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NU Discussion Thread (Mark II)

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Sunflora means Solar Power, which means ABSOLUTE POWER.
It's the only use of Sunflora.

Yepyep. But if you want to go Chlorophyll that works too since Sunflora's SpcAtt is naturally high and it definitely needs help with its terrible Speed (as slow as Steelix D= ).
 
Solar Power Sunflora is outsped by freaking everything. Except Steelix, who is usually Sassy.

Clampearl outspeeds Sunflora and OHKOs with Ice Beam.

Actually, Quagsire outspeeds and probably OHKOs with Ice Punch, which is kind of funny
 
Solar Power Sunflora is outsped by freaking everything. Except Steelix, who is usually Sassy.

Clampearl outspeeds Sunflora and OHKOs with Ice Beam.

Actually, Quagsire outspeeds and probably OHKOs with Ice Punch, which is kind of funny

Except that no Quagsire runs any speed evs at all.
Clamperl too, because it's only seen on Trick Room teams.

And many slow pokes.
 
I'm wondering what people think of using NUs in standard? I started using Charizard and Quagsire in OU to some success.

I've used Gastrodon, Ledian, and Girafarig on the same team in standard. They don't do too bad. None of them are the underdog on the team coughMamoswinecough.

@wavedash: SolarPower Sunflora on a TrickRoom-Sun team is FIERCE especially how it learns EarthPower (doesn't make much sense but ok...).
 
A lot of NUs have stats to compete in OU, it's just that they're often outclassed. For example, I think people might use Magneton in OU, if Magnezone didn't exist, as Magnezone mostly outclasses Magneton (I think Magneton is faster, so if you're aiming for a certain Speed stat, Magneton's Special Attack might be able to get higher than the equivalent Magnezone's would, but I'm not 100% sure about this). The same with Gastrodon. It might be seen as viable in OU is Swampert didn't exist. There's numerous other examples too.
 
you wanna remove skuntank and slowking? it is the only thing countering some of the broken pokes in NU.

Well I mean, without Fagmortar there, they are going to be broken. Skuntank, maybe not since it is one of the best checks for Espeon. But Slowking laughs at pretty much every special attack.

60.9% - 71.9% Specs Venomoth doesn't even KO it with Bug Buzz and then gets KOd with Psychic...but then again, I am getting a bit ahead of everything, so I'll wait until SB2 comes out or NU gets a ban tier, which ever comes first. I just wanted to clear up any confusion I may have caused.
 
I've used Gastrodon, Ledian, and Girafarig on the same team in standard. They don't do too bad. None of them are the underdog on the team coughMamoswinecough.

@wavedash: SolarPower Sunflora on a TrickRoom-Sun team is FIERCE especially how it learns EarthPower (doesn't make much sense but ok...).

Power Trick Trick Room Shuckle is fierce. And equally hard to use.
 
PowerTrick-TrickRoom Shuckle is not fierce. He gets taken out by any priority move and getting Encored totally ruins him (thank you Ledian!).
 
Solar Power Trick Room Sunflora is not fierce. He loses 20% HP to Life Orb and Solar Power each turn, has crappy type coverage, and getting Encored totally ruins him (thank you Quagsire!).
 
Solar Power Trick Room Sunflora is not fierce. He loses 20% HP to Life Orb and Solar Power each turn, has crappy type coverage, and getting Encored totally ruins him (thank you Quagsire!).

SolarPower Sunflora normally don't carry LifeOrb but no matter how much HP it loses, it's all worth it. The coverage is great. Anything that resists Grass gets taken down by EarthPower and HiddenPower [Ice/Fire]. Quagsire is not going to dare stepping onto the field against a charged up Sunflora with SolarBeam. Even if it gets Encored, it's still attacking, not like Shuckle who will be using Power Trick back and forth.
 
Sunflora will be stuck using Sunny Day over and over if Encored.

Grass / Ground / Fire is poor type coverage. Just because you can hit things neutrally doesn't mean you're hitting them hard.
 
Sunflora will be stuck using Sunny Day over and over if Encored.

Grass / Ground / Fire is poor type coverage. Just because you can hit things neutrally doesn't mean you're hitting them hard.

Now you're arguing just for the sake of arguing instead of being logical. Sunflora has to be teamed up with another Pokemon (like Typhlosion and Charizard mentioned many posts back) to set up Sunny Day. Sunflora is a pure attacker or it could have Synthesis if it chooses recovery over a choice set. You don't need to hit things super-effective to hit things hard. Anyone who plays Pokemon for even a few months would know that. That is why Dragons are so valuable. Because Steel is the only type that resists it. The only thing it is good against is another Dragon. It's not going to be hitting super-effective but teamed up with a move like Thunderbolt and you have good coverage even if it's not hitting super-effective to any Pokemon. The point of coverage is to not be walled by any Pokemon. With Grass, Ground, and Fire/Ice, there are no Pokemon that resists all 3 moves.
 
If Sunflora is paired with a Sunny Day user, it has AT MOST three turns to sweep. That's only if one Pokemon uses Trick Room and Sunny Day, then uses Explosion.

In NU, that's Exeguttor and Solrock. Unfortunately, Solrock kind of sucks, and Exeguttor's typing is very similar to Sunflora's.

Sunflora doesn't have the luxury of time that Salamence does. Draco Meteor not doing much? Okay, Earthquake that Blissey. Skarmory switched in? Fire Blast its ass.
Sunflora, on the other hand, can't do that. Solarbeam resisted? Okay, use HP Fire / Earth Power. They switched again? Oh shit, Trick Room is gone.
 
Sunflora probably wouldn't mind being paired with something that knows both Trickroom and Sunny Day with a move to get out of the way quickly like Healing Wish, Memento, U-Turn or Explosion.
If the supporter plays it's cards right Solar Power Sunflora can get three turns to rampage while being supported by Sun and Trick Room conditions.
Considering that those three turns will cost more than 60% HP (w LO) in residual damage alone, it'd probably be plenty.

Sunflora is so slow that only four Pokemon have lower speed stats and two of those are NFEs.
IMO, it is outclassed by several other Chlorophyll abusers all of which are NU except Tangrowth.
So I think Solar Power might be Sunflora's niche but I don't see it working outside of Trick Room with base 174 speed max.
 
Okay. I'm fairly certain Nasty Plot Raichu is faaaaar too underrated. I posted 3 times about Raichu due to my general lack information but I am fairly certain he is a threat in NU.

His use was drastically lower than Manetric in the NU statistics, which is sad, because I've always found Raichu to be on par (or slightly better) than Manetric.

-It's fast
-It isn't walled by any pokemon in NU and can go on a killing spree.
-Can only be "stopped" by scarfers and priority.


Nasty Plot displays volumes due to Raichu's fantastic speed. Underestimate him at your own peril.


Raichu
EVs: 32 Hp /252 SpA / 216 Spe
Nature: Timid / Modest (Run max speed if used)
~Nasty Plot
~Thunder Bolt
~Focus Blast
~Hidden power grass


The god of special walling (Slowking) Cowers, as it can never survive a 2+ T-bolt.
 
Electabuzz has better stats in every except Attack. But it lacks a stat upper move outside of charge beam (which they should fix imo). But Raichu does have the ability to be a serious threat if played right.

Also, why run HP Grass?? Just use Grass Knot and put Hidden Power [Ground] imo, so that it stops crap like Muk, who really seems to be the only thing with a chance of stopping it. I also don't understand why you have Focus Blast, its very unreliable (for me at least) and Raichu is so frail that it can't really afford to miss and take a hit.
 
~Nasty Plot
~Thunder Bolt
~Focus Blast
~Hidden power grass

In OU, I used Nasty Plot / TBolt / HP Ground / Grass Knot, during the Plat era.

It was successful. It destroyed Heatran and Swampert, and Scizor risked getting Paralyzed to kill it.

Grass Knot also wrecked Tyranitar. I used Life Orb on it, too. Letting this set up meant you needed a way to get a move in first, or you lost.

---

So, guys. I just built my first NU team. It's a liiiiiittle gimmicky, but gimmicks help me ease into the tier.

I don't wanna spoil it, so I can keep the element of surprise. Just saying I'll finally be getting real experience instead of theorying it all.
 
That reminds of a less frail, slightly faster, different coverage version of this one crazy Chatot I faced. In the NU tier, Chatot would have easier kills considering the large number of bugs but Raichu can pull off Nasty Plot quicker. Personally, I'd go with Grass Knot over Hidden Power Grass. Lanturn is normally a threat against Raichu but he's not in the NU tier so Grass Knot works better than Hidden Power Grass.
 
I've been playing NU since the start and a threat that not many people recognize is Regigigas. While his ability is a downside, his outstanding stats and ability to cripple and hax most switch-ins exclduing something like a Gligar or Quagsire. Sunflora though is hardly even that good so discussion of him is pointless where there are other suspects you could talk about (Charizard, Espeon, Miltank).
 
I've been playing NU since the start and a threat that not many people recognize is Regigigas. While his ability is a downside, his outstanding stats and ability to cripple and hax most switch-ins exclduing something like a Gligar or Quagsire. Sunflora though is hardly even that good so discussion of him is pointless where there are other suspects you could talk about (Charizard, Espeon, Miltank).

Pokemon that moved from UU to NU like Espeon, Gardevoir, Miltank, Porygon2...are pretty much guaranteed spots in the new BL when it comes out. If Regigigas makes it, it's definitely going to fear Medicham because I can totally bet that Medicham would make it.
 
Gardevoir and P2 aren't I assure you, as they haven't even had a large impact on the metagame. But Medicham yeah, he'll probably move up to the NU+ tier since he's almost guaranteed a kill, much like Salamence.
 
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