Ummm.... but when was the last time you ran HP Ice on Torn-T... doesn't he have better things to run? The obligatory moves are Hurricane, U-Turn, and Superpower/Focus Blast. Leaving you one last move, and just throwing some moves people have suggested to run to beat said "checks/counters": Heat Wave, Sleep Talk, etc. Furthermore, the standard analysis on Smogon has Taunt, Rain Dance, and HP Ground slashed, with no mention of HP Ice. Just because you feel like running a tailored set to get around just one of its counters doesn't mean suddenly Torn-T can get past its counters every single time. Also, how can Torn-T possibly run all these moves? I think you guys are overhyping its coverage, and none of you even both recognizing the fact that he can be walled.
And yes he can U-Turn + Regenerator, but a good player can predict this and nail the incoming poke with a supereffective move, STAB move, crippling status, etc, all at the expense of measly U-Turn damage. Bam! You're basically up one poke. Just because Torn-T isn't damaged (lets assume Stealth Rock since honeslty only noobs play without entry hazards) and gained a couple percent, doesn't mean what switches in can't be damamged. A consistent theme in all the arguments I've read (and yes I'm reading the entire damn thread) doesn't automatically mean the rest of your team isn't vulnerable. Just because Torn-T can stick around doesn't make it as godly as you all hype it up to me. Can you really pull off a sweep when all you do is U-Turn around? As long as I have something to to tank a Hurricane (eg Jirachi or Rotom) all I really fear is OH GOD! U-Turn damage. Also, even though when you switch out Torn-T doesn't lose health to entry hazards, whatever you send in IS! Might as well just let me shuffle your team for damage. And after your team is marred by entry hazards, I'll bring in a sweeper and wreck your team.
Furthermore, Torn-T is frail as hell. Powerful neutral moves shoot this thing down, and when rain is as dominant as it is, Thunder is too. Nailing the bird for an OHKO. Is it really that hard to bring in a scarf poke to peg Torn-T for massive damage? Or are you just going to say "Oh I'll U-Turn again" like all the repetitive arguments I've read so far. The key factor for Torn-T is survivability yes, that's true, but just because it survives while spamming U-Turn doesn't make it overwhelmingly powerful; it's not even close to what Genesect was, or Shaymin-S, Darkrai, etc.