Just updated ty for the update advice to everyone if possible please give me some advice that can improve this stall team
This is pretty much a stall team, i'm looking to improve it. I notice there is quite a few changes that need to be done to help improve it. I see that I lose to alot of physical baton pass teams and also I have troubles with vaporeon and scrafty because of their status curing abilitys.
Chansey @ Eviolite
Ability: Natural Cure
EVs:HP 252 Def 252 SPD 4
Nature: Bold -ATK + DEF
- Seismic Toss
- Toxic
- Protect
- Wish
note: He is pretty much here to wall all Special Attacks, aswell as giving out status effect toxic. Also I use him to wish heal other members that I can switch in to without them dieing.
Espeon @ Life Orb
Ability: Magic Bounce
EVs: SPA 252 SPE 252 HP 4
Nature: Timid -ATK +SPE
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power (Grass)
note: I use him as a late game sweeper and to check pokemon that like to do hazards aswell as taunt and whirlwind due through Magic Bounce
Gliscor @ Poison Orb
Ability: Poison Heal
EVs:HP 252 DEF 184 SPE 72
Nature: Impish +DEF -SPA
- Protect
- Earthquake
- Taunt
- Toxic
gliscor poison heal
note= use him to check fighting types aswell as swapping him into a lightning attack. I'm considering taking out taunt for ice fang still not sure yet. Pretty much this is my Defensive wall I know he can get 1hko to almost any ice attack including HPice. So was hoping for suggestions to other def walls that I can use
Gastrodon @ Left Overs
Ability: Storm Drain
EVs: HP 252 SPD 252 DEF 4
Nature: Sassy +SPD - SPE
- Earthquake
- Toxic
- Recover
- Ice Beam
note= Another SPA wall I use him for switch ins, mainly for water, also have the ice beam for dragons and other pokes that get hurt from ice
Sableye @ Left Overs
Ability: Prankster
EVs: HP 252 DEF 120 SPD 136
Nature: Careful -SPA +SPD
- Recover
- Will o Wisp
- Taunt
- Night Shade
sableye prankster
note = I like sableye alot he can cripple almost to all ATK based pokemon, he also has an immunity to fighting types which is something that allows him to switch into a close combat and with prankster have the initiation will o wisp and tank what ever they are throwing at him
Heatran @ Air Balloon
Ability: Flash Fire
EVs: SPA 252 SPE 252 HP 4
Nature: Timid -ATK + SPE
- Fire Blast
- Flash Cannon
- Stealth Rocks
- Roar
note = so he is usually my lead I try to get rocks up unless they lead with something thats weak to fire than I'll blast them. I also have roar for baton passers that like to be behind subs. I chose to give him the evs to his speed which has him at 278 speed so he can out speed most pokes.
This is pretty much a stall team, i'm looking to improve it. I notice there is quite a few changes that need to be done to help improve it. I see that I lose to alot of physical baton pass teams and also I have troubles with vaporeon and scrafty because of their status curing abilitys.
Chansey @ Eviolite
Ability: Natural Cure
EVs:HP 252 Def 252 SPD 4
Nature: Bold -ATK + DEF
- Seismic Toss
- Toxic
- Protect
- Wish
note: He is pretty much here to wall all Special Attacks, aswell as giving out status effect toxic. Also I use him to wish heal other members that I can switch in to without them dieing.
Espeon @ Life Orb
Ability: Magic Bounce
EVs: SPA 252 SPE 252 HP 4
Nature: Timid -ATK +SPE
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power (Grass)
note: I use him as a late game sweeper and to check pokemon that like to do hazards aswell as taunt and whirlwind due through Magic Bounce
Gliscor @ Poison Orb
Ability: Poison Heal
EVs:HP 252 DEF 184 SPE 72
Nature: Impish +DEF -SPA
- Protect
- Earthquake
- Taunt
- Toxic
gliscor poison heal
note= use him to check fighting types aswell as swapping him into a lightning attack. I'm considering taking out taunt for ice fang still not sure yet. Pretty much this is my Defensive wall I know he can get 1hko to almost any ice attack including HPice. So was hoping for suggestions to other def walls that I can use
Gastrodon @ Left Overs
Ability: Storm Drain
EVs: HP 252 SPD 252 DEF 4
Nature: Sassy +SPD - SPE
- Earthquake
- Toxic
- Recover
- Ice Beam
note= Another SPA wall I use him for switch ins, mainly for water, also have the ice beam for dragons and other pokes that get hurt from ice
Sableye @ Left Overs
Ability: Prankster
EVs: HP 252 DEF 120 SPD 136
Nature: Careful -SPA +SPD
- Recover
- Will o Wisp
- Taunt
- Night Shade
sableye prankster
note = I like sableye alot he can cripple almost to all ATK based pokemon, he also has an immunity to fighting types which is something that allows him to switch into a close combat and with prankster have the initiation will o wisp and tank what ever they are throwing at him
Heatran @ Air Balloon
Ability: Flash Fire
EVs: SPA 252 SPE 252 HP 4
Nature: Timid -ATK + SPE
- Fire Blast
- Flash Cannon
- Stealth Rocks
- Roar
note = so he is usually my lead I try to get rocks up unless they lead with something thats weak to fire than I'll blast them. I also have roar for baton passers that like to be behind subs. I chose to give him the evs to his speed which has him at 278 speed so he can out speed most pokes.