STABmons Ubers only unbans pokemon, not moves. So the same moves that are banned/restricted in STABmons are banned in STABmons Ubers as well. The mashup that allows you to use all the moves that STABmons bans would be STABmons Anything Goes.I don't know if some moves or pokemons did get banned in STABmons Ubers, but I've made a rain team:
Pelipper is the main Rain setter, can take of entry hazards.
Kyogre is here to deal big damages and set rain in case Pelipper dies.
Barraskewda is the main attacker with choice band and Fishious rend, outspeeding everything and destroying everything that does not resist to Water type.
Zacian with Double Iron Bash can Flinch almost everything with his speed.
Necrozma and Zygarde can set up spikes to weaken or finish the opposing team.
(Also, sorry if I have a bad english)
You should really be grateful that you can change STABmons restrictions in tour code in the first place... not really, I'm glad you're able to mashup STABmons properly these days, but yes, the simplest approach was that a move can only be one of banned, restricted or unbanned, which does mean that you have to be somewhat careful to avoid inadvertently unbanning something.contrary to what you might expect, it seems that when something is banned in the base format, restrictions by * are not meaningless but unban it as well as restricting it. In other words, be careful when restricting something with * because it can make it MORE widely available rather than less(!)
Correct, Inheritance only restricts donors. (I think in olden times it used to restrict abilities as well.) Additionally, for future mashups, Cross Evolution restricts abilities and evolutions, Mix and Mega restricts stone holders and Linked and Trademarked restrict moves. (So Linked STABmons might have a problem. I'm not 100% sure offhand but I think Alphabet Cup, Fortemons, Move Equality, Sketchmons, Status Hazard and Typemons might also restrict moves.)It's also worth noting that *-restricting moves doesn't seem to have any effect at all on Inheritance
I'll see whether I can fix this.Today we had a new mashup between TS and Scalemons, and was really crazy. The way these two interact is pretty broken.
/tour new [Gen 8] Tier Shift, Elimination /tour rules !Obtainable Abilities, -Arena Trap, -Comatose, -Contrary, -Fluffy, -Fur Coat, -Gorilla Tactics, -Huge Power, -Ice Scales, -Illusion, -Imposter, -Innards Out, -Intrepid Sword, -Libero, -Moody, -Neutralizing Gas, -Parental Bond, -Protean, -Pure Power, -Shadow Tag, -Simple, -Stakeout, -Speed Boost, -Water Bubble, -Wonder Guard, -Shedinja, -Arctovish, 2 Ability Clause, -Arena Trap, -Light Ball, -regigigas, -archeops /tour autostart 10 /tour autodq 4 /tour name [Gen 8] Tier Shift AAA
Some of our mashups can be played in Custom Game (or doubles Custom Game), but that only applies to those that don't change game mechanics or stats (So Camomons mashups, MNM mashups and Tier Shift mashups can't be played in custom game). The ones that are playable this way are: Doubles and LC versions of AAA, STABmons and Balanced Hackmons; STABmons + AAA and Ubers version of AAA or STABmons.
https://operationtourcode.github.io/mashups/challengecodeconvertor.html code generator that cringemeta made, lets you convert omm codes into the custom challenge thing(/challenge user gen8ou @@@ tour rules_