it's AV Cosmoem with the triple post and also yet again the god tier set dump
Generation 3
Pure Classic Hackmons (before no ability clause)
Groudon @ Lum Berry
Ability: Drought
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Rock Blast
- Explosion
Explosion Groudon takes out all of the walls, like other Groudon. Everything that thinks it's safe gets obliterated by Groudon's fat Explosion. Groudon continues to prove itself as a defining Pokemon this generation.
Electrode @ Leftovers
Ability: Soundproof
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Taunt
- Perish Song
- Baton Pass
Great tool on Baton Pass. Switches directly into Wobbuffet, which helps a lot. Also, it sets its own Perish Song with an immunity because of Soundproof. Because of Taunt, Wobbuffet can't use Whirlwind either.
Shedinja @ Choice Band
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Jolly Nature
- Megahorn
- Shadow Ball
- Cross Chop
- Sleep Talk
Hits all the standard stuff Shedinja counters, and uses the last slot to be a sleep switch-in. Spikes are rare, so Shedinja should be fine, though there isn't much it can beat.
Pure Hackmons
Slaking @ Choice Band
Ability: No Ability
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Explosion
- Shadow Ball
- Trick
Best used as a lead. I didn't use it as a lead, but Slaking super pressures other leads + other Slaking with Choice Band Explosion and Tricking Slaking into Belly Drum. Even Aerodactyl falls to Explosion, though it isn't worth it and Aerodactyl loses to Trick anyway.
Shedinja @ Lum Berry
Ability: Wonder Guard
EVs: 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Camouflage
- Dragon Dance
- Spore
- Baton Pass
Getting Shedinja in, surviving that, and having it survive for one more turn is super hard since Spikes are big now. But pretty much nothing packs coverage for a Dragon-type, making it an amazing Wonder Guard choice. Therefore, Shedinja's strategy is to change its type to Dragon Dance, boost to +6, use Baton Pass, and win. Taunt and Whirlwind also beat this, so you better pray they don't have either.
Poliwrath @ Choice Band
Ability: Water Absorb
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Cross Chop
- Rock Blast
- Shadow Ball
- Trick / Sleep Talk
Poliwrath beats Slaking since it 2HKOs it with Cross Chop, beats Ninjask with Rock Blast, Gengar with Shadow Ball, Kyogre with Water Absorb, and can switch in to sleep if it has Sleep Talk. Trick is better though. Cross Chop is also an amazing STAB type for beating off physical walls. With all these traits, you have a Pokemon that beats most of the top Pokemon.
Kabutops @ Lum Berry
Ability: Swift Swim
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Rock Blast / Rock Slide
- Explosion
- Swords Dance
- Sleep Talk
In the rain, Kabutops can survive one +6 Extreme Speed from Slaking and then use Explosion, killing it. It can also do some other stuff with Swords Dance and Rock Blast. Rock Slide can be used for more consistency, though.
Slaking @ Lum Berry
Ability: No Ability
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Shadow Ball
- Mach Punch
This version of Slaking has Mach Punch to beat Kabutops. It now loses to Skarmory, though.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Thunder / Dragon Claw
- Sleep Talk
Kyogre turns the tables on its natural counters with Thunder or Dragon Claw. Thunder hits Poliwrath super effectively, while Dragon Claw nails Rayquaza and Camouflage Shedinja. With Sleep Talk, it retains its role as a sleep switch-in as two of its other moves are attacks.
Rayquaza @ Lum Berry
Ability: Air Lock
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Dragon Claw
- Flamethrower
- Leaf Blade
This Rayquaza was used on a Sand build, where it could use Air Lock to avoid getting chipped by Sand and could also switch into Kyogre. After a Tail Glow, it defeats all of the main threats in the metagame, though it misses out on Mega Altaria, of course.
Generation 4
religod (Relicanth) @ Shed Shell
Ability: Wonder Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Mean Look
- Spikes
- Recover
- Perish Song
Relicanth's main purpose is a counter to Huge Power. Many Huge Powers run the combination of Fire Fang and Dragon Claw, to hit Palkia who has a 4x resistance to Fire Fang. This combo completely misses Relicanth, who can in turn trap and remove the threat. Its massive Defense, reaching higher than Suicune, allows it to take Fire Fang even at +6. Electric and Fighting weaknesses are bad, though.
Mewtwo @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost / Psychic
- Fire Blast
- Stealth Rock
- Taunt
A lead set. I used this over Deoxys-Attack because that was too suicide leady for the team I had it on. It's great at getting Stealth Rock up with its fast Taunt. Psycho Boost can be used for an immediate nuke, but Psychic brings consistency.
Arceus @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Perish Song
- Spikes
- Encore
- Knock Off
Knock Off is a crap move in Gen 4. Only 20 BP. However, Knock Off is the best option to safely remove only the target's item and comes with the bonus of being unblockable by Taunt. This removes the Shed Shell that slower, more passive Pokemon like weather leads need to stay alive throughout the match. Arceus can then do its normal Shadow Tag stuff.
Generation 5
Froslass (F) @ Lum Berry
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Blizzard
- Earth Power
- Spore
I was part of the Cold Shower team, but my final product heavily differed from the actual team we ended up with. Most notably, my usage of Mold Breaker Froslass instead of the Prankster variant the others agreed upon solidified my team as a different entity. The Cold Shower team is essentially a semi-stall that was about getting a Prankster in at the right time, but my team was a much more offensive variant about pivoting with Wonder Guards into Mold Breakers. Mold Breaker Froslass's main advantage over others was its Ghost-typing, granting an immunity to Extreme Speed. This makes offensively revenge killing it much harder to do. It still hits hard after a Shell Smash.
Mamoswine (M) @ Shed Shell
Ability: Snow Warning
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Recover
- Earthquake
While the others used Snow Warning Regice, I decided to use Mamoswine instead for its Stealth Rock neutrality. I picked it over the bulkier Piloswine for the ability to use Shed Shell, and a much stronger Earthquake.
Mamoswine (M) @ Lum Berry
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Recover
- Whirlwind
- Copycat
- Nature Power
I also used Prankster Mamoswine, which caused confusion between this Mamoswine and the Snow Warning one. Prankster Mamoswine is one of the strongest Pranksters available with the benefit of a Hail immunity. Its Nature Powers are almost as strong as Groudon's, and it can perform nearly as well. Its worse defensive typing sets it back, however.
Meloetta-Pirouette @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Extreme Speed
- Close Combat
- Crunch
This is dramlamb's set, but Meloetta Pirouette Form can KO Mold Breakers if they attempt to sweep with Shell Smash. It's one of the main reasons why Mold Breaker Froslass was added to my team, as blocking offensive priority is a huge bonus.
Generation 6
Palkia @ Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Taunt
- Soft-Boiled
- Defog
This was used as an improof to Mold Breaker Primal Groudon with Spore. Palkia's 4x V-create resist makes it completely null, and Steam Eruption ends Imposter right there. The spread outspeeds Adamant Primal Groudon so that Palkia can heal or use Steam Eruption first.
Gardevoir-Mega @ Focus Sash
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Psystrike
- Moonblast
- Searing Shot
Amazing breaker, after a Shell Smash it can OHKO just about every Pokemon in the game. Plus, it's free to run Focus Sash unlike many other Mold Breakers (Mega Gengar, Mega Latios, Gyarados). The dual STAB on Psystrike and Moonblast makes its attacks extra powerful. You can't really improof this easily though. Your options are limited to Zen Mode Darmanitan and Aerilate Mega Rayquaza, which is only a check.
Groudon-Primal @ Earth Plate
Ability: Wonder Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Gastro Acid
- Baton Pass
This puts insane pressure on the opponent, since Earth Plate Judgment threatens a lot of Pokemon, especially in conjunction with Gastro Acid since not that many Wonder Guards actually resist Ground. Against Flying-type Pokemon, it's only threatened by Water Shuriken Gyarados; at any other time, it can Baton Pass its boosts to another Pokemon. Since it's so easy to get a Shell Smash with Primal Groudon, this is extremely threatening. Improofed by any Normal resist with Prankster or Magic Bounce. This is best done with Magic Bounce Giratina.
Generation 7
Badeline (Banette-Mega) (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Me First
- Copycat
- Taunt
- Shadow Sneak
Prank MBane does some very funny Prank stuff, this is for HO and Shadow Sneak lets it revenge Gar + revenge other stuff. Me First and Copycat also let it revenge the other stuff with other moves. Taunt stops them from stallbreaking you and also guarantees that Me First will do a lot of damage.
Zygarde-Complete @ Iapapa Berry
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Electrify
- Encore
- Perish Song
- Thousand Waves
Electrify trapper Zyg-C. Electrifies all their attacks and if they use a status move you Encore them and destroy them with Perish Song. Mainly loses to Taunt and Spore.
Mewtwo-Mega-Y @ Mago Berry
Ability: Innards Out
EVs: 252 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Spikes
- Taunt
- Heal Order
- Volt Switch
"Bulky" Innards Out MMY as opposed to suicide lead ones, this MMY set is designed to lay Spikes during the entire match while providing a counter to setup at the same time. Great set, since it so heavily pressures offense and fat alike.
Pidgeot @ Pidgeotite
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold
- Fissure
- Spore
- Gastro Acid
I stole this set but Pidgeot can trap something, then use Pidgeotite to Mega Evolve and remove them. 121 Speed for a No Guard limits you to trapping defensive threats tho, and Pidgeot doesn't excel against Wonder Guards, so random utility mons it is.
Gengar-Mega @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Secret Sword
- Bug Buzz
Bug Buzz hits Meloetta, which is a broken WG and as such has been efficiently countered. Now Mega Gengar can proceed to sweep the rest of the team, even though Mega Audino is a more common Mega Gengar counter and you don't hit it. Bug Buzz also hits through Substitute which means Subpass has been destroyed too. Absolutely decimated.
Beedrill-Mega @ Focus Sash
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Dragon Ascent
- Sunsteel Strike
- Thousand Arrows
Huge Power with an amazing speed tier and Attack stat, which it showcases with a variety of moves to hit Pokemon like Mega Mewtwo X, Mega Mewtwo Y, and Mega Gengar that Mega Mewtwo X would miss. Easily improofed by any fat Water WG.
Alomomola @ Shed Shell
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Wish
- Spiky Shield
- U-turn
- Parting Shot
Here's the fat Water WG. Alomomola is still in, Wishpass Balance is one of the strongest archetypes in Gen 7 if performed correctly. Since I used such bulky offense behemoths as Mega Beedrill and Mega Diancie, it's safe to say that I mastered Gen 7 PH. Every other player, go home now before you get destroyed.
Gengar-Mega @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Searing Shot
- Shell Smash
- Trick
Stole from the god builder himself Ransei, this traps and kills stuff, while trapping and killing some other stuff. Just what STag does.
Garchomp-Mega @ Lum Berry
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Dragon Hammer
- Thousand Arrows
- Sacred Fire
No real wall for this, except like Megabro and Mega Altaria. The latter no longer exists, and the former is Megabro, so basically no walls. And Fini I guess. And Primal Kyogre. Basically fat waters check this after Smash, you deal with this by either having Xern or just using Smash again.
Gyarados-Mega (M) @ Fairy Memory
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Multi-Attack
- Thousand Arrows
- Photon Geyser
Outclasses Smash Xern right there. Gyara is immune to Imp's Photon, making it completely self-improof while gaining access to moldy moves. OP set and will destroy the meta as we see it.
Mewtwo-Mega-Y @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Photon Geyser
- Moongeist Beam
- Secret Sword
- Sludge Wave
I have no idea if I talked about this set before but it's broken, people like spamming frail stuff under Psychic Surge thinking they're safe, then bam Scarf PBond MMY swoops in and ends its life. An amazing revenge killer which is bolstered further by Psychic Surge, making it an excellent choice on Psyspam since it has few walls there.
Kyogre-Primal @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Steam Eruption
- Moongeist Beam
- Substitute
Top tier WGs crap on this set, but if you remove the top tier WGs with any Huge Power, suddenly you win the game. At least if you can set up +1, which is super easy to do because of Substitute and Kyogre's incredible offensive presence.
Aerodactyl-Mega @ Safety Goggles
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- U-turn
- Spikes
- Spore
Great lead set since it's self-improof, make sure to bring a mon that can Defog on this set like Safety Goggles Mega Scizor. Or just Spore their Imp first. That also works.
Mewtwo-Mega-Y @ Focus Sash
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Play Rough
- Thousand Arrows
- Sacred Fire
Yes, Huge Power MMY. What makes this appealing is that it's a Huge Power with Photon Geyser STAB, high Attack, crazy speed, and respectable bulk, that outspeeds MMX and MGar. It's MMX with extra benefits. It is a god, and should be treated as such.
Pyroar @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Will-O-Wisp
- Baton Pass
- Stealth Rock
- Spectral Thief
Only WG that's immune to Moongeist Beam while resisting Sunsteel Strike. This was used to compensate for the fact that the team it was placed on was garbage and had no good back up to most moldy moves. The Moongeist Beam immunity took priority since it's the best moldy move.
Lunala @ Pixie Plate
Ability: Innards Out
EVs: 252 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Shell Smash
- Photon Geyser
- Moongeist Beam
- Judgment
With two 4x weaknesses, a very high HP stat, and STAB on two Moldy Moves, Lunala makes for an incredibly threatening Innards Out Smasher. Its natural Defense and Special Defense are good, though, which sets it back.
Tyranitar-Mega @ Safety Goggles
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Haze
- Recover
- Pursuit
- Parting Shot
Mega Tyranitar's typing has a bunch of weaknesses that can be easily exploited, but it also has a resistance to Ghost, Flying, Fire, and Normal, and an immunity to Psychic, as well as Pursuit STAB. This makes it an amazing choice for anti-Psychic and anti-Ghost, since a sturdy Ghost resistance is very important in the metagame. It also improofs the Innards Out Lunala directly, because of Pixie Plate Judgment becoming Normal-type, which it resists. This allows Lunala to break Dark-types as usual without bothering Mega Tyrantar.
Lunala @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpD / 212 Spe
Bold Nature
IVs: 0 Atk
- Curse
- Recover
- Substitute
- Baton Pass
A variation of Curse Giratina, Lunala's main perks are its Photon Geyser resistance and minimal amount of weaknesses, when compared to Giratina who has many different weaknesses. Though it doesn't have the legendary bulk of Giratina, Lunala is a formidable defensive Pokemon that can hold its own. This set also combines Wonder Guard and Curse, another thing Giratina can't do.
Deoxys-Speed @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Fissure
- Sing
- Gastro Acid
- Gravity
Gravity lets Deoxys-Speed reach Pokemon that it couldn't before, such as Mega Rayquaza and Mega Aerodactyl. The rest of the set is standard.
Metagross-Mega @ Leppa Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Extreme Evoboost
- Searing Sunraze Smash
- Light That Burns the Sky
- Catastropika
Standard Leppa Harvest set, but Catastropika hits Mega Gyarados, which otherwise walls Mega Metagross stone cold. That's about it.
Mewtwo-Mega-X @ Choice Band
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Close Combat
- Sacred Fire
- Thousand Arrows
CB STag MMX traps and removes Wonder Guards easily with its stellar coverage. However, there is a noticeable lack of power: this MMX misses out on many OHKOs or 2HKOs that Huge Power MMX would not.
Audino-Mega @ Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Heart Swap
- Photon Geyser
- Recover
- Baton Pass
Stolen from Ransei again, this Mega Audino uses Heart Swap to take Mega Gengar's boosts and then uses Photon Geyser to OHKO it. It can then Baton Pass the boosts to another Pokemon. Photon Geyser allows it to come out on top against Mega Gengar even if it has Taunt.
Steelix-Mega @ Steelixite
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Perish Song
- Strength Sap
- Encore
- Spikes
Strength Sap allows for the easy trapping of physically offensive Pokemon. Steelixite is so that CB Pokemon can't Trick and ruin the setup. Mega Steelix's Ground typing also blocks Volt Switch, and it's also free to set Spikes during Encore turns.
Yveltal @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Pursuit
- Sucker Punch
- Rapid Spin
- Toxic Spikes
Rapid Spin Yveltal is great for hazard stack, since it pressures spinblockers extremely, except for Magic Bounce Giratina which is a rare sight. As for Mega Gengar however it uses the combination of Pursuit and Sucker Punch to remove it once it comes in to spinblock. Setting Toxic Spikes also brings an incentive for Mega Gengar to come in, allowing Yveltal to safely remove it.
That's my set dump, come again for more goodstuffs