StAAAb DLC2 Speculation
With the influx of new 'mons (and moves!) StAAAb is gonna be... changed. Lots of new powerful threats to be weary of, and here are some tat I thought up:
Aerodactyl @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Brave Bird
- Earthquake / Accelerock
- Hone Claws / Stealth Rock
Mayyyybe bannable, and it was banned in Stab last gen. Pretty simple, and the speed tier is amazing, only really being outsped by Barraskewda.
Moltres @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Blue Flare
- Oblivion Wing / Hurricane
- Roost
- Substitute / U-Turn / Toxic / Defog
Kanto Moltres has some real potential, and I haven't heard anyone really talk about it. I've used Charizard for some decent success, but what if you had 20 more SpA and way more bulk? Fire / Flying is a hard hitting combo, and you have bulk to live a hit from an offensive threat and ko them back (no calcs too lazy). You could also go for

Moltres-Galar @ Life Orb / Heavy Duty Boots
Ability: Triage
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dark Pulse / Fiery Wrath
- Oblivion Wing
- Knock Off / U-Turn / Roost / Toxic
- Nasty Plot
Galar Moltres is way more hyped, and at first the stab combo is sound. However 80bp stabs really hurt compared to blue flare's 130bp. Triage, Plot, and 80bp priority are really good at culling offense though. If sigmove has like 100bp, then it'll be scarier for sure
Suicune @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Extrasensory / Roar / Ice Beam
- Protect
Suicune is pretty much a physical Chansey - an amazing blanket check, but is physical instead. It doesn't get natural recover, teleport, or hazards, but it makes up for it by being a godly wincon on the level of Snorlax. Like Chansey, it can be broken by very strong physical hits (especially because it doesn't resist important types like ground). Extrasensory because Pex.
Also suicune vs suicune fights are gonna be a real slog, example: https://replay.pokemonshowdown.com/gen8customgame-1197980178
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Salamence / Garchomp @ Choice Band / Life Orb / Heavy Duty Boots
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Dual Wingbeat / Bonemerang
- Coverage
- Iron Tail / Dragon Dance
Pretty similar, very powerful dragons that abuse the power of Technician. Threatens SpD Corvi well too:
252 Atk Choice Band Technician Salamence Dragon Darts (2 hits) vs. 252 HP / 0 Def Corviknight: 180-214 (45 - 53.5%) -- approx. 0.4% chance to 2HKO after Leftovers recovery
Probably needs to be part of dragmag or other corvi overwhealming teams first, though. And more standard adapatbility sets can be stronger due to D Ascent / P Blades coming back, while also not activating Stamina as much.
Latios (M) @ Choice Specs / Choice Scarf
Ability: Psychic Surge / Tinted Lens
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy / Clanging Scales
- Expanding Force
- Psystrike
- Mystical Fire / Trick
The highlight here is Dragon Energy, regi-dragon's signature move, which is an Eruption clone. Expanding Force has proven to be very scare, and Latios' good speed tier threatens lots of the current and future meta.
Buzzwole @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- First Impression
- Close Combat
- Ice Punch
- U-turn
Buzzwole @ Rocky Helmet
Ability: Dauntless Shield
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Roost
- Ice Punch / U-Turn
- Bulk Up
No Defog, but Buzzwole is a much needed Fighting / Dark / Ground resist. There are many many options, all of which are relatively easy to explain. Flying weakness makes you want to cry but at least Urshifus like running choice. Triage is also obviously good but already pretty much done by Heracross, who also has spikes.
zygod is also busted kthnx