Why did you guys bother with Minun?
I recently posted a Jolteon passing Magnet Rise set, which was acknowledged by for the most part seen as simply "situational". Jolteon has better Stats in all categories, and besides Nasty Plot (which can be somewhat made up by Charge Beam), Jolteon's movepool allows it to Baton Pass whatever Minun can including Wish, Agility, and of course Magnet Rise.
Why is Minun receiving notoriety, when Jolteon outperforms it in everyway, besides Nasty Plot?
The Minun set should never really be chosen over Jolteon in OU, but it sports the advantage of being usable in UU and NU. And it can use Encore, which Jolt can't.
jolteon zapdos, rotom-a, magnezone,How many OU Pokemon can utilize STAB Thunderbolt for sweeping? One and half, if you count Magnezone?
Electivire toojolteon zapdos, rotom-a, magnezone,
I count 4
Alright, so Zapdos could in theory sweep with a Scarf. But why would you try to sweep with Rotom? And Electivire is UU for a reason.
zapdos has 125 base special attack and 100 base speed, it doesn't need a scarf to sweep, and rotom has very good choice specs/scarf sets as well as subcharg beam, and electrivire is definitely OUAlright, so Zapdos could in theory sweep with a Scarf. But why would you try to sweep with Rotom? And Electivire is UU for a reason.
Don't think 'bout it. It's like Donphan + Dugtrio and currently in the same boat as Alakazam: It's at the border of OU and UUWhat the hell, Electivire is still OU?
Huh.
Don't think 'bout it. It's like Donphan + Dugtrio and currently in the same boat as Alakazam: It's at the border of OU and UU
Oh snap, I thought Donphan and Dugtrio were UU. O.o
And I just wanted to reply to your sig.
He doesn't get them 'cuz Pikachu OHKO's Heatran, Metagross and T-Tar with Brick Break and OHKO's Salamence with Thunderbolt >:|
Don't think 'bout it. It's like Donphan + Dugtrio and currently in the same boat as Alakazam: It's at the border of OU and UU
Don't think 'bout it. It's like Donphan + Dugtrio and currently in the same boat as Alakazam: It's at the border of OU and UU
I posted this in my RMT awhile ago and wanted to bring it here for some more opinions:
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Salamence (Honchkrow) (M) @ Life Orb
Ability: Insomnia
EVs: 108 Atk/112 Def/36 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Dark Pulse
- Heat Wave
- Superpower
- Sucker Punch
Here's the MixMence of UU, relentlessly breaking down walls right off the bat to the point that the other team's defenses are trashed. The nature of this pokemon keeps entry hazards off the field from opposing lead pokemon, threatening with strong STAB attacks and amazing type coverage. It's a strange set at first glance, but it works very well for this team.
First off, OU brought down a very strong obstacle for Honchkrow: Donphan. Donphan can take Honchkrow's physical attacks all day, especially without Super Luck. Dark Pulse deals a solid 68% on average to the standard 252 HP / 0 SDef Donphan, meaning if it wants to set rocks when switching in it's going to die, and the rest of my team breathes a huge sigh of relief. If it wants to Ice Shard, the defensive investment keeps it from doing too much. Heat Wave is meant for Steelix and Registeel. These pokemon are fun to play with, who usually want to hit Honchkrow with their steel moves to dispose of it as quickly as possible. These pokemon are usually the Stealth Rockers of the team, meaning they probably won't get rocks as they are usually 2HKO'd by 2 Heat Waves or Heat Wave + Superpower (depending on how much Registeel takes from the first). With its special moves and threatening presence, Honchkrow does an excellent job at keeping away rocks and drilling the first hole in the opponent's defenses. Sucker Punch is always helpful and still strong off of 313 attack.
Rash and max special attack because this Krow is primarily a special attacker. The speed EVs are enough to outspeed Claydol, one of the faster walls. The attack EVs were for the 2HKO on standard Registeel with Heat Wave + Superpower. The remainder in defense has helped Honchkrow a ton in taking out Donphan, Steelix, and Registeel (takes about 34% from standard Registeel Iron Head).
Completely stopped by Milotic and other bulky waters, but I feel this set is more efficient at breaking the typical switches into Honchkrow, the physical walls who lack special defense, than the physical Life Orb set. This set was made especially for my team, but I think it can do really well on other teams who want a physical wall lure and stall breaking ability.
From what I can see, this is basically the Choice Specs set from the analysis, albeit with LO and a different EV spread that makes up for the lack of power. It's nothing really new, outside of giving it the freedom to switch attacks and deal less damage at the usage of surviving.
Here's a set for Gallade that I believe isn't on the analysis. I've been testing him out, and he works okay so I thought I'd post here for a shot / some advice.
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Gallade @ Leftovers
Steadfast
Adamant (+Atk, -Sp Atk) / Impish (+Def, -Sp Atk)
252 HP / 200 Atk / 58 Def
~ Bulk Up
~ Drain Punch
~ Shadow Sneak
~ Ice Punch / Psycho Cut / Stone Edge
This set's purpose to setup Gallade to be a long-term sweeper. Gallade's base 65 Defense stat isn't anything desired, so Gallade relies on Bulk Up to further his time on the field whilst boosting his Attack stat. Drain Punch and Leftovers prove as his man purpose of dealing damage and recovery. Gallade is not exactly lightning fast, so he can utilize a priority of Shadow Sneak, which also doubles as perfect neutral coverage. Shadow Sneak also scares Psychic-types away. Ice Punch hits Dragon and Flying-types, but Psycho Cut gives him a stronger STAB, not to mention the higher chance of a critical hit. Stone Edge, while risky, hits Gyarados for good measure. Another viable option is one of Gallade's 3 status-inducing moves: Hypnosis, Thunder Wave, and Will-o-wisp.
Bulking Gallade gives him longevity, while boosting his already monstrous Attack stat to higher levels. This set is most dangerous when Light Screen and Reflect are setup, as Gallade doesn't have too much to worry on the Special side, but his Defense is weaker. An even better help is Memento. A -2 in both Attack stats either forces a switch or weakens assaults on Gallade.
An Adamant nature lets Gallade hit for damage, which means Drain Punch heals more. Oppositely Impish helps raise his Defenses until he is properly setup. Maxing his HP is crucial, while retaining a good amount of EVs invested in Attack and Defense.
Once he's prepared nothing can come in with much ease. Drain Punch and Shadow Sneak provide perfect neutral coverage, importantly hitting the likes of Slowbro, Gengar, and Cresselia. But, Gyarados can withstand Gallade's assaults but fears Stone Edge, while Weezing comes in perfectly bar Psycho Cut. The likes of Salamence and Gliscor also do well walling Gallade, but can be KOed by Ice Punch. Heracross fears Psycho Cut but can come in on relative ease, while Tyranitar scares Gallade off, as nobody likes residual Sandstorm damage.
-Terywj
While it sounds like a good set in theory, due to its awesome priority, it's more efficient to set up and sweep with Lucario or Infernape late-game because no opponent is stupid enough to stand idly and let you set-up.
Life Orb is not recommended on Jolteon due to the fact that it does not secure any significant KOes that the Leftovers sets do not.