I made a team a few weeks ago that I thought would be great. I battled with it for a few days on Shoddy and I found that it was much worse than my expectations for it had been. With that I mind, I scrapped it and made a whole new one, which, so far, is working out much better. I am an incredibly impatient person and hate stall, so normally I make teams with just pure attackers, and they usually die in a few strong hits. I went with a little different approach with this team. Its is primarily offensive, with a little defense thrown in here and there. Without any further ado, please rate my team.
The Overview:
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 SAtk/252 Spe
Naïve nature (+Spe, -SpD)
- Psychic
- Flamethrower
- Stealth Rock
- Explosion
I’m using the usual Azelf lead. I always see people complaining about too many people using it, and now I realize why everyone does. This thing works wonders. Stealth Rock is one of the best moves in the game and it’s always useful to have. Psychic is for a strong STAB attack, and is the attack of choice for opposing Swamperts, Infernapes, and those Gengars that switch in, predicting the Explosion. Flamethrower is for everything that resists Psychic, mainly Jirachi and Metagross. I run Flamethrower rather than Fire Blast because I prefer accuracy to power. I Explode when I’m at low health, which almost guarantees it takes out one Pokemon.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spe)
- Earthquake
- Surf
- Ice Beam
- Roar
This is the first time I’ve ever used a Swampert, and it works quite well with the rest of my team. He’s my go-to Pokemon for taking physical attacks. I ran the standard MixPert set. Earthquake and Surf are for STAB, as well as being great attacks to have in my arsenal. Ice Beam is used mainly for those pesky Dragons, but also works well for Grassers. Roar is for phazing along with racking up SR damage.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 76 HP/252 SAtk/180 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Psychic
- Earth Power
- Recover
Ahhhh, Celebi. Previously, I have only ever used Celebi defensively, but I have learned that it is also quite potent offensively. With this, I CM up and proceed to attack. I was quite torn over which two attacks to use, so if anyone thinks that I should switch them up, please feel free to tell me. If my research was correct, Psychic/Ground hits every type for at least neutral damage, so that's why I'm currently using them. The Life Orb is for a little added power, and Recover is for healing off its residual damage.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
Jolly nature (+Spe, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Lucario is my late-game sweeper. I’ll send him out when most of the opposition is sufficiently weakened and go on a rampage. Swords Dance is for obvious reasons. A +2 STAB Close Combat is quite powerful and is definitely worth the defensive drops. Crunch complements it wonderfully and gives the set perfect coverage. ExtremeSpeed is for killing off those speedy little foes.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 SAtk/252 SpD
Calm nature (+SpD, -Atk)
- Air Slash
- Aura Sphere
- Thunder Wave
- Roost
I’ve never used a Togekiss before on a team, but I’ve battled quite a few. They are a pain to fight because of the annoying flinch hax, which is exactly why I’m using one. Just as Swampert is my go-to counter for physical attackers, Togekiss is the counter for special attackers. Air Slash is for STAB and flinching. Aura Sphere is a great move to have, especially because is gives Togekiss something to use against opposing Rocks and Steels. Thunder Wave is used so I can slow down the opponent and take full advantage of flinching. Roost is an obvious move for healing off damage.
Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP/80 Def/176 SpD
Careful nature (+SpD, -SAtk)
- Curse
- Poison Jab
- Brick Break
- Shadow Sneak
On every team I use, I like to have at least one UU/NU to keep my opponent on their toes. Muk has been one of my favorite Pokemon since RBY and I finally decided to use it in a team. This thing has far exceeded my expectations, and even swept entire teams before. The strategy with this is simple: come in on something that won’t hurt it much and Curse up. Poison Jab is a strong STAB move after a few Curses. Brick Break is so that Rocks and Steels don’t completely wall me. My favorite move on this set is Shadow Sneak. It isn’t affected by my Speed drops, and after a few Curses it is very powerful. I absolutely love using this thing
Conclusion:
Well, there you have it, my newest team. It has worked pretty well so far, and I want to make it as strong as it can be. I feel that it is a fairly balanced team, but a little more toward the offensive side. I need your opinions about it to make it stronger, so please rate my team. Thanks in advance.
The Overview:







Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 SAtk/252 Spe
Naïve nature (+Spe, -SpD)
- Psychic
- Flamethrower
- Stealth Rock
- Explosion
I’m using the usual Azelf lead. I always see people complaining about too many people using it, and now I realize why everyone does. This thing works wonders. Stealth Rock is one of the best moves in the game and it’s always useful to have. Psychic is for a strong STAB attack, and is the attack of choice for opposing Swamperts, Infernapes, and those Gengars that switch in, predicting the Explosion. Flamethrower is for everything that resists Psychic, mainly Jirachi and Metagross. I run Flamethrower rather than Fire Blast because I prefer accuracy to power. I Explode when I’m at low health, which almost guarantees it takes out one Pokemon.

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spe)
- Earthquake
- Surf
- Ice Beam
- Roar
This is the first time I’ve ever used a Swampert, and it works quite well with the rest of my team. He’s my go-to Pokemon for taking physical attacks. I ran the standard MixPert set. Earthquake and Surf are for STAB, as well as being great attacks to have in my arsenal. Ice Beam is used mainly for those pesky Dragons, but also works well for Grassers. Roar is for phazing along with racking up SR damage.

Celebi @ Life Orb
Ability: Natural Cure
EVs: 76 HP/252 SAtk/180 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Psychic
- Earth Power
- Recover
Ahhhh, Celebi. Previously, I have only ever used Celebi defensively, but I have learned that it is also quite potent offensively. With this, I CM up and proceed to attack. I was quite torn over which two attacks to use, so if anyone thinks that I should switch them up, please feel free to tell me. If my research was correct, Psychic/Ground hits every type for at least neutral damage, so that's why I'm currently using them. The Life Orb is for a little added power, and Recover is for healing off its residual damage.

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
Jolly nature (+Spe, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Lucario is my late-game sweeper. I’ll send him out when most of the opposition is sufficiently weakened and go on a rampage. Swords Dance is for obvious reasons. A +2 STAB Close Combat is quite powerful and is definitely worth the defensive drops. Crunch complements it wonderfully and gives the set perfect coverage. ExtremeSpeed is for killing off those speedy little foes.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 SAtk/252 SpD
Calm nature (+SpD, -Atk)
- Air Slash
- Aura Sphere
- Thunder Wave
- Roost
I’ve never used a Togekiss before on a team, but I’ve battled quite a few. They are a pain to fight because of the annoying flinch hax, which is exactly why I’m using one. Just as Swampert is my go-to counter for physical attackers, Togekiss is the counter for special attackers. Air Slash is for STAB and flinching. Aura Sphere is a great move to have, especially because is gives Togekiss something to use against opposing Rocks and Steels. Thunder Wave is used so I can slow down the opponent and take full advantage of flinching. Roost is an obvious move for healing off damage.

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP/80 Def/176 SpD
Careful nature (+SpD, -SAtk)
- Curse
- Poison Jab
- Brick Break
- Shadow Sneak
On every team I use, I like to have at least one UU/NU to keep my opponent on their toes. Muk has been one of my favorite Pokemon since RBY and I finally decided to use it in a team. This thing has far exceeded my expectations, and even swept entire teams before. The strategy with this is simple: come in on something that won’t hurt it much and Curse up. Poison Jab is a strong STAB move after a few Curses. Brick Break is so that Rocks and Steels don’t completely wall me. My favorite move on this set is Shadow Sneak. It isn’t affected by my Speed drops, and after a few Curses it is very powerful. I absolutely love using this thing
Conclusion:
Well, there you have it, my newest team. It has worked pretty well so far, and I want to make it as strong as it can be. I feel that it is a fairly balanced team, but a little more toward the offensive side. I need your opinions about it to make it stronger, so please rate my team. Thanks in advance.