moonbase said:I respect all your guy's opinions, and the Smogon guide makes it seem like some sort of god, but none of you guys obviously ever played with Infernape extensively. Well, I take that back, as much as I played with it. Infernape hits the all important 108 speed tier, which is great. I also believe that nobody has talked about the monstrous scarf set. In the sun, it can 2 hit ko literally everything in OU without boosts. I know that I don't have as many posts as the OU brains that have tried to contradict me, but Infernape is a god in the sun, and in neutral weather. If you don't believe me, try it out for yourself on a sun team.
Btw: Infernape is not outclassed by victini or darmantan, because it is faster than both of them, and it actually has a usable dual stab unlike victini. Mono y mono, Infernape can beat both of them. Nuff said
As for Darmanitan, I don't know. I don't like him, but Victini has a lot of advantages. It's secondary STAB is still pretty usable. The reason why Victini don't use that is because most of things that you want to hit with Zen Headbutt are already hit pretty hard by either V-Create or by Bolt Strike. Not to mention that Psychic is not the best STAB to be choice-locked nowadays, with Tyranitar lurking on every corner, ready to Pursuit those that commit this fatal error. Victini don't need to use its Psychic-type STAB. Also, Victini actually has bulk, unlike Infernape, and has amazing resistances to Fighting-, Psychic-, Ice-, Fire-, and Grass-type attacks. Infernape can pretty much die to most non-Bug-type attacks.
Even Terrakion is a better 108 base speed Pokémon for sun teams. Although it doesn't take advantage of sun (except if you consider that its weakness to Water is negated), Terrakion is bulkier and stronger, can defeat Heatran and Tyranitar much more easily than Infernape, and doesn't have its Rock-type STAB hindered by rain. Seriously, I just posted a sun team on RMT with Terrakion, it's so underused on those types of team and does a better job than any Infernape on this life.
Arcticblast said:Infernape has base 104 attacking stats. It is too frail to make much use of them - Jirachi and Celebi have passable bulk, allowing them to boost, but Infernape can't take a hit to save its life. Its Mach Punch is extremely weak. Tornadus-T has U-Turn, higher stats everywhere but Attack, and Regenerator. Fire is an awful STAB to have in the current Rain-infested metagame. Its best STAB attack - Flare Blitz in the sun - kills it slowly. Even when you ignore this, far stronger Fire-types like Victini and Darmanitan do its job much better. All in all, Infernape doesn't have anything left going for it that something else can be doing much, much better
However, I disagree with this. Even with rain dominating the metagame, Fire is an amazing and important STAB to have. This is different from being a Fire-type, as Ice-type is another amazing STAB to have, yet you don't see many people using Ice-types. Being a Fire-type just hurt you most of time. Ah, I wish that there were Fire-types like Heatran, that would not be hindered by Rain... Seriously, Heatran is the only Fire-type that is easy to fit on a non-rain team as it has a lot of reasons to be used, other than its Fire STAB.
moonbase said:@Vemane
Try the calcs with a stone edge from 252 attack Infernape. Infernape being scarfed, so it can attack first.