Just noticed that I have 2 unclaimed cores lol, please get rid of thundurus+diancie
I'm taking this one. I might change sets a bit, thoughGodZard-X @ Charizardite X
Ability: Blaze
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Outrage
Alright, so I have been using this ingame just because, plus I wanted something different from the normal stuff. I thought it was cool, Zard hitting like a truck with Swords Dance + Flare Blitz/Outrage. Obviously, Dragon Claw is an option, but I just wanted Zard to pack as much power as possible.
I wanted something fast to go alongside it, so I decided going with Weavilve or Scarf Jirachi. Went with Scarf Jirachi in the end.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish
Really, I just want GodZard-X to brutally murder everything and have his team take care of any threats and support him. I guess some entry hazard removal would be nice.
Looking forward to it. Could you keep Swords Dance unless you find it to be inferior to other options?I'm taking this one. I might change sets a bit, though
Hey yeah my b, ill do it next time for sure, thanks for the advice. If iirc your core was based around Mega medi which we have plenty of those builds.So I see my core has been removed, which is entirely fine, it's been like 6 momths and Clone has been dead for a while. I just think it'd be nice to be notified when your core is removed from being worked on, just so I can know I'm able to make requests when and if the shop does open back up.
No worries, I'm not upset, it was just a suggestion. Yea, it was MegaCham and Manaphy. I've got some new ones I want to build around anyways when it opens back up.Hey yeah my b, ill do it next time for sure, thanks for the advice. If iirc your core was based around Mega medi which we have plenty of those builds.
Gallade-Mega @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Ice Punch
- Swords Dance
Bisharp (F) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Crawdaunt (M) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Taunt
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Explosion
- Earthquake
- Stone Edge
- U-turn
Hey Leooo_33 i just look in teambuilding and found this fun team for you, is around mega gallade + bisharp, an old but effective core. Lum on bish so you can beat slowbro even if it burn you, i follow it up with another physical dark type, so you can pressure Tank chomp and helmet lando/tang for gallade late game. Next is my rocker and fairy switch, and to finish this straightforward team is tornadus-t and lando-t, tornadus is my pivot for keldeo that's why the evs, and lando is my revenge killer and a 1 time switch for lopu/metagross, as it is offense you gotta play super smart, gaining offensive momentum with torn and lando. Hope you enjoy !
Modern meta is all about Dark types: Bisharp, Crawdaunt, Tyranitar, Weavile, etc. Cobalion takes advantage of this with his great defensive typing, good defenses, and reasonable speed. Looking for a team that can take advantage of these things, though no real qualms about play style or moveset. Thanks!
no, dont worry ill work on that !Hey, with Nedor leaving, is my request for a cofagrigus team dead?
good to see i got beat by this team in one of the replays lmao (the first replay). thanks for the team and keep up the good workZimzy's core:
If Sheer Force negated Flare Blitz recoil, Darmanitan wouldn't completely suck. Unfortunately it doesn't work that way, and Darmanitan completely sucks. This is something I came up with a little while back, but I forgot to post until now.Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- U-turn
- Toxic
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 HP / 12 Atk / 228 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Protect
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Latios @ Life Orb
Ability: Levitate
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Defog
- Roost
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 204 Atk / 232 Spe
Jolly Nature
- Earthquake
- Explosion
- Stone Edge
- U-turn
So the first thing I did with Darmanitan was change Stone Edge to Toxic because Stone Edge literally doesn't hit anything that you don't already obliterate with Flare Blitz, and Toxic can be nice to catch and wear down fat Water-types such as Slowbro and Suicune or Ground-types such as Landorus-T and Garchomp that will usually pivot into Darmanitan to take Flare Blitz. As far as partners are concerned, Mega Diancie seemed like a smart idea on many fronts, not only keeping Stealth Rock away, but also checking Pokemon such as Talonflame and Mega Charizard X, whilst in return, Darmanitan blows up defensive Steel-types such as Skarmory, Mega Scizor, and Ferrothorn whilst also just generally weakening just about everything just by clicking Banded Flare Blitz. I realised having Volt-Turn was probably going to be a smart idea when you consider that Darmanitan's bulk is next to non-existent and as such struggles to find switchin opportunities against pretty much anything. Tornadus-T seemed like a good pick as it checked some annoying Pokemon such as Serperior, Starmie, Latios, Keldeo, and Mega Venusaur whilst also providing momentum, and generally synergising well with Mega Diancie. Next I added Latios because I needed a proper Keldeo and Manaphy switchin, as well as something to check Electric-types such as Thundurus. I chose Surf as the secondary attack to lure Heatran, a Pokemon that can be problematic for all three of the aforementioned team members. Next I needed a Fairy resist, a check to the likes of Azumarill, Mega Diancie, and Mega Gardevoir. I opted to go with Ferrothorn, since that gave me a check to the aforementioned Pokemon, but also a reliable Stealth Rock user, and a backup Water resist to check the likes of Manaphy and Suicune. Lastly, Choice Scarf Landorus-T provided a reliable Ground immunity, a Choice Scarf user, and another means to grab momentum for my Darmanitan. I have Explosion over Knock Off because some bulkier Pokemon such as Clefable can be somewhat hard to pressure outside of Darmanitan, so having a way to pick them off can be very useful.
I didn't really take the time to ladder to get replays, so I only have these two. Hopefully you can get this to work :o Enjoy!
I'll take this, since I have a build that's already completed with these two in mind. I might change Ferrothorn's item, though.Heya! First of all, I gotta say good job to all the teambuilders. All teams produced here are really fun to use, and I wish you to keep up the good work.
Now onto my request. I would like something featuring Gliscor and Ferrothorn. This is one of my favorite defensive cores while I'm building a team, and I often find myself relying a lot on them to deal with the multiple offensive threats of the metagame. As such, I hope you will manage to create an interesting team with them.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off / Toxic
- Roost
Ferrothorn @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Thunder Wave / Gyro Ball
- Power Whip
The premise of this core is quite simple: to tank hits and to wear down and/or cripple the competition in order to let a wallbreaker or sweeper attack more easily. The two synergize quite well, with Ferrothorn breaking down opposing Water-types for Gliscor and punishing physical attackers, especially the ones that carry Ice Punch, while Gliscor helps out against opponents carrying Fighting-type coverage and Fire-types, like Heatran.
A Keldeo check would be highly recommended, since it can otherwise demolish this core. Feel free to change the spreads and movesets as needed.
Core: by garbos
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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Toxic
- Stealth Rock
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 16 Def / 68 SpD / 172 Spe
Careful Nature
- Taunt
- Knock Off
- Will-O-Wisp
- Soft-Boiled
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Hey garbos, this was a fun team to build. Mega Sceptile is a fun 'mon for pressuring common offense teams that rely on Mega Manectric and Mega Lopunny as their main speed control. One of its biggest issues, though, that it's easily pressured out by Weavile's Ice Shard and by Amoonguss, which walls it to kingdom come and will stay healthy forever throughout the game. Belly Drum Azumarill mitigates both of those issues by being able to beat Weavile and OHKO Amoonguss with a +6 Knock Off. It also provides the team with an actual switch in to Heatran, since you can't afford to be hard switching Mega Sceptile as often. The two 'mons are still relatively weak to Mega Lopunny and opposing balances with a heavy breaker like Kyurem-Black, so a fast stallbreaker Mew is a good fit here that also takes advantage of Sceptile's ability to lure Heatran. It's also very fast, which lets it check non Lum Berry Bisharp with Will-O-Wisp and Mega Heracross that have already Mega'd. 279 Speed outspeeds Adamant Excadrill outside of Sand and Timid Heatran, so that you can Wisp, Knock Off, or Taunt respectively. A Heatran of our own provides Stealth Rock, a primary Charizard X check, a Latios check, and a Calm Mind Clefable check alongside Mew. Taunt and Toxic are standard, but are essential for putting pressure on both Charizard formes. It also takes on non-Taunt Talonflame, which are otherwise a massive nuisance for Sceptile and Mew. Rotom-Wash is a necessary pivot for the team, providing a secondary bird check while also tanking hits from most Mega Metagross and spreading Will-O-Wisp. It also reliably takes on Sand Rush Excadrill, which otherwise has its way with the team bar Azumarill's Aqua Jet.
The last slot really is about which 'mon you're more inclined to lose to. Mega Charizard Y is a huge threat that otherwise bodies the team without Latios, but SubSeed Serperior is going to roll right through if you don't have Tornadus-T. I preferred running Tornadus in testing, but you can use Latios if you prefer. Either are essential for taking on Keldeo and Breloom, though, which have some fun otherwise. You can also try using physically defensive Mew if you want to handle Lopunny a bit better, but specially defensive is far more reliable at checking Kyurem-Black which kind of bodies most of the squad. Replay here against dukevesper who consistently ranges in the 1900s on ladder. Have fun man [: