Double post but, weird little thing, why can't you use the VS Seeker indoors or in caves? Is there a gameplay/technical/story reason for it or is it one of those random things game freak does just to be annoying?
Given how the Trainers around you react when you use it, it might be a device that emits some sort of strident sound to let other people know you're ready to fight.Double post but, weird little thing, why can't you use the VS Seeker indoors or in caves? Is there a gameplay/technical/story reason for it or is it one of those random things game freak does just to be annoying?
If you want a technical/meta reason, it's likely so GF doesn't have to make additional teams for every single trainer in the game. No, just the ones on the Routes (which are likely easier to keep track of while in buildings and caves they sometimes have multiple floors). Otherwise we could go with TMan87's in-universe explanation.Double post but, weird little thing, why can't you use the VS Seeker indoors or in caves? Is there a gameplay/technical/story reason for it or is it one of those random things game freak does just to be annoying?
Bikes can be used in caves, it just cant be used in buildings. VS Seeker likely didn't reuse any of that conditional code.It might just be because other key items (like the bike) can only be used outdoors, so the VS seeker might just use that same code that says it can’t be used inside buildings and caves. They likely didn’t see any reason to change it for all of the above reasons, so they just left it as-is.
Wait, WHAT?! Where did you first hear this, if you can remember.Then I remembered that the Deino line was supposed to be robo-dragon tanks,
Can't say where IM first heard of it, but I have read about it on Bulbapedia. Here's from Hydreigon's page on Bulbapedia:Wait, WHAT?! Where did you first hear this, if you can remember.
According to interviews with Ken Sugimori in Nintendo Dream, Hydreigon and its evolutionary family were originally intended to be cyborg dragons with aspects of tanks. The Pokémon were scrapped until late in development, when they were revived and remade to be based on Yamata no Orochi. The tank tread-like markings on Hydreigon's body are a remnant of this design.
http://lavacutcontent.com/ken-sugimori-nintendo-dream/Wait, WHAT?! Where did you first hear this, if you can remember.
Yeah it's such a shame. Gen 5 went deep on it too, I am pretty sure just about every NPC and pokemon line got a little design note associated with them. Well, in BW1 at least....BW2's new content didn't get that.Gotta say, Im really sad none of these big design interviews ever happened after Gen 5. They were so open about their design process and old concepts, why they changed their mind about that and become so insular for Gen 6 and beyond is a mystery on its own
Hmm, with the English version randomly having German numbers in their name, I wonder if the translators knew this trivia. One of the most well known tanks are the German Panzer Tanks, and with them being Dragon-type I have to wonder if this is one big reference to the Sega cult classic game Panzer Dragoon. And if this sounds farfetched, considering Salamence is based on the cult manga character Devilman and what we learn about Pidove's family creation being a chain of puns, I don't think it's too farfetched.http://lavacutcontent.com/ken-sugimori-nintendo-dream/
It's mentioned here. Sugimori and other designers behind Gen 5's Pokemon talks about the design process behind several Pokemon and it's mentioned in the Deino line's section: he mentioned at first they were supposed to be war tanks, but then the idea didn't really work out that much so they put it to the side until orders came back to create a powerful Dragon family (as per the usual pseudo-legendary archetype which Hydreigon is), so they brought it back and made Hydreigon look more like the Orochi, especially with its wings sorta looking like heads themselves. It's also mentioned here that the purple tank track-like stripes on Zweilous and Hydreigon's bodies are leftover remnants of that original idea.
Maybe it has to do with them making the big 3D jump? Gen V was the last sprite-based game so probably felt comfortable with its development even if they were making these big changes like basing it on a non-Japanese region and making it a semi-reboot by introducing 150+ new Pokemon with no old ones until post game. But then came Gen VI and they had to relearn a whole new type of engine while also basing it on another non-Japanese region; plus the low sales of Gen V probably didn't help they went all big with a complex story but got "little" payoff. Can see a lot of little internal struggles and arguments with vision direction & what they're capable doing at the time.They were so open about their design process and old concepts, why they changed their mind about that and become so insular for Gen 6 and beyond is a mystery on its own
German in general is all over pop culture because german words sound cool. See also, liberal usage of christian terms.Hmm, with the English version randomly having German numbers in their name, I wonder if the translators knew this trivia. One of the most well known tanks are the German Panzer Tanks, and with them being Dragon-type I have to wonder if this is one big reference to the Sega cult classic game Panzer Dragoon. And if this sounds farfetched, considering Salamence is based on the cult manga character Devilman and what we learn about Pidove's family creation being a chain of puns, I don't think it's too farfetched.
I really doubt that any differences in development would cause them to not talk about things. They're pretty willing to talk about whatever when they do talk about things in gen 6-on interviews (Masuda had a little round table that talked a lot about the development of 3D models, masuda talked about France's influence, about honedge at the paris expo, hey remember that time an interview asked htem point blank about Madame influencing Sirfetch'd and they just answered it).Maybe it has to do with them making the big 3D jump? Gen V was the last sprite-based game so probably felt comfortable with its development even if they were making these big changes like basing it on a non-Japanese region and making it a semi-reboot by introducing 150+ new Pokemon with no old ones until post game. But then came Gen VI and they had to relearn a whole new type of engine while also basing it on another non-Japanese region; plus the low sales of Gen V probably didn't help they went all big with a complex story but got "little" payoff. Can see a lot of little internal struggles and arguments with vision direction & what they're capable doing at the time.
O_Ohey remember that time an interview asked htem point blank about Madame influencing Sirfetch'd and they just answered it
https://www.eurogamer.net/articles/...hield-junichi-masuda-shigeru-ohmori-interviewO_O
No, when did that happen?
They kind of brush past it but the fact they even let this question through, either asking for an edit before hand or just ignoring it, really surprised me. The leaks just feel like...a very....it's something you wouldn't actually acknowledge. Like a saving face kind of thing.On Sirfetch'd in particular, it seems like it's based on an old evolution for Farfetch'd that was in the Gold and Silver demo that was uncovered - is it based on a cancelled design that never made it into a final game?
SO: [Laughs] It's a completely new design. Really when we're looking at the UK as a region, we thought this kind of evolution, with it holding its leek like a sword and having a kind of shield design, really fit with this new region we were designing. So yeah, it's a new design.
I have a feeling GF are stuck in a "damn if they do, damn if they don't" kind of scenario with the leaked beta Pokemon. There's nothing more that Nintendo and its extended developing teams love nothing more than surprising their customers.https://www.eurogamer.net/articles/...hield-junichi-masuda-shigeru-ohmori-interview
They kind of brush past it but the fact they even let this question through, either asking for an edit before hand or just ignoring it, really surprised me. The leaks just feel like...a very....it's something you wouldn't actually acknowledge. Like a saving face kind of thing.
The interview does talk about sirfetch'd inspiration and such, by the way, but this question always stuck with me.
Typing associations seemed to be a little wonky in the early gens. In Gen 1, all the wind-based moves (Gust, Whirlwind, Razor Wind) were Normal-type, and then Gen 2 turned only Gust into a Flying-type move (and also introduced another wind-based move in Aeroblast, which was Flying-type). Likewise, Sand Attack was also originally a Normal-type move, and then Gen 2 made it Ground-type while simultaneously introducing Sandstorm, a Rock-type move.While grinding a few levels in Black 2 I realized something that has weirded me out...
Why isn't Razor Wind a Flying-type move?
In addition to what DrPumpkinz said, it could also have to do with the Move's basis.Why isn't Razor Wind a Flying-type move? The name is not a mistranslation, the move descriptions have mentioned a whirlwind since at least Stadium... and yet it's a Normal-type move.
Even though based on a weasel, both Sneasel and Weavile also have a bit of a feline appearance so, following that, maybe the Egyptian appearance is based off Bastet?My big mystery is with Weavile and why it has an Ancient Egyptian styled look, with its headdress, collar, and eye shadow.
I have a feeling the "meet-up spots" weren't meant to be an indication of "this is something the Gym Leader did every week" but rather it was sort of GF's way of having a set random encounter without making it a "permanent" one. They were supposed to feel happenstance, like you're going about the regions doing your own business when you run across the Gym Leader doing there, see what they're up to, and they give you their phone number and go to the Dojo to re-challenge you. Them being there every week was more meant to assure the player had a chance to encounter them eventually but without it feeling "planned".Hey there, everyone. I’ve been having a lot of fun posting on and reading the forums today (I’ve been home alone for like eight hours now, I think I have a problem), and I was looking for more places to post when I stumbled upon this thread again. I’ve posted here before, but I’ve got a screenshot I want to show you guys and a theory along with it.
View attachment 341444
(Picture taken from the HGSS Serebii.net page)
Here we have a scene of the player in the Celadon City department store building’s top floor. HeartGold & SoulSilver have a feature where you can call the Gym Leaders on the PokéGear to schedule a rematch. It’s good stuff, with neat little scenes like this providing some neat backstory about the Gym Leaders. In this case, this is where you need to go to get Falkner’s PokéGear number. As you can see, he’s not alone.
When you start the conversation, Falkner and Janine are talking about whose father is the stronger Trainer. Pretty neat little conversation for these two to have. But something about this just doesn’t feel right to me, like... like there’s something else going on.
So what they’re telling me is that Falkner came all the way out to Celadon City’s department store for the sole purpose of having this conversation with Janine, when this could just have easily have been something to talk about over the phone? And it’s a weekly meet-up in the most obscure spot in the store? Right. Sure. Okay. Because I’m definitely gonna fall for that...
The mystery here is less about them and more so how this makes me extremely curious about the social lives of Gym Leaders in the Pokémon world. Is there a reason they have to be this discrete in public if it’s not their job? Who knows. This doesn’t just happen in Johto and Kanto either. I’ve always wondered about the limitations Gym Leaders have on social interaction... unless these two have something else going on, but that’s beside the point :)