OPEN DISCUSSION - Gym Concerns and Issues

hi Elevator Music, SubwayJ and I are all ready for quals. My main 6 fairies:

Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP:
100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20

EC: 9/9 max
MC: 0
AC: 5/5 max

Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt

Mawile (M)
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (DW)
Nature: Sassy

Stats:
HP:
90
Atk: 3
Def: 3
Spa: 2
Spd: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size: 1
Weight: 2
Total: 14

Mega Mawile (M)
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (DW) / Huge Power (Mega)
Nature: Sassy

Stats:
HP:
90
Atk: 4, 8 (Huge Power & Mawilite)
Def: 5
Spa: 2
Spd: 4 (+)
Spe: 43 (-) (-10% Evasion)
Size: 2
Weight: 2
Total: 18
EC: n/a max
MC:
18
AC: 5/5 max

Moves: (65)
Astonish
Bite
Brick Break
Charge Beam
Counter
Crunch
Dark Pulse
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Growl
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Metal Burst
Misty Terrain
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stealth Rock
Stockpile
Stone Edge
Substitute
Sucker Punch
Super Fang
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip

Aromatisse (F)
Types: Fairy
Abilities: Healer / Aroma Veil (DW)
Nature: Quiet

Stats:
HP:
110
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 25 (-) (-10% Eva)
Size: 2
Weight: 2
Total: 19

EC: 6/6 max
MC:
0 max
AC:
5/5 max

Moves:
(54) (3 CC bonus)
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Pulse
Hidden Power
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Mr. Mime (M)
Types: Psychic / Fairy
Abilities: Soundproof / Filter / Technician (DW)
Nature: Bold

Stats:
HP:
90
Atk: 1 (-)
Def: 4 (+)
Spa: 4
Spd: 5
Spe: 90
Size: 3
Weight: 4
Total: 19

EC: 6/6 max
MC:
3
AC: 5/5 max

Moves: (60)
Barrier
Baton Pass
Bide
Charge Beam
Confuse Ray
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Double Team
Encore
Endure
Fake Out
Focus Blast
Foul Play
Future Sight
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power [Fire]
Hypnosis
Icy Wind
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Solar Beam
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard

Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW)
Nature: Bold

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
Spa: 5
Spd: 4
Spe: 80
Size: 3
Weight: 3
Total: 21

Mega Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW) / Pixilate (Mega)
Nature: Bold

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
Spa: 7
Spd: 5
Spe: 100
Size: 3
Weight: 3
Total: 25
EC: 9/9 max
MC:
0
AC: 5/5 max

Moves: (68)
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Memento
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Teleport
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room

Azumarill (F)
Types: Water / Fairy
Abilities: Thick Fat / Huger Power / Sap Sipper (DW)
Nature: Adamant

Stats:
HP:
110
Atk: 3 (+), 6 (Huge Power)
Def: 3
Spa: 1 (-)
Spd: 3
Spe: 50
Size: 2
Weight: 3
Total: 16, 19 (Huge Power)

EC: 9/9 max
MC:
0
AC: 5/5 max

Moves: (61)
Aqua Jet
Aqua Ring
Aqua Tail
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Charm
Defense Curl
Dig
Dive
Double Edge
Double Team
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Focus Punch
Frustration
Giga Impact
Hail
Headbutt
Helping Hand
Hydro Pump
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Perish Song
Play Rough
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Scald
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Surf
Swagger
Swift
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool
 
Woot woot


Parfum the Aromatisse (♀)

Type:


On Route 7, while Subway was walking through some flowers, Parfum and her best friend Wonka, were watching him. All of the sudden a Croagunk attacked Subway and Parfum took action! She, along with Wonka, swiftly took out the Croagunk and saved Subway. Afterwards, Parfum made sure to tend to any wounds of Subway and his team and wanted to help in the case of further trouble! The one who smells the best.

Nature: Bold (+Defence, -Attack)

Abilities:

Healer:
(Passive)
Aroma Veil: (Passive) (HA)

Stats:

HP: 110
Attack: Rank 2 (-)
Defence: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 29
Size Class: 2
Weight Class: 2


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Disarming Voice
Aromatic Mist
Heal Pulse
Reflect
Psych Up
Skill Swap
Misty Terrain

Dazzling Gleam
Psychic
Thunderbolt
Flash Cannon
Energy Ball
Protect
Torment
Hidden Power (Ground)
Toxic
Substitute
Sleep Talk
Charge Beam
Light Screen
Psyshock
Hyper Beam
Rest
Facade
Confide

Captivate
Disable
Refresh
Wish

Total Moves: 39

Hydro the Azumarill (♂)

Type:


Despite Hydro's small and soft stature, he is definitely a force to be reckoned with. When Hydro met Subway as a wild Pokemon, he defeated Subway's entire team single-handedly! After that he bounced into Subway's arms and started cuddling because he had so much fun! Since then Hydro has only become stronger! The one who can jump the highest.

Nature: Adamant (+Attack, -Special Attack)

Abilities:

Huge Power:
(Passive)
Thick Fat: (Passive)
Sap Sipper: (Passive)

Stats:

HP: 110
Attack: Rank 3 (6) (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 50
Base Rank Total: 16 (19)
Size Class: 2
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Splash
Charm
Bubble
Tail Whip
Water Sport
Slam
Water Gun
Bubble Beam
Helping Hand
Bounce
Play Rough
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Rain Dance
Superpower
Hydro Pump

Waterfall
Return
Frustration
Light Screen
Protect
Dig
Substitute

Encore
Copycat
Soak
Refresh
Sing
Aqua Jet

Knock Off
Ice Punch
Endure

Total Moves: 36

Benedict the Togekiss (♂)

Type:


When Subway first hatched Benedict from his egg, Benedict was a carefree and happy Pokemon. That mentality sticks with him today, as he'd far rather go pick flowers than practice battling. Benedict always keeps a piece of his eggshell with him, so that he will always remember where he came from! The one who's the most sentimental.

Nature: Bold (+Defence, -Attack)

Abilities:

Hustle:
(Toggle)
Serene Grace: (Passive)
Super Luck: (Passive)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 4 (+)
Special Attack: Rank 5
Special Defense: Rank 4
Speed: 80
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
After You
Magical Leaf
Fairy Wind
Safeguard
Baton Pass

Flamethrower
Psychic
Dazzling Gleam
Protect
Shadow Ball
Substitute
Solarbeam
Roost
Reflect
Light Screen
Fly
Shock Wave
Steel Wing
Grass Knot
Toxic
Sunny Day
Hidden Power (Steel)
Thunder Wave

Future Sight
Mirror Move
Morning Sun
Psycho Shift
Nasty Plot

Endure
Magic Coat
Heat Wave
Counter
Helping Hand
Endeavor

Total Moves: 48

Luna the Clefable (♀)

Type:


Luna was given to Subway in a trade from a traveler from the Kanto region. She was found on the top of Mt. Moon gravely hurt, but her trainer didn't know how. Once she was given to Subway, Luna immediately took a liking to him. She is always looking for the moon, day or night, so she can perhaps one day go there! The biggest daydreamer.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Cute Charm:
(Passive)
Magic Guard: (Passive)
Unaware: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-)
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
After You
Healing Wish
Disarming Voice
Growl
Double Slap
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Minimize
Moonlight
Moonblast
Cosmic Power
Gravity
Meteor Mash
Light Screen

Flamethrower
Psychic
Shadow Ball
Protect
Dazzling Gleam
Fire Blast
Thunder

Heal Pulse
Aromatherapy
Metronome
Wish
Misty Terrain

Counter
Endure

Total Moves: 37

Venus the Mawile (♀)

Type:


While traversing through Glittering Cave, Subway came across Venus hiding in a corner, afraid that Subway or another Pokemon would harm her. Subway showed her his hand, and she accepted, joining Subway on his adventure through Kalos. Later on, in Shabboneau Castle, Subway was lucky to find a Mawilite, which meant that Venus never had to fear again. Despite this, she kept her shy ways, and is never one to boast about her strength. The hardest to find in the group.

Nature: Sassy (+Special Defence, -Speed)

Abilities:

Hyper Cutter: (Passive)
Intimidate: (Trigger)
Sheer Force: (Toggle) (HA)
Huge Power: (Passive) (Mega-Evo)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 3 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 1


Stats: (Mega)

HP: 90
Attack: Rank 4 (8)
Defence: Rank 5
Special Attack: Rank 2
Special Defense: Rank 4 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 2


Ability Counters: 5/5
Move Counters: 0

Moves:

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Crunch
Sucker Punch
Stockpile
Spit Up
Swallow
Iron Defense
Feint Attack
Baton Pass

Rock Slide
Brick Break
Power-Up Punch
Protect
Facade
Giga Impact
Torment
Substitute
Focus Punch
Grass Knot
Sleep Talk
Toxic
Hyper Beam
Sludge Bomb
Rock Tomb
Psych Up
Sandstorm
Embargo
Flash Cannon
Payback

Ice Fang
Fire Fang
Thunder Fang
Poison Fang
Metal Burst
Punishment

Counter
Foul Play
Ice Punch
Thunder Punch
Steath Rock
Endure
Knock Off
Magnet Rise
Snatch
Dynamic Punch
Pain Split
Mimic

Total Moves: 56

Pennywise the Mr. Mime (♂)

Type:


While searching through Kalos, Subway made several trips through the grand Lumiose City. On one of his later visits, Subway discovered Pennywise crying, alone in an alley. Subway quickly welcomed him to the team! After meeting the rest of Subway's pokemon, Pennywise has become far more joyful and welcoming. But don't let this visage mislead you. When he wants to be, Pennywise is a very unforgiving character. The first to give you a smile.

Nature: Lax (+Defense, -Special Defense)

Abilities:

Soundproof: (Passive)
Filter: (Passive)
Technician: (Passive)

Stats:

HP: 90
Attack: Rank 2
Defense: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 4 (-)
Speed: 90
Base Rank Total: 19
Size Class: 3
Weight Class: 4


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Role Play
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Recycle
Trick
Baton Pass

Power Split
Healing Wish
Future Sight
Fake Out
Icy Wind

Protect
Shadow Ball
Thunderbolt
Taunt
Solarbeam
Torment
Infestation
Psyshock
Aerial Ace
Dazzling Gleam
Thief
Focus Blast
Hyper Beam
Hidden Power (Steel)

Foul Play
Counter
Drain Punch
Magic Coat
Bide
Endure
Fire Punch
Signal Beam
Mud-Slap
Helping Hand
Skill Swap
Follow Me
Focus Punch

Total Moves: 55
 

Whimsicott [Erufuun] (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass/Fairy

Abilities: Prankster / Infiltrator / Chlorophyll (Unlocked)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves: (65/65)
Absorb
Attract
Beat Up
Captivate
Charm
Confide
Cotton Guard
Cotton Spore
Covet
Dazzling Gleam
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fairy Wind
Fake Tears
Flash
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Growth
Gust
Helping Hand
Hidden Power (Fire)
Hurricane
Hyper Beam
Knock Off
Leech Seed
Light Screen
Mega Drain
Memento
Moonblast
Natural Gift
Nature Power
Poison Powder
Protect
Psychic
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Shadow Ball
Sleep Talk
Snore
Solar Beam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Thief
Tickle
Toxic
Trick Room
U-turn
Worry Seed

Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (94/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Substitute
Tickle
Trick
Wide Guard

Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance

Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hidden Power (Fire)
Hyper Beam
Infestation
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon

Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Magic Coat
Metronome
Mud-Slap
Nightmare
Skill Swap
Signal Beam
Snatch
Snore
Wonder Room
Zen Headbutt

Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy

Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)

Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
AC: 5/5

Moves: (81/98)
Aqua Ring
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport

Amnesia
Aqua Jet
Belly Drum
Body Slam
Camouflage
Copycat
Encore
Fake Tears
Foresight
Future Sight
Muddy Water
Perish Song
Refresh
Soak
Tickle

Blizzard
Brick Break
Bulldoze
Confide
Curse
Dig
Dive
Double Team
Facade
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hail
Headbutt
Hidden Power (Electric)
Hyper Beam
Ice Beam
Iron Tail
Light Screen
Natural Gift
Power-Up Punch
Protect
Rest
Rock Smash
Scald
Sleep Talk
Substitute
Surf
Swagger
Toxic
Waterfall
Whirlpool

Covet
Dynamic Punch
Endure
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Mimic
Mud-Slap
Scary Face
Seismic Toss
Uproar


Just a note: I know I've been fickle about this, and I know I've 'joked' about doing this just to steal the badge. If I do win, I will keep and run the gym. Hope that alleviates some concerns.
 

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
All right let's get this party started

B6P4 4v4 Doubles (as per challenger agreement)
Fairy Monotype
Arena: ASB Arena
Subs: 2
Items: Yes
2 Recovery/5 Chill
Abilities: All
Mega: 1
Switch=OK

SubwayJ vs. starwarsfan
starwarsfan vs. Elevator Music
Elevator Music vs. SubwayJ


If you're interested in reffing one of these matches shoot me a quick VM or irc message and if/when I approve you tag the two players whose battle you're taking.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Deleting all these posts, please don't shit up the thread with pointless one-liners. Declarators have no obligation to make themselves known until the deadline for qualifiers.
 

Someoneelse

Why am I here?
Now that it's the end of the month, I'll announce that I shall apply for the Water Gym.

Pokemon Team:

Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground

Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Avalanche*
Barrier
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Focus Blast
Focus Punch
Foresight*
Giga Impact
Growl*
Hammer Arm
Hidden Power (Grass)
Hyper Beam
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide*
Rock Smash
Rock Tomb
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Substitute
Superpower
Surf
Swagger
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pledge
Water Pulse
Whirlpool
Wide Guard
Yawn
---
68 Moves


Rotom [Plasma] (N)
Nature: Modest
Type: Electric / Ghost

Abilities:
Levitate (Passive)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20



EC: N/A
MC: Maxed
AC: N/A

Attacks:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Ice)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
ThunderShock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
---
54 Moves

Ludicolo [Maraca] (F)
Nature: Rash
Type: Water / Grass

Abilities:
Swift Swim (Passive)
Rain Dish (Passive)
Own Tempo (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Absorb
Astonish
Blizzard
Brick Break
BubbleBeam
Bullet Seed
Counter
Dive
Double Team
Drain Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Leech Seed
Mega Drain
Mimic
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Rest
Scald
Seed Bomb
Sleep Talk
Solar Beam
Substitute
Surf
Synthesis
Teeter Dance
Thunder Punch
Toxic
Waterfall
Water Sport
Whirlpool
Zen Headbutt
---
49 Moves

Gyarados [Skulkraken] (F)
Nature: Rash
Type: Water / Flying

Abilities:
Intimidate (Trigger)
Moxie (Passive) (H, unlocked)
Mold Breaker (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

Mega:
HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aqua Tail
Bide
Bite
Brine
Bounce
Bubble
Dark Pulse
Dive
Dragon Dance
Dragon Rage
Dragon Tail
Earthquake
Endure
Flail
Hydro Pump
Ice Beam
Ice Fang
Leer
Payback
Protect
Rain Dance
Rest
Reversal
Roar
Skull Bash
Sleep Talk
Splash
Stone Edge
Substitute
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Waterfall
---
38 Moves

Cloyster [Walter] (M)
Nature: Mild
Type: Water / Ice

Abilities:
Shell Armor (Passive)
Skill Link (Passive)
Overcoat (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 7 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aqua Ring
Aurora Beam
Barrier
Bide
Blizzard
Brine
Clamp
Dive
Double Team
Endure
Explosion
Giga Impact
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leer
Payback
Poison Jab
Protect
Rapid Spin
Razor Shell
Rest
Rock Blast
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Surf
Tackle
Teleport
Torment
Toxic
Toxic Spikes
Twineedle
Water Pulse
Whirlpool
Withdraw
---
43 Moves

Kingdra [King] (M)
Nature: Hasty
Type: Water

Abilities:
Swift Swim (Passive)
Sniper (Passive)
Damp (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
+11% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Agility
Bide
Blizzard
Body Slam
Bounce
Brine
Bubble
BubbleBeam
Clear Smog
Disable
Dive
Double-Edge
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Endure
Focus Energy
Flash Cannon
Giga Impact
Hidden Power (Fire, 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Leer
Outrage
Protect
Rain Dance
Razor Wind
Rest
Scald
Signal Beam
Sleep Talk
SmokeScreen
Substitute
Surf
Swagger
Toxic
Twister
Water Gun
Yawn
---
42 Moves

Seismitoad [Tim #2] (M)
Nature: Quiet
Type: Water / Ground

Abilities:
Swift Swim (Passive)
Poison Touch (Toggle)
Water Absorb (Passive) (H, unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 64 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
After You
Aqua Ring
Bounce
Brick Break
Bubble
Bubble Beam
Dig
Drain Punch
Earth Power
Earthquake
Endeavour
Focus Blast
Giga Impact
Grass Knot
Growl
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Punch
Icy Wind
Knock Off
Mud Bomb
Mud Shot
Payback
Protect
Rain Dance
Refresh
Rest
Rock Slide
Round
Scald
Sleep Talk
Sludge Wave
Substitute
Supersonic
Surf
Toxic
Uproar
Water Pulse
---
39 Moves


Other Pokemon (in training / to be trained):

Protowatt [Grilled] (M)
Nature: Hasty
Type: Water / Electric

Abilities:
Trace (Trigger)
Magic Guard (Passive)
Shed Skin (Passive) (H, locked)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
+28% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect

Counter
Follow Me
Me First
Mirror Coat
Signal Beam

Ice Beam
Rest
Scald
Thunderbolt
Toxic
---
16 Moves

Shellos [Ruby] (F)
Nature: Quiet
Type: Water

Abilities:
Sticky Hold (Passive)
Storm Drain (Passive)
Sand Force (Passive) (H, locked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance

Acid Armour
Brine
Counter
Mirror Coat
Yawn

Ice Beam
Protect
Substitute
Surf
Toxic
---
17 Moves

Kabuto [Grim] (M)
Nature: Mild
Type: Rock / Water

Abilities:
Swift Swim (Passive)
Battle Armour (Passive)
Weak Armour (Toggle) (H, locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack

Confuse Ray
Giga Drain
Icy Wind
Knock Off
Take Down

Protect
Rock Slide
Substitute
Surf
Waterfall
---
16 Moves
 
Last edited:

Geodude6

Look at my shiny CT!
So I know I've talked about this for a while, but now the time has come for me to officially apply for Dark gym. (now that I've finally pulled myself away from Bravely Default)
I have Hydreigon, Shiftry, Tyranitar, Scrafty, Greninja, Colossoil, Honchkrow, Sableye, and Pangoro trained to my satisfaction, and have Weavile, Zoroark, and Skorupi in training.



Ghidi [Hydreigon] (F)
Nature: Hasty (+15% Spe, +15% Acc, -1 Def)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Ability:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 5
SpD: Rank 3
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: N/A

Moves: (57/86)
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush

Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Roar
Toxic
Hidden Power [Fairy]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Reflect
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice

Steel Wing
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Giga Impact

Bulldoze
Stone Edge
Thunder Wave
Psych Up
Dragon Tail
Rock Slide
Swagger
Sleep Talk

U-turn
Substitute
Flash Cannon
Rock Smash
Confide

Fly
Surf
Strength

Aqua Tail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Iron Tail
Roost
Signal Beam
Snore
Spite

Superpower
Tailwind
Uproar
Zen Headbutt

Wing Attack

Shiftry [Locust] (M)
Nature
: Rash (+SpA, -SpD)
Type: Grass/Dark

Abilities: Early Bird/Chlorophyll/Pickpocket

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks :
Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor
Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister
Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed

Goji [Tyranitar] (F)
Nature: Rash
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


Nature: Rash
Type:

Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves: (63/114)
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact

Ancient Power
Assurance
Curse
Dragon Dance

Focus Energy
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

Focus Punch
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hidden Power [Poison]
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration

Smack Down
Thunderbolt
Thunder
Dragon Breath
Return

Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Detect
Secret Power

Rest
Attract
Round

Focus Blast
Fling
Endure
Incinerate
Shadow Claw

Retaliate
Rock Polish
Avalanche
Thunder Wave
Bulldoze
Captivate
Dragon Tail
Natural Gift
Swagger

Sleep Talk
Substitute
Rock Smash
Snarl
Power-up Punch
Confide
Cut
Surf
Strength

Whirlpool
Rock Climb

Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dragon Pulse

Dynamic Punch
Earth Power
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch

Iron Defense
Low Kick
Mega Kick
Mega Punch
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore

Spite
Superpower
Thunder Punch
Uproar

Zuzu [Scrafty] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: (45/??)
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Chip Away
Scary Face
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash

Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Toxic
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch

Iron Defense
Iron Head
Iron Tail
Knock Off
Spite
Super Fang

Hanako [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(65/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Steel]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Rock Smash
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Waterfall

Hydro Cannon
Water Pledge

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 1
AC: 5/5

Attacks: (58/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Superpower

Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (49/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Sky Attack
Whirlwind

Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Retaliate
Giga Impact
Thunder Wave
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Spite
Superpower
Twister

Beat Up

Gemstone [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 1
AC: 5/5

Moves: (49/??)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Power Gem
Confuse Ray
Knock Off
Shadow Claw
Foul Play

Feint
Imprison
Metal Burst
Moonlight
Sucker Punch
Trick

Focus Punch
Toxic
Sunny Day
Taunt
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Dazzling Gleam

Dynamic Punch
Counter
Gravity
Ice Punch
Low Kick
Magic Coat
Pain Split
Spite

Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Hammer Arm, Sky Uppercut]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk


Yaksha Castle
Type: Dark
Complexity: Intense
Format: All

[flavor to be inserted later]

• All Dark-type Pokémon are now immune to all trapping moves and abilities. They are immune to the trapping effect of partial trapping moves (ex. Whirlpool) but are affected by the residual-damage effect. This only affects Pokémon that are naturally Dark-type and is retained if the Pokémon changes type.

• The battle takes place at night. Moonlight always heals its maximum HP value, even if the sky is obscured.

• All non-damaging moves, with the exception of Taunt, Torment, and reliable recovery moves, have their energy cost decreased by 1.

• The duration of Taunt and Torment is increased to 9 actions.

• Skill Swap is now blocked by Substitute.

• The ability Rivalry has no effect, but cannot be Skill Swapped.

• The Base Attack Power of Psychic, Ghost, and Poison-type moves is increased by 2.

===

Codifications:
• "Reliable recovery" is codified as Recover, Slack Off, Softboiled, Milk Drink, Heal Order, Roost, and Wish. Moonlight is not normally considered reliable recovery, but it is for the purposes of this arena.

• Sleep Talk, Assist, Metronome, and other moves that become other moves only get the EN reduction if they call a non-damaging move.

• Camouflage changes the user to a Ghost-type. Secret Power has a 30% chance to confuse. Nature Power becomes Shadow Ball.


If I HAD to get rid of something on this arena, the status move EN reduction and Taunt/Torment buff would probably be the first thing to go.
 
Well, it is finally time. We've come a long way, my team and I. I am now officially applying for the Water Gym.

Gym Team:


Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (60/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool



Ludicolo (El Gordo Loco) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (52/100):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump

Counter (*)
Giga Drain (*)
Leech Seed (*)
Razor Leaf
Synthesis (*)
Teeter Dance
Water Gun (*)

Toxic
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Solar Beam (*)
Brick Break
Double Team
Focus Blast
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf

Body Slam
Bullet Seed
Dive
Drain Punch
Endure
Fire Punch
Focus Punch
Hyper Voice
Ice Punch
Icy Wind
Metronome
Mimic
Seed Bomb
Thunder Punch



Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5
KOC: 0

Moves (50/???):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold

Ancientpower
Avalanche (*)
Fissure
Freeze-Dry (*)
Future Sight (*)
Horn Drill
Refresh (*)
Sleep Talk (*)

Roar
Toxic
Ice Beam (*)
Blizzard
Protect (*)
Thunderbolt (*)
Thunder
Psychic
Double Team
Rest (*)
Bulldoze (*)
Substitute
Surf

Bide
Dive
Dream Eater
Drill Run
Endure
Heal Bell
Hyper Voice
Iron Head
Nightmare
Reflect
Shock Wave
Signal Beam
Skull Bash
Solar Beam
Zap Cannon



Bažina Bestie (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (53/???):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Roar
Toxic
Hidden Power [Grass]
Blizzard
Hyper Beam
Protect (*)
Dig (*)
Brick Break
Rest (*)
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Earth Power
Endure
Focus Punch
Ice Punch
Iron Tail
Low Kick
Stealth Rock
Superpower



Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (44/???):

Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Acid Spray
Barrier
Water Pulse
Hex
Hydro Pump
Sludge Wave
Wring Out

Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Ice Beam (*)
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Double Team
Sludge Bomb
Scald
Infestation
Substitute
Dazzling Gleam
Surf (*)

Dive
Giga Drain
Magic Coat

Bide
Brine
Endure
Mega Drain
Reflect
Skull Bash



Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (60/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Swagger
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Toxic
Ice Beam (*)
Hyper Beam
Light Screen
Protect
Safeguard
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf

Bide
Counter
Drain Punch
Dynamic Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Trick
Zap Cannon



Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 2

Moves (50/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Electric]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb

Water Pledge


Should probably be putting a potential arena in here, but we'll cross that bridge when we get to it.
 
Last edited:
Poor timing for this... but I should be getting more time soon. At any rate...

Geodude6, did you really think I would just let you walk into the Dark Gym? No... if you're going to get it, you'll have to get through me first!

Officially applying for the Dark Gym (again, since I was defeated the first time and ignored the second).

Current Team:

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown

Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)

Type: Dark
Abilty:
Illusion:
Type: Passive

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%

EC: 6/6
MC: 0

Attacks: (55/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


Captivate
Copycat
Counter
Detect
Extrasensory

Memento
Sucker Punch

Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Spite
Snatch
Snore


Calm Mind
Toxic
Hidden Power (Ice)
Hyper Beam
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Retaliate
Grass Knot
Substitute
Snarl


Cut


Itsumo the Spiritomb, Demon Lord of Destruction
<===>

Itsumo (Male Spiritomb)
Nature: Serious (No effect)

Type: Ghost/Dark

Abilities:
Pressure: Type: Passive
(Dream World: Unlocked!) Infiltrator: Type: Passive

HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks: (67/67 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Feint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse


Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen


Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room


Water Pulse
Calm Mind
Toxic
Hidden Power (Steel)

Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball

Double Team
Shock Wave
Rock Tomb

Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Infestation
Swagger
Substitute
Snarl
Confide


Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)


Kyofu the Tyranitar, Demon Lord of Tyranny
--->

Kyofu (Male Tyranitar)
Nature: Rash (+Special Attack, -Special Defense)
Types: Rock/Dark

Abilities:
Sand Stream:
Type: Trigger
Command: (Ability: Sand Stream)
(Dream World: Unlocked!) Unnerve: Type: Passive
MEGA Ability: Sand Stream: Type: Trigger

HP: 110 ---> 110
Atk: Rank 5 --->7
Def: Rank 4 --->6
SpA: Rank 4 --->4 (+)
SpD: Rank 3 --->4 (-)
Spe: 61 --->71
Size Class: 4 ---> 4
Weight Class: 6 ---> 6
Base Rank Total: 23 --->28

EC: 9/9
MC: 0
AC: 5/5

Attacks: (57/116 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Aqua Tail
Block
Counter
Dragon Pulse
Earth Power
Fire Punch
Foul Play
Ice Punch
Iron Defense
Iron Head
Low Kick
Mimic
Outrage
Spite
Stealth Rock
ThunderPunch

Focus Punch
Dragon Claw
Toxic
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Brick Break
Flamethrower
Aerial Ace
Endure
Shadow Claw
Retaliate
Avalanche
Substitute
Snarl

Rage


Tetsu the Bisharp, Metal Demon

Tetsu (Male Bisharp)
Nature: Adamant (+Attack, -Special Attack)

Type: Dark/Steel

Abilities:
Defiant:
Type: Passive
Inner Focus: Type: Passive
(Dream World: Unlocked!) Pressure: Type: Passive

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
AC: 5/5

Attacks: (47/76 Moves Known)
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo

Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine


Headbutt
Psycho Cut
Pursuit
Quick Guard

Revenge
Sucker Punch

Dual Chop
Foul Play
Knock Off
Low Kick
Magnet Rise
Snatch
Spite
Stealth Rock

Hone Claws
Toxic
Protect

Brick Break
Double Team
Sandstorm
Aerial Ace
Thief

False Swipe
Retaliate
Thunder Wave
X-Scissor
Poison Jab
Snarl
Power-Up Punch

Cut


Shadion the Scrafty, Agent of Itsumo

Shadion* (Male Scrafty)
Nature: Jolly (+Speed, -Special Attack, +5% Accuracy)

Type: Dark/Fighting

Abilities:
Shed Skin:
Type: Passive
Moxie: Type: Passive
(Dream World: Unlocked!) Intimidate: Type: Trigger

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 67 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: 5%


EC: 6/6
MC: 1
AC: 5/5

Attacks: (40/81 Moves Known)
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash


Amneisa
Counter
Detect
Dragon Dance*
Drain Punch
Fake Out
Fire Punch
Ice Punch*
ThunderPunch*


Dual Chop
Iron Head
Knock Off
Snatch
Spite
Super Fang
Zen Headbutt


Dragon Claw*
Toxic
Bulk Up*
Protect
Rest*
Thief
Retaliate
Poison Jab


Fear, Terror, and Despair the Hydreigon, Eaters of Worlds

Fear, Terror, and Despair (Female Hydreigon)
Nature: Jolly (+Speed, -Special Attack, +15% Accuracy)

Type: Dark/Dragon

Ability:
Levitate:
Type: Passive

HP: 100
Atk: 4
Def: 3
SpA: 4 (-)
SpD: 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%


EC: 9/9
MC: 0

Attacks: (57/84 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage


Assurance
Astonish
Fire Fang

Head Smash
Ice Fang
Thunder Fang


Aqua Tail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Hyper Voice
Iron Tail

Roost
Signal Beam
Spite
Superpower
Tailwind
Zen Headbutt

Toxic
Taunt
Protect
Earthquake
Fire Blast
Thief
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Stone Edge

Thunder Wave
Dragon Tail
U-Turn
Substitute
Flash Cannon

Fly
Surf

Wing Attack


Abyss the Skuntank, Agent of Itsumo

Abyss (Female Skuntank)
Nature: Rash (+Special Attack, -Special Defense)

Type: Poison/Dark

Abilities:
Stench:
Type: Passive
Aftermath: Type: Passive
(Dream World: Unlocked!) Keen Eye: Type: Passive

HP: 110
Attack: 3
Defense: 3
Special Attack: 4 (+)
Special Defense: 2 (-)
Speed: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
AC: 5/5

Attacks: (41/75 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash

Flamethrower
Memento
Belch
Explosion


Astonish
Crunch
Flame Burst
Haze
Play Rough
Pursuit


Dark Pulse
Foul Play
Iron Tail
Sucker Punch


Hone Claws
Venoshock
Hidden Power (Ice)
Sunny Day
Taunt
Protect
Dig

Shadow Ball
Sludge Bomb
Fire Blast
Thief
Incinerate
Shadow Claw
Payback
Poison Jab

Snarl


In training, I have an Absol, a future Cacturne, and a future Houndoom.

Arena: New Temple of the End (Potential Dark Gym Arena)
This ancient temple is tucked away in a canyon in the middle of a desert. Inside, there is a series of murals on the walls depicting how various worlds ended. Opposite of the entrance, there is a single mural depicting Palkia pointing with both claws to the statue of a young woman in front of it, which has an arm extending upwards. The statue’s hand, as well as whatever Palkia was pointing at originally, is missing.

You could linger and see the sights, but that is not the original purpose for coming here. No. Here, you seek to battle against an opponent.

With a lack of light, the Temple of the End is an ideal place for Dark-type and Ghost-Type Pokémon to fight and train. Easily adapting to the shadows, they are able to fight without taking as many hits themselves. After all, it doesn't matter if you can't take a hit as long as you don't get hit in the first place.

Temple Effects:
Indoors: Prevents Hail, Rain, and Sun from being summoned normally. If summoned with a weather stone, it instead summons it one strength weaker than normal (6 Rounds>4 Rounds).
Still Water Pool: The statues of Palkia and the woman with the missing hand are standing in a shallow pool of water. Attacks requiring a water source can be used, except for attacks that require the user to go underwater.
Broken Pillars: The broken stone pillars that once helped hold up the ceiling of the Temple can be used for attacks requring external rock sources. It is not advised to break any more pillars, though...
Lack of Vegitation: No plants have grown in the temple for over a century. Moves requiring external plant sources will automatically fail when used.
Shadowy Environment: Dark-types and Ghost-types gain +1 Evasion due to the shadowy conditions (Dark and Ghost-types like Spiritomb only get the bonus once). Moonlight, Morning Sun, and Synthesis restore 15, 15, and 10 health respectively due to the shadowy conditions. Solar Beam has half-power due to lack of sunlight. Secret Power may flinch when used. Camouflage changes the user to a Ghost-type. Lacking other terrain effects, Nature Power calls Night Daze.
Illumination Weakness: Dazzling Gleam, Judgment, Signal Beam, Solar Beam, and Tail Glow remove the conditions of Shadowy Environment for the rest of the round they are used in (Solar Beam's first use in the round still suffers the power decrease). Flash removes the conditions of Shadowy Environment for the round it is used in and the next round in addition to the normal accuracy drop. Illuminate removes the conditions of Shadowy Environment for as long as it is activated. If Sunny Day is used successfully, it removes the conditions of Shadowy Environment until it fades or is replaced by another weather. Special Fire-type attacks may be used to remove the conditions of Shadowy Environment (instead of their normal effect) for the next three (3) actions. The Brighten Command removes the conditions of Shadowy Environment as long as it is active. Secret Power may paralyze when used. Camoflage turns the user to a Normal-type, but fades back to their normal type when the light fades. Lacking other terrain effects, Nature Power calls Judgement.


If I had to give up something... it would either be the Indoors or the Lack of Vegitation effects; the Vegitation effect is more cosmetic than anything else, and I think I could still compete with opposing weathers even with that defense removed. I am keen on keeping Shadowy Environment, though I am open to alterations to it (I could be persuaded to change the +1 Evasion to +20% Evasion, for example), and willing to hear of more counters for it in Illumination Weakness.
 
Last edited:
Water gym...here we come!

Team:


Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Water/Psychic

Abilities: Oblivious/Own Tempo/Regenerator (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide
Belch
Block

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day
Incinerate
Grass Knot
Psych Up
Bulldoze
Safeguard
Round

Total: 74


Kingdra "Legolas" (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

Type: Water/Dragon

Abilities: Swift Swim/Sniper/Damp (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
+11% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Dragon Pulse
Hydro Pump
Twister
Dragon Dance
Yawn

Muddy Water
Octazooka
Outrage
Endure
Disable
Clear Smog
Flail
Bide
Water Pulse
Double-Edge
Mimic
Whirlpool
Aurora Beam
Signal Beam

Rain Dance
Ice Beam
Dive
Surf
Icy Wind
Double Team
Bounce
Protect
Scald
Rest
Hidden Power (Fire 7)
Sleep Talk
Draco Meteor
Blizzard
Toxic
Waterfall
Hyper Beam
Hail
Iron Head
Substitute
Facade
Return
Frustration
Facade
Giga Impact
Attract
Round

Total: 54


Huntail "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water

Abilities: Swift Swim/Water Veil (Unlocked)

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 52
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Bite
Screech
Water Pulse
Scary Face
Ice Fang
Baton Pass
Hydro Pump
Crunch
Aqua Tail

Endure
Aqua Ring
Muddy Water
Confuse Ray
Brine
Barrier
Mud Sport

Toxic
Rain Dance
Surf
Protect
Dive
Substitute
Scald
Waterfall
Double Team
Ice Beam

Total: 31


Rotom "Infectionator" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Electric/(Ghost/Fire/Water/Grass/Ice/Flying), depending on forme.

Abilities: Levitate

Stats:
Rotom
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Rotom-C
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Rotom-S
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20

Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Rotom-W
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Charge
Substitute
Electro Ball
Hex

Ominous Wind
Swift
Sucker Punch
Mud-Slap
Pain Split
Endure
Telekinesis
Snatch
Electroweb
Natural Gift
Secret Power
Signal Beam
Snore
Spite
Uproar

Thunderbolt
Thunder
Rain Dance
Sunny Day
Shadow Ball
Protect
Toxic
Dark Pulse
Light Screen
Rest
Sleep Talk
Will-O-Wisp
Volt Switch
Reflect
Charge Beam
Thief
Flash
Hidden Power (Fighting)
Facade
Dream Eater
Swagger
Psych Up
Confide
Frustration
Return
Round

Forme only moves:
Leaf Storm (Mow)
Hydro Pump (Wash)
Overheat (Heat)
Blizzard (Frost)
Air Slash (Spin)

Total: 54 - MOVEPOOL COMPLETE

Carracosta "Tsunami" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Water/Rock

Abilities: Solid Rock/Sturdy/Swift Swim (Unlocked)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard
Brine
Smack Down
Rock Slide
Shell Smash
Aqua Tail
Curse
Rain Dance
Hydro Pump

Whirlpool
Knock Off
Body Slam
Rock Throw
Flail
Iron Defense
Stealth Rock

Substitute
Toxic
Double Team
Waterfall
Surf
Stone Edge

Total: 31

Ludicolo "Temptation" (F)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Water/Grass

Abilities: Swift Swim/Rain Dish/Own Tempo (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
-10% Evasion

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Rain Dance
Energy Ball
Fake Out
Fury Swipes
Water Sport
Thief
Hydro Pump
Uproar
Zen Headbutt

Counter
Giga Drain
Leech Seed
Synthesis
Teeter Dance
Endure
Icy Wind
Drain Punch

Protect
Double Team
Substitute
Toxic
Surf
Ice Beam
Sunny Day
Solar Beam
Rest
Sleep Talk
Scald
Blizzard
Brick Break
Grass Knot
Hyper Beam
Hail
Dive
Waterfall
Swagger
Focus Blast

Total: 45

Clawitzer "Red Lobster" (M)
Nature: Modest (+Special Attack, -Attack)

Type: Water

Ability: Mega Launcher

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 63
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: N/A

Attacks:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Muddy Water
Smack Down
Heal Pulse
Aura Sphere
Dragon Pulse
Dark Pulse

Aqua Jet
Crabhammer
Endure
Entraiment
Helping Hand

Protect
Double Team
Toxic
Substitute
Surf
Scald
Venoshock

Total: 27
Gastrodon "Escargslow" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Water/Ground

Abilities: Sticky Hold/Storm Drain/Sand Force (Unlocked)

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance
Body Slam
Muddy Water
Recover

Counter
Yawn
Mirror Coat
Acid Armor
Fissure
Earth Power
Brine
Pain Split
Dive
Endure
Block

Scald
Infestation
Protect
Double Team
Substitute
Surf
Ice Beam
Sludge Wave
Rest
Sleep Talk
Hail
Blizzard
Earthquake
Bulldoze
Stone Edge
Rock Tomb
Rock Slide
Waterfall
Dig
Sandstorm
Sludge Bomb

Total: 42


Prospective arena:
Type: Water
Complexity: Simple
Format: Any

Laverre National Park isn't much really--just a really, really muddy wasteland. Uninhabited by any humans, the sailor Drake comes here a lot, to train and battle. The place is full of mud, and only mud, as far as the eyes can see. Nature Power becomes Muddy Water in this arena. Storms are very common here, and as such there is a constant Drizzle weather--that is, all abilities activated by Rain are activated, Rain takes 3 less EN to summon, and Thunder and Hurricane still have perfect accuracy, but the BAP of moves are not changed. Furthermore, Sun and Sand each take 13 EN to summon, unless the user is holding a weather rock. Also, due to the natural weather in the arena, Castform will remain in its Rain forme and Weather Ball will remain a 10 BAP Water-type attack regardless of weather. There is no external grass because it can't grow here, but the puddles provide ample water supplies for moves such as Surf. The moves Surf, Earthquake, and Sludge Wave are also a lot more controllable here---they will not hit allies. Storm Drain will not redirect allies' moves, either. Finally, the arena is somehow very good for cultivating Rare Candies, and as a result the Rare Candies are more powerful--Pokemon with 18 BRT will benefit from the 2-rank increase also.

-Nature Power becomes Muddy Water.
-Constant drizzle: basically all effects of Rain, except it does not change the BAP of any moves. Rain can be summoned during Drizzle for 3 less EN.
-Sun and Sand cost 13 EN to summon unless summoned with a weather rock.
-Castform and Weather Ball remain Water-type regardless of weather. Also, Weather Ball remains 10 BAP.
-No external grass.
-Surf, Earthquake, and Sludge Wave do not hit allies. Furthermore, Storm Drain does not redirect allies' moves.
-Pokemon with 18 BRT will have their highest true base stat increased by 2 ranks when holding Rare Candy, as opposed to 1.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Gym Status Update

Normal - Open, revamping arena - Maxim
Fire - Open, Frosty
Water - Open for GL position application, I'll give people 2 more days to apply here
Grass - Open, Pwnemon
Electric - Open, Dogfish44
Fighting - Open, Birkal
Flying - Pending Arena Approval, Objection
Poison - Open, Engineer Pikachu
Ground - Open, Its_A_Random
Rock - Open for application
Bug - Open, Rediamond
Ghost - Open, Zarator
Steel - Open for application
Psychic - Open, Gerard
Ice - Open, waterwarrior
Dragon - Open, Texas Cloverleaf
Dark - Open for application
Fairy - Open, Elevator Music

Here's what we're going to do

Water qualifiers will start as of June 3 Dummy007 SubwayJ S0L1D G0LD AOPSUser and anyone else
Rock qualifiers will start immediately Leethoof akela
Dark qualifiers will start on July 1 Eternal Drifter Geodude6 and anyone else
Steel qualifiers will begin on September 1st


Looking for a ref for Rock Gym quals, akela and leet, pick singles b5p3 or doubles b6p4 for your match
 
How would one become a gym-qualified ref? I would be interested in reffing the rock gym qualifiers, but I am not a gym-qualified ref (at least, not yet).
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
You demonstrate a quality of reffing in ordinary matches such that we either ask if you want to be a gym ref or when you ask us we say yes.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am willing to ref stuff as long as you are willing to put up with delays on weekends (excepr prolly from next two).
 
Who lost fairy quals and is here for a chance at redemption??

<------------- This guy

The Totally Awesomely Prepared, and not Just Thrown Together in a Day Water Quals Team!

The Remnant - Hydro

Hydro the Azumarill (♂)

Type:


Despite Hydro's small and soft stature, he is definitely a force to be reckoned with. When Hydro met Subway as a wild Pokemon, he defeated Subway's entire team single-handedly! After that he bounced into Subway's arms and started cuddling because he had so much fun! Since then Hydro has only become stronger! The one who can jump the highest.

Nature: Adamant (+Attack, -Special Attack)

Abilities:

Huge Power:
(Passive)
Thick Fat: (Passive)
Sap Sipper: (Passive)

Stats:

HP: 110
Attack: Rank 3 (6) (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 50
Base Rank Total: 16 (19)
Size Class: 2
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Splash
Charm
Bubble
Tail Whip
Water Sport
Slam
Water Gun
Bubble Beam
Helping Hand
Bounce
Play Rough
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Rain Dance
Superpower
Hydro Pump

Waterfall
Return
Frustration
Light Screen
Protect
Dig
Substitute
Brick Break
Giga Impact

Encore
Copycat
Soak
Refresh
Sing
Aqua Jet

Knock Off
Ice Punch
Endure

Total Moves: 38

The Savior - Sauveur

Sauveur the Lapras (♂)

Type:


Nature: Quiet (+Special Attack, -Speed)

Abilities:

Water Absorb:
(Passive)
Shell Armor: (Passive)
Hydration: (Passive)

Stats:

HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-10% Evasion)
Base Rank Total: 19
Size Class: 5
Weight Class: 6


Ability Counters: 5/5
Move Counters: 0

Moves:

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Rain Dance
Sheer Cold
Hydro Pump

Ancient Power
Fissure
Freeze-Dry
Future Sight
Horn Drill

Substitute
Blizzard
Protect
Thunder
Surf
Psychic
Toxic
Thunderbolt
Roar
Rest
Sleep Talk
Hyper Beam
Bulldoze
Hail

Endure
Bide
Zap Cannon
Solar Beam
Drill Run
Signal Beam
Heal Bell

Total Moves: 41/94​

The Returned - Alpha

Alpha the Krilowatt (♂)

Type:


Nature: Naive (+Speed, -Special Defense)

Abilities:

Trace:
(Trigger)
Magic Guard: (Passive)
Shell Armor: (Passive)

Stats:

HP: 125
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defense: Rank 2 (-)
Speed: 121 (+17%ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch
Fairy Wind

Metronome
Me First
Counter
Sheer Cold
Follow Me
Mind Reader
Whirlpool

Ice Beam
Thunderbolt
Scald
Blizzard
Protect
Round
Earthquake
Hidden Power (Grass)
Substitute
Torment
Dive

Low Kick
Earth Power
Signal Beam
ThunderPunch
Ice Punch
Aqua Tail
Electroweb
Helping Hand

Total Moves: 45

The Foreigner - Tempête

Tempête the Kingdra (♀)

Type:


Nature: Modest (+Special Attack, -Attack)

Abilities:

Swift Swim:
(Passive)
Sniper: (Passive)
Damp: (Passive)

Stats:

HP: 100
Attack: Rank 2 (-)
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 18


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 1

Moves:

Agility
Brine
Bubble
BubbleBeam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Clear Smog
Disable
Muddy Water
Razor Wind
Signal Beam

Attract
Bide
Blizzard
Brine
Double Team
Endure
Flash Cannon
Hidden Power (Electric)
Hyper Beam
Ice Beam
Protect
Quash
Rest
Scald
Skull Bash
Substitute
Surf
Toxic
Whirlpool

Bounce
Dive
Draco Meteor
Icy Wind
Mimic
Outrage
Sleep Talk

Total Moves: 41

The Amateur - Revolver

Revolver the Clawitzer (♀)

Type:


While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Mega Launcher: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defense: Rank 3
Speed: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Evolution Counters: 6/6
Move Counters: 0

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere

Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Scald
Hyper Beam
Sludge Bomb
Toxic
Hidden Power (Electric)
Substitute
Venoshock

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Total Moves: 32

The Leader - Mrs. Peacock

Mrs. Peacock the Vaporeon (♀)

Type:


Nature: Relaxed (+Defence, -Speed (-10% Evasion))

Abilities:

Water Absorb : (Passive)
Hydration: (Passive)

Stats:

HP: 120
Attack: Rank 3
Defence: Rank 3 (+)
Special Attack: Rank 4
Special Defence: Rank 3
Speed: 56
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Evolution Counters : 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump
Bite
Muddy Water
Acid Armor
Haze
Double-Edge
Baton Pass
Charm
Focus Energy
Take Down
Mist
Last Resort
Baby-Doll Eyes
Refresh

Wish
Stored Power
Yawn
Endure
Fake Tears
Detect
Flail
Synchronoise

Protect
Work Up
Round
Shadow Ball
Toxic
Hidden Power (Electric 6)
Ice Beam
Blizzard
Hyper Beam
Mimic
Rain Dance
Double Team
Surf
Scald
Brine
Bide
Reflect
Roar
Dig
Dive
Swagger
Substitute
Facade
Echoed Voice
Whirlpool
Rock Smash
Rest
Hail
Sunny Day
Giga Impact
Rage
Frustration
Attract
Retaliate
Waterfall
Confide
Return
Frustration

Heal Bell
Growth
Hyper Voice
Icy Wind
Signal Beam
Sleep Talk
Iron Tail
Aqua Tail
Swift
Mud-Slap
Bubble Beam
Skull Bash
Body Slam
Celebrate

Total Moves: 86

The Traveller - Bejeweled

Bejeweled the Huntail (♀)

Type:


While Subway was traveling to the exciting, new Kalos region, Bejeweled was very excited. However in her excitement she fell back from Subway and the team. Bejeweled was lost. After swimming for months, alone and scared, Bejeweled found Subway and the team, new and old. She immediately took back her place by Subway's side hoping to stay there for a long time! The most adventurous of the bunch.

Nature: Mild (+Special Attack, -Defense)

Abilities:

Swift Swim:
(Passive)
Water Veil: (Passive)

Stats:

HP: 90
Attack: Rank 4
Defence: Rank 3 (-)
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52
Base Rank Total: 18
Size Class: 2
Weight Class: 3


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Ice Fang
Scary Face
Screech
Bite
Aqua Tail
Hydro Pump
Crunch
Baton Pass

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power (Grass)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge
Bounce
Super Fang

Total Moves: 53/64​
 
Last edited:
Whoops, late to the party here. Applying for Water GL. #underprepared


Krilowatt [Dobby] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. (Trigger)
Activate Trace <Ability> Command: Replaces Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)
Shell Armor (HA-Unlocked): This Pokemon's thick, bony outer shell prevents it from taking critical hits. (Passive)

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15) (+16% Acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (53/83):
Bubble
Charge
Tackle
Thunder Shock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder
Fairy Wind
Muddy Water
Copycat
Bubble Beam
Guillotine

Counter
Me First
Signal Beam
Metronome
Follow Me
Whirlpool

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf
Protect
Double Team
Rest
Thunder Wave
Sleep Talk
Dazzling Gleam
Bulldoze
Hail
Hidden Power [Ghost]
Hyper Beam
Low Sweep

Earth Power
Endure
Dive
Low Kick
Electroweb


Ludicolo [Beetle] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)
Own Tempo (HA-Unocked): This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (70/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (31):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt

Counter
Synthesis
Tickle
Giga Drain
Teeter Dance
Sweet Scent
Water Gun

Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire]
Protect

Dive
Endure
Mud-Slap


Slowbro [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (30/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (28):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Slack Off
Heal Pulse
Rain Dance

Belly Drum
Block
Future Sight
Me First
Mud Sport

Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Trick Room
Earthquake
Light Screen
Focus Blast

Skill Swap
Teleport


Octillery [Mecha-Blooper] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Suction Cups:
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. (Passive)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Unlocked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 39 (45/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (31):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Gunk Shot
Constrict
Octazooka
Soak
Wring Out

Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Entrainment

Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Hidden Power [Fairy]
Substitute
Double Team
Sludge Bomb
Flash Cannon
Scald

Endure


Gritty Goombas [Barbaracle] (M, M, M, M, M, M, M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Sniper:
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Unlocked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. (Trigger)
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 79 (68*1.15) (+7% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (33):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Night Slash
Razor Shell
Cross Chop
Skull Bash
Hone Claws
Fury Cutter

Helping Hand
Switcheroo
Tickle
Water Sport

Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor
Poison Jab
Dragon Claw
Protect
Aerial Ace
Cut
Brick Break
Grass Knot


Swampert [Queen Bean] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Ground
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Unlocked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (25):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Mud Shot
Mud Bomb
Protect
Earthquake
Endeavor
Hammer Arm

Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Barrier

Ice Beam
Dig
Sludge Wave
Scald
Rock Slide
Toxic


Gyarados [Mom Piranha] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Water/Flying
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark (Mega): Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. (Trigger)
Activate Intimidate Command: Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Moxie (HA-Unlocked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Passive)
Mold Breaker (Mega): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action. (Passive)

Stats:
HP: 100 [100]
Atk: Rank 4 [6] (-)
Def: Rank 3 [4]
SpA: Rank 3 [4] (+)
SpD: Rank 4 [5]
Spe: 81 [81]
Size Class: 6 [6]
Weight Class: 6 [7]
Base Rank Total: 20 [25]

EC: 6/6
MC: 0
AC: 5/5

Moves (25):
Splash
Tackle
Flail
Thrash
Bite
Aqua Tail
Ice Fang
Dragon Dance
Rain Dance

Taunt
Ice Beam
Thunderbolt
Earthquake
Flamethrower
Dark Pulse
Protect
Stone Edge
Dragon Tail
Substitute

Bounce
Endure

Bubble
Reversal
Dragon Rage
Hydro Pump


Rotom-W [Fawful] (-)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (86*1.15) (+11% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Moves (26):
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Hydro Pump
Hex
Electro Ball

Thunderbolt
Shadow Ball
Will-O-Wisp
Substitute
Dark Pulse
Reflect
Toxic
Rest

Electroweb
Mud-Slap
Pain Split
Signal Beam
Snatch
 

Texas Cloverleaf

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ok oops never got around to getting refs

TOTALLY FORGOT ABOUT SOMEONEELSE SORRY

In the interest of timeliness the only way to narrow this down is to have two people play an extra match. RNG rolls out of 5 and 4 in order of sign up yielded 3 and 2 so AOPS and Gold have a play in to the playoff round.

Format will be Blind 3v3 Singles, Mono Water
0. AOPSUser vs S0L1D G0LD


1. akela vs Leethoof b6p4 Doubles

2. Someoneelse vs SubwayJ b6p4 Doubles

3. Winner of 0 vs Dummy007 b6p4 Doubles

4. Winner of 2 vs Winner of 3

Winner of 4 becomes Water GL

I need refs, if you're a gym ref go ahead and take a math of your choice

Dogfish44 Engineer Pikachu Rediamond deadfox081 Its_A_Random ZhengTann Pwnemon Elevator Music Matezoide Ragnarokalex akela Birkal Leethoof starwarsfan
 
Last edited:
oh snap i totally forgot that I was cleared to do these @.@ ummm I will be busy with work for the next couple of days, so if someone would like to set up an OP for one of these I could take care of it from there in a day or two.
 

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