. Cameruptite is slower and thus can be revenge killed by mons like Terrakion at +1 but the stronger Psychic means Toxapex and other potential resists are easier to blow through.
Some gimmicks:
Talonflame @ Metagrossite
Ability: Flame Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Metagrossite Talonflame. Dies to Slowbro but who cares we're 166 speed and thus we're speed control. Could be useful on some light bulky offenses to assist mons like Lucario with wallbreaking.
Blissey @ Ampharosite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower / Seismic Toss
- Toxic
- Soft-Boiled
- Stealth Rock
Ampharosite Blissey, the other Stealth Rock user. Cursed because it loses to Magearna and like every other Fairy but it's OK because we wall the shit out of Fire types and we set Stealth Rock without problems. Excadrill loses to this with Flamethrower, but Seismic Toss is potentially another option if you want consistent damage.
Blissey @ Audinite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Dazzling Gleam
- Soft-Boiled
- Wish
- Teleport
Teleport Clefable if it had HP but no Magic Guard. Use to lure Urshifu and Terrakion into getting chipped on less bulky builds, but do not be surprised if the vulnerability to status kills this mon over the game.
Magearna @ Venusaurite / Latiasite
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Fleur Cannon
- Thunderbolt
- Calm Mind
- Pain Split
Magearna but it cheeses Fire types or Ground types. Still can lose to Volcarona and NP ZardYTom but makes Arcanine a moot answer. Probably not worth it unless you really need a Fire answer and a Magearna for some reason, but I don't judge. Latiasite may be useful for Excadrill but a lack of super effective coverage may just leave you in the water anyway.
Magearna @ Absolite / Diancite / Manectite
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fleur Cannon
- Thunderbolt
- Calm Mind
- Pain Split / (Focus Blast?)
Offensive CM. Bounce variants are literally intended to CT Confide Blissey but you likely won't get too far with them. Suffers greatly from DM matchup unless you're Focus Blast too, and that can be severely unreliable in multiple ways. Manectite is a variant that doesn't CT stall but benefits from the increased Speed investment anyway.
Magearna @ Pinsirite
Ability: Soul-Heart
EVs: 112 Atk / 204 SpA / 192 Spe
Rash Nature
- Tri Attack
- Explosion
- Shift Gear
- Calm Mind
We out here with ban Explosion mentality already. Don't use this unless you're using webs, split is just a better option most of the time.
Magearna @ Manectite / Latiasite / whatever stone helps you cheese matchups lmao
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draining Kiss
- Stored Power
- Shift Gear
- Calm Mind
If Toxapex dies for some reason this can be used to snowball. Don't ask me why this is here but it is anyway.
Ability: Flame Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Metagrossite Talonflame. Dies to Slowbro but who cares we're 166 speed and thus we're speed control. Could be useful on some light bulky offenses to assist mons like Lucario with wallbreaking.
Blissey @ Ampharosite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower / Seismic Toss
- Toxic
- Soft-Boiled
- Stealth Rock
Ampharosite Blissey, the other Stealth Rock user. Cursed because it loses to Magearna and like every other Fairy but it's OK because we wall the shit out of Fire types and we set Stealth Rock without problems. Excadrill loses to this with Flamethrower, but Seismic Toss is potentially another option if you want consistent damage.
Blissey @ Audinite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Dazzling Gleam
- Soft-Boiled
- Wish
- Teleport
Teleport Clefable if it had HP but no Magic Guard. Use to lure Urshifu and Terrakion into getting chipped on less bulky builds, but do not be surprised if the vulnerability to status kills this mon over the game.
Magearna @ Venusaurite / Latiasite
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Fleur Cannon
- Thunderbolt
- Calm Mind
- Pain Split
Magearna but it cheeses Fire types or Ground types. Still can lose to Volcarona and NP ZardYTom but makes Arcanine a moot answer. Probably not worth it unless you really need a Fire answer and a Magearna for some reason, but I don't judge. Latiasite may be useful for Excadrill but a lack of super effective coverage may just leave you in the water anyway.
Magearna @ Absolite / Diancite / Manectite
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fleur Cannon
- Thunderbolt
- Calm Mind
- Pain Split / (Focus Blast?)
Offensive CM. Bounce variants are literally intended to CT Confide Blissey but you likely won't get too far with them. Suffers greatly from DM matchup unless you're Focus Blast too, and that can be severely unreliable in multiple ways. Manectite is a variant that doesn't CT stall but benefits from the increased Speed investment anyway.
Magearna @ Pinsirite
Ability: Soul-Heart
EVs: 112 Atk / 204 SpA / 192 Spe
Rash Nature
- Tri Attack
- Explosion
- Shift Gear
- Calm Mind
We out here with ban Explosion mentality already. Don't use this unless you're using webs, split is just a better option most of the time.
Magearna @ Manectite / Latiasite / whatever stone helps you cheese matchups lmao
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draining Kiss
- Stored Power
- Shift Gear
- Calm Mind
If Toxapex dies for some reason this can be used to snowball. Don't ask me why this is here but it is anyway.
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