Steel is beaten by ground/fire combo, Ghost is beaten by knock off spam, Bug is beaten by strong fire attacks, whats your point?ThimoTheUltimateBOBO said:I don't see a problem with either Flying, They get beaten quite easily by BoltBeam
Now what u say it, it can be funny but I find nothing inherently broken on it tho, i think is just the combination of strong mons the type has + good deffogers for its SR weakness. So to say the truth i dont know what part of it could be nerfed.The-Vale said:Flyings just balanced and as thimo said it is quite easily beaten by boltbeam, things such as Kyu-B put tremendous amounts of pressure on flying the only way to beat it is with twave,flying isnt 'unbalancing the meta' its just the type has its bases covered the high usage is due to that not anything else it can cover most thing that threaten it. Also what would be the best thing to ban on it without completely nerfing to much
1: lol 6 months off of PS! changes a man. hows it goin errybody![]()
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake/Pursuit/Hammer arm/Ice punch
Metagross probably is the strongest unboosted attack steel has to offer, and provides immense offensive pressure, especially if combined with Magnezone, which traps Skarmory and other notable steel types that can wall metagross' dual stabs. Running ice punch assists in punching holes into flying teamsunless u feel like sacking to zard and lando i every time u get a kill.
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Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch
Lucario is a pokemon I've been able to try out, and swept with against flying teams, being able to setup with, although taking prediction. Iron tail can even be added to kill unsuspecting venusaur (another annoying pokemon for steel), and has potential to sweep fighting as well with bullet punch and extreme speed. This set is technically also a setup sweeper, but I put it as a wallbreaker becuase life orb closecombat can already dent teams.
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Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 84 Atk / 252 SpA / 172 Spe
Mild Nature
- Iron Head
- Hidden Power [Ground]
- Energy Ball
- Icy Wind/Thunderbolt/Moonblast
I saw iGlack using this set and loved it immediately. Iron head is a nice bluff and also is obligatory stab, but my favorite things about this set is Max speed hidden power ground ohkos heatran/magnezone, and energy ball can OHKO swampert and gastrodon, two terribly annoying pokemon to face for steel, especially since mega metagross' ban. Icy wind is nice to ko gliscor, while thunderbolt beats skarmory, and moonblast can beat sableye(unboosted) while hitting mandibuzz.
bar a quiver dance 3 attacks volc which I don't think anyone else has had the balls to run except myself.
I love the way the discussion in this thread is developing!
One thing I wanted to bring up for the discussion is the notion of teams for each type more or less being "solved", to where the best 5-6 mons for each type are set. This is less evident in the top 5 types (flying/steel/psy/fight/water), partly because there are many options for these teams and several ways a team can be formed while still being effective (or in the case of fighting, 8+ HO pokemon that can all be useful in monotype).
Once you get below these though, the "mid-tier" types (bug/ground/dark/dragon/normal/fairy, and arguably fire) have the top 6 mons at a use percentage a good 20 pts. higher than the 7th most used mon. That's not to say that any pokemon besides these 6 can be used effectively, but unless there's a niche or unique move/ability/typing that they offer, you're typically better off running these 6.
The low-tier types either have many mons that are hovering above the 30-40% usage range (rock/grass/electric, sorta ice) or are strapped for options and exhibit the same phenomenon that we see in the mid-tier types (poison, ghost).
I believe this notion of "solving" monotype is the reason for a couple of other things I've noticed as well:
1. The reason people are calling for bans and unbans could partly have to do with "mixing things up", as types would have to adapt to a new pokemon and may swap movesets/pokemon to deal with it (we'll see how Volcanion plays into this in a few months)
2. The top types could see the highest usage partly because they are the best types overall in mono, but also because there are actual options that you can teambuild with and not actively make your team much worse than the standard. Flying, for instance, has enough variety to where you could run any combination of Therian/Incarnate genies, a choice of 2 equally viable megas, and enough support pokemon (Zappy/Skarm/Toge/Gliscor/Mandi) to where two different flying teams could have only 1-2 identical pokemon, leading to more diverse matches. This could also account for why ground and fire saw huge up-and-down spikes in the past months (since playing the same 6-7 mons on these teams could get boring fast).
What do you all think? And if it is the case that some teams are "solved", what can we do about adding or encouraging diversity short of banning/unbanning a pokemon or two?
This basically sums up everything, as well as showcasing some of the sets steel would need to use for some immediate power. There's also been some discussion about Cobalion, so I thought I'd post a set I've been enjoying.Does anyone have an explanation as to why steel's usage hasn't dropped yet? It continually being 3rd and 4th in usage, although dropping in viability. I've had trouble using steel on the ladder lately, especially when it has a tough matchup against the common types, including flying,water,fighting,ground, and having a somewhat tough time vs mega sableye and volcarona bug. Another problem I've found with steel is its a bit too passive, and the standard steel team of skarm / heatran /scizor /doublade/ scarf excadrill and magnezone is a bit too weak to break walls like zapdos gliscor rotom-w porygon2 chansey and the likes (scizor unboosted of course). Bisharp is rly the only common strong pokemon, especially with life orb, but arguably needs time after time to also set sd to make big impacts. (I'm kind of also separating HO steel from this category bc custap is only used 14% of the time,and taunt 12% on skarmory and I thought that should signify hyper offense well enough, and is therefore also uncommon.) These pokemon make up most steel teams, according to the usage stats, but I rly havent been seeing these lower used pokemon that have pretty strong unboosted potential. I've never found steel to have that mega gardevoir/latios for psychic, specs keldeo, mega medicham, life orb crawdaunt or weavile, choice band dnite/ lando i. Steel had it with aegislash, megalucario, mega mawile, genesect, and mega metagross but I havent been able to find a nice replacement. Differentiating wallbreakers from setup sweepers is what makes steels glaring passiveness. Here are some cool sets and pokemon steel can run,which, in my eyes, make it more aggressive and immediately threatening, that have little to no usage.
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Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake/Pursuit/Hammer arm/Ice punch
Metagross probably is the strongest unboosted attack steel has to offer, and provides immense offensive pressure, especially if combined with Magnezone, which traps Skarmory and other notable steel types that can wall metagross' dual stabs. Running ice punch assists in punching holes into flying teamsunless u feel like sacking to zard and lando i every time u get a kill.
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Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch
Lucario is a pokemon I've been able to try out, and swept with against flying teams, being able to setup with, although taking prediction. Iron tail can even be added to kill unsuspecting venusaur (another annoying pokemon for steel), and has potential to sweep fighting as well with bullet punch and extreme speed. This set is technically also a setup sweeper, but I put it as a wallbreaker becuase life orb closecombat can already dent teams.
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Durant @ Choice Band/lum berry
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower/Hone claws
- Crunch/ substitute
Durant combined with a magnezone trapper blows flying apart, assuming you hopefully dont miss, and dents resist as well as doing loads of damage to neutral defensive pokemon that annoy steel, including swampert and mega sableye
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Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]/Hidden Power [Fire](not rly recommended unless a steel's ferrothorn core is very annoying)
This is essentially the same set as the common choice scarf magnezone, although much stronger. It kind of irks me I still see sturdy magnezone, as magnet pull helps with aforementioned trapping skarmory and popping heatran's balloons. The BIG downside to this set however is not outspeeding ground/flying types that threaten steel a ton, including garchomp, zard y, and lando i, so caution when using specs magnezone. Sturdy would work well in this situation but it rly comes down to pro/cons
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Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 84 Atk / 252 SpA / 172 Spe
Mild Nature
- Iron Head
- Hidden Power [Ground]
- Energy Ball
- Icy Wind/Thunderbolt/Moonblast
I saw iGlack using this set and loved it immediately. Iron head is a nice bluff and also is obligatory stab, but my favorite things about this set is Max speed hidden power ground ohkos heatran/magnezone, and energy ball can OHKO swampert and gastrodon, two terribly annoying pokemon to face for steel, especially since mega metagross' ban. Icy wind is nice to ko gliscor, while thunderbolt beats skarmory, and moonblast can beat sableye(unboosted) while hitting mandibuzz.
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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
This set is pretty common on HO steel, but yet to see its use on balance steel, simply because its balance steel. Because this set is seen a lot i doubt i need much of an explanation, but sweeping normal and breaking through porygon2 especially. Fast superpower also surprise OHKOS heatran. Scizor is technically also a setup sweeper, but this set can also break walls quickly, like bisharp
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Tldr In my opinion steel doesn't deserve its place as 3rd in usage because it loses to the best types and people shouldnt think that just because a type is high in usage means its equal to that in viability.
OHOHOH I almost forgot. This also applies to flying because it can also lose to these indirect disadvantages, the dragon v flying and normal v flying matchup is heavily in dragons/normals favor but isnt too evident on type charts or supereffective typing. Fighting vs water, Fairy vs psychic, and Psychic vs ground all have these same characteristics, just like steel has a bunch of trouble vs flying. I honestly cant tell if everyone in the monotype community realizes there is more to matchup than simple stab advantage.
A good answer as to why steel is 3rd in usage, or some more potential steel wallbreakers are highly appreciated.
For some reason I haven't been getting any notifications for some odd reason, and when I came back here I saw the forum blow up lol.
Anyways, I can agree steel's viability has went down, and I too am a bit baffled at why its still considered a top type.
This basically sums up everything, as well as showcasing some of the sets steel would need to use for some immediate power. There's also been some discussion about Cobalion, so I thought I'd post a set I've been enjoying.
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Cobalion @ Life Orb
Ability: Justified
EVs: 244 Atk / 56 SpA / 208 Spe
Naive Nature
- Close Combat
- Stone Edge
- Hidden Power [Ice]
- Volt Switch
It is true that its offensive stats are nothing amazing, but it can take advantage of a mixed set. Evs allow it to outspeed Max Speed Garchomp, so you can put evs into its lackluster Special Attack. With a good natural speed stat, paired with great coverage, it is able to check some of steel's most deadly threats.
Overall all it is an underrated mon, I could potentially see a rise of usage for it in the future once people realize its potential.
- 244 Atk Life Orb Cobalion Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 536-634 (180.4 - 213.4%) -- guaranteed OHKO
- 56 SpA Life Orb Cobalion Hidden Power Ice vs. 0 HP / 0 SpD Landorus: 265-317 (83 - 99.3%) -- 75% chance to OHKO after Stealth Rock
- 56 SpA Life Orb Cobalion Hidden Power Ice vs. 0 HP / 0 SpD Garchomp: 255-302 (71.4 - 84.5%) -- 56.3% chance to OHKO after Stealth Rock and 2 layers of Spikes (note that most run naive for Fire Blast, this is just in case it isn't. For that, 1 spike layer is a 75% chance to OHKO)
- 244 Atk Life Orb Cobalion Close Combat vs. 248 HP / 252 Def Eviolite Porygon2: 221-265 (59.2 - 71%) -- guaranteed 2HKO after Stealth Rock
Stone Edge + Volt Switch is already gonna do numbers to skarm dos, given you play right. You can also use HP Ice for Lando I/T (so long as T isn't scarfed). I can include the calcs rly quick tho thnx for that.Stun the calc is good to show for flying but u have to be able to break zapdos to. Thats the more important calc u should be running for flying.