[Hey, I want to show you a new lead created by my boyfriend. He isn't a good battler (at least not good as me) and he doesn't play very often, but I'm proud that he tries to be creative. First I was sceptical, because Drifblim is a weird choice to use in OU and even more to use it as a lead, but it was effective and achieved what it was meant to: Cripple your opponents team.
Yes, this set is for OU, my boyfriend didn't test in UU so far, but it worked well in OU. Additionally he isn't outclassed by a Pokémon in OU, because none can run exactly the same set, paired with it's unique ability Unburden. So don't tell me Drifblim is UU, because I already know it. Also, I know that it's probably only working well, because of the surprise factor.]
Yes, this set is for OU, my boyfriend didn't test in UU so far, but it worked well in OU. Additionally he isn't outclassed by a Pokémon in OU, because none can run exactly the same set, paired with it's unique ability Unburden. So don't tell me Drifblim is UU, because I already know it. Also, I know that it's probably only working well, because of the surprise factor.]
Now it's time to show you anti-lead Drifblim:
Jolly Drifblim @ Choice Scarf: Anti-Lead
X/X/X/0/X/176* w/ Unburden
<Trick>
<Hypnosis>
<Knock Off>
<Explosion>
Jolly Drifblim @ Choice Scarf: Anti-Lead
X/X/X/0/X/176* w/ Unburden
<Trick>
<Hypnosis>
<Knock Off>
<Explosion>
Dirfblim is currenty a UU-Pokémon, probably falling to NU soon. It has a unique Ghost/Flying-typing along with two very unique abilities: Unburden and Aftermath. Aftermath deals 25% damage to your opponent, when he killed you with a physical attack and Unburden, which doubles your speed, when an item is used/lost. Drifblim is known for being able to BP big subs and the chesto berry set.
This set is created for crippling at least three Pokémon at your opponents team and revealing them. This set usually creates many switches and so it can be also used outside the lead position for causing switches, which may be fine with Spikes support, but I have tested it only as a lead so far.
Now, it's time for explaining this set.
Trick - This will be probably be your first move, when you're using this set. You exchange your item with your opponent's one. Not only will it lock your opponent in SR / Taunt or just in an useless move (most attacks will only 3HKO Drifblim, because of his bulk), it activates Unburden (for all hypocrites: test it, it activates Unburden), which makes you outspeed all scarfed Pokémon with 130 base speed.
When your opponent used Taunt, SR or a support move, it will probably switch out, so that you can continue to cripple your enemy. Your next move will be Knock Off, which will remove your counter's item and probably reveal his moveset.
When your opponent used an attacking move, or when you crippled your opponent with Knock Off, you can use Hypnosis. This is a shaky sleep move with 60% accuracy. That's bad, but you need to rely on it.
After you slept your opponent, you use Knock Off again for crippling your next switch-in, or just to check whether he will switch. Your last turn is Explosion which ends your fun killing or weakening your opponent. Still, you need to pay attention to Protect users and ghosts.
I'm not sure about the EVs. HP is unimporant, because Drifblim already has base 150 HP, but low 44/54-defenses. Also, attack may be important for Explosion. I'm not sure how to distribute them. 176Spe-EVs are used to outspeed all base 130spe-Pokémon like Aerodactyl with a scarf and outspeed them with Unburden, when they're scarfed.
For all those who don't want to read this wall of text:
Trick -> Knock Off -> Hypnosis -> (Knock Off) -> BOOM
[Azelf] - Trick them into SR / screens / Taunt. Psychic is a 3HKO with low spd-investments and most Azelfs don't run Thunderbolt, Shadow Ball or HP Ice. You only loose to scarf-lead Azelf.
[Metagross] - Trick is usually safe. MM is a 3HKO with heavy defensive investments.
[Swampert] - Trick is safe and Swampert hates it. Still, you need to pay attention to Protect scouting and Ice Beam may 2HKO you.
[Aerodactyl] - Trick is safe and most Dactyls will use Taunt/SR. Still, you need to pay attention to SE/RS, which will 2HKO you.
[Jirachi] - Jirachi will outspeed you with a scarf and many wear a scarf, so it's very risky to trick them. They can flinch you to death and hypnosis is your only and probably your best option. Magnezone can be usefull.
[Infernape] - Trick. You only have to fear FB, which won't 1HKO you.
[Roserade] - They may try to sleep you, so you can trick them into it and absorb the sleep or sleep them by yourself. When they don't use SP, you're safe.
[Heatran] - FB doesn't kill you, but you're creating a fine revenge killer, when you're tricking it.
[Smeargle] - Trick and absorb the sleep, or sleep it and hope that Hypnosis won't miss. You need to pay attention to Scarf-Smeargle, because they are becoming more popular.
[Hippowdon] - Trick it. You don't have to fear of anything Hippo may throw at you.
[Tyranitar] - Yeah, it's bad. Trick may lock him into Crunch/Pursuit, which is bad, or when you try to sleep it, it may wear a Lum Berry.
[Gliscor] - Trick and react. They either use SR/Taunt/SE
[Ninjask] - Your worst enemy. You can't trick/sleep/break it subs and it will always outspeed you. Switch to a phazer, or you're lost.
[Dragonite] - ES doesn't affect you, but DM/Outrage may kill you, depending on your EVs.
[Bronzong] - Trick and do whatever you want to.
[Crobat] - Trick into Taunt/Rain Dance. Do whatever you want to.
Well, I'm tired and I haven't done intensive dmg-calculations now. Also, I'm not sure about the EV spread. So, critisize and help me please.
Thank you
-0²
This set is created for crippling at least three Pokémon at your opponents team and revealing them. This set usually creates many switches and so it can be also used outside the lead position for causing switches, which may be fine with Spikes support, but I have tested it only as a lead so far.
Now, it's time for explaining this set.
Trick - This will be probably be your first move, when you're using this set. You exchange your item with your opponent's one. Not only will it lock your opponent in SR / Taunt or just in an useless move (most attacks will only 3HKO Drifblim, because of his bulk), it activates Unburden (for all hypocrites: test it, it activates Unburden), which makes you outspeed all scarfed Pokémon with 130 base speed.
When your opponent used Taunt, SR or a support move, it will probably switch out, so that you can continue to cripple your enemy. Your next move will be Knock Off, which will remove your counter's item and probably reveal his moveset.
When your opponent used an attacking move, or when you crippled your opponent with Knock Off, you can use Hypnosis. This is a shaky sleep move with 60% accuracy. That's bad, but you need to rely on it.
After you slept your opponent, you use Knock Off again for crippling your next switch-in, or just to check whether he will switch. Your last turn is Explosion which ends your fun killing or weakening your opponent. Still, you need to pay attention to Protect users and ghosts.
I'm not sure about the EVs. HP is unimporant, because Drifblim already has base 150 HP, but low 44/54-defenses. Also, attack may be important for Explosion. I'm not sure how to distribute them. 176Spe-EVs are used to outspeed all base 130spe-Pokémon like Aerodactyl with a scarf and outspeed them with Unburden, when they're scarfed.
For all those who don't want to read this wall of text:
Trick -> Knock Off -> Hypnosis -> (Knock Off) -> BOOM
[Azelf] - Trick them into SR / screens / Taunt. Psychic is a 3HKO with low spd-investments and most Azelfs don't run Thunderbolt, Shadow Ball or HP Ice. You only loose to scarf-lead Azelf.
[Metagross] - Trick is usually safe. MM is a 3HKO with heavy defensive investments.
[Swampert] - Trick is safe and Swampert hates it. Still, you need to pay attention to Protect scouting and Ice Beam may 2HKO you.
[Aerodactyl] - Trick is safe and most Dactyls will use Taunt/SR. Still, you need to pay attention to SE/RS, which will 2HKO you.
[Jirachi] - Jirachi will outspeed you with a scarf and many wear a scarf, so it's very risky to trick them. They can flinch you to death and hypnosis is your only and probably your best option. Magnezone can be usefull.
[Infernape] - Trick. You only have to fear FB, which won't 1HKO you.
[Roserade] - They may try to sleep you, so you can trick them into it and absorb the sleep or sleep them by yourself. When they don't use SP, you're safe.
[Heatran] - FB doesn't kill you, but you're creating a fine revenge killer, when you're tricking it.
[Smeargle] - Trick and absorb the sleep, or sleep it and hope that Hypnosis won't miss. You need to pay attention to Scarf-Smeargle, because they are becoming more popular.
[Hippowdon] - Trick it. You don't have to fear of anything Hippo may throw at you.
[Tyranitar] - Yeah, it's bad. Trick may lock him into Crunch/Pursuit, which is bad, or when you try to sleep it, it may wear a Lum Berry.
[Gliscor] - Trick and react. They either use SR/Taunt/SE
[Ninjask] - Your worst enemy. You can't trick/sleep/break it subs and it will always outspeed you. Switch to a phazer, or you're lost.
[Dragonite] - ES doesn't affect you, but DM/Outrage may kill you, depending on your EVs.
[Bronzong] - Trick and do whatever you want to.
[Crobat] - Trick into Taunt/Rain Dance. Do whatever you want to.
Well, I'm tired and I haven't done intensive dmg-calculations now. Also, I'm not sure about the EV spread. So, critisize and help me please.
Thank you
-0²