So you're saying that you're spamming Dragon Pulse every time with Heatran? Cool, Rayquaza won't be any problem then.
No, I was implying that Garchomp isn't going to be getting in on Heatran easily, or any Pokemon for that matter to pull off a sweep.
Rayquaza falls in the same boat as Salamence, but, well, more deadly. Being a versitle beast is why Rayquaza shouldn't be in OU- it's going to ruin its switch ins if it's running a different set than what's been predicted. Sure, Stealth Rock hampers it a bit, but the same can be said for Ho-oh and Lugia.
The reason we use damage calcs is because they're not biased.
This is just me being a dick and all:
Damage calcs only worsen the suspects as they are; raising the bias, "Let's ban this Pokemon because it OHKOs so much of the metagame."
Where do I call damage calcs biased?
How are you going to prove that something sweeps through the metagame without much effort? By showing what it can and cannot KO. Choice Scarf Heatran revenge killing with Explosion doesn't mean anything; it could do that to a great number of Ubers.
Um... I could've sworn needing support from more than one factor to pull off a sweep counts as effort. If that's not the case, then let's ban everything that can OHKO a large portion of the metagame after Stealth Rock damage.
Let's ban Zangoose from NU and vote it into BL because he can OHKO most of UU and NU after a Swords Dance with a bit of help from other Pokemon, then.
Without stats like those, how will you 'prove' anything?
well, you could always see how the said Pokemon do in the metagame; does it change the metagame or does the metagame even consider it something to fear. I mean, you can 'prove' things on paper, but why are we having a suspect test?
You seem to be saying that there are many pokemon which can phaze it out or 'cripple' it that can take hits from Garchomp, and there aren't, really.
You caught me, the number of Pokemon that can cripple, Phaze, revenge kill, or just murder Garchomp is limited to around 23 Pokemon in OU. Keep in mind that crippling a Pokemon isn't limted to status.
You need to either outpredict it or sacrifice something.
That's the same reason why everyone wanted Garchomp banned in the first place. I don't know why you bring this up when Garchomp is mentioned, the metagame's been going by that exact principle since D/P. Nothing has a "true" counter anymore, so I don't see why Garchomp should be banned because you need to sacrifice something to kill it.
If your team lacks a Heatran or, a Gliscor running a 308 Speed, Lucario is going to kill something before it gets KO'd. If your team lacks a Skarmory, Bronzong or Hippowdon, Garchomp's going to take something down before it dies.