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np: Stage 3 - Family Reunion ("This Is Why I Created" Remix)

I don't think latios is much more dangerous than skymin. DM hurts, but you can easily switch into a special tank or steel and wall it. Mixed version can be annoying, but it is not that hard to stop.

Scarfmin is quite useful in this metagame for an offensive team, revenge killing other scarfers / most of the RD sweepers, and nearly everything that tries to boost it speed to beat an offensive team (it has saved me many times), so scarfmin is not less effective because deoxys ban. I agree with the rest of bologo's post.
 
Must disagree with this. Latios does the Double-screen thing a lot better than Latias. This is when Memento plays it's role. Memento is a move that faints your poke (in this case, Latios) and lowers the enemy poke Atk and SAtk by two stages (-2 Atk, -2SAtk). Latias can't learn this move, so Latios is better than it's sister at doing the job done IMO.
This is why good double screeners need to find a way to "free pass" the screens, via Explosion, U-turn, etc. But in my teams I tryed all, and Latios with Memento is the best double-screener I used so far.

Nah, Latias is a better double-screener no matter which way you look at it. Personally, I'd never use Memento because it causes Latios to die and does nothing significant to the opponent (I guess it preserves momentum for your side, but in the majority of cases I wouldn't consider this to be worth the loss of Latios from your team), and if you really did want to use a move like that, Latias gets Healing Wish, which brings in another Pokemon at full health and free of status. Healing Wish easily > Memento in most cases.

Or there's always Cresselia with Lunar Dance and better overall defenses.
 
Scarfmin is quite useful in this metagame for an offensive team, revenge killing other scarfers / most of the RD sweepers, and nearly everything that tries to boost it speed to beat an offensive team (it has saved me many times), so scarfmin is not less effective because deoxys ban. I agree with the rest of bologo's post.

I agree with this. I just don't think that Scarfmin-S needs to be maxing its Speed out, since I find 529 Speed to be excessive. Maybe put in enough EVs for 493 Speed to outspeed +Speed base 100s such as ScarfJirachi, and dump the rest in HP. I guess that IMO, the optimal EV spread for Scarfmin-S would be:

80 HP/252 SpA/176 Spe Modest nature

I personally think that this is the best spread, because Timid ScarfGar really doesn't seem to be that common anymore, at least on this ladder. With Deoxys-S gone, I anticipate that Timid ScarfGar will be non-existant. It can still come in 5 times on SR with this spread, so that is not a problem.

EDIT: Thanks for the suggestion LR. :D
 
Thank god Deoxys is gone. It was a terrible influence against offensive teams, forcing you to save your Jirachi or Metagross at all costs because their last Pokemon has a good chance of being sweeper DXS. Not to mention 100% centralization of the lead mini-metagame. Won't miss him.

For all that are hating on Skymin because of hax, I find Garchomp to be much worse. Skymin can technically beat anything with enough flinches, but there are many Pokemon which can be utilized to minimize its odds of doing so, there are steps which can be taken against it. Whereas Sand Veil has a constant 20% chance of screwing you over no matter what you do, even moves like Explosion, Encore and Roar can miss, priority or revenge killers can miss, everything, it's entirely out of your control. And in the vast majority of situations, you cannot afford to miss against Garchomp. I find it extremely annoying to lose a whole game because I missed an Explosion and a Bullet Punch against Chomp, when by all rights I should've been able to stop its sweep with that.

SubSeed Skymin is not threatening to most stall teams, they can just switch between WishBliss and Skarm forever until Skymin eventually runs out of PP. Offensive teams are the ones often forced to sacrifice something to it, unless you have ScarfTran, I can't think of much else that can safely come in after it has set up and force it out.
 
I agree with this. I just don't think that Scarfmin-S needs to be maxing its Speed out, since I find 529 Speed to be excessive. Maybe put in enough EVs for 493 Speed to outspeed +Speed base 100s such as ScarfJirachi, and dump the rest in HP. I guess that IMO, the optimal EV spread for Scarfmin-S would be:

100 HP/252 SpA/156 Spe Modest nature

I personally think that this is the best spread, because Timid ScarfGar really doesn't seem to be that common anymore, at least on this ladder. With Deoxys-S gone, I anticipate that Timid ScarfGar will be non-existant. It can still come in 5 times on SR with this spread, so that is not a problem.

Scarf Shaymin is really useful even without Deoxys, I agree. It works in a similar fashion to Scarf Gar in that it's fast enough to revenge Dragon Dancing foes. What sets Shaymin apart though is not its coverage, but its Air Slash, which lets it revenge kill a lot more if that 57% is on your side. For a scarfer, having a single move that can beat the majority of your opponents is preferable to a wide movepool like Gengar, since even if it does revenge a +1 Salamence with HP Ice, it's only inviting something like Tyranitar or Scizor to take it out in return. The only problem with Shaymin is really its Stealth Rock weakness, which is what brings it down in the end I find - opponents rarely get a chance to touch it.

Also, Bologo, I'd add 20 EVs to that spread of yours so that you can outspeed scarfed +speed base 102s as well as 100s ;)
 
@Previous Garchomp comments.

Dedicate more than 1 check to Garchomp. I mean is running both Latios and a Mamoswine really centralizing? Sand hax sucks but it is only a minor factor any more IMO.
 
I have a question but since I haven't read the whole thread, it might have already been answered so sorry in advance if it was.

Anyway, I understand that a requirement for voting was to have so much experience using each suspect in battle. Well, now that DXS is banned, say someone who just jumped on the latter wanted to earn voting rights. Would this be impossible now that DXS is banned since they could not get any experience with DXS or would they just not be able to vote regarding DXS?
 
I feel the same way about Garchomp as I always have. And since he hasn't been around since the proliferation of Scizor, he gets blown up by Bullet Punch too. Yeah, the other suspects keep him in check a bit but, suspect or not, any faster pokémon serves the purpose. The only thing the other suspects (read: the Latis) do is make it decide between Yache and Haban Berries for those that use the berries. :/ Perhaps people have started to learn how to deal with it finally? You know, those resist berries work against Garchomp too.

That is a great definition of a Counter!

I really feel the same way I did a year ago about every suspect...they should all be banned except Latias, perhaps.

And could someone point out what the tiny boost in Special Attack gives Latios over Latias?

Special Defense Skarmory is amazing, it is an absolute counter to everything in this metagame. Although, Substitute Skymin is really annoying.

Stall teams just dominate with such offense; I'm especially liking Hippowdon.
 
Anyway, I understand that a requirement for voting was to have so much experience using each suspect in battle. Well, now that DXS is banned, say someone who just jumped on the latter wanted to earn voting rights. Would this be impossible now that DXS is banned since they could not get any experience with DXS or would they just not be able to vote regarding DXS?

Deoxys-S is straight uber from my understanding. There will be no voting regarding it, that's why it was removed. You won't need any experience with it, nor did anybody that played in the week it was there achieve the required quota to vote on it (speculation here). Somebody feel free to correct me if I'm wrong.
 
I don't have time to write an essay cause I'm busy and all. However -

Latios - Probably the only one that is definitely uber, the Life Orb set pretty much requires you to have Blissey in order to beat it. Yeah you can revenge with Scizor or Tyranitar, but either it switches out, or Latios has taken out a pokemon and just left you with a Choiced Pursuit pokemon as set up bait.

Manaphy - All the other suspects keep it in check, so at the moment I'll have to say OU (till more suspects are removed and stuff). I have however, been using the Sub/Tail Glow set and I've had a lot of success, but I dunno I guess people don't know how to use it.

Latias - Easily OU

Skymin - Ahh I'm on the fence with this one too, frailty and SR weakness limit the damage it can do, but the SubSeed set is really a bitch to kill considering that the two major priority users, Bullet Punch Scizor and Extremespeed Lucario, are at least 2HKOed (Luke is OHKOed actually by Earth Power) by Skymin. Kinda requires you to have a Special Defensive Skarmory with Whirlwind if you want a chance of stopping this beast without resorting to sacrificing. Leaning towards uber too at the moment, but will have to play more to have a definitive answer.
 
Oh, you know I just love arguing. I'm not going back and responding to old shit, though, or user "The Grammaa Police" because I don't even know what the hell he (or she) is saying.

Berries dont work very well against Garchomp. The reason Garchomp is deadly is it has a 120 base power attack that is neutral to everything but steel.

I was more thinking of Shuca Berry for said Steels. Garchomp thinks it's gonna scare off Metagross, Metagross stays in for the free hit... and oops, it survived Earthquake and finished off Garchomp!

Outrage itself has the disadvantage of locking it in for multiple turns, making it possible to dupe Claw-less Garchomp with Substitute or a Steel switch-in, or a guaranteed revenge kill while it's locked if sacrifice is your best option. Dragon Claw's disadvantage, of course, is being significantly less powerful. Garchomp loses 1v1 against many bulky pokémon if it lacks Outrage or is hesitant to use it, especially if it's also hesitant to Earthquake out of fear for a Flying/Levitating switch. It's really good at getting one kill but has a tough time getting more than that without a lot of help from Sand Veil.

Must disagree with this. Latios does the Double-screen thing a lot better than Latias. blagh blagh blagh Memento

Memento is a one-time-use "set up super-dangerous sweeper" (like SD Lucario). Deoxys-E is (or was) an amazing double screener and it sure doesn't dedicate a third move slot for a special switch-out, it just switches out normally so it can set screens up again later or act as insurance against an opponent's weakened sweepers. Latias is a better pseudopasser in general and the one advantage Latios does have, dual-screen Memento, is better done by Cresselia.

Caution! Attencion! Cuidado! INC long fucking post arguing Skymin.
 
How in the world are people having MORE trouble with Skymin than they did on the previous test?

never participated in any of the other suspect tests since I stopped playing when garchomp got banned $$$

But oh, I have to argue this one. Seriously, even Skymin's best "counters" get assed with a little luck. And where "luck" is usually something like a 10% freeze or 6.25% crit, "luck" for Skymin is 57% flinches and 68% SpD drops. It "lucks out" so often, the opponent is lucky when it fails!

First, let's discuss just how fucking good SubSeed is, since it's a large part of Skymin's success. Notably, due to Substitute being the "defense," SubSeeders are protected against crippling status and can invest all EVs toward offense (max Speed/attack) with little penalty to their survivability. With Leech Seed both replenishing HP lost to Substitute and dealing 1/8 damage per turn, it's the closest thing to a "perfect" defense you can get while maintaining offense. It also forces switches like nobody's business, having huge synergy with entry hazards.

Just to get around SubSeed you need to:
  1. Use U-Turn, breaking the Substitute and switching out of Leech Seed in one turn.
  2. Alternate priority and non-priority attacks, to sneak in damage between Substitute uses.
  3. Use your own Grass pokémon. Grass pokémon are immune to Leech Seed.
  4. Roar or Whirlwind it out. Since Leech Seed will linger on your active pokémon, you'll usually have to switch out afterward anyway, putting you at the disadvantage. It's better than nothing.
  5. Sacrifice your active pokémon as it kills the Substitute. Like the U-Turn strategy, except you lose if you do this more than once or twice.
  6. Use Rapid Spin. This forces the SubSeeder to risk being PP stalled, should they continue to reapply Leech Seed, or lose their Substitute without Leech Seed applied if they start attacking.

It's an amazing strategy for every Grasser, especially Sceptile and Jumpluff due to their speed, but Skymin kicks it up about nine notches. Why is that? Well, two reasons. The first is because SubSeed's counter-strategies don't work as well against it. Skymin is not weak to Bug and is actually bulky enough for its full Subs to survive a weaker U-Turn, such as one from Jirachi or Zapdos. It rapes all other Grassers except LOLCRADILY. Its high rate of flinching makes pseudohazing it troublesome (or recovering afterward). Rapid Spin is a dubious counter in the first place and Skymin destroys every Rapid Spinner in the game anyway. Sacrifice is generally a losing propositon to begin with, though you can get away with it once or twice if you must.

The other reason is because Skymin is just flat-out stronger and faster than other SubSeeders. Even Sceptile with Energy Ball, with its respectable 105 SpA, does less than 60% the damage Skymin does with Seed Flare. (Leaf Storm is the exception but works counter to the SubSeed strategy of setting up and digging in. Grass Knot maxes out at 120 but "averages" around 80 and also fails terribly if you need to kill Azelf or Manaphy.) Though Skymin is no defensive powerhouse, it is more bulky than pokémon of comparable offensive power, forcing more switches and allowing it to set up easier than other SubSeeders. (And where the opponent insists on not switching, expecting your Sub, Skymin is more likely to survive a turn unsubbed and/or flat-out kill the opponent.) And where any other SubSeeder can be walled, Skymin has the potential to beat its counters with a little 50%+ "hax."

This is not a case of "working better on paper than it does in reality." It definitely works. I've lost games to it where it just haxes the crap out of my Jirachi, flinches Latios and 2HKOs to avoid getting blown up, stuff like that. I've also abused the shit out of Skymin myself. Even SpD Skarmory doesn't contain Skymin for long, losing half its health to Leech Seed + Air Slash (and SR) before it can even Whirlwind it away and being unable to Roost back up for next time if it doesn't WW in something else it walls. That's if it doesn't get flinched twice (32.49% chance) and die right there. And that or Calm Zapdos, which suffers a similar fate, is Skymin's best counter short of an overly-dedicated one.

The best way to actually "beat" it is simply PP stall. However, most teams don't have that option, requiring a few very specific pokémon to even execute the strategy and all of which must still switch out from Seed Flare SpD drops. Honestly, the only two pokémon that can do this are Wish Jirachi and Wish/Protect Blissey. Even so, Jirachi isn't foolproof and also loses if it has to absorb any status previously. Blissey will actually force Skymin away, lest it throw away its precious Seed Flare PP against Protect, but Leech Seed is practically "Wish" for the switch-in and Blissey gets wrecked if it's a Pursuit user.

And that's just SubSeed Skymin. You'll feel like a moron if you try getting cutesy with Heatran and get OHKOed by surprise Earth Power. It's like Garchomp in that regard, where Garchomp has one "best" moveset (SD sets) but can have success in other ways (CB, Scarf, Chain Chomp) depending on team need or for surprise factor, except Skymin makes Garchomp look like a fucking chump (more like garchump amirite) even with Sand Veil. It's not quite on the level of Deoxys-E but it's far beyond even Latios, bitch is super broken. You can be sure what my vote will be when the time comes.
 
Since, apparently, a few posts dedicate themselves upon one Suspect (Shaymin-S), I'd like to dedicate this post to how to deal with Latios.

First thing to notice is that there are two Latios sets people fear: Specs and Life Orb. That's great, fear them. They're pretty deadly. But are they close to uncounterable that you all want to brand it Uber early on in Suspect? Especially when I hear people wanting to get rid of it next on Suspect? Well while Latios is still around I'll take the chance to say something, this time in the Suspect process and participating in it too.

Let's take a look of what stops the Choice Specs set as it struck a lot of fear during the Latios suspect. That and I've used it and it's great and can puncture holes, but not "unwallable" great.

Choice Specs Latios is a menace, sporting a base 130 Special Attack combined with one of the most powerful attacks in the game, Draco Meteor. 359 Special Attack (or 394 with Modest but I really don't recommend Modest because of Chomp, Gengar and other Lati@s) + Choice Specs + STAB does seem like a nightmare to deal with, but honestly it's not as freakishly dangerous as everyone makes it out to be.

Choice Specs Draco Meteor is not to be spammed despite the fact that it's super tempting to because of its Dragon typing. Spamming Draco Meteor may leave Latios' Special Attack low enough to be eaten by Pursuit. Also, if Latios decides to spam Draco Meteor there's a possibility that your opponent might have a scrap Pokemon or something and let it take the assault, dying but its purpose fulfilled. A Pursuiter can easily take advantage of this situation and kill Latios. I've done this a couple of times so it's not just theory!!!

But since we're not going to be abusing death baits everytime, you'll want to have something to absorb the blow. What kind of stuff can absorb Specs Draco Meteor? We'll see (actually, let's just list what can stop Latios to an extent):

- Blissey
: The #1 absorber the Specs Draco Meteor, and everyone knows it. Just beware of Trick, and that's all. If you're running a stall team, chances are Latios will try to nab your Blissey switch with Trick, so be prepared to have something else take it.

- Tyranitar
: Special Defensive variants take <50% from Specs Draco Meteor. Coupled with the Special Attack lowering , Latios will only 4HKO Tyranitar with Draco Meteor. Surf can be a problem sometimes, though as long as TTar has at least at 87.5% health it'll 3HKO unless it rolls max damage twice or something. Furthermore, it has access to Pursuit to smash Latios on the switch out. Tricking a Choice Band TTar will cripple it but Latios is dead to Pursuit afterwards. Sandstream helps whittle away at Latios

- Jirachi:
Base 100 HP, base 100 SDef, and access to Wish. Jirachi shouldn't take much from Specs Draco Meteor (or anything else really), and retaliate with Thunder Wave or Body Slam, then flinching Latios to death with Iron Head and finishing the last few HP with Ice Punch. Special Defensive Jirachi is perhaps the best non Blissey counter to Specs Latios in the game.

- Bronzong: Can take it and Gyro Ball Latios to death. Too lazy to do calcs. However, non Special Defensive versions do take quite a bit.

- Special Defensive Skarmory
: Well it can if you need it to...a fun fact: SDef Skarmory has a 100% chance of surviving Specs TBolt if it's at full health

- Special Defensive Scizor
: I'm getting bored with this...

- Registeel
: Absolutely eats up anything Specs Latios throws at it. Choice Specs Draco Meteor does freaking 30% MAXIMUM against Special Defensive Registeel. Surf and Thunderbolt does less obviously, and the rare HP Fire is a 3HKO. In turn, Registeel can Ice Punch Latios for some damage (and hopefully catching Garchomp), or Thunder Wave it to cripple it.

- Metagross: Remember the Metagross that I placed in the Uber guide a long long time ago? Well it still eats Latios. It takes roughly the same damage from Latios' assaults as Special Defensive Tyranitar, still has Pursuit (though unSTABed), and it can OHKO with Meteor Mash.

- Empoleon:
Avoid Thunderbolt and you're fine. Latios won't be spamming Thunderbolts because of Garchomp. Empoleon can retaliate with Ice Beam.

(then there's Cradily in Sandstorm but that's getting too far. I suppose Heatran could work too, but Specs Surf is also quite commonly thrown around. Oh and Regice too if you want to get further into the countering list, but all of these are insignificant).

I'm pretty sure you can bring one of these into your team. Also they don't HAVE to be Special Defensive if you bring checks along. And also being Special Defensive can't be too centralizing if they serve other notable things besides stopping Latios.

We can also check Latios with Scizor's CB Bullet Punch, which does 65% minimum, or Mamoswine's Ice Shard which obviously does more. Scarf Heracross can Megahorn Latios, Weavile is faster and can punish Specs Latios with...well just about anything (and gets Pursuit too), though it can switch in at all. Scarfchomp can kill it, Scarftar can destroy it (while surviving anything Latios throws at it). Even other Lati@s can stop it if it's slower. Heatran can also pick off weakened ones. Snorlax can take a Specs Draco Meteor in a pinch and deal massive damage with Crunch.

Bringing Latios is can also be a bit tough. Sure, it doesn't have SR weakness, and it has nice resists, but Dragon/Psychic also has a lot of weaknesses and there's always that chance someone will nab Latios on the switch with it. Surprise U-turn from Infernape, Manaphy's Ice Beam, etc... Latios is also in constant fear of the Pursuiters being around, as they can bait Latios into switching in and get it trapped. 80/80/110 isn't exactly magnificent either...and of course, Life Orb Latios dies quicker.

Speaking of LO Latios, I'll leave that for later, since it'll probably be another long section. I may (or may not) write about it. I tend to treat LO Latios much like Gengar-they're both uncounterable, they both die to similar things, and they both can surprise their supposed counters. I also treat it like Salamence, though Mence trades neutrality to Stealth Rock and some Speed for Flamethrower, Intimidate, and more physical power. Its chances of switching in aren't so much either when Life Orb, SR and Sandstorm cut away at its health. It can Recover but on that turn stuff like TTar get their free switch in. Remember that Pursuit is as much of a thorn to Latios as Stealth Rock is to Salamence
 
All the recent SubSeed Skymin discussion has been what I've been posting about since the beginning of the thread. Removing Deoxys just makes it harder to kill/ revenge so it's even stronger. It's not unstoppable but very, very strong.

I'm also glad Deoxys is gone because it was so obviously uber and alot of the games were being decided by Deoxys speed ties whether beginning or end game.

Garchomp I'm iffy on but that's mainly because of Sand Viel. It's lame. Otherwise I think it's strong but checked by the other suspects which is at least 1/3rd of every team. Though honestly just about almost every member of every team (atleast 4/6) that I've played has a way to beat Chomp one on one and despite this it is still a very good poke.
 
Some thoughts after further play:

1) Garchomp is a surprisingly good lead. With an Expert Belt, 252 Attack EVs, and a Positive Attack nature, he can OHKO Jirachi, Shuca Heatran, and Metagross with Earthquake. And the Expert Belt often makes them think you're scarfed, which can lead to them bringing in something like Lati@s, Garchomp, Gyarados, or Salamence with the intent to set up CM/Dragon Dance/Swords Dance as you switch out, which can lead to another KO or simply a scouting Roar. If you run just enough Speed to outrun Lead Heatran, you can have enough HP to survive an UnSTABbed Ice move from the likes of Swampert or Jirachi. The set I've been running is Dragon Claw/Earthquake/Stealth Rock/Roar, but I'm contemplating a couple of changes. HP Grass could be used over Roar to 2HKO standard Swampert without any EV investment, while Crunch could work over Roar for a more effective move against the likes of Azelf, Mesprit, and Cresselia.
2) SpD Skarmory is a real menace. Even if your team doesn't suffer much from spikes he can still stall out most Suspects and Whirlwind them away if they try to set up. Magnezone may start showing up more to counter this, but with his big Special Defense investment I'm not sure how effective it will be.
 
Band Mamo is invaluable. It takes out the most prominent suspects (Skymin, Garchomp, Lati@s) out with STAB Band Ice Shard easily.

Garchomp is largely underwhelming. Definetly still a threat, but almost certainly not Uber. Yes, Platinum changes were not kind to Gar.
 
Okay Tab,
Please strave off insinuating that my methods of conducting
analysis on Shaymin-S are insufficiant or irrelevent. I am
working with the preformance of the Suspect so naturally I
must work with all of the factors.

Please do not erronously assume that a Suspects ability is
not a huge factor in determining a Suspects preformance.

When you talk of the subseed set and how it takes out
Blissey you are theorymoning like I was too :P. I assume
you are refering to the FlareSlashSub. But I would agree
the most optimal subseed Shaymin-s set would have protect
and airslash,to make use of it's ability and speed. Both of
which would play a huge part in determining the outcome of
a conflict with Shaymin-s. Personally, I prefer the
offensive sets as being more menacing to OU enviroment.

It is also erronous to assume, that, SubShaymin can only
and in poor form (serene grace) massacre team's that are
not well built. This is an absolute myth when factoring in
Shaymin-s ability, and speed, signature move, and 120 base
special attack.

Hypothetical 1:

Platinum introduces 10% accuracy drop on the Hypnosis move. Suddenly, Bronzong uses it less, Gengar needs a Sub to safely use it, Yanmega useage goes down even further, and wide lense is just plain redundant. This is only a minor 1/10 change equal to a hax, yet it has dramatically effected the usage of the move. Using Hypnosis on anything that is not bulky or resistant to the opposing pokemon is now considered risky.

Now everyone please ask youself this Question:
Do I, (state alias) truley believe the OU Meta would get along better
with Skymin in it? Really ask yourself that...

Anyone of these 3 suspects has the potential to bask in the
same usage that Scizor and Garchomp once shared. Knowing
this, we can already assume that each one of these Suspects would probably make top 5. Which would increase Scizor usage further while blatently increasing centralization based on previous usage of Garchomp and current Scizor in Standard. The integrity of the Suspect Process is one that eliminates Suspects from OU based on both usage and preformance.

I can only stress that these introductions to OU will only serve to make teams incredibly
vauge and reprocessed. Variety should be encouraged. If 2 whole suspects ( Chomp, Sky or
Laitos ) protrude into ou, It will be a whole new level of centralization. Because they can obviously rise very high in usage. The same is true if even a single one of these prominent Suspects makes it into OU albeit, to a lesser degree. But to let any of these Suspects back into OU , with Latios being the least troublesome IMO (that's saying alot) would be catastrophic.

JFK says: And while that may not be, a veterans shoe to fill, to care
about the cry of your n00b bretheren, I can gauruntee with utmost conviction and certainty, that this gracious act of generosity, displayed by you the suspect voter. will not be forgotten nor go unpaid. Should you choose to agree, that Skymin and Garchomp, both increase and amplify the rate of game determining factors. And choose to remove them from OU once again. Preferabley perminantly until or after the introduction of 5th Generation.


For all that are hating on Skymin because of hax, I find Garchomp to be much worse. SubSeed Skymin is not threatening to most stall teams..

Thanks for letting me use your quote as an example^

Based on collective data of Skymin's preformance; It is not out of the ballpark, at this point, to deem that Shaymin-s requires the least margin of actual "skill, technique" to use when adding in all of Skymin's statistical factors.

In My Opinion,
This game needs to retain it's competitive composure as much as it possibley can, which can only be achieved if we, when presented with an opportunity to amplify luck factors that lead to determining the outcome of a match, oblige to decline knowing that a competitive game is exalted based on how the game integrates "Skill/Tech" as it's core nature for self-preservation in the game.

The banning of Skymin was close. Garchomp i cannot recall correctly. Yes Scizor and Latias have been introduced (born again/out of the closet Scizor) And yes technique and understanding has grown steadily.
But that doesn't matter. Because Scizor will not always be there to save you. Neither will Life Orb Lucario. And Latias can miss in sandstorm which in some cases unfairly ends the match prematurely. Using Crobat and Dragonite and Regice is not practical in OU for many people. Aiy, that be me.

Sorry Caleum. It seems ye were intent on waiting to have the main course discussion of the Suspects after more testing and time spent in the ladder by those participating. But it feels like it's been about a week of playing suspect, and standard OU is my main game on SU. Your question had me scratching my head for a little while, but then I reasoned that "logically Stage 3 will take precident over previous bans on account of, it isthe current Suspect Test xD" So when you asked to take into consideration about the status of previous suspects that were banned I sort of realized how much they would affect the already well balanced Standard OU tier in terms of usage. I will not make anymore comments in this thread for a long time. This is just my outreach to people that really want the best for the OU Meta, and don't just wanna exploit it so that they can use pawns that are truely overpowered in the universal standard game. But I will strave away from posting in this discussion further. I do not want to interrupt it's course.

Challege: Skymin has just pulled into a sub, and your pokemon just fainted. You have 5 left. How do you counter this?

Future OU Top 5

My prediction would be that Scizor would reach 40% usage out of everyones team. And we couldn't ban it because it would keep Latios, Skymin, Chomp in check.
 
Okay Tab,
Please strave off insinuating that my methods of conducting
analysis on Shaymin-S are insufficiant or irrelevent. I am
working with the preformance of the Suspect so naturally I
must work with all of the factors.

ok, but you can't just factor in "luck" without understanding it completely. Skymin has a 38% chance to drop your spD with seed flare and then flinch you with air slash.

Please do not erronously assume that a Suspects ability is
not a huge factor in determining a Suspects preformance.

When you talk of the subseed set and how it takes out
Blissey you are theorymoning like I was too :P. I assume
you are refering to the FlareSlashSub. But I would agree
the most optimal subseed Shaymin-s set would have protect
and airslash,to make use of it's ability and speed. Both of
which would play a huge part in determining the outcome of
a conflict with Shaymin-s. Personally, I prefer the
offensive sets as being more menacing to OU enviroment.

Not to be too "off the point", but protect is useless on a SubSeed set, as you can't replace Air Slash with it, otherwise you are walled by Grass-types. I don't understand what you mean by the conflict part. While I agree the offensive sets to be "more menacing to OU", I feel that the SubSeed set is still very good if used properly.

It is also erronous to assume, that, SubShaymin can only
and in poor form (serene grace) massacre team's that are
not well built. This is an absolute myth when factoring in
Shaymin-s ability, and speed, signature move, and 120 base
special attack
.

My problem with your thinking here is that you are once again factoring in the luck / ability of Shaymin-S which is just a huge mistake. As I said before, to eliminate many of its counters, it must rely on 38% accuracy. And it has plenty of checks / counters. I can list them for you if that would help:

Bullet Punch Scizor
Whirlwind Skarmory
Metagross
Blissey
Zapdos
Muk
Registeel
Regice
Latias / Latios
Crobat
Dragonite

Many more...

Hypothetical 1:

Platinum introduces 10% accuracy drop on the Hypnosis move. Suddenly, Bronzong uses it less, Gengar needs a Sub to safely use it, Yanmega useage goes down even further, and wide lense is just plain redundant. This is only a minor 1/10 change equal to a hax, yet it has dramatically effected the usage of the move. Using Hypnosis on anything that is not bulky or resistant to the opposing pokemon is now considered risky.

I don't understand how you can compare this to Shaymin-S.

Now everyone please ask youself this Question:
Do I, (state alias) truley believe the OU Meta would get along better
with Skymin in it? Really ask yourself that...

Uh ... isn't that the point of the Suspect test and the eventual vote that will take place when the time comes? And there is no way to know, like I previously said, Shaymin-S must rely on an insane ammount of luck that it is not favored to obtain to defeat its many counters.

Anyone of these 3 suspects has the potential to bask in the
same usage that Scizor and Garchomp once shared. Knowing
this, we can already assume that each one of these Suspects would probably make top 5. Which would increase Scizor usage further while blatently increasing centralization based on previous usage of Garchomp and current Scizor in Standard. The integrity of the Suspect Process is one that eliminates Suspects from OU based on both usage and preformance.

Again, this makes no sense. If this isn't clear to you, Centralization makes no impact on Banning, the three characteristics that every suspect has been voted on do.

I can only stress that these introductions to OU will only serve to make teams incredibly
vauge and reprocessed. Variety should be encouraged. If 2 whole suspects ( Chomp, Sky or
Laitos ) protrude into ou, It will be a whole new level of centralization. Because they can obviously rise very high in usage. The same is true if even a single one of these prominent Suspects makes it into OU albeit, to a lesser degree. But to let any of these Suspects back into OU , with Latios being the least troublesome IMO (that's saying alot) would be catastrophic.

Once again, Centralization makes no difference at all...

JFK says: And while that may not be, a veterans shoe to fill, to care
about the cry of your n00b bretheren, I can gauruntee with utmost conviction and certainty, that this gracious act of generosity, displayed by you the suspect voter. will not be forgotten nor go unpaid. Should you choose to agree, that Skymin and Garchomp, both increase and amplify the rate of game determining factors. And choose to remove them from OU once again. Preferabley perminantly until or after the introduction of 5th Generation.



Quote:
Originally Posted by Fat WJC3688
For all that are hating on Skymin because of hax, I find Garchomp to be much worse. SubSeed Skymin is not threatening to most stall teams..

Thanks for letting me use your quote as an example^

Based on collective data of Skymin's preformance; It is not out of the ballpark, at this point, to deem that Shaymin-s requires the least margin of actual "skill, technique" to use when adding in all of Skymin's statistical factors.

No, I beg to difer. You need quite a bit of skill and technique to effectively use Shaymin-S. You constantly have to be on the lookout for Priority or counters, as well as knowing when the best time to Substitute or Leech Seed is. If you are just sitting back without fear of Stealth Rock, Checks, Counters, Priority, or whatever else you can think of that beats Shaymin-S, then you are probably going to lose very early on, which easily disproves that Shaymin-S doesn't require a significant amount of skill.

In My Opinion,
This game needs to retain it's competitive composure as much as it possibley can, which can only be achieved if we, when presented with an opportunity to amplify luck factors that lead to determining the outcome of a match, oblige to decline knowing that a competitive game is exalted based on how the game integrates "Skill/Tech" as it's core nature for self-preservation in the game.

The banning of Skymin was close. Garchomp i cannot recall correctly. Yes Scizor and Latias have been introduced (born again/out of the closet Scizor) And yes technique and understanding has grown steadily.
But that doesn't matter. Because Scizor will not always be there to save you. Neither will Life Orb Lucario. And Latias can miss in sandstorm which in some cases unfairly ends the match prematurely. Using Crobat and Dragonite and Regice is not practical in OU for many people. Aiy, that be me.

I really can't tell if you are trolling at this point. The same argument can be made against Shaymin-S, it may not always be there. With as many checks as Shaymin-S has (and many of them are in OU), its always practical. Also, if Crobat or Dragonite work in OU almost solely because they counter Shaymin-S (which I know they do because I have seen them used quite effectively), then use them.

Sorry Caleum. It seems ye were intent on waiting to have the main course discussion of the Suspects after more testing and time spent in the ladder by those participating. But it feels like it's been about a week of playing suspect, and standard OU is my main game on SU. Your question had me scratching my head for a little while, but then I reasoned that "logically Stage 3 will take precident over previous bans on account of, it isthe current Suspect Test xD" So when you asked to take into consideration about the status of previous suspects that were banned I sort of realized how much they would affect the already well balanced Standard OU tier in terms of usage. I will not make anymore comments in this thread for a long time. This is just my outreach to people that really want the best for the OU Meta, and don't just wanna exploit it so that they can use pawns that are truely overpowered in the universal standard game. But I will strave away from posting in this discussion further. I do not want to interrupt it's course.

Challege: Skymin has just pulled into a sub, and your pokemon just fainted. You have 5 left. How do you counter this?

<@RB-Golbat> ummm, how does that happen?
<@RB-Golbat> it puts up a sub and then your pokemon dies?

Future OU Top 5
My prediction would be that Scizor would reach 40% usage out of everyones team. And we couldn't ban it because it would keep Latios, Skymin, Chomp in check.

Why would we ban Scizor? This is where I can't honestly take you seriously, centralization doesn't reflect being banned which I think most of what you say is hanging on.
 
I know I'm not doing too well on the ladder but this I have to ask: Isn't it a bit early to be making decisions on what is and isn't uber? I mean Deoxys was obvious... The rest really aren't.
 
I know I'm not doing too well on the ladder but this I have to ask: Isn't it a bit early to be making decisions on what is and isn't uber? I mean Deoxys was obvious... The rest really aren't.

I don't think anyone is really saying: this is definitely uber, no doubt. It's more along the lines of, I'm leaning towards uber at the current point in time as it is hard to handle etc.
 
I don't think anyone is really saying: this is definitely uber, no doubt. It's more along the lines of, I'm leaning towards uber at the current point in time as it is hard to handle etc.

I have seen a decent amount of posts saying things like that though. I know the majority of people in this are keeping an open mind but what I was saying was mostly aimed at the few people that weren't.
 
but you can't just factor in "luck" without understanding it completely. Skymin has a 38% chance to drop your spD with seed flare and then flinch you with air slash.

Not to be too "off the point", but protect is useless on a SubSeed set, as you can't replace Air Slash with it, otherwise you are walled by Grass-types. I don't understand what you mean by the conflict part. While I agree the offensive sets to be "more menacing to OU", I feel that the SubSeed set is still very good if used properly.

Ahh, I believe the set would be Protect/Sub/Airslash/Leech. That way, it could seed like Sceptile, who used to be one of the best SubSeeders. I agree that SubSeed Shaymin is, and can be very good.

My problem with your thinking here is that you are once again factoring in the luck / ability of Shaymin-S which is just a huge mistake.

I strongely disagree.

As I said before, to eliminate many of its counters, it must rely on 38% accuracy. And it has plenty of checks / counters. I can list them for you if that would help:

Yes, But that integer is still a solid 1 in 3 chance that basically no other pokemon gets. A 1 in 3 chance of taking out a Counter/Pseudo-Counter when they switch into Seed Flare only to get picked off by Air Slash is without a doubt, an unfair advantage. How many specific counters geared toward Skymin is the average standard team expected to employ should Skymin be released back into OU?

I don't understand how you can compare this to Shaymin-S.

Well, that hypothesis was used to more indirectly help illustrate the fact that, even a small change, equal in proportion to a hax or luck. Can radically change whole trends... Allow me to reiterate-

Hypothetical 2:

The 5th generation boosts Air Slash flinch rate to 35%. Skymin now has a 70% chance to flinch any pokemon so long as it is going faster. Would Skymin not be radically more broken and apparently Uber at this point? Or AS flinch rate increases to 40% at it's base making Skymin's Air Slash flinch 80% of the time. This is only a 20% increase in accuracy, equating to trying to revenge Garchomp in the sand and missing. That is the window of opportunity to defeat Skymin. 1 in 5 at that point. So if Air Slash flinch rate increase even by a small integer (1 in 20 = 5%+) It would dramatically alter the preformance of Skymin. And since Skymin already has a favorable coin flip for dealing with all kinds of things... The chance of flinching something 3 times in a row for the win, (if im not mistaken and I could very well be) is still in skymin's favor. And if it's not. It's damn close.

Uh ... isn't that the point of the Suspect test and the eventual vote that will take place when the time comes? And there is no way to know, like I previously said, Shaymin-S must rely on an insane ammount of luck that it is not favored to obtain to defeat its many counters.

Regaurdless, it has, can and will. Insane is a gross over exaderation aswell.

Again, this makes no sense. If this isn't clear to you, Centralization makes no impact on Banning, the three characteristics that every suspect has been voted on do.

Once again, Centralization makes no difference at all...

Then I have been mistaken for a fairly long time. I was under the assumption that the idea behind the suspect ladder was to make the central tier as balanced as possible.


No, I beg to difer. You need quite a bit of skill and technique to effectively use Shaymin-S. which easily disproves that Shaymin-S doesn't require a significant amount of skill.

Not entirely. One needs, "quite a bit" of skill to use Skymin? That generalization can easily be augmented to any and every pokemon. To use it effectively, like with any Pokemon, does require technique. But you have not provided any evidence as to how Shaymin-S requires more skill to use then a Mamoswine or Mence. Mr. E provided a rather excellent list of instances on page 11 just above.


I really can't tell if you are trolling at this point.

Okay, that one stung a little bit. But i'll bite my lip and take it like an Native-Indian.


<@RB-Golbat> ummm, how does that happen?
<@RB-Golbat> it puts up a sub and then your pokemon dies?

Let's just say, you forgot about the layer of spikes I dropped.
 
The 5th generation boosts Air Slash flinch rate to 35%. Skymin now has a 70% chance to flinch any pokemon so long as it is going faster. Would Skymin not be radically more broken and apparently Uber at this point? Or AS flinch rate increases to 40% at it's base making Skymin's Air Slash flinch 80% of the time. This is only a 20% increase in accuracy, equating to trying to revenge Garchomp in the sand and missing. That is the window of opportunity to defeat Skymin. 1 in 5 at that point. So if Air Slash flinch rate increase even by a small integer (1 in 20 = 5%+) It would dramatically alter the preformance of Skymin. And since Skymin already has a favorable coin flip for dealing with all kinds of things... The chance of flinching something 3 times in a row for the win, (if im not mistaken and I could very well be) is still in skymin's favor. And if it's not. It's damn close.
What does this have to do with anything? Trying to convince people that Skymin's broken by using 'what ifs' is absolutely useless.

Also, I think it's worth a try to look at the characteristics for uber, and to see if Skymin actually fits any of these. This is just my opinion of how Skymin fits these at the current time for me, though if Skymin really starts to show its true colours for me, I will obviously change my mind:

Offensive Characteristic
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.
While Skymin can definitely sweep through teams, it unfortunately cannot do so in common battle conditions. Flinches occurring every turn is certainly not common battle conditions, meaning that Skymin constantly has to be risking his own life to have a chance at sweeping teams. In addition, when quite a large chunk of the top 20 pokemon are able to stop Skymin's sweep without a flinch, it's clear that Skymin cannot sweep with little effort. NO

Defensive Characteristic
A Pokémon is uber if, in common battle conditions, it is able to wall and stall out a significant portion of the metagame.
Skymin is surely able to stall a lot of the metagame in common battle conditions with the SubSeed set. However, it has a lot of trouble coming in and doing this strategy more than once due to Stealth Rock and Sandstorm being classified as "common battle conditions". Also, while Skymin can stall, it sure as hell cannot wall. With very common weaknesses, a SR weakness, vunerability to Sandstorm, and average defense stats, it is not walling anything besides Grass/Ground attacks. NO

Support Characteristic
A Pokémon is uber if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep.
Skymin does very little to no supporting for any of its teammates. Often times, it is the member of the team that the other pokemon are trying to support. Yes, it whittles down opponents with Leech Seed, but this rarely kills more than one pokemon, if anything, and can hardly be called support, much less fitting the uber support characteristic. NO
 
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