Notable DS Games

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Im sorry and imma let you finish but Portrait Of Ruin is the best Castlevania OF ALL TIME

Wrong, oh so wrong.

Symphony of the Night, Aria and Dawn of Sorrow were all superior. Probably Order of Ecclesia too, but it's a closer call. Portrait was just easy, and while a good and playable game, it was nowhere near the polished glory of the other games.

@OP:

So far, I've played a bunch of RPGs on the DS, and while many have been enjoyable, TWEWY was the best. The others I'd recommend are:
- Black Sigil: Blade of the Exile; somewhat annoying encounter rate and v. slightly buggy (I personally had no problems), but enjoyable with a good story.
- Nostalgia; sort of a baby spiritual successor to Skies of Arcadia. Quite entertaining, but quite an archaic style.
- Any numbered Final Fantasy Game on the DS
- Super Robot Taisen OG Saga: Endless Frontier; Only if you're a fan of anime, this game has so many cliches it's hilarious. Quite enjoyable.

Other games that I have enjoyed:
- Professor Layton 1 & 2; yes, it's a puzzle game. Yes, it looks like it's for 10 year olds. Yes, it is probably the second-best game series on the DS. It is -really- good.
- Theresia; If you like Myst/horror stories, this is an awesome point-and-click adventure game. Very chilling story, well told.
-Any of the Castlevania games I mentioned above.
 
All of the DS Castlevanias are worthwhile (I need to play AoS and HoD though) but I'll agree that Portrait of Ruin is probably the "worst."

Apparently you've already decided what games you're going to get or whatever, but I just have this incredible urge to say that Hotel Dusk wasn't worth the ten dollars I got it used with online. I've never had a more tedious game-playing experience, it was horrible.
 
All of the DS Castlevanias are worthwhile (I need to play AoS and HoD though) but I'll agree that Portrait of Ruin is probably the "worst."

Apparently you've already decided what games you're going to get or whatever, but I just have this incredible urge to say that Hotel Dusk wasn't worth the ten dollars I got it used online. I've never had a more tedious game-playing experience, it was horrible.

I guessed the twist really early, which made it all the more tedious. I found Broken Sword: Curse of the Templars more entertaining.
 
First things first - MARIO KART

I'll just add what I've got on my Flash Cart:

-HGSS (obviously)
-FF III - easily my favourite DS RPG to date
-FF IV
-Chrono Trigger
-Dragon Quest IV
 
What the fuck is WRONG with you people? There are so many obviously awesome games unmentioned that it seems to be a sin.

Mario Kart DS. GTA: Chinatown Wars. Animal Crossing: Wild World. Come on Smogonites.

Tetris DS
Sonic Rush and Sonic Rush Adventure
Space Invaders Extreme 1 & 2
Disgea DS
FF Tactics A2
New Super Mario Bros
Zelda: Phantom Hourglass
Custom Robo Arena
Civilization Revolution

Oh and for Castlevania it goes: Symphony of the Night, Dawn of Sorrow, Aria, Order of Ecclesia, other stuff. Advanced Wars: Dual Strike is by far the best Advanced Wars game. Sonic Rush Adventure is the best Sonic game since SA2B, at the very least. I absolutely loved it.

Lock's Quest is a very interesting game, and one that I enjoyed more than I thought I would. It's got a surprisingly good story and even better gameplay. It strays just far enough from tower defense games so as to be interesting, but close enough to stay familiar.

I could mention more but I'm already running at the mouth. =S
 
What the fuck is WRONG with you people? There are so many obviously awesome games unmentioned that it seems to be a sin.

Mario Kart has been mentioned several times, as has Phantom Hourglass.

I actually didn't like Disgaea DS as much as I thought I would, at least in comparison to the other versions. It's great if you don't have a PS2 or PSP, but if you do I STRONGLY recommend getting the game on one of those two systems instead, as the added features to the DS version are minimal while losing almost all voice acting and lower-quality music/sound effects is pretty big in my book.
 
Kingdom Hearts 358/2 Days is worth playing if you've played KHI and II, but if you haven't played those I don't think you'll get days.

Scribblenauts is good, but not as good as the hype.

I'm expecting Pokemon Mystery Dungeon: Blue RT and GTA: Chinatown Wars for Christmas.
 
Oh yeah, I just remembered Lost Magic, which is a really interesting SRPG. You move around the main character and some monsters you collect, all while also drawing symbols on the touch screen that correspond to different kinds of magic you can perform! Really good, you should look into it.

I've also heard really good things for Shin Megami Tensei: Devil Survivor. Hopefully I get time to play it in the future!
 
MrIndigo, Blame Game and Calciphoce, this is like saying OoT is the best Zelda game. You're just refusing to see PoR's clearly superior gameplay and overall game-defining features and focusing on nostalgia and the biaised opinion you had when you first played the other games because of external factors. Again, I admit that the story and atmosphere in SotN, AoS and DoS are better, but PoR is simply more complex, more polished, more everything. And I take it you didn't play the game with the level 1 cap to say it's easy - although I don't judge a game based on its difficulty but rather on it's difficulty curve, and PoR's is perfect.
 
I'll third Meteos. If that game had good online I might still be playing it today.
MrIndigo, Blame Game and Calciphoce, this is like saying OoT is the best Zelda game. You're just refusing to see PoR's clearly superior gameplay and overall game-defining features and focusing on nostalgia and the biaised opinion you had when you first played the other games because of external factors. Again, I admit that the story and atmosphere in SotN, AoS and DoS are better, but PoR is simply more complex, more polished, more everything. And I take it you didn't play the game with the level 1 cap to say it's easy - although I don't judge a game based on its difficulty but rather on it's difficulty curve, and PoR's is perfect.

This is the order in which I played the Castlevania games that I've played so far: Circle of the Moon, Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia, some of Symphony of the Night (yeah it's a crime, but I'm 'busy' with Fire Emblem right now). There isn't any nostalgia about it. I will say that I love the sheer amount of extra content PoR has, but overall it's just not as polished as the other two DS titles.

Also, 3D Zelda bores me, LttP is the best Zelda game easy. >_>



Calciphoce said:
Advanced Wars: Dual Strike is by far the best Advanced Wars game.
I'd personally contend that Dual Strike is the worst Advance Wars game, though maybe not "by far." Competitively speaking it's a mess; CO Powers happen like every three turns, it's absurd. AW1 has the best single player easily, and Days of Ruin has the best, deepest online competitive experience of any of them (including the somewhat clunky simulators that exist for AW2/DS).

If you're just messing around with a few buddies then Dual Strike is probably the best because of its sheer content, but if you're looking for anything "more" than that then the series is filled with better options.
 
MrIndigo, Blame Game and Calciphoce, this is like saying OoT is the best Zelda game. You're just refusing to see PoR's clearly superior gameplay and overall game-defining features and focusing on nostalgia and the biaised opinion you had when you first played the other games because of external factors. Again, I admit that the story and atmosphere in SotN, AoS and DoS are better, but PoR is simply more complex, more polished, more everything.
Of course it's more complex in the form of gameplay. Portrait of Ruin was made nine years after Symphony of the Night. It would be a shame if the game was as simple as the older iterations in the series. However, I find that it lacks quite a bit of "polish" in the areas of both story and gameplay. The story is quite off in the main concept. Paintings are what are using Dracula's huge demonic power to cause evil? What? The gameplay uses to characters, yet doesn't utilize the concept enough to do anything other than some minor puzzles and occasional brawls where one person would be harder. The whole game can be played without switching much at all. Overall a the game's main premise is gimmicky and didn't fit in with what Castlevania is about. "One brave hero against Dracula". Not "Jonathon and some other chick kinda sorta tag team him". Yes, it is a great game. But it is simply a good Castlevania game.

See:

I will say that I love the sheer amount of extra content PoR has, but overall it's just not as polished as the other two DS titles.

I'd personally contend that Dual Strike is the worst Advance Wars game, though maybe not "by far." Competitively speaking it's a mess; CO Powers happen like every three turns, it's absurd. AW1 has the best single player easily, and Days of Ruin has the best, deepest online competitive experience of any of them (including the somewhat clunky simulators that exist for AW2/DS).

If you're just messing around with a few buddies then Dual Strike is probably the best because of its sheer content, but if you're looking for anything "more" than that then the series is filled with better options.
How can a game not have the best single player when it has the most content in this context? After the campaign is cleared in AW1, there is nothing else to do besides create maps and play against other people or computers. In AW: DS you can engage in many, many interesting modes and minigames that truly "deepen" your experience with AW, making you think with limited resources or entirely new playstyles. Though even then that's about as "deep" as the series has ever gone.

When was Advanced Wars ever competetive or deep? There are no stats like Fire Emblem or Final Fantasy Tactics, which are of a similar nature. All units are expendable. Many units are imbalanced and can destroy much more than they should be able to. I'm really not seeing how anyone could go any deeper into Advanced Wars than most do.
 
Calciphoce said:
How can a game not have the best single player when it has the most content in this context? After the campaign is cleared in AW1, there is nothing else to do besides create maps and play against other people or computers. In AW: DS you can engage in many, many interesting modes and minigames that truly "deepen" your experience with AW, making you think with limited resources or entirely new playstyles. Though even then that's about as "deep" as the series has ever gone.
I was specifically referring to Campaign but all of this is pretty fair since AWDS' War Room is pretty much ludicrous in terms of the number of self-imposed challenges that are open to you.


As for competitive AW, it's deep enough to be considered worthwhile at the absolute least (and I'd argue that Days of Ruin is an all-around very solid game, though I haven't played it recently). Certainly deeper than Fire Emblem, I mean I'm talking multiplayer here, and I haven't seen or heard of a particularly deep multiplayer Fire Emblem experience yet (nor would I expect one, in part because of its RPG elements). Days of Ruin in particular has solid unit balance (I don't even know what the current trend is at the moment, which is probably a good sign all things considered), though in Advance Wars By Web (an AW2 simulator with some weird AWDS mechanics/COs), games are generally won or lost by the small units (which is troublesome, but the point is that it's not units that "destroy more than they should" that are the problem). There are definitely some complaints to be had about it but honestly, even AWBW would probably be really solid with smart enough mapmaking and a better, faster interface. None of that will probably ever happen though, because the community has become "stagnant" at best (more like "dead" but whatever).
 
The gameplay uses to characters, yet doesn't utilize the concept enough to do anything other than some minor puzzles and occasional brawls where one person would be harder. The whole game can be played without switching much at all. Overall the game's main premise is gimmicky and didn't fit in with what Castlevania is about.
(I'm not addressing the part concerning the story as I agree, and this is my last answer in this thread it's been derailed enough already)
Castlevania is about being a 2D Action-RPG with a gothic background - I don't see why having one or two controllable characters matters. And thankfully PoR didn't use the fact that you have two characters like what you would first assume: it's actually simply a scenarisation of new gameplay mechanics which enables new abilities and much more diversity in the gameplay, not a dumb mix of two-sided switchs and a rock-paper-scissor system for enemies. You can indeed play the whole game using only one character BUT the experience varies quite a lot when you use the other, and yet it still feels as if you're controlling only one entity - and that's the beauty of the system.
And I still don't understand how anyone can think it is less polished than any other episode. The gameplay - I mean the actual controls, the attack speed and cancelling flexibility, not the system - is perfectly tuned (only matched by OoE thankfully), the quests are surprisingly good for a Castlevania and don't require killing the same enemy thousands of times, the environments you travel across are all unique and beautiful, the music is the best since SotN, the game system (weapons and magic as opposed to souls) is fantastic (CotM is actually one of the few others with something as well thought-out as this, shame there were not enough cards; OoE has a very good system too) - I mean come on. Ok, Jonathan is dumb and his last name is not Belmont, o noes.

Anyway as I said I will not further parasite this thread but if a discussion about Castlevania is started in another one, I will gladly take part.


When was Advanced Wars ever competetive or deep? There are no stats like Fire Emblem or Final Fantasy Tactics, which are of a similar nature. All units are expendable. Many units are imbalanced and can destroy much more than they should be able to. I'm really not seeing how anyone could go any deeper into Advanced Wars than most do.
Stats + unique units don't make a game deep, AW's system is actually a lot deeper than Fire Emblem's I think - but I don't know that much about FE so I won't make any other controversial statement.
But regarding the 'imbalanced units' or 'absurd CO powers' (that was mentioned by BG), it's actually what makes the series shine (BTW Calciphoce it's Advance, not Advanced :o). The fact that you can suddenly turn a difficult situation around and regain control because your opponent triggered your Tag Power, and that heroic music shouts out of the speakers and you destroy one invading unit after another - that is the core of Advance Wars, and it does not make it any less deep or unbalanced. The only things that could be accused of being unbalanced are the COs because every player has a different one so it actually creates an advantage - other than that, the system is almost perfectly engineered and while I think Days of Ruin is far worse when it comes to unit balance, I don't see what IS could have done other than start anew because Dual Strike was basically untouchable in that domain.

Sorry about that OP!
 
As someone who would know after years on the FE7 general board at GFAQs, I'd definitely say AW has deeper multiplayer than FE, because all FE has to offer in that regard is Link Arena, which was never very deep, because there's only so much you can do with a limited number of characters and stats that are at max 30. If FE had map battles it might be a little better, but I still might go with AW for multiplayer deepness.

I like FE more, but it barely even has multiplayer.
 
This thread died down a bit, but has anyone played clash of heroes? I played the hell out of HOMM3 and was thinking about getting it.
 
Not sure if the OP is still interested, but I'd like to talk about some games I've played anyway.

Bowser's Inside Story is a good game for the DS. It isn't perfect like a lot of reviews seem to suggest but near the middle it really gets going (I felt like I had to use a walkthrough for some nonintuitive parts before that but that could be my own ineptness at video games). It's a tossup on whether I like this or Super Star Saga better (need to finish both) but they're definitely not bad games.

The Etrian Odyssey games are good first person dungeon crawlers if you don't mind the art style of the characters, but it does feel a bit grindy and annoying (I am currently in the second stratum). Shin Megami Tensei: Strange Journey is coming out in March, and it's a dungeon crawler as well, but it seems much more interesting since you recruit party members and fuse them together (I haven't played it yet but I'm most likely getting it when it comes out) The soundtrack is quite great as well from what I've heard of it.

I like Dragon Quest IV for the DS. The sleep spell is actually really useful against many tough random encounters, not to mention the all party defensive buff (it's actually a bit broken against enemies that only physically attack you). The World Ends With You is a good RPG in my opinion as well (currently stuck on a boss) but it's definitely not for everyone.
 
AMong the other games previously listed, i must add the Advance Wars series. They are great strategy games.
 
Ok we don't need to keep reviving this topic to recommend DS games for someone who more than likely got them already months ago.
 
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