Razor Fang | Increases the holder's Defense every time they are hit with an attack. (Does not trigger multiple times for multi-hit moves) (by
Ghoul King)
That's a different entry for an earlier round. This was "the holder's contact moves raise the holder's Attack one stage when successful".
Destiny Knot: The user's Destiny Bond lasts for two turns instead of one.
Flavor: [DESTINY INTENSIFIES]
Competitive: Destiny Bond users don't have to spam it and bait an attack any more -- they can instead alternate between Destiny Bond and some other move.
This strikes me as a
really bad idea, since it takes away the thing that makes Destiny Bond merely obnoxious, rather than blatantly bull. That's sixteen turns in which a straight offense guy can't do anything to you while you setup or chip them down or whatever. That's nutty! (At least the only trapper that gets Destiny Bond is Mega Gengar, and it can't hold this)
I overall prefer my own Dread Plate, as lowering Speed is kind of interesting but other than the effect on Dark Arceus I suspect it wouldn't be run particularly. Un-Tauntable Taunt is something people will run, no question about it.
Mind Plate: The holder's Psychic type moves ignore increases in the enemy's Defense and Special Defense.
Flavor: What is armor to the power of the mind?
Competitive: Offensive Unaware for almost anything with a Psychic move/gives more of a niche to Psychic moves than just "is STAB".
Twisted Spoon: The holder's Kinesis move becomes an 80 BP Special Psychic move with +1 Priority.
Flavor: Kinesis is literally Kadabra/Alakazam bending a spoon with its mind, and this... somehow... lowers the target's Accuracy. Here it instead attacks the enemy! Somehow!
Competitive: One of Alakazam's main problems is that it completely lacks priority and thus has no answer to enemy priority. Nonetheless, simply turning Kinesis into a "regular" priority move (ie 40 BP) is
far too little payoff for eating your item slot, so I went with making it into an unusually strong priority move. Note that this only affects Kadabra, Alazakam, and Smeargle, as no other Pokemon can get Kinesis.
Odd Incense: If held by Mr. Mime or Mime Jr, the holder's Defense and Special Defense increase by 50%.
Flavor: Mr. Mime uses incense to... make its imaginary psychic walls more real or something I dunno.
Competitive: MR. WALL.
Destiny Knot: If the holder is targeted with U-Turn, Volt Switch, or Parting Shot, the move fails and the opposing Pokemon loses 1/16th of its HP.
Flavor: I CANNOT LEAVE MY LOVE! (Or whoever this stranger is)
Competitive: Tired of U-Turn spam keeping the enemy one step ahead of you and chipping you incessantly? No more!