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New and 'creative' moveset/EV spread thread Mk. 5

THE ULTIMATE BLISSEY KILLER
dpmfa051.png

@leftovers/earth plate
252att 252spe 4hp
~sub
~toxic
~protect
~eq

Make sure you bring this guy in on a predected softboild or wish. Toxic her then alternate sub and protect until it dies. Eq is mostly filler but can help avoid a draw if you get toxiced too. The only set that ruins this is aromatherapy versions.
 
interesting set. I like it, but it only does stuff for bliss, so I don't see any other use for it (accept maybe revenge killing Ttar)
 
THE ULTIMATE BLISSEY KILLER
dpmfa051.png

@leftovers/earth plate
252att 252spe 4hp
~sub
~toxic
~protect
~eq

Make sure you bring this guy in on a predected softboild or wish. Toxic her then alternate sub and protect until it dies. Eq is mostly filler but can help avoid a draw if you get toxiced too. The only set that ruins this is aromatherapy versions.

Why sub on this Dugtrio? Blissey's Seismic Toss will break it anyway and why Earth Plate? If you want to make subs, why not Leftovers?
 
It also revenges infernape and kills non scarf heatran. But outside of that its use is pretty limited.

Actually I'm pretty sure that you outspeed scarftrans if you run enough speed. I know that it outspeed scarftars, and if my memory is correct, Heatran and Tyranitar have fairly similar speed stats. Can't check right now, so correct me if i'm wrong.
 
I don't think you will outrun even a Modest Scarftran with max speed.

This is correct.

Modest max speed +1 Heatran: 379 speed
Jolly max speed Dugtrio: 372 speed

A decent idea. I would recommend Earth Plate, since it gives you a small chance to OHKO Ttar after Stealth Rock, doing 76% - 90.1%. However, you could opt for Leftovers to keep you as close to full HP as possible to increase your chances of surviving a Lucario Extremespeed. By the way, if you give it 224 Spe and 32 Def, it still outspeeds Scarftar, and has a pretty good chance of surviving Lucario's Extremespeed (85.8% - 101.4%). Protect will give you extra leftovers recovery, but don't use it against Lucario or it might SD and you are done!
 
Yeah, I think that you should go for the bulkier set and use leftovers. without them, Blissey will just wall you out with softboilds, so you want as many subs as you can get. We KNOW this tears holes in non scarfed trans and that Tar should go down if decently weakened. Perhaps this is a viable option in OU after all...
 
im not sure if anyone has tries a novelty Fly Pikachu or Raichu set? i can't find one anywhere. so my idea is

Pikachu -- @ light ball or Raichu -- @ Leftovers
Static | Adamant / Jolly | 252 atk, 252 speed, 6 hp

~ Substitute
~ Fly
~ Focus Punch
~ Thunder Punch


I am currently running this on an adamant pikachu but not competitively yet. I'm not sure if it has any potential yet. but the idea is to use substitute on something that would switch out for fear of an electric move, or something that would try to set up. afterwards, depending on the pokemon the opponent has on the field, use fly, focus punch, or thunderpunch accordingly. the thought of fly and focus punch together is that if you use fly, and then they switch to a rock or steel pokemon in between turns, you can hit them with focus punch while they go for your sub.

any feedback would be helpful. and this is the first time i post a pokemon moveset. i'd like to know who to contact to see if someone who knows what they are doing can post a Fly and a Surf set for pikachu and Raichu on the Strategy Pokedex. the 2 seem a bit outdated and with new ways to get surf pikachus of any nature, its now a viable option.... i think...
 
Fly is terrible. There is nothing that fears TBolt but gets hit hard by Fly. Surf is indeed a good move for coverage on ground types, but it's incompatible with Encore, so it is not viable. Encore is the only way Pikachu can set up on something. If you want to try something new, NP/Encore/Thunderbolt/Grass Knot or HP Ice should fit the bill.
 
Pikachu could use Fly to hit those nasty Celebi?

Edit: Max HP, no defense Celebi takes

418 Atk vs 236 Def & 404 HP (90 Base Power): 228 - 270 (56.44% - 66.83%)

From it.
 
Pikachu could use Fly to hit those nasty Celebi?

Edit: Max HP, no defense Celebi takes

418 Atk vs 236 Def & 404 HP (90 Base Power): 228 - 270 (56.44% - 66.83%)

From it.

Celebi would recover it off easily, and proceed to set up reflects/cms/swords dances/leech seed/etc. Or just kill it.
 
Swampert @ Salac Berry
Jolly 252 speed 140 hp 116 def
~Counter
~Mirror Coat
~Endeavor
~Endure/Waterfall/Earthquake

I am still new to competitive play but something like this seemed at least worth a try. the EVs might be all wrong for this but whatever

the idea is to use it mid game on something thats giving you trouble or you dont have a reliable counter to. use counter or mirror coat depending on the opponent to take out the threat. If you went low enough to activate salac berry, use Endeavor on their next pokemon. if not, use endure to have salac activated, then use Endeavor.

If you want Swampert to last more than 2 pokemon, waterfall and earthquake are viable for coverage and can replace endure if you feel lucky, or either Counter or Mirror Coat if you only want to target Special or Physical attacker respectively.

It's main use is to take out a big threat, and follow up by putting the following pokemon in KO range. a team mate with pursuit or a high-priority move like ice shard or quick attack is helpful to take that second pokemon out. feedback appreciated
 
It is not a good idea to run Mirror Coat and Counter together with Salac Berry. Swampert is bulky enough to take a hit to utilise Counter and Mirror Coat and your better of putting EV's into the defensive stats.

Endeavor is another option on Swampert, but without a priority move Swampert isnt going to be an effective user of it. Both sets could work but not in one.
 
I'm still messing with various options for held items in my SweepRachi build. Since I mainly find myself opening with repeated Charge Beams against a special wall such as Milotic or Blissey, I need something that gives the impression that he's Choiced into it, only to have his counter eat what can easily be a +3 or +4 Psychic, opening the door for a special sweep.

Perhaps a Magnet would do the job? (Not certain on what the Electric-boosting plate is called.)
 
i see. well the idea wasnt to use the endeavor to take out a pokemon but rather bring the foe down to a KO range after swamperts job is done. kinda what explosion on certain pokemon is used for. thats why i have em all in one moveset.

so the idea is for swampert to take out 1 threat and incapacitate another. Salac berry is there with Jolly nature so he will be fast enough hopefully to endeavor whatever comes its way before it faints.
 
My first idea was an Occa Berry in order to take care of stuff like Physical Nape and Heatran, but I'm not getting as much use out of it as I'd like. :/

Shuca is another option, but 90% of the mons that run EQ take SE damage from a STAB Iron Head anyway, which probably adds up to a 2HKO if I nail it on the switch-in.
 
SPECS OF WRATH!



SpecsOfWrath
Evs=252Hp/4Def/252SpA
Ability=Water Absorb
Moves:
Hydro Pump
Ice Beam
HP Grass
Vacuum Wave/Focus Blast

Poliwrath has a very good special movepool and its Special Attack isn't much lower than its Physical Attack. Hydro Pump is for brute power. Surf is also an option if you want a more reliable STAB move, but you'll be sacrificing brute power in this regard. Fighting is a great secondary stab, and Poliwrath has a couple of options to capitalize on this. The first is Vacuum Wave. Priority attacks are always welcome on a Choice set, and it lets Poliwrath become an effective revenge killer. Focus Blast is another option if you prefer brute force to utility, but it is very inaccurate. Poliwrath is one of the more bulky of all the fighting types, but what separates it from the others is its Unique ability, Water Absorb. This lets it switch in reliably on water type attacks and immediately threaten with HP Grass if it has it. The ability also increases its longevity throughout the match. Toxicroak has a similar ability and also has a wide special movepool along with a higher Special Attack Stat, but it has less bulk, fewer resistances, and has an added weakness to fire type moves. This means it can switch in on attacks less often and can easily be picked off by priority. Poliwrath resists many of the popular priority attacks including Scizor's Bullet punch, and sucker punch. Use this-----You wont be disappointed.
 
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Moveset Name: Tricking and...it's an awesome Rotom!
Move 1: Trick
Move 2: Thunder Bolt
Move 3: Reflect
Move 4: Shadow Ball
Item: Choice Scarf
Ability: Levitate
Nature(s): Modest
EVs: 6 HP / 252 SpA / 252 Spe

If you're wondering why I've Reflect then the answer is I do not know! Yup! First this used to be a Trick Set with Hidden Power Fighting over Reflect! But randomly I taught it Reflect as Rotom seems to get hit with more Physical Attacks then Special for some reason! 2 STAB moves and Trick of course! This set may look a little distinguish but I want you guys to try it an tell me how it works out for you! So far it is AMAZING IMO!

Here's Shock in Action
Note: I'm not the opposite side!
http://www.youtube.com/watch?v=KJa5ul5WS1U
 
I've been working on a team for the new suspect metagame, and find Heatran to be quite effective. Thing is, the lead set on the analysis seems to be somewhat wasteful when it comes to EVs. Here's what I use:

Heatran@Shuca Berry
Naive; 252 HP / 120 SpA / 136 Spe

Explosion
Fire Blast
Earth Power
Stealth Rock

The main reasoning behind the set was to set up Stealth Rock while surviving hits from many of the common leads. The speed EVs hit 245 speed, outpacing the 244 speed pokemon (as rare as they may have become). This allows it to function outside of the lead role decently, with moderate SpA investment.

The real draw of the set is the focus on HP. By maximizing it, Heatran is never OHKOd by Lead Machamp's DynamicPunch, letting you set up Stealth Rock. Explosion, on the other hand, always OHKOs it in return, which means you have a 50% chance of taking it down while also having set up rocks.

They also provide insurance against Infernape's Close Combat, while the Shuca Berry protects it from Gliscor's EQ and such.
 
I've been working on a team for the new suspect metagame, and find Heatran to be quite effective. Thing is, the lead set on the analysis seems to be somewhat wasteful when it comes to EVs. Here's what I use:

Heatran@Shuca Berry
Naive; 252 HP / 120 SpA / 136 Spe

Explosion
Fire Blast
Earth Power
Stealth Rock

The main reasoning behind the set was to set up Stealth Rock while surviving hits from many of the common leads. The speed EVs hit 245 speed, outpacing the 244 speed pokemon (as rare as they may have become). This allows it to function outside of the lead role decently, with moderate SpA investment.

The real draw of the set is the focus on HP. By maximizing it, Heatran is never OHKOd by Lead Machamp's DynamicPunch, letting you set up Stealth Rock. Explosion, on the other hand, always OHKOs it in return, which means you have a 50% chance of taking it down while also having set up rocks.

They also provide insurance against Infernape's Close Combat, while the Shuca Berry protects it from Gliscor's EQ and such.

I don't know how effective that Heatran spread might be (I do plan on testing it out!), but you're wasting some EVs. Running 224 EVs in Speed gives the same amount of speed. A Rash nature (28 IVs for Special Defense seems to be the best choice) with 4 SAtk EVs nets the same amount of Special A while leaving 28 EVs to spare.
 
How about Arbok with Choice Scarf:

Arbok@ Choice Scarf
252 Atk/252 Speed/6 HP
~Switcheroo
~Gunk Shot
~Seed Bomb
~Earthquake

Shuts down common Stallers in NU
IT can also shut down Blissey/Skarmory
Gunk Shot over Poison Jab, because otherwise, this doesnt have enough power, Seed Bomb, for Swampert, and Earthquake for coverage

Alright?
 
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