Warning: I'm back at ranting at how GF/TPCI has no clue what their playerbase actually wants
Source: Interview
https://www.eurogamer.net/articles/...-gos-difficulty-meltans-reveal-and-the-future
Ok, now that I'm done ranting, rest of the interview doesn't say much more or reveal anything that we didn't know.
- Confirms that there's no eggs or breeding (which seems toghether with held items absence was one of the factor that influenced the absence of cross gen evos/preevos)
- Confirms that you can have as many Meltan (in both Go and PLGO) as you please
- Gladly confirms that they're looking for ways that replace HMs and are a bit more interesting than PokePassage (i feel the PLGO approach of Pikachu/Eevee doing the job is a acceptable start)
- They realize that the breeding chore isn't liked by players (you can notice this by how many times he references "Pokemon is hatching eggs" in the interview)
Final judgement: Matsuda or whoever writes what he needs to say in his interviews still has no clue.
Source: Interview
https://www.eurogamer.net/articles/...-gos-difficulty-meltans-reveal-and-the-future
Okay Matsuda, but mobile games kids play now don't cost SIXTY BUCKS. If you are making a game that should sell for the full AAA price, it should have absolutely nothing to do with "Play a bit and then move to something else"So you mentioned not wanting Kanto to be scary, and I know you've talked about Pokémon, and Let's Go in particular, being accessible to new players - are there still puzzles and challenges, things like Strength puzzles in caves, or have you moved away from that entirely now?
Junichi Masuda: So when we tried to think about how kids these days generally play games, what came to mind was mobile games really. Games which you play for a short time, and perhaps you'll be moving between various games pretty quickly, so if it was a game that kind of takes about two hours to get into, we thought that perhaps people might get a bit bored and then decide to move on to a different game. So back in the day, even playing in the virtual console version of the original Pikachu version, it might take you know thirty hours, forty hours to kind of complete, or progress significantly in the game. And in this age with so many games to choose from, we thought that we'd rather make something that was easier to progress through, and kind of tailor that playstyle to how we think that the playstyle has evolved over the years and how children are playing games now.
I don't know what sort of challenge "adult, veterans" play in Japan, but I am quite confident that none of the veterans remotely care of being "Psyduck masters", let alone "Caterpie masters", and really just saying that there's no postgame or that you put the Master Trainers to give some time to kill would have been a better outcome. Expecially as, like some people mentioned, having to find & face 151 of those turns pretty quickly into a chore after you've faced the "challenging" ones with fully evolved pokes.What would you say to those players who are crying out for a bit more of a challenge, maybe adult players who've been playing for these 20 years or who got into it a bit later? Should they wait for next year's RPG instead?
Kensaku Nabana: And also the postgame content as well, in particular the master trainiers - so these are trainers who are kind of the ultimate trainers of a specific Pokémon, so you will challenge them. So you will challenge them, and then get their title for that Pokémon, so you become the master of that Pokémon if you manage to beat them in battle.
Junichi Masuda: So for me, my favourite Pokémon is Psyduck, so I'd be training my Psyduck amazingly and then would challenge the Psyduck Master, and then gain the Psyduck Master title, and that's something you can put a lot of effort and a lot of time into, if I really wanted to create a challenge for myself - and these Master Trainers exist for all of the 151 Pokémon in the game, so you know, if you want to collect all of the titles then that's something you can really challenge yourself with.
Again, filling the Pokedex has become more of a chore than fun (expecially due to occasional complicated methods of evolutions and legendary version specifics) and lot of people actually don't have friends nearby to pick up missing pokes. Have they ever realized that the scarce availability of some mons is one of the reasons for which genning has become so popular, I wonder sometimes.Does that cover all of the postgame content or is there more? Is there any story-based content after the main questline?
Junichi Masuda: So you know this is obviously based on the Yellow version, so in addition to the Master Trainers in the postgame there's always the challenge of completing the Pokédex, and not just the in-game contents, but we'd like players to also challenge themselves with meeting up with friends and just trading Pokémon from both versions to compelte that Pokédex.
Looking at point above, throwing pokeballs / capturing has become the least appealing chore of Pokemon games, and while I do welcome the new pokeball changing mechanics for this one time, it doesn't change that having to "grind" the same mons for candies and IVs over and over isn't our idea of "becoming a Pokemon trainer"Sure - and I know you haven't talked much about this yet but is there any possibiltiy that there would be a National Pokédex beyond the 151 from Kanto? Or any plans to add Pokémon from other generations?
Junichi Masuda: So not right now - we'll kind of, or what we're looking forward to most right now is how the game is received. We'll see it's reception amongst all the players, and really we just... so right now players should become the trainer, throw their Pokéballs, and achieve that dream that everyone should be having including myself - you know it's everyone's dream to become a Pokémon trainer, and you know, take up your Pokéballs and get going.
Ok, now that I'm done ranting, rest of the interview doesn't say much more or reveal anything that we didn't know.
- Confirms that there's no eggs or breeding (which seems toghether with held items absence was one of the factor that influenced the absence of cross gen evos/preevos)
- Confirms that you can have as many Meltan (in both Go and PLGO) as you please
- Gladly confirms that they're looking for ways that replace HMs and are a bit more interesting than PokePassage (i feel the PLGO approach of Pikachu/Eevee doing the job is a acceptable start)
- They realize that the breeding chore isn't liked by players (you can notice this by how many times he references "Pokemon is hatching eggs" in the interview)
Final judgement: Matsuda or whoever writes what he needs to say in his interviews still has no clue.