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New and 'creative' moveset/EV spread thread Mk. 5

WallBreaker
Houndoom@Lefties
Ability: Flash Fire
EVs: 252 atk/ 76 sp. atk/ 180 spd
Naughty (+Atk, -Sp. Def)
-Super Fang
-Crunch
-Thunder Fang
-Overheat/Fire Blast

A take on the mixed set with Super Fang. It's design to take out walls by halving their hp with SF and finishing them off with attacks from both sides of the spectrum. You can use Life Orb, but I like it to be more bulkier.
 
I'd say that Dragonite needs something to hit the likes of Skarmory\Forretress\Bronzong that are going to switch into it with impunity setting up entry hazards. Fire blast 2hkos Skarm and ohkos Forretress even with a hindering nature, so I believe that it, at least, deserves a mentions. Fire punch is also an option as it hits Zong harder and still does a nice number to Skarmory.
 
Yea i need to drop the Earthquake so I have to choose what do I wanna cover. Fire punch would probably be best I'm not too worried about gliscor or hippo
 
Bulky Revenge Killer
Dragonite @ Choice Band
Ability: Inner Focus
EVs: 252 Atk/56 Speed /HP200
Adamant (+Atk, -SpA)
- Outrage
- SuperPower
- Earthquake
- Extremespeed

This is the standard Choice Band set. As for moves I would go Outrage / Aqua Tail / Fire Punch / Extremespeed. Fire Punch 2HKOs Skarm w/ SR. Dragon / Water / Fire is good coverage, Aqua Tail is a good safety move. Superpower does nothing for Dragonite except open him up to Pursuit on Something like Scizor. Earthquake is just a horrid move to be locked in on...
 
I had created this set myself and found someone else and the similar idea within the RMT Forums, go figure. However this is a bulky Scizor set perfect for countering it's dominate counters and even set up for another frail offensive Pokemon via BP. Here we go, this is Brilliant....

Pokemon Name: Scizor
Moveset Name: Blunt Nose Trick Plane [This makes sense]
Move 1: Swords Dance
Move 2: Bullet Punch
Move 3: Roost
Move 4: Baton Pass
Item: Leftovers
Ability: Technician
Nature(s): Adamant
EVs: 248/60/0/0/196/0
 
I had created this set myself and found someone else and the similar idea within the RMT Forums, go figure. However this is a bulky Scizor set perfect for countering it's dominate counters and even set up for another frail offensive Pokemon via BP. Here we go, this is Brilliant....

Pokemon Name: Scizor
Moveset Name: Blunt Nose Trick Plane [This makes sense]
Move 1: Swords Dance
Move 2: Bullet Punch
Move 3: Roost
Move 4: Baton Pass
Item: Leftovers
Ability: Technician
Nature(s): Adamant
EVs: 248/60/0/0/196/0

No...it doesn't counter its dominant counters. Heatran, Zapdos, Gyara, etc still hit Scizor hard, since this set can't outspeed before it Baton Passes. The bulky waters now wall you...and you are trapped by Magnezone. Plus, you can't use Pursuit to trap and kill those Psychics...I'd personally just stick to the standard Baton Pass set.
 
Mostly, Bronzong is used as a Stealth Rocker, Trick Roomer or a supporter. But sometimes it's used as a sweeper rarely in teams. Which is why I've came up with the best moveset I can think of for a sweeping Bronzong. Can be used well against some Pokemon. But it still has it's flaws.

Nature: Bold
EV's: 252 HP/176 Def/76 Sp. Atk
Ability: Levitate
Held Item: Leftovers/Chesto Berry
Psychic
Flash Cannon
Calm Mind
Hypnosis/Rest

I know it doesn't look like a sweeper but it still takes hits really well and plays the long game. This Pokemon can even sweep or stall depending on it's moveset.

252 HP and 176 Def makes Bronzong take hits from physical sweepers like Tyranitar and Salamence with ease. The spare EV's goes to Sp. Atk for more damage.

Psychic is a must have on a sweeping Bronzong since it's a STAB attack.

Flash Cannon is another STAB move against Dark type Pokemon.

Calm Mind makes it more of a staller and a sweeper at the same time. Gengar will have trouble getting through this Bronzong.

The last move can either be Rest or Hypnosis. Rest is for healing it's HP right back up for more stalling. If it has a Chesto Berry. It instantly wakes up from it's sleep so that my opponenet has to do the role all over again.

Hypnosis can be used to make my opponent go to sleep and then set up. But it won't be stalling as it used to do. Plus, I won' get rid of the status problem if it has one.

And finally, the Leftovers is to gain little HP every turn for some more stalling.

So, what do you think? Good? Any improvements I need? Please reply. Thank you.
 
Calm Mind Bronzong gets very bad coverage with Steel and Psychic, two types that are resisted by OU's dominant type, Steel. Scizor, Heatran, Magnezone, Metagross, Bronzong, Skarmory, and Rotom-A all get free turns against this Bronzong. Bronzong is also setup fodder when it's Resting, and has low accuracy with Hypnosis. Calm Mind Bronzong is setup fodder in general, due to its inability to threaten many OU Pokemon even after one turn of setup, and how it gets poor type coverage. Bronzong is also revenge-killed by most Pokemon with any fire move, especially a Physical fire move. That, combined with its low Special Attack and Speed, make Bronzong a bad sweeper.
 
Okay. So it's not a good moveset at all. The reason why is because I had a Bronzong in the Battle Factory and it helped me alot. And I'm trying to make it a little more, you know, unpredictable.
 
christoper, the battle factory is a thing, a competitive environment is another. Bronzong simply lacks the stats and the typing to be a good sweeper, it has terrible type coverage with its stab moves, mediocre attacking stats and abysmal speed. It's definitely better used as a wall\support pokemon in general.
 
I tried this as a gimmick set, but this worked good, so I'll present it here:
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Pokemon Name: Gyarados
Moveset Name: Choice Specs
Move 1:Surf/Hydro Pump
Move 2: Flamethrower/Fire Blast/Dragon Pulse
Move 3: Thunderbolt/Dragon Pulse
Move 4: Ice Beam/Dragon Pulse
Ability: Intimidate
Item: Choice Specs
Nature: Modest
EV's: 252Spd/252SpA/4HP
Laugh, laugh, laugh as much as you want to on this set, but this set is really good. It takes control of Gyarados' large Special movepool, Gyarados' mediocre 60 base SpA is boosted by Specs, Modest as well as max EV's in SpA. Surf/Hydro Pump is your main STAB attack, if you want power go with Hydro Pump, or if you're worrying about accuracy, go with Surf. You could try Fire Blast/Thunderbolt/Ice Beam as the rest of the set, but if you're scared about Kingdra, you could use Dragon Pulse replacing any one of Fire Blast/Thunderbolt/Ice Beam.
So, how's this set?
 
Seriously, Gyarados has 60 base SpA, that set has been proposed several times in the past, and if it's not in the analysis is simply because it doesn't work. You sacrifice a magnificent base 125 Atk for doing what? Use specs Kingdra if you want a bulky specs water type (Kingdra also has a second useful stab), which at least has 95 base SpA to work with.
 
No...it doesn't counter its dominant counters. Heatran, Zapdos, Gyara, etc still hit Scizor hard, since this set can't outspeed before it Baton Passes. The bulky waters now wall you...and you are trapped by Magnezone. Plus, you can't use Pursuit to trap and kill those Psychics...I'd personally just stick to the standard Baton Pass set.

Well said, except the part about a Baton Passer being trapped by Magnezone (or anything) lol. Frankly, I think that Scizor would love to see Manezone in. I won't calc, but looking at those EV's I'd say Thunderbolt is probably a 3hko, plenty of time to set up swords and pass to something nutz.
 
He meant to say that Scizor is slower than Magnezone and if Maggy comes in on the SD, Scizor is a goner anyway.

EDIT: according to the most recent server stats:
Code:
| Magnezone  | Move         | HP-Fire          |    49.2 |

which means than half of the time Scizor will be killed before having any chance to pass the Atk boost.
 
Only if it has HP fire, because that Scizor is bulky up the yin yang. Besides, most Magnezone will be cocky and spend a turn using Magnet Rise/Substitute. If it were me though, I would go the whole stretch and make that Scizor Careful.
 
You can run a Careful nature to ensure Timid Magnezone never OHKOs with HP Fire. Seems more useful to me than the extra attack(Bullet Punch will rarely be used, poor type coverage).
 
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Pokemon Name: Mismagius or Gengar (Possibly more)
Moveset Name: DoD (Death or Death)
Move 1: Destiny Bond
Move 2: Mean Look
Move 3: Shadow Ball/ Sludge Bomb/Endure
Move 4: Power Gem/ Night Shade
Item: Lum Berry/ Custap Berry
Ability: Levitate
Nature(s): Timid
EVs: 64 HP/73 DEF/160 SP.ATK/53 SP.DEF/160 SPD

I came up with this in my head at first, then checked Smogon's Strate'Dex for similar sets, and there was one. Except this one operates very differently.

-Mean Look +Destiny Bond : These two moves make a deadly, almost overwhelming combination if the opponent doesn't employ Baton Pass on the particular Pokemon they sent in. Bring in Mismagius/ Gengar to force a switch, then catch them with Mean Look on the switch-in, then proceed to use Destiny Bond. You have now left the opponent with only two choices (fallacious as it may seem), either have that Pokemon be taken down by Mismagius/ Gengar, or take them down and have the Poke be taken down themselves.

Taunters, BP, and Physical Sweepers that can touch the two are a potential threat, as well as Ailment-Casters after the Lum Berry is used up. If the two moves can be brought in however, the opponent will most likely end up sacrificing that Pokemon without Baton Pass. This can work against Metagross on the switch in I think, but if said Metagross is a lead, then this probably will get thrashed. Endure can be there to ensure Custap activates and allows the use of Destiny Bond if coming in from a KO, allowing for a DBed Revenge Kill.

Your thoughts?
 
In an attempt to get some variety I've decided to look for something similar to quick stall Mewtwo for OU. I ended up with Infernape being a pretty fast pokemon with average base defenses that can be utilized by a new moveset consisting of CM (nothing better to boost special defense, sadly...), Will-o-wisp, Taunt/Fire Blast (to use the special attack), and Slack off. It might actually work. Any opinions? Solrock probably would have been better for this due to the rock typing getting a boost from SS, but it doesn't have any reliable recovery move.
 
Infernape lacks the defences to carry out that strategy, bulky waters and Latias will beat it every day, and with that set you can't touch Heatran and basically every fire type in the game.
 
SubRoost Moltres is generally better but SR is a bitch. Sub Roost Aerodactyl can do that too with Toxic and gets Taunt as well, he just has no way of boosting other than curse.I guess it could work but his Defense is just awful.

Also, the Mean Look Perish song sets aren't exactly original. And what do those EVs do?

Its a variation of Perishing Look then. Just as Tauntable as the it original.
 
Yeah, that's what I was thinking, but it's worth trying out. It can get in 2 CMs on bulky waters and start recovering on their surfs: One while they switch in (most will be slower except maybe starmie who beats it regardless), and another as they attack. Then you can either try to set up more or will-o-wisp them. It depends on the amount of damage he takes, though. This can probably be determined by his EV spread and nature. Also, it's true he can't touch fire types which is why vacuum wave can be used as well. Taunt is basically filler and prevents stuff from inflicting status on you. Vacuum wave can be used if you really hate Heatran.
 
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Pokemon Name: Infernape
Moveset Name: New MixApe
Move 1: Close Combat/Mach Punch
Move 2: Flamethrower/Fire Blast
Move 3: Thunderpunch
Move 4: Hidden Power [Ice]/Grass Knot
Ability: Blaze
Item: Life Orb/Expert Belt
Nature: Mild/Naughty
EV's: 170Atk/170Spd/170SpA
This is a MixApe set I love. It has good coverage, that's why Expert Belt can be used, but Life Orb is the preferred item. The EV's are divided between Sp.Atk, Speed and Attack because Ape's SpAtk and Atk are the same, and it needs more Speed. Close Combat is what I use, but you can use Mach Punch if you want some priority. Fire Blast is better than Flamethrower, but if you're worried about accuracy you can use Flamethrower. Thunderpunch handles Gyarados who loves to set up on Ape. Use HP Ice if you're worrying about Flygon/Latias/Salamence, or use Grass Knot there since Grass Knot takes care of Swampert, Hippowdon and other large pokemon. The choice of Mild and Naughty is yours, if you want to boost your SpA use Mild and if you want to boost your Atk use Naughty.
 
I dont know much about the effectiveness of that moveset, but I can clearly tell that the EV spread is not efficient. 170 is not divisible by 4, so a much better spread would be 168, 168, 172. Normally, Infernape runs 192 speed and a +speed nature; I imagine that there is good reason for this, but I cant remember what it is (look it up in the analysis.) If running a neutral nature, you should run either 220 speed to outrun +speed base 90s, or 192 to outrun neutral base 100s
 
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