The Japanese name is Gang Up and considering its effect, I think it's being implied the user themselves aren't attacking the target but rather summoned its party members to wallop it. Why the party members don't activate any contact prompts I don't know, maybe the allies aren't actually coming out of their Poke Balls but rather a quick energy form of them is being constructed to strike the opponent before vanishing (other moves appear as giant energy punches, kicks, and even jaws, why not in the shape of your party members?).I just found out that Beat Up, somehow, does not make any contact on the target.
Even then, one of those hits comes from the user itself.The Japanese name is Gang Up and considering its effect, I think it's being implied the user themselves aren't attacking the target but rather summoned its party members to wallop it. Why the party members don't activate any contact prompts I don't know, maybe the allies aren't actually coming out of their Poke Balls but rather a quick energy form of them is being constructed to strike the opponent before vanishing (other moves appear as giant energy punches, kicks, and even jaws, why not in the shape of your party members?).
Oh, well then I guess it creates an energy double of itself to join in the gang beat down?Even then, one of those hits comes from the user itself.
Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:
Base power = (party member's base Attack) / 10 + 5
Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.
In doubles situations, it might be worth taking Yveltal, who has a not terrible Attack of 131 and a 1.33* multiplier from Dark Aura.Urshifu-Single is the Pokemon with the highest Attack that learns Beat Up (130). In SwSh, if backed up by a team of Kartana (Pokemon with the highest Attack stat at 181), then the max Power of Beat Up is 18 for Urshifu & 23.1 for Kartana, for a base Power of 133.5 BUT since Urshifu-Single is Dark-type it gets STAB so pumps it up to 200.25 Power.
Of course a team of Urshifu and 5 Kartana is kind of boring, so let's mix it up by replacing four of those Kartana with the four other Pokemon with the highest Attack: Kyurem-Black (170), Zacian (170), Calyrex-Ice (165), and Regigigas (160; technically G-Darmanitan in its Zen Mode could also be used but let's keep it simple). So now it's (18 + 23.1 + 22 + 22 + 21.5 + 21) * 1.5 = 191.4 Power.
Now if we weren't restricted by who the user was, we could replace Urshifu-Single with G-Darmanitan-Zen... except we wouldn't get that STAB and that multiplier which gets it as high as we've seen it. "How about replacing Urshifu-Single with the Dark-type with the highest Attack?". That would be Tyranitar at 134, but with only being 4 point higher than Urshifu-Single it doesn't make much of a difference.
Now, onto the National Dex:
- Keeping within the rules, allowing Megas, allowing multiple: Urshifu, M-Mewtwo-X (190; 24), 4 Kartana = 201.6.
- Using Any Dark-type, allowing Megas, allowing multiple: M-Tyranitar (164; 21.4) & 5 Kartana: 205.25.
- Keeping within the rules, allowing Megas, varied team: Urshifu, M-Mewtwo-X, Kartana, Deoxys-A (180; 23), Groudon-P (180; 23), & Kyurem-Black = 199.65.
- Using Any Dark-type, allowing Megas, varied team: M-Tyranitar, Kartana, Deoxys-A, Groudon-P, Kyurem-Black, Zacian = 201.75
- Keeping within the rules, no Megas, allowing multiple... is once again Urshifu with 5 Kartana.
- Using Any Dark-type, no Megas, allowing multiple: Hoopa (160; 21) with 5 Kartana = 204.75.
- Keeping within the rules, no Megas/Super Forms, varied team: Urshifu, Kartana, Deoxys-A, Zacian, Calyrex-Ice = 194.4.
- Using Any Dark-type, no Megas/Super Forms, varied team: Hoopa, Kartana, Deoxys-A, Kyurem-Black, Zacian, Calyrex-Ice = 198.9.
EDIT: BUT WAIT! There's a new challenger: Adaptability Crawdaunt. Though it only has 120 Attack (17), Adaptability makes it STAB 2x instead of 1.5x! Crawdaunt can't learn Beat Up (which is kind of odd thinking about it), so it'll be another batch of hypotheticals:
- SwSh: Crawdaunt + 5 Kartana: 265 Power.
- SwSh: Crawdaunt + Kartana, Kyurem-Black, Zacian, Calyrex-Ice, Regigigas: 253.2.
National: Crawdaunt + M-Mewtwo, 4 Kartana: 266.6.- National: Crawdaunt + M-Mewtwo, Kartana, Deoxys-A, Groudon-P, Kyurem-Black = 264.2
- National: Crawdaunt + Kartana, Deoxys-A, Kyurem-Black, Zacian, Calyrex-Ice = 257.2
Vulpix family: They're Kitsunes so very magical creatures, creating a gust of hot air probably only talks a twitch of one of their tails.But how do Vulpix, Pansear, Marowak, Houndour, or Fennekin suit it?
Eh, it fits here just fine.EDIT: Oh dear, I meant to post this in the movesets thread. Shouldn't post when I'm tired.
doesn’t even have a mouth,
Well it's a bit believable with Omastar, can assume it just makes the spike closest to its head longer via energy which it then charges the opponent.But then you have Tyrunt, Tyrantrum, and Omastar (and Mew, but that's to be expected) in Gen I. What are they using as a drill? Their spikes?
There's no way they intended to give Tyrunt Horn Attack at level 49 (Tyrantrum at level 53)Well it's a bit believable with Omastar, can assume it just makes the spike closest to its head longer via energy which it then charges the opponent.
As for the Tyrunt family, eh, yeah I have no idea what GF was thinking. Like, at best you could maybe say Tyrantrum's crest can be used as a horn for some moves like Horn Attack, but making it into a drill? Infact, I think that's the theory I'm going to go with, GF MEANT to give it Horn Attack but accidentally gave it Horn Drill (and it's such a minor mistake they either don't know about it or consider it not worth the effort to fix). So I guess the Tyrunt family now can use energy gather from their crest(s) to create a bigger horn to drill with.
Hm... Drill Run then?There's no way they intended to give Tyrunt Horn Attack at level 49 (Tyrantrum at level 53)
Drill Run's move ID is nowhere close to Horn Drill's (32 vs 529) and they learn it immediately after Earthquake, so that's also unlikely.Hm... Drill Run then?
Though if they were to give it any OHKO move Guillotine probably would be the closest to how a T-Rex would instantly kill you: biting you in half.
Which is especially weird because there is an Ice-type OHKO move that would make perfect sense for the Amaura family to learn: Sheer Cold (called Absolute Zero in Japan, and Aurorus's dex entry says that it can expel air as cold as -150 Celsius!).It's worth noting that Aurorus doesn't learn any OHKO moves at all, and the only thing learned at around that level in XY is Ice Beam at 56. In newer gens, it gets Ice Beam earlier, so the comparison is Horn Drill vs Hail. Yeah. GF clearly has a favorite.
Hm, if it were up to me, looking through the Kalos mons I think the following makes sense:Edit: Scratch all that, wow. I just checked, Tyrunt was the ONLY mon to get access to an OHKO move in XY. Every other mon who had one had the move in previous generations. They specifically decided not to give out OHKO moves even when it would obviously fit(Fissure on Zygarde, etc), and yet gave Horn Drill to Tyrantrum? I'm more tempted to believe that someone messed up and forgot to remove it/change it/etc, because that's just such an odd decision.
Then I guess GF saw something in Tyrunt that we're not seeing... hey, GF, did the Tyrunt family originally have a horn you later removed?Drill Run's move ID is nowhere close to Horn Drill's (32 vs 529) and they learn it immediately after Earthquake, so that's also unlikely.
Considering FRLG came out before XD did, it seems like the elemental Hyper Beams were originally intended to be "signature moves" for the Kanto starters specifically when FRLG was released. XD came after FRLG iirc and that was the first time anyone other than the Kanto starters got the moves. I believe it was only once DP came out that they decided to make *all* starter Pokemon capable of learning the elemental Hyper Beams.It's hardly a burning injustice or a pressing issue, but I've always wondered: why don't the Hoenn starters get access to the elemental Hyper Beams until Gen IV? Venusaur, Charizard, and Blastoise can all be tutored the moves in FRLG, and the Johto starters can be obtained from XD with the moves. But Sceptile, Blaziken, and Swampert all miss out since there's no corresponding tutor in Emerald, and the FRLG tutor doesn't recognise any Pokemon but the Kanto starters. Why the exception for those three?
They do all seem specifically designed for the Kanto starters, especially Frenzy Plant (with Venusaur having the flower) and Hydro Cannon (self explanatory).Considering FRLG came out before XD did, it seems like the elemental Hyper Beams were originally intended to be "signature moves" for the Kanto starters specifically when FRLG was released. XD came after FRLG iirc and that was the first time anyone other than the Kanto starters got the moves. I believe it was only once DP came out that they decided to make *all* starter Pokemon capable of learning the elemental Hyper Beams.
FRLG was very much a Kanto remake after all, and focused primarily on the Kanto mons. So I imagine the design philosophy with Frenzy Plant/Blast Burn/Hydro Cannon didn't change until the following generation.