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More Thoughts on Stealth Rock

Do you support the testing of a Stealth Rockless metagame?


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there's just too many to sort out which ones are important r__r

just a reminder that we are definitely going to have to do this when stage 3 comes around. i'm not saying that this is a reason to test something as complicated as SR but if people are going to (continue to) use this as an argument not to test they should stop right now
 
yeah i'm aware, i guess i'm lazy and don't like looking ahead at a TON of work (which we have ahead of us, but the load is definitely decreasing)

basically the more complicated a metagame effect the harder to deem it suspect, and the later it should be test it while more important suspects get taken out of the way.

thanks for the clarification though, i'm shaky on the actual suspect process ~:|

^__^
 
one thing makes an attack "broken" if it in itself has a centralizing effect deemed "too centralizing" . dt is banned since it "brings nothing to the metagame as far as "talent" in the same way dsds did.
heatran uses sr as gyara dds and sweeps the team 6-0. no moves have this "feature" minus basically the dsds lead and chomps yache set without ts down

I'm not sure what a dsds lead is, however I don't think you can argue that suicide leads using stealth rock can be punished, with the exception of anti-lead weavile. In the situation you mentioned where gyarados uses DD once and sweeps 6-0 (haven't we gotten past this gyaranoia?), the only way I can see this happening is if both pokemon were leads and Heatran has a focus sash and explosion. Heatran stealth rocks, gyara DDs; gyara waterfalls and heatran explodes, leaving gyara to be revenge killed by scarfdos, lucario, what-have-you. If the Heatran is not sashed, then the heatran player would just switch to a gyara counter while it DDs up and stealth rock later when heatran can be switched in again. So SR is not punished by this most random of situations, it just has to be saved for a later time because it is not an appropriate move to use in that situation. And suicide leads can't be prevented from using stealth rock at all in this way, except by weavile of course.

stealth rock is not a punishable move in the way that explosion, dragon dance, spore, substitute, spikes, Tspikes, rapid spin, switching, thunder wave, outrage, leech seed etc. are punishable moves. All of those attacks and strategies can be negated in equal or less than the amount of turns it takes to employ them. Negating stealth rock involves more turns than it takes to put it up or relies on situational advantage that is out of the player's control.
 
*Yawn* ScarfJirachi / Togekiss
That's hardly a sure thing, and Jirachi can't 2hko Azelf with ZenH, vice versa Togekiss can't kill Aerodactyl with Air Slash.

Fake Out Weavile is the only way to stop them both, but Weavile still can't stop Infernape suicide leads. Weavile is also just a temporary fix, it only delays the inevitable stealth rocks.

I would also like to suggest that "Over Centralization" not be a goal for defining what is "broken" or bannable. Whether a metagame is "centralized" or not is based on an arbitrarily decided measurement, but we can definitively say whether or not a move is punishable just by comparing the amount of turns it takes to use a move vs. the amount of turns it takes to negate a move as well as the amount of options there are for negation. A move should also be considered broken if the only way to counter that move is to use that move, the underlying cause of overcentralization.
 
That's hardly a sure thing, and Jirachi can't 2hko Azelf with ZenH, vice versa Togekiss can't kill Aerodactyl with Air Slash.

Fake Out Weavile is the only way to stop them both, but Weavile still can't stop Infernape suicide leads. Weavile is also just a temporary fix, it only delays the inevitable stealth rocks.

Scarf Jirachi uses Iron Head, not Zen Headbutt. This does 2HKO Azelf and Aerodatcyl, along with a 60% chance of flinch and preventing them from setting up SR.
 
Oh, very interesting. Very cool. Still doesn't stop Infernape leads but very cool. Then I guess there are two ways to stop suicide SR leads now. Of course, if they manage to switch out and get back in, you won't be able to stop them unless you are to 100% predict every time they're going to bring it back in and switch in Jirachi.
 
one thing makes an attack "broken" if it in itself has a centralizing effect deemed "too centralizing" . dt is banned since it "brings nothing to the metagame as far as "talent" in the same way dsds did.
heatran uses sr as gyara dds and sweeps the team 6-0. no moves have this "feature" minus basically the dsds lead and chomps yache set without ts down

this is more interesting but "viable" is not defined. MTI is #5, is that "not viable?" it's certainly "succesful" =\
If Gyarados can sweep a team with one DD, that player has FAR more issues than just playing Stealth Rock on the wrong turn. Giving your opponent a free move can be game changing, but it's almost never that game breaking.

And as was already said, who the hell is ever (EVER!!!), going to leave an unScarfed Heatran in on Gyarados? Especially to Stealth Rock! That's just a terrible example.

Hell, I don't think even Rayquaza, one of the most powerful Ubers, could sweep the average OU team totally with just one turn of set up.
I'm not sure what a dsds lead is,
Dual Screen Deoxys-Speed, most likely. Moveset is Reflect / Light Screen / Taunt / Filler.
 
Rayquaza could easily sweep almost any OU team with one DD. It can even ExtremeSpeed enemy Mamoswine.

SR is not a free move. It costs one turn, and if you use Taunt and Focus Sash to make that one turn less exploitable, it costs one Pokémon.

This even assumes perfect play (Azelf Taunts a Hippo thinking it will SR as it CB Crunches it for a OHKO with the Sand, for example, is one convuoluted way to beat down suiciders. I will Aqua Jet anyone who says "overcentralizing", there's a difference between "creative response to a metagame trend" and "overcentralizing" so "shut up")

MTI is actually hurting his own SR case by winning with a team that doesn't use it. I think he doesn't have anything to stand on as some kind of "SR expert" as people treat him, as he's literally never used the attack, and the entire first post of this thread is a straw man argument, but he is doing a great job of proving SR is not some "win-button" move.
 
MTI is actually hurting his own SR case by winning with a team that doesn't use it. I think he doesn't have anything to stand on as some kind of "SR expert" as people treat him, as he's literally never used the attack, and the entire first post of this thread is a straw man argument, but he is doing a great job of proving SR is not some "win-button" move.
It isn't a win button move if people use it right on the first turn without scouting for threats.

I do use SR, but not on my main account, I have an alt for that and personally I find wins to be a lot easier to get abusing it. Those wins feel pretty empty for me because it really doesn't feel like I've really used much skill for it.
 
But Myth, can't that be applied to any strong pokemon/move? If you use Breloom's Spore to put things to sleep, isn't that easier than fighting pokes that hit back? Isn't it easier to switch Blissey in on every special attacker knowing they can't put a dent in you? And just as there are a couple of ways around that, there are a couple of ways around Stealth Rock.

You even say it yourself, most people don't use it tactically. Is a move broken because it can be used well without much thought? Because a lot of attacks fit that description.
 
Well, I really don't think SR makes it easier to win as much as it makes it harder to lose. Yes, I'm saying it's more of a defensive deterrent than anything. When you have SR out:

- Focus Sash users other than the lead aren't going to surprise kill you
- The many strong flying pokemon are kept in check to some extent
- Annoying Shedinja is covered
- You get to scout item usage on switchins wherein they aren't hurt by anything else (leftovers or not)

Personally, I've never been a fan of residual damage, but SR is just extra useful for countering some of the more unpredictable threats out there. I don't find that I win against solid teams more often when using SR, but I do find that I lose to unconventional teams more often when not using it.
 
man you guys love picking apart my completely unimportant random examples r__r;

I'm not sure what a dsds lead is, however I don't think you can argue that suicide leads using stealth rock can be punished, with the exception of anti-lead weavile.
as has been said, weavile and many other anti suicide leads are getting popular and suppressing that strat.

In the situation you mentioned where gyarados uses DD once and sweeps 6-0 (haven't we gotten past this gyaranoia?),
lol sorry what? i didnt imply that gyara sweeps all i was just hypothesizing an arbitrary gyarados weak team (like my old one ^_^) doesnt have to be a 6-0 e__E

the only way I can see this happening is if both pokemon were leads and Heatran has a focus sash and explosion. Heatran stealth rocks, gyara DDs; gyara waterfalls and heatran explodes,
maybe it's a shuca lead tran (they are awesome) and gyara instead outspeeds and ohkos next turn and then sweeps ;__;

leaving gyara to be revenge killed by scarfdos, lucario, what-have-you. If the Heatran is not sashed, then the heatran player would just switch to a gyara counter while it DDs up and stealth rock later when heatran can be switched in again.
or they dumbly sr turn one heh x__x
So SR is not punished by this most random of situations, it just has to be saved for a later time because it is not an appropriate move to use in that situation. And suicide leads can't be prevented from using stealth rock at all in this way, except by weavile of course.
so? you're complaining that a pokemon meant to get it's job done vs most of the leads shouldnt be able to switch into something that it can take advantage of? that's like saying lucario is broken because you can switch him into cbtar, or that revenge killing stuff is unfair.

just a tangent here, but suicide leads were designed to set sr and explode to give the first switch to the user and hopefully maintain offensive pressure with sr as insurance. suicide lead+5 pure offense was/is a good strat but it's by no means the end all strat of the metagame as many anti suicide lead users can tell you. i dont see how they're harmful, they're just forcing stall to adapt =___=

stealth rock is not a punishable move in the way that explosion, dragon dance, spore, substitute, spikes, Tspikes, rapid spin, switching, thunder wave, outrage, leech seed etc. are punishable moves.
ok you need to explain what this punishable parameter is because i have no idea what you're talking about.

All of those attacks and strategies can be negated in equal or less than the amount of turns it takes to employ them. Negating stealth rock involves more turns than it takes to put it up or relies on situational advantage that is out of the player's control.
huh?
Fake Out Weavile is the only way to stop them both, but Weavile still can't stop Infernape suicide leads.
Weavile is also just a temporary fix, it only delays the inevitable stealth rocks.
that's the point? delay it and get yourself set up before he does. delaying stealth rock, hopefully for the whole match (but not always) is the point of the strat.

I would also like to suggest that "Over Centralization" not be a goal for defining what is "broken" or bannable. Whether a metagame is "centralized" or not is based on an arbitrarily decided measurement, but we can definitively say whether or not a move is punishable just by comparing the amount of turns it takes to use a move vs. the amount of turns it takes to negate a move as well as the amount of options there are for negation. A move should also be considered broken if the only way to counter that move is to use that move, the underlying cause of overcentralization.
what the hell are you talking about? how does that help us with actual pokemon? "this move is punishable!" can't be applied to an actual pokemon no matter how well you define your hokey parameter. "amount of turns" is a pretty easy unit to give to "punishability" but how would you apply it to something like "should we unban the latis?"

Oh, very interesting. Very cool. Still doesn't stop Infernape leads but very cool. Then I guess there are two ways to stop suicide SR leads now. Of course, if they manage to switch out and get back in, you won't be able to stop them unless you are to 100% predict every time they're going to bring it back in and switch in Jirachi.
lol it's a brave new world isn't it! two whole ways! i guess we've tapped that market heh!
If Gyarados can sweep a team with one DD, that player has FAR more issues than just playing Stealth Rock on the wrong turn. Giving your opponent a free move can be game changing, but it's almost never that game breaking.
MAN ok

And as was already said, who the hell is ever (EVER!!!), going to leave an unScarfed Heatran in on Gyarados? Especially to Stealth Rock! That's just a terrible example.
heh I'm sorry i guess i made a mistake in my battle ^__^ i just like having sr up (then i won it heh)

Hell, I don't think even Rayquaza, one of the most powerful Ubers, could sweep the average OU team totally with just one turn of set up.
you have to be kidding me. i can't concieve of a team in OU that doesn't get fucked up the ass by rayquaza that isnt composed of bronzong registeel and uh heatproof bronzong. we should test it, you'll see how wrong you are =\

Dual Screen Deoxys-Speed, most likely. Moveset is Reflect / Light Screen / Taunt / Filler.
usually sr xD

@ qibing, no one is arguing that sr doesn't push towards an offensive metagame but that's not really bound to prevail throughout the duration of the next couple of months. plat introduced hyperoffensive threats so that's what the populace goes with blah bah "metagame trends" (see foreystall ^__^).

Well, I really don't think SR makes it easier to win as much as it makes it harder to lose. Yes, I'm saying it's more of a defensive deterrent than anything. When you have SR out:

- Focus Sash users other than the lead aren't going to surprise kill you
- The many strong flying pokemon are kept in check to some extent
- Annoying Shedinja is covered
- You get to scout item usage on switchins wherein they aren't hurt by anything else (leftovers or not)
sheddy ;_;
sr is exactly what you say, and extremely useful move. so is earthquake, it kills shit and makes margarco unusable!
the fact that it's use is extremely beneficial to the player and difficult to remove/prevent means 2 things:
1. people will use it
2. the metagame will adapt

whether this metagame has adapted towards or away from an ideal diversity is not really any of our guess, and figuring that out right now seems like a foolish move "while we're still banning/debanning"

Personally, I've never been a fan of residual damage, but SR is just extra useful for countering some of the more unpredictable threats out there. I don't find that I win against solid teams more often when using SR, but I do find that I lose to unconventional teams more often when not using it.
it's a good move ^__^
 
so is earthquake, it kills shit and makes margarco unusable!

Yeah, every pokemon double weak to EQ is unusable in OU. Heatran and Magnezone? Worthless.

Double weaks to other types don't stop other pokemon. Swampert is double weak to Grass; Gyarados to Electric; Ttar and Weavile to Fighting; Mence, Nite, Gliscor, and Flygon to Ice; Scizor to Fire; Heatran and Magnezone to Ground; Breloom and Heracross to Flying; Celebii to bug. The only pokemon in OU (according to this month's stats) double weak to Rock is Ninjask, a pokemon whose sole purpose is to BP speed to other pokemon, cares nothing about its health, and is nearly always a lead. And it's only just hanging on at number 47. Ice, Fire, Electric, Ground, Fighting, and Bug are not rare or weak attacking types, yet the aforementioned pokemon do fine. Why? Because they don't take 50% on every single switch-in.

Anti-leads are such ridiculously specific strategies, and obscenely easy to counter. Anti-Lead Weavile? So many things can switch in on it. Scarf Jirachi? Meet Magnezone. And it is fairly easy to get your lead back in to set up the rocks.

As for your example, Magcargo is so crappy because of bad stats and TWO double weaknesses, the latter of which has relegated every pokemon except Rhyperior to UU, and Rhyperior is only because Solid Rock and Sandstorm let it take a Surf or GK before succumbing. There is no single move that makes pokemon like Magcargo a bad choice, but there is one single move that makes pokemon like Moltres a bad choice.
 
stealth rock does seem to have a large effect on what types are used only 2 fire pokemon are ou infernape and heatran both not weak to stealth rock,weavile and mamoswine are only 2 ice types mamoswines not weak to stealth rock. then just about everything that is 4x weak is bumped down to bl or uu.
 
gorm said:
sr is exactly what you say, and extremely useful move. so is earthquake, it kills shit and makes margarco unusable!
I'm just pointing out this sentence because it's an argument I see made often when talking about SR: SR isn't broken even though it makes some pokes unusable, because this other attacking move does as well. I'm not making a point about SR being broken here, I'm just pointing out that this argument doesn't actually work, and people should stop using it.

Just in case some are in need of an explanation, here it is. Say I send out Magcargo against your Parasect. You switch Sandslah into a predicted Flamethrower, taking some damage, then I switch Delibird into a predicted Earthquake. The point here is that Earthquake (or any attacking move) obviously can't be compared to SR because Magcargo doesn't take 50% every time it switches in just because the other player has an EQ user on the team, the other player actually has to use EQ on Magcargo. SR punishes rock weak pokes by virtue of them being rock weak, not by being hit with rock attacks.
 
in terms of the moves' existence causing an impact on your options before battles even start (ie in the teambuilding process), the two are comparable though.
 
I think you're missing my point. I know you were kidding about EQ not being broken. The fact is you (and many others) are saying an attack can't be broken just because it deals a lot of damage to some pokes. While I'm not saying SR is broken, it can't be compared to attack moves in that sense.
 
While I'm not saying SR is broken, it can't be compared to attack moves in that sense.
i know =) it was a joke. i woulndt think to compare sr to eq.

as far as missing the point i dunno if you guys just centred on that one silly remark and strawmanned me on purpose but y__y
causing an impact on your options before battles even start (ie in the teambuilding process)
blame game isn't this true of every single strat in the ou metagame =\
 
blame game isn't this true of every single strat in the ou metagame =\
well yeah which is why "stealth rock isn't special" if you're only going to say "it centralizes," which is what people have said in the past which is preeetty much the reason why the EQ/SR comparisons ever existed in the first place. Earthquake is just the best example because it's so widely used.
 
Whats this anti-lead Weavile people are going on about? I havnt ran into one..ever?

IIRC Weavile with Fake Out/Ice shard/Dark Attack/something and a Sash. It Fake Outs to break the sash, then Ice Shards things like Aerodactyl and Night Slashes/whatever Azelf, since it outspeeds. It's really rather gimmicky, and isn't very helpful late-game in my experience.
 
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