• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Most Generation PRNG Help / Information

It's actually pretty simple with an emulator. Just it's time consuming and can be annoying if doing it in sandstorm. I went to frame 20,000 and never saw a shiny patch. I'm sure there are a lot, but it's SO hard to see in SS.

Unfortunately, an emulator is beyond me atm. Never used one, so I wouldn't know where to begin.

But yeah, going after a shiny patch in a sandstorm sounds like a real adventure. Does the sandstorm advance the frame like it does in 5th Gen? I would assume so.
 
I'm looking into using the Super Rod for RNG abuse. However, I am having a difficult time understanding the calculations in post #5. I'm using seed d2140289 and aiming for some of the flawless spreads. In this case, I'm looking at frame 71 for method J generation.

How do I go about calculating if I will even catch something with that frame? The comments in post #5 mentioned making note of your method J frame and then locating frame 3 in a method 1 list (I think that is what it says). It then says to take the last 4 digits of the method 1 PID frame and convert them from hexadecimal to decimal. That's not the hard part for me. I'm just confused about the whole frame 3 in the method 1 list. Do I use the Method 1 frame 3 PID 7F7C4958 for that calculation?
 
Unfortunately, an emulator is beyond me atm. Never used one, so I wouldn't know where to begin.

But yeah, going after a shiny patch in a sandstorm sounds like a real adventure. Does the sandstorm advance the frame like it does in 5th Gen? I would assume so.

I'm looking into using the Super Rod for RNG abuse. However, I am having a difficult time understanding the calculations in post #5. I'm using seed d2140289 and aiming for some of the flawless spreads. In this case, I'm looking at frame 71 for method J generation.

How do I go about calculating if I will even catch something with that frame? The comments in post #5 mentioned making note of your method J frame and then locating frame 3 in a method 1 list (I think that is what it says). It then says to take the last 4 digits of the method 1 PID frame and convert them from hexadecimal to decimal. That's not the hard part for me. I'm just confused about the whole frame 3 in the method 1 list. Do I use the Method 1 frame 3 PID 7F7C4958 for that calculation?

To start, please don't double post. Just edit the first one.

I'm thinking about writing up some guides (again... xD!) on emulator abuse, and various other abuses that do not necessarily need an emulator.

Sandstorm does not affect the frame, just affects the ability to use Sweet Scent.

No, it's saying something else. I'll use frame 71 as an example as you stated is what you're aiming for.

So first, I will explain how to find if you'll find a catch with a super rod or not, then which encounter slot.

Okay, so finding the chances of an encounter:
We found our Method J desired frame, switch the method to 1. Go to where your desired Method J frame would be, which is 71. So now we do 71 -3. - means minus in this case, and the case of what they stated in post 5.

So we'd have frame 68's PID to do our mathematical formula on.
Frame 68's PID is 217A1D00. So we take the latter half, 1D00. Convert it to decimal, which would make it 7424. Divide 7424 by 656, which equals 11.

So we see if that numbers is between our Super Rod chances of encountering, which is 0 to 74. So obviously we are going to find a catch.

Now onto figuring out what Pokemon will arise from this (as RNG reporter doesn't correctly list the encounter slots).

We do the same starting process except instead of subtracting by 3, it's 2.
So we'd go to frame 69 using Method 1. That PID is 9BFF217A. Taking the latter half 217A, convert it to decimal. 8570. Divide that by 656. Comes out to being 13. Now we look to our Super Encounter Slots;

Slot 0: 0-39 40%
Slot 1: 40-79 40%
Slot 2: 80-94 15%
Slot 3: 95-98 4%
Slot 4: 99 1%

We are going to get an encounter slot of 0.

Hope this is understandable.
 
It's just named "Chained Shiny" now.
Yeah, it can be super difficult if not impossible to do it for a cart. Especially at frames above a few hundred. If you're doing abuse for say a spread on frame 200, you could most likely do it on a cart. But at 7,000 xD! Good luck.

RNG reporter will shift the nature when you enter your ID/SID.

So what's a reasonable frame range? With my hex flawless spread it's at frame 100. Too low? And you said you can change that frame to something else? How?

I've never RNG'ed with PokeRadar so I haven't got the slightest clue on how it works.

Edit: I mean shift the frame to like 1000 or something.
 
So what's a reasonable frame range? With my hex flawless spread it's at frame 100. Too low? And you said you can change that frame to something else? How?

I've never RNG'ed with PokeRadar so I haven't got the slightest clue on how it works.

Are you going for a shiny?
If not, you could get away with it. All you'd have to do is start the chaining of whatever Pokemon you wanted, see how many frames you have advanced by wait 1 step away from the patch that yeilds the desired Pokemon, finish advancing the frame to -1 (or 2? I forget how much advancement walking in grass does) from your target, walk into the patch. Should have the desired IV's.

If you want shiny, you're going to have to shift your frame and see what you get. Sometimes you'll get lucky and have a lower-ish frame of about 1-3 thousand. Sometimes you won't find it until frame 8,000+.

Use this website to be able to shift your frame http://shaym.in/apps/iv_checker

When using it, input the IV's you want. Put in the nature that those IV's are tied with. With hexflawless put Timid, Modest, or Calm. Change the method type to J. Click Stats from IV's.

Towards the bottom it will show you the spread. Under the frame column, there will be numbers and to the left of it. Will be a clickable shift. Click that, it will lower your delay and raise your frame. When you get a high enough frame amount, or a desired amount of frame. Move your cursor over the delay, and it will show you the seed you need to hit.
 
Ohh okay, it's now on 5930.

Alright I guess I better read up RNG PokeRadar abuse and get used to the different ways that frames advance.

Damn dude, I owe you pretty much everything haha. Thanks.
 
Emulator. I don't have the patience or desire to use my carts.

It should be really simple. Just make sure to use save states, and keep track of your frame at all times. I always make a save state at the end of each battle to make sure I don't accidentally mess anything else up.
 
To start, please don't double post. Just edit the first one.

I'm thinking about writing up some guides (again... xD!) on emulator abuse, and various other abuses that do not necessarily need an emulator.

Sandstorm does not affect the frame, just affects the ability to use Sweet Scent.

No, it's saying something else. I'll use frame 71 as an example as you stated is what you're aiming for.

So first, I will explain how to find if you'll find a catch with a super rod or not, then which encounter slot.

Okay, so finding the chances of an encounter:
We found our Method J desired frame, switch the method to 1. Go to where your desired Method J frame would be, which is 71. So now we do 71 -3. - means minus in this case, and the case of what they stated in post 5.

So we'd have frame 68's PID to do our mathematical formula on.
Frame 68's PID is 217A1D00. So we take the latter half, 1D00. Convert it to decimal, which would make it 7424. Divide 7424 by 656, which equals 11.

So we see if that numbers is between our Super Rod chances of encountering, which is 0 to 74. So obviously we are going to find a catch.

Now onto figuring out what Pokemon will arise from this (as RNG reporter doesn't correctly list the encounter slots).

We do the same starting process except instead of subtracting by 3, it's 2.
So we'd go to frame 69 using Method 1. That PID is 9BFF217A. Taking the latter half 217A, convert it to decimal. 8570. Divide that by 656. Comes out to being 13. Now we look to our Super Encounter Slots;

Slot 0: 0-39 40%
Slot 1: 40-79 40%
Slot 2: 80-94 15%
Slot 3: 95-98 4%
Slot 4: 99 1%

We are going to get an encounter slot of 0.

Hope this is understandable.

Sorry about the double post. I simply figured the questions/thoughts were so different, a new post was warranted. Heck, I'm used to people ignoring my edits.

Thanks so much for that clarification. I understood most of the original post, but i couldn't wrap my head around that -2 and -3 stuff. I think that's a case where they should include the word minus in parenthesis.
 
Sorry about the double post. I simply figured the questions/thoughts were so different, a new post was warranted. Heck, I'm used to people ignoring my edits.

Thanks so much for that clarification. I understood most of the original post, but i couldn't wrap my head around that -2 and -3 stuff. I think that's a case where they should include the word minus in parenthesis.

It's all good. Usually best to just edit the post if no one has responded within a few mins.

Smogon is a big number crunching forum, and it's usually understood. Well mainly within the Wifi forum as we specialize in RNG.
 
Mr. Winter Zombie I need help, I want to rng on breeding Is there a step by step tutorial here that can help me to do it? thx a lot or can put a link here where I could read a step by step tutorial? again Thank you
 
Hmmm...I think there's a little problem in Reporter 9.81...
I tried to find seeds using HGSS under the 4th/5th Gen Shiny Egg tab.
But the results have delays outside the delay range I input, and frames not matching the frame value I input.

For example, I typed 700 as min and 1300 as max frame.
I also input 1 as the min (or ?max) frame.

The results gave me delays like 3000+
And some of the frames of the results didn't match what I typed (which is 1).
 
Mr. Winter Zombie I need help, I want to rng on breeding Is there a step by step tutorial here that can help me to do it? thx a lot or can put a link here where I could read a step by step tutorial? again Thank you

Haha, Mr. :P

I think I have a written guide up somewhere. I'll post it in my thread in a little while and VM you it with the link.

I did write it a long time ago, so you will have to do some things differently as RNG reporter was only at like 8.4 back then.

Hmmm...I think there's a little problem in Reporter 9.81...
I tried to find seeds using HGSS under the 4th/5th Gen Shiny Egg tab.
But the results have delays outside the delay range I input, and frames not matching the frame value I input.

For example, I typed 700 as min and 1300 as max frame.
I also input 1 as the min (or ?max) frame.

The results gave me delays like 3000+
And some of the frames of the results didn't match what I typed (which is 1).

Yeah, RNG's 4th gen egg finder is broken atm.
If you need an older version, I can send you 9.74
 
If you're not using an emulator ID/SID abusing for the 4th gen is a real pain in the ass. I've only seen one person who can do it consistently and he's needs a few hours to do it right.

You have to figure out what your average delay is and how long it takes you to start a new game. The transition from the TV screen to switching to your room is when your ID/SID is generated.

Keep starting new games until you get an average delay you're confident with. Also note how long it takes you to start a new game. You find out what your average delay is in Pandora's box on the 3rd column. Fill out the ID you received, the month/date/year/etc etc and for the min/max delay, fill a decent range (5000 min, max whatever). It will tell you what delay you hit for that specific ID you got.

When you figure out what your average delay is, take the PID of the seed and put it in the first column under "Desired PID". Then fill out the delay range you keep hitting. It will give you some compatible IDs.

Pick 1 seed. Copy/paste or write down the seed for the ID/SID in "Seed to Time". Whatever date or second you choose, keep in mind the ID/SID will be generated the second you turn from the TV to your room, so whatever date and time you pick you have to make sure you hit your delay on that exact second, and that's where the problem lies.

The time it takes to start a game and to try and hit your exact second and exact delay for ID/SID, I imagine, is tiresome. I can only imagine how much skill it takes for people with carts to do it because I certainly can't, I just do it on an emulator because I could care less. Good luck if you chose to try and do this.
the pid is generated in the pokerng or is it alright if i copy the one posted in the highivshinyspreads found on the first page?
 
Want to get a bitchin' male Spiritomb with lots of good Indeterminate group breed moves (Memento, Destiny Bond, etc). But I don't have a Spiritomb. Why not go get one?

So I've saved in front of the tower thing in Pearl. It's been a while since I've RNG'd in 4th gen so let me know if I'm doing this right.

RNG Reporter 9.81 (the newest one)
Time Finder: Method J, Stationary, any slot
Female at frame 93, monster frame is 1 (presumably), so 46 journal flips after hitting whatever my delay turns out to be?

If RNGR 4th gen eggs are broken, I'll probably do the actual breeding in White.

Thanks.
~Uiru
 
Haha, Mr. :P

I think I have a written guide up somewhere. I'll post it in my thread in a little while and VM you it with the link.

I did write it a long time ago, so you will have to do some things differently as RNG reporter was only at like 8.4 back then.



Yeah, RNG's 4th gen egg finder is broken atm.
If you need an older version, I can send you 9.74

Can you send me too lady Winters Zombie? thank you in advance
 
How do you use RNGing to hatch a Pokemon from an egg with max IVs and a desired nature?

On the RNG reporter for the DPPHGSS Egg finder it doesn't say anything about nature, only IVs.

Do I have to go by trial and error to get the right nature?
Could I use an everstone to increase the chances of getting the right nature without affecting the result?
 
How do you use RNGing to hatch a Pokemon from an egg with max IVs and a desired nature?

On the RNG reporter for the DPPHGSS Egg finder it doesn't say anything about nature, only IVs.

Do I have to go by trial and error to get the right nature?
Could I use an everstone to increase the chances of getting the right nature without affecting the result?

You have to hit a delay twice for this. First you go to the Shiny Egg tab, to select your nature, ability, gender and stuff, enter your right ID and SID so the Pokémon will be shiny. Hit this delay, then deposit the parents in the day care, and then go find yourself a seed for the IV's. (Egg IV tab)

Save in front of the day care man, hit your delay and grab the egg.
 
You have to hit a delay twice for this. First you go to the Shiny Egg tab, to select your nature, ability, gender and stuff, enter your right ID and SID so the Pokémon will be shiny. Hit this delay, then deposit the parents in the day care, and then go find yourself a seed for the IV's. (Egg IV tab)

Save in front of the day care man, hit your delay and grab the egg.

I understand now. Thank You!

So does that mean that my Pokemon will also turn out Shiny?
Or if I don't want it shiny do I just put in a random SID.
 
Its been awhile since I RNGed 4th Gen, can someone tell me the basics of RNGing tree headbutt in HGSS? Is it the same as regular sweet scenting wild pokemon but I have to guess the encounter slot?
 
Back
Top